Opinión | Reportajes | Noticias | Avances the Evil Within Promete Traer De Regreso El Terror Que Dejó En El Camino Resident Evil

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Opinión | Reportajes | Noticias | Avances the Evil Within Promete Traer De Regreso El Terror Que Dejó En El Camino Resident Evil OPINIÓN EN MODO HARDCORE TodoOCTUBRE 2014 JuegosNÚMERO 7 OPINIÓN | REPORTAJES | NOTICIAS | AVANCES THE EVIL WITHIN PROMETE TRAER DE REGRESO EL TERROR QUE DEJÓ EN EL CAMINO RESIDENT EVIL EL DIABLO EN EL CUERPO BAYONETTA INSOMNIAC WWE 2K15 EL REGRESO DE EL ESTUDIO DE 2K SPORTS PONE LA BRUJA SEXY SPYRO Y RATCHET LA LUCHA LIBRE EN NINTENDO PASA A XBOX ONE A OTRO NIVEL UNA REALIZACIÓN DE PLAYADICTOS TodoJuegos TodoJuegos ¿Necesitamos Home? Equipo Editorial ace unos días, Sony anunció que en DIRECTOR marzo próximo cerrará para siempre Rodrigo Salas PlayStation Home. Seamos sinceros... JEFE DE PRODUCCIÓN H Cristian Garretón ¿cuántos realmente lo ocuparon y cuántos entramos sólo en algunos eventos especia- EDITOR GENERAL les o cuando había regalos de por medio? Jorge Maltrain Macho Sin embargo, dos hechos me hacen pensar EQUIPO DE REPORTEROS que lo de Sony fue una gran idea, pobre- Felipe Jorquera mente ejecutada, que podría haberse con- #LDEA20 vertido en un bombazo en PlayStation 4, de Andrea Sánchez haber tenido la voluntad para enfrentarlo. #EIDRELLE Primero, las palabras de un desarrollador de Jorge Rodríguez juegos e ítemes para PS Home, quien asegu- #KEKOELFREAK raba haber ganado millones vendiendo ro- Roberto Pacheco pas virtuales o créditos para sus juegos. #NEGGUSCL Luego, el fenómeno de La Torre en Destiny. Raúl Maltrain Una vez, sin ir más lejos, me senté en un rin- #RAULAZO cón mientras recorría mi menú de armas y, al David Ignacio P. regresar al juego, me encontré rodeado por #AQUOSHARP una decena de jugadores sentados, sin ha- cer nada... simplemente pasando el tiempo. Ignacio Ramírez #MUMEI Jorge Maltrain ¿Se imaginan una Torre con más actividades #MALTRAIN sociales, con reales incentivos para entrar, sin los molestos tiempos de carga de PS Home y Patricio Makievsky sin tener que esperar largos minutos para ins- #CLINT EASTWOOD talar esa nueva zona que queremos visitar? Benjamín Galdames #TATSUYA-SUOU Más aún, con Morpheus a la vista, ¿y si hu- biésemos tenido soporte, por ejemplo, para DISEÑADOR Jorge Maltrain Macho hacer visitas virtuales a museos o lugares tu- rísticos que quizás nunca podremos visitar UNA PRODUCCIÓN DE porque están fuera de nuestro alcance? Qué oportunidad que dejaste pasar, Sony... Jorge Maltrain Macho Editor General UNA REALIZACIÓN DE Pincha sobre este símbolo para acceder a contenido multimedia. TodoJuegos Indice 06 THE EVIL WITHIN HORROR EXTREMO HAJIME NO IPPO Descubre el espíritu de lucha de 12 Makunouchi y sus amigos. 14 TOP TEN Hay juegos que merecen tener 20 una secuela. Te proponemos diez. BAYONETTA 2 Vuelve la bruja más sexy de la 24 industria, para alegría de sus fans. CÓDIGO MUERTO Esa maldita costumbre de meter- LORDS OF THE FALLEN 30 nos tutoriales hasta en la sopa. SUNSET OVERDRIVE AL RESCATE Insomniac llega en exclusiva para Te proponemos revisar Shadow 38 Microsoft con un festín de locura. 44 Complex y Valkyria Chronicles. WWE 2K15 El juego de lucha libre de 2K desta- 40 48 ca en la cartelera de esta quincena. GONE HOME Analizamos, en perspectiva, esta 52 particular e íntima aventura. OCTAVO PASAJERO DESTINY: GUÍA DE LA “RAID” Sin City 2 alista su salida al BluRay y 58 aquí te contamos qué nos pareció. 04 Todo Juegos El Cuestionario ¿Cuál es tu género favorito? IGNACIO RAMÍREZ ROBERTO PACHECO JORGE RODRÍGUEZ BENJAMÍN GALDAMES JORGE MALTRAIN #MUMEI #NEGGUSCL #KEKOELFREAK #TATSUYA-SUOU #MALTRAIN Soy plataforme- El tema de mi gé- Las aventuras Sin duda, mi gé- Mi primera apro- ro desde que mis nero favorito me gráficas de los 90. nero favorito de ximación al rol manitas tocaron resulta algo com- La alta dificultad videojuegos es el fue un desastre: por primera vez plicado. Siempre de sus puzzles de las novelas vi- en mi vieja SNES un mando para fui de los juegos es recompensa- suales, como es el arrendé un fin acompañar a un de deportes, ya da de sobra con caso de Dangan de semana un Fi- mugroso fonta- sea de fútbol, te- una narrativa que Ronpa, Phoenix nal Fantasy (no nero. Mente firme nis e incluso la nunca se deja- Wright, Umineko recuerdo cuál), y calculadora de NFL. Pero de a ba de jugar. Los No Naku Koro Ni pues todos de- estratega Terran poco me fueron WRPG del Infini- y Higurashi No cían que era ge- golpeada día a interesando los ty Engine. Nada Naku Koro Ni, en- nial. Yo no enten- día por el fantas- shooters. Empecé ha superado en tre tantos otros. dí un carajo de ma de los com- con algunos Call profundidad y ¿Por qué me gus- cómo se jugaba. pañeros dejados of Duty, después complejidad a tan este tipo de Luego, al comprar atrás. Poseedor pasé a Battlefield estos émulos del títulos? Pues por- la PlayStation, un de un corazón y de ahí no dejo rol de mesa. Los que me permiten amigo me insistió que bombea de comprar cada FPS que logran interactuar de en que probara pasión por los título que sale. combinar a la forma más per- Final Fantasy VIII. hack’n slash des- Prefiero este tipo perfección acción sonal con la his- Lo tomé a rega- de que subí al de juegos, más descerebrada (o toria, intimando ñadientes, pero maldito monte a que por su histo- sigilo), explora- en las emociones me enamoré ape- matar unos cuan- ria, por el modo ción y trama ju- y sensaciones de nas vi su especta- tos dioses y un multiplayer don- gable. Los sand- los protagonis- cular intro. Es mi alma adicta por de es posible ju- box, porque me tas, personajes juego favorito y el asumir el rol de gar con amigos o permiten escapar secundarios y que me hizo des- cada nuevo ava- hacer conocidos del camino prees- antagonistas. Por cubrir al rol japo- tar que ve su ca- en las mismas tablecido, correr supuesto, me en- nés como mi géne- mino a través de partidas. Por eso, hasta esa monta- cantan los juegos ro predilecto, con mazmorras, adic- recomiendo te- ña que otrora fue de citas que, sin maravillas como ción ganada el ner al menos un meramente de- duda, son mi sub- FFVII, Suikoden ya lejano día que shooter en nues- corativa y perder género favorito 2, The Legend of vivió la opera de tra colección de el tiempo hacien- dentro de las no- the Dragoon y María y Draco. juegos. do nada. velas visuales. tantos más. Todo Juegos 05 The Evil Within LA RAIZ DEL MIEDO El creador de la saga Resident Evil, el japonés Shinji Mikami, se propuso retomar la propuesta de la serie de Capcom en su propio estudio, Tango Gameworks, y el resultado es un título que apunta a ser un bombazo. Jorge Maltrain Macho #MALTRAIN TodoJuegos TodoJuegos l señor Mikami lu- co Vanquish o el imperdible pués de su fundación, Mika- cha por desarrollar Shadows of the Damned, mi pudo ampliar su equipo, “Elos juegos que de- que lo reunió con otro crack inicialmente formado por sea hacer. Creo, en ese senti- nipón como Goichi Suda. sólo 12 personas, para se- do, que es uno de los pocos guir adelante con su primer creativos reales de Japón”. Es en esa época cuando proyecto, conocido bajo el Mikami, ya alejado de Cap- nombre clave de Zwei. La elogiosa frase no viene com, decide dar el paso más de cualquiera. La dice nada arriesgado de su carrera al “Siento que, en los últimos menos que Hideo Kojima, fundar el estudio Tango Ga- años, los survival horror han quien se alista para debutar meworks en marzo de 2010. ido cediendo terreno fuerte- en el género del horror con mente a la acción. Por eso, Silent Hills, durante una re- cuando iniciamos este pro- ciente entrevista con la re- “Mi mayor motivación yecto, la meta era hacer un vista japonesa Famitsu. a la hora de hacer título que pudiera combinar este juego fue sentir, de forma exitosa el miedo y Y es lo que destaca Kojima, en su momento, que el horror con la entretención precisamente, lo que nos tie- el género del survival de un juego”, indicó Mikami. ne tan ansiosos desde que horror se había se anunció The Evil Within convertido en casi El japonés explicó que “in- el año pasado, pues el nom- acción pura. Sentía tentamos regresar a las raí- bre del desarrollador japo- que no había juegos ces” del género y que, por nés Shinji Mikami está liga- que fueran realmente ese motivo, “en lugar de ha- do de forma casi indisoluble cer grandes cambios, quería- survival horror, en el al género del survival horror. mos capturar la esencia del sentido clásico en que survival horror del que tan- Basta mencionar que su pri- fue concebido. Por eso, to disfrutaron los jugadores. mer juego como director, desde el comienzo la Queríamos que, mientras ju- allá por 1996, fue nada me- idea era lograr que el garan, recordaran aquellos nos que Resident Evil. De su jugador dijera ‘vaya, detalles que tanto disfruta- mente creativa saldrían, de no me había sentido así ron en su tiempo”. hecho, las mejores versiones de asustado en años’. de una saga que ha empa- Ojalá lo consigamos”. The Evil Within, según su lidecido con los años. Justo creador, busca relucir “una hasta ese Resident Evil 4 que marca de terror clásica, casi comenzó a apuntar hacia la Por cierto, la independencia nostálgica”. Pero sin olvidar acción, pero todavía sin per- le duraría poco, pues dado que “como juego, también der la esencia de lo que hizo el renombre de Mikami, debe funcionar y resultar di- mítica a la franquicia. muy pronto recibiría ofer- vertido, debe ser algo que tas de compra, siendo la de puedas sentarte a disfrutar”.
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