A Low Latency Video-On-Demand Broadcasting Scheme for Heterogeneous Receivers Chin-Tsai Lin and Jen-Wen Ding

Total Page:16

File Type:pdf, Size:1020Kb

A Low Latency Video-On-Demand Broadcasting Scheme for Heterogeneous Receivers Chin-Tsai Lin and Jen-Wen Ding 336 IEEE TRANSACTIONS ON BROADCASTING, VOL. 52, NO. 3, SEPTEMBER 2006 CAR: A Low Latency Video-on-Demand Broadcasting Scheme for Heterogeneous Receivers Chin-Tsai Lin and Jen-Wen Ding Abstract—As different types of wireless networks are converging wireless environments for the following two reasons. First, wire- into an all-IP network, i.e., the Internet, it can be expected that less networks have very limited bandwidth compared to conven- in the near future video-on-demand (VoD) will be widely applied tional wired networks. Second, users in wireless environments to many interesting services, and users can access these services using heterogeneous terminals via heterogeneous wired/wireless usually employ heterogeneous terminals, which are quite dif- access networks. Many periodic broadcasting protocols have ferent in terms of their processing capability, storage space, and been proposed to reduce the implementation cost of VoD systems. power. However, most of the protocols assumed homogeneity for user In the past few years, much research has been devoted to terminals, while in practice, user terminals are usually quite the design of efficient VoD servers and VoD transmission different in their processing power, buffer space, and power. To address this problem, a few periodic broadcasting protocols protocols (or multicast protocols) [1]–[9], [11]–[15], [17]–[19], providing the same video quality for all heterogeneous clients [21]–[24]. Many studies showed that a well-designed VoD have been proposed recently. In this paper, we proposed a novel broadcasting protocol is a key technology that can effectively heterogeneous VoD broadcasting technique called Catch and Rest lower the very high server I/O bandwidth and network band- (CAR) to accommodate bandwidth heterogeneity without sacri- width requirements of a large-scale VoD system. Hu and Hua ficing user video quality. Then, we provide mathematic analysis to calculate the client bandwidth and buffer space requirements of et al. provide a comprehensive survey of VoD broadcasting CAR. Finally, we present our performance evaluation results for protocols in [13], [14]. These protocols allow a large number of CAR. Our results show that under the same system resources (i.e., clients to demand different videos at any time with low service server and network bandwidth), CAR provides more uniform and latency ranging from a few seconds to a few minutes depending acceptable service latency for all heterogeneous clients compared on the design of the system. The service latency, in this paper, to previous works. is defined to be the time between the demand for a video and Index Terms—Broadcast channels, catch and rest, multimedia the reception of the beginning of the video. communication, multimedia systems, periodic broadcasting, VoD broadcasting protocols can be classified into two quality-of-service (QoS), video-on-demand (VoD). categories: reactive and proactive [13], [14]. In the reactive approach, clients make requests to a video server and the server I. INTRODUCTION employs broadcast (or multicast) to service a batch of requests that demand the same video and arrives closely in time. Ex- ITH the rapid development of multimedia and commu- amples of this type of approach include first-come-first-serve Wnication technologies over the past decade, it is now (FCFS) batching, maximum-queue-length-first (MQLF) feasible to provide video-on-demand (VoD) services to a large batching [6] and maximum-factored-queued-length-first number of users using broadband wired networks. It is antici- (MFQLF) [1], and various types of patching [3], [4], [9]. In pated that in the near future, as different types of wireless net- the proactive approach, videos are divided into a series of works are converging into all IP networks, VoD will be widely segments and broadcast periodically on dedicated channels. applied to many services (e.g., home entertainment, distance The proactive approach is delicately designed such that all learning, digital libraries, staff training, on-line games) [16], clients arriving at different times can receive and watch videos [20], and users can access these services using different termi- continuously with low service latency. For a large-scale system, nals (e.g., PDA, smart-phone, set-top box, notebook, PC) via the reactive approach is far less efficient compared to the different access technologies (e.g., 2.5G/3G, WLAN/WMAN, proactive approach. The VoD service provided by broadcasting xDSL) [10]. Fig. 1 shows the general architecture for providing protocols is usually referred to as near VoD service since a VoD services to heterogeneous users in hybrid wired/wireless true VoD service does not require users to wait and supports networks. However, to date, we still face many problems to video-cassette-recorder-like (VCR-like) interactivities [13], achieve the above goal. One of the main difficulties is that con- [14]. ventional VoD delivery technology cannot be readily applied to Although many proactive video broadcasting protocols have been proposed, much research has assumed that all clients are homogeneous, i.e., all clients have the same reception capability Manuscript received September 14, 2005; revised March 16, 2006. C.-T. Lin is with the Department of Information Management, Kun Shan Uni- and storage space. As discussed earlier, in the future clients at versity, Tainan 710, Taiwan (e-mail: [email protected]). different geographical locations will access VoD services using J.-W. Ding is with the Department of Information Management, National heterogeneous terminals via various wireless/wired access Kaohsiung University of Applied Sciences, Kaohsiung 807, Taiwan (e-mail: [email protected]). network technologies. This implies that a VoD broadcasting Digital Object Identifier 10.1109/TBC.2006.879856 protocol should take this heterogeneity into account and support 0018-9316/$20.00 © 2006 IEEE LIN AND DING: LOW LATENCY VIDEO-ON-DEMAND BROADCASTING SCHEME FOR HETEROGENEOUS RECEIVERS 337 Fig. 1. General architecture for providing heterogeneous VoD services. receivers with different reception capabilities (ranging from required bandwidth and buffer space, respectively, for clients. very limited wireless bandwidth in a cafe to very high wired Section V describes the parameter settings of our simulation bandwidth at work) and different storage space (ranging from experiments and the performance evaluation results of CAR. a few mega-bytes to a few giga-bytes). However, little research Finally, Section VI concludes this paper. has been done on providing VoD services for heterogeneous receivers in hybrid wireless/wired networks. Two innovative II. RELATED WORK schemes, HeRO [2] and BroadCatch [19], have been proposed to address this problem recently. With both schemes, users can A. Overview of Periodic Video Broadcasting Schemes choose among a range of bandwidths to use to watch the video One way to broadcast popular video is to let multiple clients at the cost of their service latency, not the video quality. Specif- share the same set of channels. To reduce client access latency, ically, clients with high reception bandwidth watch videos with Staggered Broadcast [5] is the simplest broadcasting protocol low service latency, while clients with low reception bandwidth proposed in the early days. It periodically broadcasts the whole watch videos with long service latency. Although both schemes video in channels differentiated by time of the video. can provide relatively low service latency for high-end clients, Some more efficient broadcasting protocols have proposed. In- the service latency for low-end clients is quite high. In this stead of broadcasting the whole video, they broadcast a distinct paper, we propose a novel heterogeneous VoD broadcasting portion of the video periodically in each channel. In each por- scheme, termed CAR (catch-and-rest), to solve this problem. tion, the video may be further partitioned into segments that Compared to HeRO and BroadCatch, CAR greatly reduces are of fixed size or variant size depending on the broadcasting the service latency for low-end clients at the cost of slightly schedule. increasing the service latency for high-end clients. The reduced The efficiency of the proposed broadcasting schedule is service latency is one or two order of magnitude larger than always evaluated by the bandwidths that are required by the the increased service latency. This design tradeoff is significant servers and the clients. Early periodic broadcast approaches since it implies that under a limited broadcast bandwidth, it such as Pyramid Broadcast (PB) [23], Fast Broadcast [17], Har- is more likely that CAR can provide acceptable service la- monic Broadcast [15], New Pagoda Broadcast [18], Recursive tency guarantee for both high-end and low-end clients, while Frequency-Splitting [22], etc.\ aimed at reducing the server HeRO and BroadCatch can provide acceptable service latency bandwidth. However, these protocols demand that the clients guarantee for only high-end clients. In addition to service have the same bandwidth with the server and therefore result latency, CAR greatly reduces the maximum client buffer space in the requirement of high-cost clients. To minimize the client requirement as compared to BroadCatch, and has similar client bandwidth requirement, Skyscraper Broadcast [11], Client buffer space requirement as compared to HeRO. The feasibility Centric Approach (CCA) [12] and Generalized Fibonacci of CAR is proved theoretically. The performance of CAR is
Recommended publications
  • Download Article (PDF)
    Advances in Social Science, Education and Humanities Research, volume 123 2nd International Conference on Education, Sports, Arts and Management Engineering (ICESAME 2017) The Application of New Media Technology in the Ideological and Political Education of College Students Hao Lu 1, a 1 Jiangxi Vocational & Technical College of Information Application, Nanchang, China [email protected] Keywords: new media; application; the Ideological and Political Education Abstract: With the development of science and technology, new media technology has been more widely used in teaching. In particular, the impact of new media technology on college students’ ideological and political education is very important. The development of new media technology has brought the opportunities to college students’ ideological and political education while bringing the challenges. Therefore, it is an urgent task to study on college students’ ideological and political education under the new media environment. 1. Introduction New media technology, relative to traditional media technology, is the emerging electronic media technology on the basis of digital technology, internet technology, mobile communication technology, etc. it mainly contains fetion, wechat, blog, podcast, network television, network radio, online games, digital TV, virtual communities, portals, search engines, etc. With the rapid development and wide application of science and technology, new media technology has profoundly affected students’ learning and life. Of course, it also brings new challenges and opportunities to college students’ ideological and political education. Therefore, how to better use the new media technology to improve college students’ ideological and political education becomes the problems needing to be solving by college moral educators. 2. The intervention mode and its characteristics of new media technology New media technology, including blog, instant messaging tools, streaming media, etc, is a new network tools and application mode and instant messaging carriers under the network environment.
    [Show full text]
  • Audience Affect, Interactivity, and Genre in the Age of Streaming TV
    . Volume 16, Issue 2 November 2019 Navigating the Nebula: Audience affect, interactivity, and genre in the age of streaming TV James M. Elrod, University of Michigan, USA Abstract: Streaming technologies continue to shift audience viewing practices. However, aside from addressing how these developments allow for more complex serialized streaming television, not much work has approached concerns of specific genres that fall under the field of digital streaming. How do emergent and encouraged modes of viewing across various SVOD platforms re-shape how audiences affectively experience and interact with genre and generic texts? What happens to collective audience discourses as the majority of viewers’ situated consumption of new serial content becomes increasingly accelerated, adaptable, and individualized? Given the range and diversity of genres and fandoms, which often intersect and overlap despite their current fragmentation across geographies, platforms, and lines of access, why might it be pertinent to reconfigure genre itself as a site or node of affective experience and interactive, collective production? Finally, as studies of streaming television advance within the industry and academia, how might we ponder on a genre-by- genre basis, fandoms’ potential need for time and space to collectively process and interact affectively with generic serial texts – in other words, to consider genres and generic texts themselves as key mediative sites between the contexts of production and those of fans’ interactivity and communal, affective pleasure? This article draws together threads of commentary from the industry, scholars, and culture writers about SVOD platforms, emergent viewing practices, speculative genres, and fandoms to argue for the centrality of genre in interventions into audience studies.
    [Show full text]
  • Streaming Media Seminar – Effective Development and Distribution Of
    Proceedings of the 2004 ASCUE Conference, www.ascue.org June 6 – 10, 1004, Myrtle Beach, South Carolina Streaming Media Seminar – Effective Development and Distribution of Streaming Multimedia in Education Robert Mainhart Electronic Classroom/Video Production Manager James Gerraughty Production Coordinator Kristine M. Anderson Distributed Learning Course Management Specialist CERMUSA - Saint Francis University P.O. Box 600 Loretto, PA 15940-0600 814-472-3947 [email protected] This project is partially supported by the Center of Excellence for Remote and Medically Under- Served Areas (CERMUSA) at Saint Francis University, Loretto, Pennsylvania, under the Office of Naval Research Grant Number N000140210938. Introduction Concisely defined, “streaming media” is moving video and/or audio transmitted over the Internet for immediate viewing/listening by an end user. However, at Saint Francis University’s Center of Excellence for Remote and Medically Under-Served Areas (CERMUSA), we approach stream- ing media from a broader perspective. Our working definition includes a wide range of visual electronic multimedia that can be transmitted across the Internet for viewing in real time or saved as a file for later viewing. While downloading and saving a media file for later play is not, strictly speaking, a form of streaming, we include that method in our discussion of multimedia content used in education. There are numerous media types and within most, multiple hardware and software platforms used to develop and distribute video and audio content across campus or the Internet. Faster, less expensive and more powerful computers and related tools brings the possibility of content crea- tion, editing and distribution into the hands of the content creators.
    [Show full text]
  • Streaming Media for Web Based Training
    DOCUMENT RESUME ED 448 705 IR 020 468 AUTHOR Childers, Chad; Rizzo, Frank; Bangert, Linda TITLE Streaming Media for Web Based Training. PUB DATE 1999-10-00 NOTE 7p.; In: WebNet 99 World Conference on the WWW and Internet Proceedings (Honolulu, Hawaii, October 24-30, 1999); see IR 020 454. PUB TYPE Reports Descriptive (141) Speeches/Meeting Papers (150) EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Computer Uses in Education; Educational Technology; *Instructional Design; *Material Development; *Multimedia Instruction; *Multimedia Materials; Standards; *Training; World Wide Web IDENTIFIERS Streaming Audio; Streaming Video; Technology Utilization; *Web Based Instruction ABSTRACT This paper discusses streaming media for World Wide Web-based training (WBT). The first section addresses WBT in the 21st century, including the Synchronized Multimedia Integration Language (SMIL) standard that allows multimedia content such as text, pictures, sound, and video to be synchronized for a coherent learning experience. The second section covers definitions, history, and current status. The third section presents SMIL as the best direction for WBT. The fourth section describes building a WBT module,using SMIL, including interface design, learning materials content design, and building the RealText[TM], RealPix[TM], and SMIL files. The fifth section addresses technological issues, including encoding content to RealNetworks formats, uploading files to stream server, and hardware requirements. The final section summarizes future directions. (MES) Reproductions supplied by EDRS are the best that can be made from the original document. U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement PERMISSION TO REPRODUCE AND EDUCATIONAL RESOURCES INFORMATION DISSEMINATE THIS MATERIAL HAS CENTER (ERIC) BEEN GRANTED BY fH This document has been reproduced as received from the person or organization G.H.
    [Show full text]
  • Navigating Youth Media Landscapes: Challenges and Opportunities for Public Media
    Navigating Youth Media Patrick Davison Fall 2020 Monica Bulger Landscapes Mary Madden Challenges and Opportunities for Public Media The Joan Ganz Cooney Center at Sesame Workshop The Corporation for Public Broadcasting About the AuthorS Patrick Davison is the Program Manager for Research Production and Editorial at Data & Society Research Institute. He holds a PhD from NYU’s department of Media, Culture, and Communication, and his research is on the relationship between networked media and culture. Monica Bulger is a Senior Fellow at the Joan Ganz Cooney Center at Sesame Workshop. She studies youth and family media literacy practices and advises policy globally. She has consulted on child online protection for UNICEF since 2012, and her research encompasses 16 countries in Asia, the Middle East, North Africa, South America, North America, and Europe. Monica is an affiliate of the Data & Society Research Institute in New York City where she led the Connected Learning initiative. Monica holds a PhD in Education and was a Research Fellow at the Oxford Internet Institute and the Berkman Klein Center for Internet & Society at Harvard University. Mary Madden is a veteran researcher, writer and nationally- recognized expert on privacy and technology, trends in social media use, and the impact of digital media on teens and parents. She is an Affiliate at the Data & Society Research Institute in New York City, where she most recently directed an initiative to explore the effects of data-centric systems on Americans’ health and well-being and led several studies examining the intersection of privacy and digital inequality. Prior to her role at Data & Society, Mary was a Senior Researcher for the Pew Research Center’s Internet, Science & Technology team in Washington, DC and an Affiliate at the Berkman Klein Center for Internet & Society at Harvard University.
    [Show full text]
  • Fundamentals of Streaming Media Systems
    Chapter 1 FUNDAMENTALS OF STREAMING MEDIA SYSTEMS Multimedia (MM) systems utilize audio and visual information, such as video, audio, text, graphics, still images, and animations to provide effec- tive means for communication. These systems utilize multi-human senses in conveying information, and they play a major role in educational ap- plications (such as e-learning and distance learning), library information systems (such as digital library systems), entertainment systems (such as Video-On-Demand and interactive TV), communication systems (such as mobile phone multimedia messaging), military systems (such as Advanced Leadership Training Simulation), etc. Due to the exponential improvements of the past few years in solid state technology (i.e., processor and memory) as well as increased bandwidth and storage capacities of modern magnetic disk drives, it has been technically feasible to implement these systems in ways we only could have dreamed about a decade ago. Achallenging task when implementing MM systems is to support the sustained bandwidth required to display Streaming Media (SM) objects, such as video and audio objects. Unlike traditional data types, such as records, text and still images, SM objects are usually large in size. For example, a two- hour MPEG-2 encoded movie requires approximately 3.6 gigabytes (GByte) of storage (at a display rate of 4 megabits per second (Mb/s)). Figure 1.1 compares the space requirements for ninety minute video clips encoded in different industry standard digital formats. Second, the isochronous nature of SM objects requires timely, real-time display of data blocks at a pre- specified rate. For example, the NTSC video standard requires that 30 video frames per second be displayed to a viewer.
    [Show full text]
  • Who to See @ IBC
    sponsored content Streaming Media magazine’s Who to See @ IBC IF YOU ARE HEADING TO IBC and Flyover Pods looking to find top companies specialising in online video products and services, look no further. Here’s this year’s list of our sponsors that have an exhibition presence amongst the sea of over 1,700 companies fighting for attention. Streaming Media magazine will once again be at IBC this year. Visit us in the newly-created flyover walkway between Halls 7 and 8. We are located in Pod MP3, so stop by to say hello, chat with us about Streaming Media magazine, and pick up information on our upcoming conferences: Streaming Media West and Live Streaming Summit, which will be held in Los Angeles, Calif., at the Westin Bonaventure, 19–20 Nov. You can also visit our website at StreamingMedia.com/Conferences/West2019 to get the latest information about speakers, sessions, and exhibitors. If you’d like to meet with us, please don’t hesitate to email us at [email protected]. Archiware is a manufacturer of high quality, easy to use data management software, based in Munich, Germany. Focussing on the M&E industry, Archiware’s P5 Axinom is a digital solutions provider in the media and software suite includes modules for Archive, entertainment industry, serving the industry with scalable and robust products for content management, Backup and Cloning. P5 is compatible with virtually and protection. Our products power the biggest media, any LTO Tape and Disk storage, several Cloud providers broadcast, and telecommunications organizations in and numerous Media Asset Management products.
    [Show full text]
  • Reliable Streaming Media Delivery
    WHITE PAPER Reliable Streaming Media Delivery www.ixiacom.com 915-1777-01 Rev B January 2014 2 Table of Contents Overview ................................................................................................................ 4 Business Trends ..................................................................................................... 6 Technology Trends ................................................................................................. 7 Building in Reliability .............................................................................................. 8 Ixia’s Test Solutions ............................................................................................... 9 Streaming Media Test Scenarios ........................................................................... 11 Conclusion .............................................................................................................13 3 Overview Streaming media is an evolving set of technologies that deliver multimedia content over the Internet and private networks. A number of service businesses are dedicated to streaming media delivery, including YouTube, Brightcove, Vimeo, Metacafe, BBC iPlayer, and Hulu. Streaming video delivery is growing dramatically: according to the comScore Video Metrix1, Americans viewed a significantly higher number of videos in 2009 than in 2008 (up 19%) due to both increased content consumption and the growing number of video ads delivered. In January of 2010, more than 170 million viewers watched videos
    [Show full text]
  • Protection and Restriction to the Internet
    Protection and restriction to the internet Dear wireless users, To allow all our users to enjoy quality browsing experience, our firewall has been configured to filter websites/applications to safeguards the interests of our student community in ensuring uninterrupted access to the Internet for academic purposes. In the process of doing this, the firewall will block access to the applications listed in the table below during peak hours ( Weekdays: 8:30am to 5pm ) which: o may potentially pose security hazards o result in excessive use of bandwidth, thereby reducing access to online and educational resources by the larger student community o could potentially result in violation of Malaysian Laws relating to improper and illegal use of the Internet Nevertheless, you may access the restricted websites/applications if they do not potentially pose any security hazards or violation of Malaysian law from our lab computers during our operation hours (Weekdays: 8:30am – 9:30pm) or you may access via the wireless@ucti or wireless@APU network from your mobile devices after the peak hours. Internet services provided by the University should mainly be used for collaborative, educational and research purposes in support of academic activities carried out by students and staff. However, if there are certain web services which are essential to students' learning, please approach Technology Services to discuss how access could be granted by emailing to [email protected] from your university email with the following details: • Restricted website/application
    [Show full text]
  • Delivering Live and On-Demand Smooth Streaming
    Delivering Live and On-Demand Smooth Streaming Video delivered over the Internet has become an increasingly important element of the online presence of many companies. Organizations depend on Internet video for everything from corporate training and product launch webcasts, to more complex streamed content such as live televised sports events. No matter what the scale, to be successful an online video program requires a carefully-planned workflow that employs the right technology and tools, network architecture, and event management. This deployment guide was developed by capturing real world experiences from iStreamPlanet® and its use of the Microsoft® platform technologies, including Microsoft® SilverlightTM and Internet Information Services (IIS) Smooth Streaming, that have powered several successful online video events. This document aims to deliver an introductory view of the considerations for acquiring, creating, delivering, and managing live and on-demand SD and HD video. This guide will touch on a wide range of new tools and technologies which are emerging and essential components to deployed solutions, including applications and tools for live and on- demand encoding, delivery, content management (CMS) and Digital Asset Management (DAM) editing, data synchronization, and advertisement management. P1 | Delivering Live and On-Demand Streaming Media A Step-by-Step Development Process This paper was developed to be a hands-on, practical 1. Production document to provide guidance, best practices, and 2. Content Acquisition resources throughout every step of the video production 3. Encoding and delivery workflow. When delivering a live event over 4. Content Delivery the Internet, content owners need to address six key 5. Playback Experience areas, shown in Figure 1: 6.
    [Show full text]
  • A Brief History of Streaming Media
    A brief history of streaming media 1992 1998 MBone RealNetworks buys Vivo RTP version 1 Apple announces QuickTime Streaming rd Audiocast of 23 IETF mtg RealSystem G2 introduced 1994 1999 Rolling Stones concert on MBone RealNetworks buys Xing 1995 Yahoo buys Broadcast.com for $ 5.7B Netshow becomes WindowsMedia ITU-T Recommendation H.263 RealAudio launched 2000 1996 RealPlayer reaches 100 million users Akamai buys InterVu for $2.8B Vivo launches VivoActive Internet stock market bubble bursts Microsoft announces NetShow WindowsMedia 7.0 RTSP draft submitted to IETF 1997 RealSystem 8.0 RealVideo launched Microsoft buys VXtreme Netshow 2.0 released RealSystem 5.0 released RealNetworks IPO Bernd Girod: EE398B Image Communication II Video over Networks no. 1 Desktop Computer CPU Power CPU Power SPECint92 2000 CIF MPEG 1 decoder 200 QCIF H.320/H.324 codec Intel Pentium 20 Motorola PowerPC MIPS R4400 DEC Alpha 2 Intel 486DX2/66 1980 1990 2000 Year [Girod 94] Bernd Girod: EE398B Image Communication II Video over Networks no. 2 Internet Media Streaming Streaming client Media Server DSL Internet 56K modem wireless Best-effort network ChallengesChallenges • low bit-rate ••compressioncompression • variable throughput ••raterate scalability scalability • variable loss ••errorerror resiliency resiliency • variable delay ••lowlow latency latency Bernd Girod: EE398B Image Communication II Video over Networks no. 3 On-demand vs. live streaming Client 1000s simultaneous Media Server streams DSL Internet 56K modem wireless „Producer“ Bernd Girod: EE398B Image Communication II Video over Networks no. 4 Live streaming to large audiences „Producer“ Content-delivery network Relay servers . “Pseudo-multicasting” by stream replication Bernd Girod: EE398B Image Communication II Video over Networks no.
    [Show full text]
  • Local Value 2018 Key Services Local Impact
    “SDPB makes a difference in the lives our state’s citizens every day. It’s a shining example of how public/private partnerships should work.” – Matt Michels, former SD Lieutenant Governor 2018 Local Content & Service Report to the Community LOCAL 2018 KEY LOCAL VALUE SERVICES IMPACT The only statewide multi-platform Statewide Television, Radio, Digital Statewide source of information from media resource owned in-state. & Educational platforms, including 9 state officials and local experts for vital television transmitters and 6 television news and information. South Dakota’s statewide source for translators; and 11 radio transmitters Provides South Dakota communities comprehensive High School and nine radio translators. local coverage & civic engagement with Achievement coverage with 100+ coverage of high school events. events broadcast and profiled across all Comprehensive coverage via TV, Radio & Digital of South Dakota people, SDPB.org has 811,624 active web platforms. users and 4,550,417 page views. places, culture, arts & issues. State’s most accessible and Over 102,600 photos available on extensive resource for South Dakota Multi-platform resource on local & Flickr with 45.5+ million lifetime views. State Legislature, including live feeds, state office candidates & ballot issues 2,600+ educators/parents subscribe reports and broadcasts direct from the for South Dakota voters. to SDPB’s Education Update Capitol. e-newsletter & 3,800+ educators & More than 200 hours of multi- parents to SDPB/PBS LearningMedia platform State Legislative coverage. State’s only source for local, in-depth service. documentary and history programming Complete, accessible, digitized More than 17,000 subscribers for about South Dakota. SDPB e-newsletters and SDPB archives of programming.
    [Show full text]