Motion Picture Science: A Fully Integrated Fine Arts/STEM Degree Program Victoria M. Scholl, Megan M. Iafrati, David L. Long, Joseph J. Pow Rochester Institute of Technology, vms3476, mmi7593, dllppr,
[email protected] Abstract - Technology has advanced in such a way that Today, a majority of Americans entertain themselves there is now a need within the motion picture industry, with ubiquitous TV shows, movies, and video games as as well as in society in general, for professionals trained opposed to attending some form of live entertainment. with a comprehensive knowledge of Science, Technology, Further, they are increasingly accessing this content on- Engineering, and Mathematics (STEM) as well as the demand and across multiple platforms at home and on-the- traditional Arts. In the School of Film and Animation go. As technology has advanced, so too have the (SOFA) at Rochester Institute of Technology (RIT) a possibilities in the world of art, an idea that has been novel undergraduate program has been developed to embraced in most professional practices but is less well cultivate students into professionals with the skill sets addressed in education. Motion picture professionals are necessary to fill this niche. This undergraduate program expected to have a certain technical proficiency as well as is Motion Picture Science (MPS), a degree developed to an understanding of artistic principles but there is often a give students relevant tools to take into synergistic divide between those two subjects within education. This STEM and Arts careers in the modern motion picture rift has prevented artists and engineers from collaborating to industry. Pioneered in 2007, Motion Picture Science has the greatest extent possible in formative experiences during consistently boasted increasing enrollment and secondary and post-secondary learning, leading to a successful graduates who earn meaningful employment widespread lack of understanding of the entire process of in the fields of their choosing.