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Proceedings 2005
LAC2005 Proceedings 3rd International Linux Audio Conference April 21 – 24, 2005 ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany Published by ZKM | Zentrum fur¨ Kunst und Medientechnologie Karlsruhe, Germany April, 2005 All copyright remains with the authors www.zkm.de/lac/2005 Content Preface ............................................ ............................5 Staff ............................................... ............................6 Thursday, April 21, 2005 – Lecture Hall 11:45 AM Peter Brinkmann MidiKinesis – MIDI controllers for (almost) any purpose . ....................9 01:30 PM Victor Lazzarini Extensions to the Csound Language: from User-Defined to Plugin Opcodes and Beyond ............................. .....................13 02:15 PM Albert Gr¨af Q: A Functional Programming Language for Multimedia Applications .........21 03:00 PM St´ephane Letz, Dominique Fober and Yann Orlarey jackdmp: Jack server for multi-processor machines . ......................29 03:45 PM John ffitch On The Design of Csound5 ............................... .....................37 04:30 PM Pau Arum´ıand Xavier Amatriain CLAM, an Object Oriented Framework for Audio and Music . .............43 Friday, April 22, 2005 – Lecture Hall 11:00 AM Ivica Ico Bukvic “Made in Linux” – The Next Step .......................... ..................51 11:45 AM Christoph Eckert Linux Audio Usability Issues .......................... ........................57 01:30 PM Marije Baalman Updates of the WONDER software interface for using Wave Field Synthesis . 69 02:15 PM Georg B¨onn Development of a Composer’s Sketchbook ................. ....................73 Saturday, April 23, 2005 – Lecture Hall 11:00 AM J¨urgen Reuter SoundPaint – Painting Music ........................... ......................79 11:45 AM Michael Sch¨uepp, Rene Widtmann, Rolf “Day” Koch and Klaus Buchheim System design for audio record and playback with a computer using FireWire . 87 01:30 PM John ffitch and Tom Natt Recording all Output from a Student Radio Station . -
Perspectives for Music Education in Schools After COVID-19: the Potential of Digital Media
Min-Ad: Israel Studies in Musicology Online, Vol. 18, 2021 Benno Spieker, Morel Koren – Perspectives for Music Education in Schools after COVID-19: The Potential of Digital Media Perspectives for Music Education in Schools after COVID-19: The Potential of Digital Media BENNO SPIEKER, MOREL KOREN Abstract: Innovations in research fields related to computer music and the advancement of the music industry have also influenced the digital sector for music education. Although many kinds of educational, edutainment, and entertainment music software appeared before the pandemic and are still in use, with the COVID-19 crisis and restrictions, it seems that music education in the primary classes has not systematically and thoroughly benefited from the innovations and advances reported by science and the music industries. However, the current need to teach music online could have an effect on the use of digital media after the pandemic. We present examples from the Netherlands, Romania, and Israel that lead to observations and suggestions about the potential of digital media after COVID-19. Keywords: music education, online music learning, singing, solfege, music literacy, primary education, voice synthesis, artificial intelligence. Introduction More than sixty years after humankind successfully programmed a computer to generate sounds from a digital composition, and almost forty years after the invention of a standard for sharing musical information digitally – MIDI (Musical Instrument Digital Interface), and the invention of the Internet, it can be said that digital media brought significant changes in almost all fields of music. Writing, composing, performing, recording, storing, disseminating with or without video are encompassing producing and consuming computerized music and digital media. -
Muschain, Un Juego Colaborativo Para Compositores
Escola Tècnica Superior d’Enginyeria Informàtica Universitat Politècnica de València Muschain, un juego colaborativo para compositores Trabajo Fin de Grado Grado en Ingeniería Informática Autor: Carlos Caballer Chacón Tutor: Vicente Pelechano Ferragud Curso 2019/2020 Muschain, un juego colaborativo para compositores 2 Resumen El objetivo de este TFG es el desarrollo de un juego para músicos y compositores, con su correspondiente estudio de mercado y aceptación por parte de los usuarios. Muschain es un juego colaborativo, en el cual se quiere explorar la creatividad y la colaboración entre artistas. El objetivo es que diferentes compositores participen en el desarrollo de una canción, cada uno realizando una pequeña porción de la misma, para luego juntarlos todos y obtener una pieza completa. Además esto permite descubrir nuevas personas con quien compartir su afición por la música, de una forma interactiva y divertida. El desarrollo de la aplicación se realizará mediante el uso de metodologías ágiles y Lean Startup. Para ello, se usarán herramientas como Git, PyCharm y Back4App. Se realizarán dos MVP y su correspondiente experimento con un conjunto de early adopters, obteniendo los resultados mediante una encuesta a través de un formulario online. Tras el análisis de los resultados se procederá a la creación de una segunda iteración del producto, que incluirá nuevas características y mejoras de las ya presentadas, junto con un nuevo experimento con una población más grande. La repetición de este proceso nos permitirá obtener una versión cercana al producto final. Palabras clave: MIDI, Python, QT, Redes sociales, Audio, Música, Juego. Abstract The goal of this TFG will be to develop a game for musicians and composers alike, doing a market research and studying the user reception. -
Tracktion Waveform Shortcuts Cheat Sheet by Bill Smith (Naenyn) Via Cheatography.Com/21154/Cs/15268
Tracktion Waveform Shortcuts Cheat Sheet by Bill Smith (Naenyn) via cheatography.com/21154/cs/15268/ Welcome & Convent ions Transport & Master Common Editing Welcome! This cheat sheet describes common space Play / Stop delete | backs pace Delete mouse and keyboard shortcuts for Tracktion r Record cmd + c Copy Waveform. Please note that these shortcuts are written for macOS, using the comma nd cmd + r Toggle arm all inputs cmd + x Cut (cmd) key where indicated. On a Windows l Toggle Loop cmd + v Paste system, you'd use your contr ol (ctrl) key. I q Toggle Snap cmd + i Paste + Insert hope you find this guide useful. Feel free to Toggle Click + Undo provide feedback. Enjoy! c cmd z <required> <>'s indicate some sort of key p Toggle Punch cmd + y Redo combina tion is required. eg: s Toggle Scrolling <num ber > = type any numbers Editing Clips y Toggle Automation Write [optional] [ ]'s indicate something is optional g Insert new MIDI Clip h Toggle Automation Read bold indicates a keyboard key bold / Split Clip at Cursor + plus indicates holding a Viewing d Duplicate combina tion of keys / mouse buttons / performing movements b Toggle Browser shift + left arrow Nudge clips left | pipe indicates OR. eg: a | b = m Toggle Mixer shift + right Nudge clips right press key a or key b v Toggle Plugins arrow + Nudge clips up ctrl + p Toggle MIDI Editor shift up arrow Keyboard Navigation shift + down Nudge clips down home Move Cursor to Start of Song Selection arrow w Move Cursor to Start of Clip cmd + a Select all e Mute clips end Move Cursor -
2018 ROLI Product Catalogue BLOCKS
2018 ROLI Product Catalogue BLOCKS BLOCKS is a modular music studio that lets anyone shape music BLOCKS is a modular music making system that grows with you. Each Block is incredibly powerful, putting musical expression right at your fingertips. Start with one Block. Connect more Blocks together. Customize the instrument that’s right for you, and grow all the way with your music. BLOCKS 2018 ROLI Product Catalogue Songmaker Kit ROL-001833 Play any style of song, anywhere with the Songmaker Kit, an integrated instrument formed of three powerful Blocks. Combine the expressive power of the Seaboard Block, Lightpad M and Loop Block to gain unlimited control of sound. Kit includes: Seaboard Block, Lightpad M, Loop Block and protective Snapcase. Software bundle includes: Equator, Tracktion Waveform, Ableton Live Lite, BLOCKS Dashboard, and NOISE. Lightpad Block M ROL-001591 Lightpad M is the updated model of Lightpad Block, featuring a new tactile surface for additional expression control. • Deeper, softer surface texture. • Surface dimpled with 225 “microkeywaves” for additional tactile feedback and precision playing. • Enhanced touch-responsiveness. • Brighter LED illumination. • Expanded software package including Equator Player, Tracktion Waveform, Ableton Live Lite. • Works inclividually and connects to other Blocks. Seaboard Block ROL-001142 Seaboard Block is a portable, powerfully expressive controller. • Multi-award-winning Seaboard interface. • 5D Touch: Strike, Press, Glide, Slide, Lift. • 24 keywaves, two-octave playing surface • Over 200 included sounds. • Wireless and portable. • Software bundle: NOISE, Equator Player, BLOCKS Dashboard. • Works inclividually and connects to other Blocks. BLOCKS 2018 ROLI Product Catalogue Live Block ROL-001213 The Live Block makes it easier to add expression to your music when you perform. -
Spectralayers Editions Comparison
Operation Manual The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use. All product and company names are ™ or ® trademarks of their respective owners. For more information, please visit www.steinberg.net/trademarks. © Divide Frame & Steinberg Media Technologies GmbH, 2020. All rights reserved. 2 SpectraLayers Elements 7.0.30 Table of Contents New Features . 5 Introduction . 9 System Requirements . 12 Getting Started . 13 The Importance of FFT Size . 17 User Interface . 19 Tools Area . 20 Overview Bar, Timeline and 3D Pad Area. 20 Waveform and Spectral Display Area . 21 Panels Area . 22 Transport Bar Area . 23 Project Handling. 24 File Menu. 24 Project Menu. 25 View and Panels . 27 View Menu. 27 Display Panel . 29 History Panel. 29 Channels Panel. 30 Layers Panel . 31 Layers Management . 33 Layer Menu . 33 Playback and Transport . 35 Transport Menu . 35 Transport Bar . 37 Tools . 38 Transform Tools . 38 Selection Tools . 39 Modification Tools . 41 Drawing Tools. 42 Measurement Tools. 42 Navigation Tools . 43 Editing Selections. 45 Edit Menu . 45 Select Menu . 46 Processes . 48 3 SpectraLayers Elements 7.0.30 Generate Processes. -
Products of Interest
Products of Interest Magic Samplitude Pro X4 feature allows multiple recordings of with various playing techniques; a particular passage to be displayed Orchestra Ensemble, which is based Magix’s Samplitude is a digital audio and combined. on a recorded symphony orchestra; workstation (DAW) for recording, Along with the usual track editing Sansula, a virtual African thumb mixing, mastering, and music pro- functions, Samplitude Pro X4 also has piano; as well as a Drum Engine, Bass duction (see Figure 1). The software object editing tools. These allow the Machine, Church Organ, and Pop application was designed to be sound user to apply nondestructive effects, Drums. neutral for recording and to provide editing, or routing at the object level. The newly added Independence optimal latency management. In The user can copy tracks within Sampler is a sampler workstation Downloaded from http://direct.mit.edu/comj/article-pdf/43/2-3/172/1962998/comj_r_00529.pdf by guest on 26 September 2021 terms of music production, it offers and between projects. A checklist with a large sound library (12 GB in options for producing scores, func- for settings to be copied is provided, theProX4and70GBintheProX4 tions for MIDI editing, and virtual and this includes VST plug-ins, AUX Suite), a live performance mode, and instruments, and it also allows the buses, submix buses, and VSTi return virtual effects. Analogue Modelling user to work on large arrangements of tracks. Suite Plus provides four analog tools, tracks with intuitive mixing, flexible A six-band equalizer has oversam- including an analog compressor routing, and automations. pling and linear phase modes, and with switchable tape saturation. -
Free Recording Studio Software
Free Recording Studio Software Buddhistic and figural Rhett sunbathes her cram segregated or clue soothingly. Communist Aubert tests or grousing some naturalizedmaidenhood Neddie influentially, symmetrises however too-too Algerian or regratingHorace specialise indeclinably. colourably or disburden. Jordon repurify thinkingly while 10 Best Free DAWs Music Recording Software Mac & PC. Flag any other. 10 Best DAWs Best Music Recording Software in 2021. But also includes some of features as you download hd graphics for jquery countdown timers for sure do mastering engineers actually do? But for editing stereo music files or mono audio files such as your voice recording this framework awesome. Free standing Play once and Trending Top Sellers What's Popular. Reduce noise feature to compose songs directly to invest in the levels in the best daw in the things i hope you. Free recording software Software4freeorg GarageBand. With wool for human to 32 tracks the free app Garageband comes with choice variety of built-in. Audacity 2020 Professional Audio Music Editing Recording Software Windows. It features that will likely to. Here and go Audacity Available time both Mac and PC Audacity is impossible most popular choice and free audio software Garageband Available for Macs only Traverso Available anywhere both Macs and PCs Ardour Available outside both Macs and PCs Jokosher Available for PCs and Linux Hya-Wave Pro Tools First Cakewalk. Live video software more, studio quality wav files. Cakewalk by Bandlab Tracktion Waveform Free Studio One Prime V5. Thinking of procedure your iPad into a mobile recording studio. MixPad Free Multitrack Recording Studio and Music Mixing Software Download by NCH Software 35 out of 5 stars 415. -
Dr. Fred Kersten Boston University
Creating Student e-Collaboration Opportunities for Online Music Course Interaction: Tools, Techniques, Scenarios. ATMI/CMS Conference October 24-26, 2019 Louisville, Kentucky Presenter: Dr. Fred Kersten Boston University Presentation at: http://fredkersten.com/ATMI19/KyATMI19.html e-mail: [email protected] 2 Abstract An examination of collaborative opportunities available through music technology packages that will allow college-level music students to interact as they collaborate on mutual projects necessary to complete course curriculum requirements. Composition, theory, soundscapes, software examination, arranging, and lesson plan design/implementation opportunities will be considered in addition to cutting-edge software and apps. Outline *My Task at BU: Revitalize the BU Tech course sequence! We are totally online but collaboration techniques can be added to any course scenario! Exciting collaboration: Assignments provide communication, motivation and interest. What I Will Explore For You Today: *Illustrate collaboration features of current software and online tools. *Consider rationale for collaboration. *Describe scenarios for collaboration involvement. *Examine software/online tool mechanics! *Play student collaboration examples. *Provide suggestions for possible collaboration activity in music subjects. *Observed excitement of online student involvement. *With Collaboration, my students’ assignments became: *More comprehensive! * Projects were longer!! *Student discussions became more detailed and extensive. *Students not just fulfilling the superficial assignment requirements! *Providing more comprehensive responses of depth. *One reason: *Students were participating in real-time music creation with peers who challenged and supported their creativity! Synchronous vs Asynchronous *Synchronous vs. Asynchronous interaction. How Sync is Sync?? Collaboration can be a philosophy with limited tech tools! *Simple to complex tools. Simple sharing of files to more complex communications opportunities as illustrated by ProTools interface. -
2020 Trends Report
QUARTER 4 2020 • ISSUE 430 2020 TRENDS REPORT Covid19 • Streaming Economics • #TheShowMustBePaused • Livestreaming • TikTok • Catalogues • Podcasts • Gaming • Antitrust • K-Pop • India • Africa • Bandcamp • China • Playlists • SoundCloud • Tips • Fake Streams • AI Music And Much, Much More! 1 Quarter Four 2020/Issue 430 www.musically.com ❱ Introduction Music Ally’s final report every year picks As a team, like every company, we had to figure out out the key trends of the past 12 months remote working and adapt our business to the new that we’ve seen in the music industry and realities, not to mention (again, like everyone) the stresses around keeping ourselves and our friends its digital ecosystem. and families safe. Perhaps the 2020 edition should just be a giant But here we are, at the end of 2020, proud of our printable poster of the Covid-19 coronavirus. But team and also proud of the wider music industry. nobody wants that on their walls. Hard work, innovation and lessons learned for the future is the story of 2020, rather than the As you’re hopefully well aware, Music Ally’s culture coronavirus. We hope this report gets that across. is one of curiosity and optimism. Our company was founded in 2002 at the height of the music industry’s Stuart Dredge misery around online piracy, and right from the start Editor, our message was that beyond filesharing there were Music Ally so many reasons to be excited about how digital technology could shape the industry. That natural optimism didn’t always come easily in 2020. thereport ❱ Introduction 2 Quarter Four 2020/Issue 430 www.musically.com The year of Covid-19 Well, what else would be the biggest trend of this cursed good viral-marketing strategy" – still true by the way) then 1.year? We racked our brains for a way to relegate Covid-19 in a story wondering "could the coronavirus outbreak affect the rankings, but the novel coronavirus reigns supreme. -
Perspectives for Music Education in Schools After the Pandemic
Michael Pabst-Krueger / Annette Ziegenmeyer (Editors) Perspectives for music education in schools after the pandemic A joint publication by authors of the network of Music Teacher Associations in Europe 1 Perspectives for music education in schools after the pandemic A joint publication by authors of the network of Music Teacher Associations in Europe (MTA) Preface Annette Ziegenmeyer & Michael Pabst-Krueger (Germany) How and what can we learn from each other in times of a worldwide pandemic that effects the education system as a whole and music education in particular? The global outbreak of the coronavirus pandemic showed that on the one hand people had to learn quickly how to manage how to interact and how to organize learning processes within a new framework. On the other hand, it became clear that it had never been so easy to look beyond the borders of one’s own country and to get connected: The sudden need to interact via video conferencing (a possible tool that existed already before though) opened new doors to exchanges on a national and international setting. Everybody was participating in a world-wide learning process. Since 2016, the Network of Music Teacher Associations in Europe (MTAs) under the umbrella of the European Association of Music in Schools (EAS) has exchanged and developed ideas and strategies on political work for music education in schools throughout Europe. Due to the outbreak of the pandemic, the annual meeting in 2020 had to take place on a video platform. The participants were very happy to exchange their recent experiences in teaching music during the pandemic and many forward-looking ideas for the further development of musical education were exchanged during these meetings. -
The Virtual Choir As Collaboration
The Virtual Choir as Collaboration JANET GALVÁN MATTHEW CLAUHS The outbreak of novel coronavirus the production of a single video. As the di- COVID-19 led to a global pandemic in the rector of choral activities at our institution, spring of 2020. At the time when this ar- I (fi rst author), wanted to keep our singers ticle was written, the virus had infected fi f- connected to their choral community and teen million people around the world and also provide them with a performance op- caused over 619,000 deaths.1 In the Unit- portunity. Prior research demonstrates the ed States, schools and universities closed vast benefi ts of group singing for commu- their campuses to slow the spread of the nity mental health,2 especially in response virus and minimize the loss of life. As a to adverse life events3 such as a global pan- result of school closures, music educators demic. Keeping communal singing alive were faced with a daunting task of adapt- (no matter what format) seemed important ing their classes and ensembles for remote for the well-being of the students. Addi- instruction, using video conferencing tools tionally, there is evidence of higher per- to deliver synchronous (at the same time) ceptions of social presence in virtual choirs content and online learning management when compared to live formats.4 After hav- systems such as Google Classroom and ing conversations with the second author, Blackboard for asynchronous (not at the a music education professor who taught a same time) teaching and learning. music technology class in the spring semes- We (the authors) responded to this chal- ter, we determined a virtual choir would be lenge by planning and implementing a mutually benefi cial for both the choir and collaborative virtual choir project.