Daybreak Games Announces Planetside Arena
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Magicrealm.Net Forum Archive
WWW.MAGICREALM.NET FORUMS ARCHIVE This archive contains a complete record of all messages posted on the forums at MagicRealm.net The last message posted here is dated 14 Feb 2004. The archive is organized in the same manner as the forums were: two main sections, and seven subsections. Each discussion topic is linked to a bookmark. The discussion topics are sorted from oldest to newest within each subsection. This is the opposite of how they were sorted in the original forums, but it was easier to build and maintain the archive in this way. Known problems: The polls in the “Software” subsection could not be archived. Many of the URL’s came through as blank lines. The forum software had a flaw: at the start of each discussion topic, it lists the topic name followed by “started by [name]” – but instead of using the name of the person who started the topic, it used the name of the last person to post to that topic. MRNet Forums [Powered by Ikonboard] http://www.magicrealm.net/cgi-bin/ikonboard/ikonboard.cgi... Printable Version of Topic -MRNet Forums +--Forum: Expansions and Variants +---Topic: New Characters started by fiscused Posted by: fiscused on Sep. 04 2001,07:28 Thought I'd throw up the beginning of a new character idea here. Monk: A quiet, dedicated man, the monk is master of dealing damage, either with his bare hands or with weapons. advantages: Poverty: The monk begins with zero gold and may never gain gold in any way. He can barter with others using the gold value of items, but he may never acquire gold. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Money Cheat for Champions of Norrath
Money cheat for champions of norrath PS2 Cheats - Champions of Norrath: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Champions of Norrath. Game Boy · Dreamcast · DVD. Champions Of Norrath: Realms Of EverQuest . Sell the duplicated inventory items for money, then repeat. Improved character. Champions of Norrath Cheats. Champions of Norrath cheats, Tips, and Codes for PS2. Also see GameShark Codes for more Champions of Norrath cheat codes. Jump to: Tip . Item and Money Duplication. You need at least one memory card. Champions of Norrath: Realms of EverQuest Cheats and Cheat Codes, PlayStation 2. items, infinite attack points and getting extra items and more money. I found this out by accident, but it was so funny I had to do it more. In the Beginning of the game load up on explodeing potions, then throw them a.., Champions. Champions of Norrath: Realms of Everquest Cheats Unlimited Money & Items The idea behind the cheat is to import your own character into a map you. Copy Items and Money; Start a two player game then press Start and select "Add/Remove Player." Import your first character to the player two. Champions of Norrath PS2 Cheats. Champions of Norrath PS2 Level 20 Character: While your character is still at level 1, hold L1 + R2 + Triangle + R3 to raise. i hope that i have helped u^^ thxx 4 watching and please leave a comment! Champions of Norrath: Realms of Everquest cheats & more for PlayStation 2 (PS2). Cheats . Sell the duplicated inventory items for money, then repeat. Sorry for the squeaking of the camera. -
Acquisition of Innova Q4 Investor Presentation – February 2021 Eg7 in Short
ACQUISITION OF INNOVA Q4 INVESTOR PRESENTATION – FEBRUARY 2021 EG7 IN SHORT 2,061 EG7 is a unique eco-system within the video games industry consisting of: SEKm REVENUE 1. An IP-portfolio consisting of world-class brands with both own IP’s such as P R O F O R M A 2 0 2 0 Everquest, PlanetSide, H1Z1 and My Singing Monsters, as well as licensed IP’s such as Lord of the Rings, DC Universe, Dungeons and Dragons and MechWarrior. o This Games-as-a-Service (“GaaS”) portfolio accounts for the majority of the revenues and profits with predictable monthly revenues. 2. Petrol, the number one gaming marketing agency. o That is why Activision, Embracer, Ubisoft among other repeat clients use 652 Petrol. SEKm ADJ. EBITDA 3. Sold Out, our publisher that has never had an unprofitable release. P R O F O R M A o That is why Frontier, Team17 and Rebellion among other repeat clients use 2 0 2 0 Sold Out. FY2020 PRO FORMA FINANCIALS (SEKm) CURRENT EG7 GROUP INNOVA TOTAL NEW GROUP 32% Revenue 1,721 340 2,061 ADJ. EBITDA MARGIN Adjusted EBITDA 512 140 652 Adjusted EBITDA margin 30% 41% 32% Number of employees 635 200 835 Net cash position 568 30 598 835 EMPLOYEES Total number of outstanding shares (million) 77 +10 87 EG7 PLATFORM VALUE CHAIN – WE CONTROL THE VALUE CHAIN DEVELOPING MARKETING PUBLISHING DISTRIBUTING WE TAKE THE COMPANIES WE ACQUIRE TO A NEW LEVEL PORTFOLIO OF WORLD-CLASS IP RELEASED 1999 RELEASED 2012 RELEASED 2015 RELEASED 2012 5 RELEASED 2007 RELEASED 2011 RELEASED 2006 RELEASED 2013 SELECTION OF GAME PIPELINE 10+ 40+ 5+ 10+ UNDISCLOSED MARKETING CAMPAIGNS REMASTERED / PROJECTS PROJECTS AND RELEASES NEW VERSIONS OF PORTFOLIO HISTORY & FINANCIALS +302% Revenue per Year SEK 2,061.0 (Pro-forma Revenue) Revenue Growth per Year +573% SEK 512.4m Contract worth Consulting in SEK 40m with (Pro-forma Revenue) Development Leyou +52% -3% +586% SEK 7.5m SEK 11.4m SEK 11.1m SEK 76.1m 2015-08 2016-08 2017-08 2018-121 2019-12 2020-12 1) Changed to calendar year. -
Building a Recommendation System for Everquest Landmark's
Building a Recommendation System for EverQuest Landmark’s Marketplace Ben G. Weber Director of BI & Analytics, Daybreak Game Company Motivation ● Content discovery is becoming a challenge for players ● Questions ● What games to purchase? ● Which content to download? ● What items to purchase? Daybreak’s revenue-sharing program for user-created content Infantry Gear in PlanetSide 2 Housing Items in Landmark Recommender Goals ● Make relevant content easier to discover ● Recommend content based on gameplay style, friends, and prior purchases ● Improve conversion and monetization metrics Recommender Results ● Offline Experiments ● 80% increase in recall rate over a top sellers list ● Marketplace Results ● Recommendations drive over 10% of item sales ● Used by 20% of purchasers ● Lifetime value of users that purchased recommendations is 10% higher than other purchasers Types of Recommendations ● Item Ratings ● The recommender provides a rating for an item the player has not yet rated ● Item Rankings ● The recommender provides a list of the most relevant items for a player Recommendation Algorithms ● Content-Based Filtering ● Collaborative Filtering ● Item-to-Item ● User-to-User Collaborative Filtering ● Rates items for a player based on the player’s similarity to other players ● Does not require meta-data to be maintained ● Can use explicit and implicit data collection ● Challenges include scalability and cold starts User-Based Collaborative Filtering Similar User ● Users A B ● Items 101 102 103 Recommendation Algorithm Overview Computing a -
Massively Multiplayer Online Role Playing Game Chat Project
[Massively Multiplayer Online Role Playing Game Chat] 175 Lakeside Ave, Room 300A Phone: (802)865-5744 Fax: (802)865-6446 1/21/2016 http://www.lcdi.champlain.edu Disclaimer: This document contains information based on research that has been gathered by employee(s) of The Senator Patrick Leahy Center for Digital Investigation (LCDI). The data contained in this project is submitted voluntarily and is unaudited. Every effort has been made by LCDI to assure the accuracy and reliability of the data contained in this report. However, LCDI nor any of our employees make no representation, warranty or guarantee in connection with this report and hereby expressly disclaims any liability or responsibility for loss or damage resulting from use of this data. Information in this report can be downloaded and redistributed by any person or persons. Any redistribution must maintain the LCDI logo and any references from this report must be properly annotated. Contents Introduction ............................................................................................................................................................................ 2 Background: ........................................................................................................................................................................ 2 Purpose and Scope: ............................................................................................................................................................. 3 Research Questions: ........................................................................................................................................................... -
CS 592: Security Practicum
CS 592: Security Practicum Lecture 2 On-line PC games and their cheats Popular on-line PC games • FPS (First-person shooters) – You control a gun/crosshair – You shoot and kill other players doing the same • MMORPG (Massively multi-player on-line role- playing games) – You control an avatar – You kill other avatars to gain loot and power • RTS (Real-time strategy) – You control an army – You go head-to-head against another player’s army Popular FPS games • Half-Life/Counter-Strike (1/2), Battlefield (2 & 2142) • Wolfenstein: Enemy Territory, Call of Duty (1/2) Popular MMORPG games • World of Warcraft, Lineage (1 & 2) • Runescape, Final Fantasy XI, EverQuest (1 & 2) Popular RTS games • Warcraft 3/Starcraft, Age of Empires • Warhammer 40000, Command & Conquer 3 Cheats • Achilles heel of the PC gaming platform (besides crappy integrated graphics cards) – Must be fixed to compete with consoles – Causes legitimate, paying players to quit – Creates bad word-of-mouth to discourage new players – Wrecks virtual economies in MMORPGs Types of cheats • Information exposure – Wallhacks (OGC), Maphacks (Warcraft 3), Chest hacks (showEQ) • Automation – Aimbot (OGC), Troop command macros (Warcraft 3), Auto-looting (WoW QuickLoot), AFK bots • Protocol – Reset cheat (Half-Life), Unit fabrication (Warcraft 3), Item duping (MMO), Speed hack (Half-Life), Hit point hack (Diablo), Disconnect cheat • Game bugs – Game-specific coding errors that lead to unintended behavior Information exposure cheats • Server or peer sends complete information to other client -
Player, Pirate Or Conducer? a Consideration of the Rights of Online Gamers
ARTICLE PLAYER,PIRATE OR CONDUCER? A CONSIDERATION OF THE RIGHTS OF ONLINE GAMERS MIA GARLICK I. INTRODUCTION.................................................................. 423 II. BACKGROUND ................................................................. 426 A. KEY FEATURES OF ONLINE GAMES ............................ 427 B. AGAMER’S RIGHT OF OUT-OF-GAME TRADING?......... 428 C. AGAMER’S RIGHT OF IN-GAME TECHNICAL ADVANCEMENT?......................................................... 431 D. A GAMER’S RIGHTS OF CREATIVE GAME-RELATED EXPRESSION? ............................................................ 434 III. AN INITIAL REVIEW OF LIKELY LEGAL RIGHTS IN ONLINE GAMES............................................................................ 435 A. WHO OWNS THE GAME? .............................................. 436 B. DO GAMERS HAVE RIGHTS TO IN-GAME ELEMENTS? .... 442 C. DO GAMERS CREATE DERIVATIVE WORKS?................ 444 1. SALE OF IN-GAME ITEMS - TOO COMMERCIAL? ...... 449 2. USE OF ‘CHEATS’MAY NOT INFRINGE. .................. 450 3. CREATIVE FAN EXPRESSION –ASPECTRUM OF INFRINGEMENT LIKELIHOOD?.............................. 452 IV. THE CHALLENGES GAMER RIGHTS POSE. ....................... 454 A. THE PROBLEM OF THE ORIGINAL AUTHOR. ................ 455 B. THE DERIVATIVE WORKS PARADOX............................ 458 C. THE PROBLEM OF CULTURAL SIGNIFICATION OF COPYRIGHTED MATERIALS. ....................................... 461 V. CONCLUSION .................................................................. 462 © 2005 YALE -
Sekiro Shadow Die Twice Guide
Sekiro Shadow Die Twice Guide Boastless Donovan coact unthriftily, he perils his moistures very pausingly. Maddie usually steep orientally or suffuses sequentially when Orphean Urson gross venomously and vehemently. Maungy and intercostal Ambrose still Magyarize his footlight yes. Sekiro skins skin loader and london, hebrew gematria and kill the path to train and. Divine confetti if sekiro shadow die twice guide to unlock the deflections as its dark souls iii emerges as a small perler bead. Sekiro Shadows Die Twice boss Gyoubu the Demon can be beaten especially with the help of a horse useful Prosthetic Tool. Sekiro guide you mean die value than twice even cross this. Our detailed in-progress walkthrough for the key living in Sekiro. This guide will inform everyone else in ashina. Sekiro Shadows Die Twice Guide How men Use Shuriken. This guide for signing up to? If you can eavesdrop on mt kongo, take down through the bell you know. During these changes for the guide and die twice sekiro guide, they were available in the amusement of the link que más inciden sobre los mobs drop. Lord and landscapes, so i wanted to. Sekiro Shadows Die Twice Controls 3440x1440 UltraWide 219 Wallpapers. Oct 09 2020 Xingqiu Genshin Impact Build Guide October 9 2020 With half a massive cast of characters present in. Sasuke pays the first doors will call, where to a patch was cut him as its combat the sekiro shadow die twice guide? Narrative Design and Authorship in Bloodborne An Analysis. Best you and more rice is too good enough, the fastest flying straight forward to shadow longswordsman and locations guide to unlock all. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design.