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002-Contents.Pdf
CubeRoot Contents Contents Contents Purple denotes upcoming contents. 1 Preface 2 Signatures of Top Cubers in the World 3 Quotes 4 Photo Albums 5 Getting Started 5.1 Cube History 5.2 WCA Events 5.3 WCA Notation 5.4 WCA Competition Tutorial 5.5 Tips to Cubers 6 Rubik's Cube 6.1 Beginner 6.1.1 LBL Method (Layer-By-Layer) 6.1.2 Finger and Toe Tricks 6.1.3 Optimizing LBL Method 6.1.4 4LLL Algorithms 6.2 Intermediate 进阶 6.2.1 Triggers 6.2.2 How to Get Faster 6.2.3 Practice Tips 6.2.4 CN (Color Neutrality) 6.2.5 Lookahead 6.2.6 CFOP Algorithms 6.2.7 Solve Critiques 3x3 - 12.20 Ao5 6.2.8 Solve Critiques 3x3 - 13.99 Ao5 6.2.9 Cross Algorithms 6.2.10 Xcross Examples 6.2.11 F2L Algorithms 6.2.12 F2L Techniques 6.2.13 Multi-Angle F2L Algorithms 6.2.14 Non-Standard F2L Algorithms 6.2.15 OLL Algorithms, Finger Tricks and Recognition 6.2.16 PLL Algorithms and Finger Tricks 6.2.17 CP Look Ahead 6.2.18 Two-Sided PLL Recognition 6.2.19 Pre-AUF CubeRoot Contents Contents 7 Speedcubing Advice 7.1 How To Get Faster 7.2 Competition Performance 7.3 Cube Maintenance 8 Speedcubing Thoughts 8.1 Speedcubing Limit 8.2 2018 Plans, Goals and Predictions 8.3 2019 Plans, Goals and Predictions 8.4 Interviewing Feliks Zemdegs on 3.47 3x3 WR Single 9 Advanced - Last Slot and Last Layer 9.1 COLL Algorithms 9.2 CxLL Recognition 9.3 Useful OLLCP Algorithms 9.4 WV Algorithms 9.5 Easy VLS Algorithms 9.6 BLE Algorithms 9.7 Easy CLS Algorithms 9.8 Easy EOLS Algorithms 9.9 VHLS Algorithms 9.10 Easy OLS Algorithms 9.11 ZBLL Algorithms 9.12 ELL Algorithms 9.13 Useful 1LLL Algorithms -
Kurze Geschichte Des Würfels (Unknown Author)
Kurze Geschichte des Würfels (unknown author) ........................................................................................ 1 Erno Rubik .......................................................................................................................................... 1 Die Herstellung des Original-Rubik-Würfels in Ungarn ................................................................ 3 Die Rubik-Würfel-Weltmeisterschaft ............................................................................................... 6 A Rubik's Cube Chronology (Mark Longridge) .............................................................................................. 8 From five thousand to fifteen millions ....................................................................................................... 11 Toy-BUSINESS KONSUMEX .......................................................................................................................... 14 HISTORY (Nagy Olivér) ................................................................................................................................ 15 Kurze Geschichte des Würfels (unknown author) Jede Erfindung hat ein offizielles Geburtsdatum. Das Geburtsdatum des Würfels ist 1974, das Jahr, in dem der erste funktionsfähige Prototyp entstand und die erste Patentanmeldung entworfen wurde. Der Geburtsort war Budapest, die Hauptstadt Ungarns. Der Name des Erfinders ist inzwischen überall bekannt. Damals war Erno Rubik ein Dozent an der Fakultät für Innenarchitektur an der Akademie -
Mathematics of the Rubik's Cube
Mathematics of the Rubik's cube Associate Professor W. D. Joyner Spring Semester, 1996{7 2 \By and large it is uniformly true that in mathematics that there is a time lapse between a mathematical discovery and the moment it becomes useful; and that this lapse can be anything from 30 to 100 years, in some cases even more; and that the whole system seems to function without any direction, without any reference to usefulness, and without any desire to do things which are useful." John von Neumann COLLECTED WORKS, VI, p. 489 For more mathematical quotes, see the first page of each chapter below, [M], [S] or the www page at http://math.furman.edu/~mwoodard/mquot. html 3 \There are some things which cannot be learned quickly, and time, which is all we have, must be paid heavily for their acquiring. They are the very simplest things, and because it takes a man's life to know them the little new that each man gets from life is very costly and the only heritage he has to leave." Ernest Hemingway (From A. E. Hotchner, PAPA HEMMINGWAY, Random House, NY, 1966) 4 Contents 0 Introduction 13 1 Logic and sets 15 1.1 Logic................................ 15 1.1.1 Expressing an everyday sentence symbolically..... 18 1.2 Sets................................ 19 2 Functions, matrices, relations and counting 23 2.1 Functions............................. 23 2.2 Functions on vectors....................... 28 2.2.1 History........................... 28 2.2.2 3 × 3 matrices....................... 29 2.2.3 Matrix multiplication, inverses.............. 30 2.2.4 Muliplication and inverses............... -
Breaking an Old Code -And Beating It to Pieces
Breaking an Old Code -And beating it to pieces Daniel Vu - 1 - Table of Contents About the Author................................................ - 4 - Notation ............................................................... - 5 - Time for Some Cube Math........................................................................... Error! Bookmark not defined. Layer By Layer Method................................... - 10 - Step One- Cross .................................................................................................................................. - 10 - Step Two- Solving the White Corners ................................................................................................. - 11 - Step Three- Solving the Middle Layer................................................................................................. - 11 - Step Four- Orient the Yellow Edges.................................................................................................... - 12 - Step Five- Corner Orientation ............................................................................................................ - 12 - Step Six- Corner Permutation ............................................................................................................. - 13 - Step Seven- Edge Permutation............................................................................................................ - 14 - The Petrus Method........................................... - 17 - Step One- Creating the 2x2x2 Block .................................................................................................. -
General Information Project Details
MATH 304 FINAL TERM PROJECT General Information There will be no written final exam in Math 304, instead each student will be responsible for researching and producing a final project. You are to work in groups consisting of a maximum of 5 students. Short presentations will be held during the final weeks of classes. The ultimate goal is for you to have a truly enjoyable time working on your course term project. I want you to produce something that you will be proud to show your friends and family about what you’ve learned by taking this course. The expectation is that every student will wholeheartedly participate in their chosen project, and come away with some specialized knowledge for the area chosen to investigate. I expect you to let your imagination flourish and to use your familiarity with contemporary technology and both high- and pop-culture to create a product that you will be proud of for years to come. Project Details Your project should have a story/application/context that is explainable to an audience of your classmates, and include a connection to content covered in this course. The mathematical part of your poster must include an interpretation of the mathematical symbols used within your story, and a statement of a theoretical or computational result. In short, be sure your project has (i) math, and (ii) is connected to the course in some way. Here are some examples of possible topics: 1. Analyze another twisty puzzle (not the 15-puzzle, Oval Track, Hungarian Rings, or Rubik’s cube). Come up with a solvability criteria (i.e. -
Permutation Puzzles a Mathematical Perspective
Permutation Puzzles A Mathematical Perspective Jamie Mulholland Copyright c 2021 Jamie Mulholland SELF PUBLISHED http://www.sfu.ca/~jtmulhol/permutationpuzzles Licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License (the “License”). You may not use this document except in compliance with the License. You may obtain a copy of the License at http://creativecommons.org/licenses/by-nc-sa/4.0/. Unless required by applicable law or agreed to in writing, software distributed under the License is dis- tributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. First printing, May 2011 Contents I Part One: Foundations 1 Permutation Puzzles ........................................... 11 1.1 Introduction 11 1.2 A Collection of Puzzles 12 1.3 Which brings us to the Definition of a Permutation Puzzle 22 1.4 Exercises 22 2 A Bit of Set Theory ............................................ 25 2.1 Introduction 25 2.2 Sets and Subsets 25 2.3 Laws of Set Theory 26 2.4 Examples Using SageMath 28 2.5 Exercises 30 II Part Two: Permutations 3 Permutations ................................................. 33 3.1 Permutation: Preliminary Definition 33 3.2 Permutation: Mathematical Definition 35 3.3 Composing Permutations 38 3.4 Associativity of Permutation Composition 41 3.5 Inverses of Permutations 42 3.6 The Symmetric Group Sn 45 3.7 Rules for Exponents 46 3.8 Order of a Permutation 47 3.9 Exercises 48 4 Permutations: Cycle Notation ................................. 51 4.1 Permutations: Cycle Notation 51 4.2 Products of Permutations: Revisited 54 4.3 Properties of Cycle Form 55 4.4 Order of a Permutation: Revisited 55 4.5 Inverse of a Permutation: Revisited 57 4.6 Summary of Permutations 58 4.7 Working with Permutations in SageMath 59 4.8 Exercises 59 5 From Puzzles To Permutations ................................. -
Platonic Solids and Rubik's Cubes*
Platonic Solids and Rubik's Cubes* Jordan Vosman Melanie Stewart What is a Platonic Solid? A polyhedron that: 1. Is Convex 2. All of its faces are identical regular polygons 3. The same number of faces at each vertex Also, there are only five Platonic Solids Euler’s Formula for Platonic Solids • # Vertices - # Edges + # Faces = 2 • Example: Dodecahdron • 20 Vertices • 30 Edges • 12 Faces 20 – 30 + 12 = 2 Why are there only five Platonic Solids? If each face is a regular triangle then: • There cannot be more than five faces to a vertex, because if there are six or more, the sum of the angles at the vertex would be 360° or higher, resulting in a flat surface or hills and valleys. • This gives us the Tetrahedron (3), Octahedron (4), and Icosahedron (5) If each face is a square: • Four squares meeting at a vertex results in a flat surface, so only three squares meeting at a vertex will work • This gives us the Cube If each face is a regular pentagon: • Similar to the cube, as the maximum number of pentagons meeting at a vertex is three. • This gives us the Dodecahedron For Hexagons: • Only three hexagons can meet at a vertex, but this results in a flat surface. • Thus, there are no Platonic solids with regular n-gonal faces for n ≥ 6. Duality of Platonic Solids Cube: 6 faces and 8 vertices === Octahedron: 8 faces and 6 vertices Dodecahedron: 12 faces and 20 vertices === Icosahedron: 20 faces and 12 vertices Tetrahedron is a dual of itself The Cycle of Platonic Solids Tetrahedron Cube Octahedron Dodecahedron Icosahedron History • Pythagoras knew of the Tetrahedron, Cube, and Dodecahedron (~500 BC). -
A Variation on the Rubik's Cube
A VARIATION ON THE RUBIK'S CUBE MATHIEU DUTOUR SIKIRIC´ Abstract. The Rubik's cube is a famous puzzle in which faces can be moved and the corresponding movement operations define a group. We consider here a generalization to any 3-valent map. We prove an upper bound on the size of the corresponding group which we conjecture to be tight. 1. Introduction The Rubik's cube is a 3-dimensional toy in which each face of the cube is movable. There has been extensive study of its mathematics (see [7]). On the play side the Rubik's Cube has led to the creation of many different variants (Megaminx, Pyraminx, Tuttminx, Skewb diamond, etc.) The common feature of those variants is that they are all physical and built as toys. Our idea is to extend the original rubik's cube to any 3-valent map M on any surface. To any face of the map we associate one transformation. The full group of such transformation is named Rubik(M) and we study its size and its natural normal subgroups. A well studied extension [5, 4, 3, 8] of the Rubik's cube is the n × n × n-cube where the 3-lanes of the cubes are extended to n. There has also been interest [10] in cryptographic applications of Rubik's Cube. Thus the large class of groups that we build could be of wide interest in computer science. In Section 2, we construct the Rubik's cube transformation of the map. In Section 3, we explain how to use existing computer algebra systems such as GAP in order to work with the Rubik's groups considered. -
Polish Speedcubing Tour LLS Lublin 2020 Jan 4 - 5, 2020
Polish Speedcubing Tour LLS Lublin 2020 Jan 4 - 5, 2020 I Liceum Ogólnokształcące im. Stanisława Staszica w Lublinie Al. Racławickie 26, 20-043 Lublin (51.249289, 22.53674) Lublin, Poland Events Event Round Format Time limit Proceed First round Ao5 10:00.00 Top 75% Second round Ao5 10:00.00 Top 10 Final Ao5 10:00.00 First round Ao5 1:00.00 Top 20 Second round Ao5 1:00.00 Top 8 Final Ao5 1:00.00 Bo2 / Ao5 First round 3:00.00 Top 8 Cutoff: 1:00.00 Final Ao5 3:00.00 Bo2 / Ao5 First round 3:00.00 Top 8 Cutoff: 1:30.00 Final Ao5 3:00.00 Bo1 / Mo3 Final 7:00.00 Cutoff: 3:30.00 Bo1 / Mo3 Final 9:00.00 Cutoff: 4:30.00 First round Bo3 10:00.00 cumulative Top 8 Final Bo3 10:00.00 cumulative Bo2 / Ao5 First round 2:00.00 Top 8 Cutoff: 30.00 Final Ao5 2:00.00 Bo2 / Ao5 Final 2:00.00 Cutoff: 20.00 Bo2 / Ao5 First round 3:00.00 Top 8 Cutoff: 1:30.00 Final Ao5 3:00.00 First round Ao5 1:00.00 Top 20 Second round Ao5 1:00.00 Top 8 Final Ao5 1:00.00 Event Round Format Time limit Proceed First round Ao5 1:00.00 Top 20 Second round Ao5 1:00.00 Top 8 Final Ao5 1:00.00 Bo2 / Ao5 First round 2:00.00 Top 10 Cutoff: 35.00 Second round Ao5 2:00.00 Top 6 Final Ao5 2:00.00 Schedule for Saturday (January 04, 2020) Start End Activity Format Time limit Proceed 09:30 AM 10:00 AM Registration 09:30 AM 10:00 AM Tutorial for new competitors 10:00 AM 10:10 AM Opening 10:10 AM 11:00 AM 2x2x2 Cube First round Ao5 1:00.00 Top 20 11:00 AM 11:40 AM Pyraminx First round Ao5 1:00.00 Top 20 Bo2 / Ao5 11:40 AM 12:25 PM Square-1 First round 2:00.00 Top 10 Cutoff: -
Distributors' Catalogue
Distributors’ catalogue 2021 World’s most fascinating brainteasers 2 DISTRIBUTORS CATALOGUE 2021 Here we provide a selection of puzzles created by many famed contemporary puzzle inventors: Oskar van Deventer, Andrea Mainini, George Miller, Gabriel Songel, Vladimir Krasnoukhov, Guido Lap and more. Recenttoys brand 3 RECENTTOYS BRAND BRAINTEASERS DYNACUBE For your inner fidgeter Long queues, waiting rooms, the clock ticks and tocks forever…good thing you brought your Dynacube! Endless variations for busy fingers. Pick it up and never want to put it down. The first geometric shapes are easy--but now how about the other 100? NEW Design Ages: 14 and up 1 player Display of 12 pcs, 4 pcs each Items not available individually Suggested retail price: $ 9,95 Item# RT28 4 DISTRIBUTORS CATALOGUE 2021 PLANETS Can you master the planets? Twist and turn four globes until each side has the same color, seems easy enough. But when you see the planets only move with each other, you’ll realize the gravity of the challenge! Ages: 7 and up 1 player Mastercartons 24 pcs (inners of 6) Suggested retail price: $ 14,95 Item# RT07 MINDJEWEL This diamond is every- one’s best friend! Easy to unravel into a beautiful symmetrical polygon ‘necklace’, a challenge to rebuild to its original ‘diamond’ shape. A gem of a puzzle! Ages: 7 and up 1 player Mastercartons 24 pcs (inners of 6) Suggested retail price: $ 14,95 Item# RT21 5 RECENTTOYS BRAND BRAINTEASERS EQUAL7 Rule your roll Luck won’t help you with this puzzle—but you might wish it would! Equal7 is a mathematical masterpiece with two different challenges, each a different level of difficulty. -
Read Ebook \\ Mechanical Toys / 4XGV1KFZXPM0
KC5LEBOZV84C « eBook > Mechanical toys Mech anical toys Filesize: 2.96 MB Reviews Very beneficial to all category of folks. I really could comprehended every little thing out of this created e publication. I found out this book from my dad and i encouraged this ebook to discover. (Maia O'Hara) DISCLAIMER | DMCA M3XMACUOUKBF / Kindle ^ Mechanical toys MECHANICAL TOYS To get Mechanical toys eBook, make sure you follow the web link beneath and save the file or gain access to other information that are highly relevant to MECHANICAL TOYS ebook. Reference Series Books LLC Okt 2012, 2012. Taschenbuch. Book Condition: Neu. 247x190x10 mm. Neuware - Source: Wikipedia. Pages: 78. Chapters: Mechanical puzzles, Soma cube, Tower of Hanoi, Flexagon, Rubik's Cube, Jigsaw puzzle, Peg solitaire, Combination puzzle, Speedcubing, Toy train, Rubik's Revenge, Fieen puzzle, Professor's Cube, Klotski, Square One, V-Cube 6, V-Cube 7, Pyramorphix, Megaminx, Rubik's Magic, Dogic, Cymbal- banging monkey toy, Helicopter Cube, Pyraminx, Rubik's Snake, Impossible bottle, Pocket Cube, Snake cube, Pyraminx Crystal, Happy Cube, Rush Hour, Impossiball, Skewb Ultimate, BrainTwist, Rubik's Clock, Mechanical toy, Sliding puzzle, Disentanglement puzzle, Secret decoder ring, Equilibrium, Rubik's Magic: Master Edition, Sudoku Cube, Rubik's 360, Puzzle jug, Alexander's Star, Minus Cube, Puzzle ring, Wind-up toy, Skewb Diamond, Baguenaudier, Nintendo tumbler puzzle, Burr puzzle, Egg of Columbus, Magnet Space Wheel, Eastsheen, Hoppers, Snapper Puzzle, Puzzle globe, Think-a-Dot, Rubik's Triamid, Puzzle box, Missing Link, Pyramid puzzle, Diabolical cube, Lock puzzle, Moo box, Yoshimoto Cube, Human knot, Fuddling cup, Mechanical bank, Puzzle jewelry, Gridlock, Libelle. -
Jaap's Puzzle Page 07/08/2007 04:16 PM
Jaap's Puzzle Page 07/08/2007 04:16 PM UPDATED 11/03/2007. Added new pages for Brain-chek, Frustr8tor, Magellán, Trio, and some new puzzles by Douglas Engel, namely Palette 7, Palette Mix 4, and the Slide Rule Duel puzzles Pentaplenty and Heptalive, Added javascript simulations of Brain-chek, Frustr8tor, and Palette 7. UPDATED 16/12/2006. Added new pages for the Mona Lisa Code Breaker, the Im-puzzle-ball, Palette 21, the Great Pyramid, and the Slide Rule Duel. Added the Mini Magic and also completely rearranged the Rubik's Magic pages. Added the Cmetrick Too Hard to the Cmetrick Too page. There is now a detailed write-up of the Cmetrick Too Contest results. Updated the Izzi page with some new patterns. Added javascript simulation of Palette 21. UPDATED 20/08/2006. Added new pages for the Pionir Cube, the Varikon Box 2x2x2, Clark's Cube, the Battle Gear puzzles, and the four Farmland Gears puzzles. Added Cmetrick Mini to the Cmetrick page, Inversion to the Varikon Box 3×3×3 page, and Transposer Genesis to the Trixxy/Transposer page. Added new solutions for the Rubik's Domino and the Nintendo Barrel. Added javascript simulation of Cmetrick Mini, and the Varikon Box 2x2x2. If you have a puzzle but don't know its name, then you can look at the Graphical Overview of all the puzzles featured on this site. * = JavaScript simulation available Click to switch preview on/off Rubik's Cube family: Other moving piece puzzles: Articles: Tetrahedral: (4 axes) Bandaged: About my collection Cayley graphs Pyraminx* / Tetraminx/ Bandaged Pyraminx Cmetrick