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Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Audiokinetic, Wwise User's Guide
Wwise User'sGuide 2015.1.9 Wwise Wwise User'sGuide Wwise 2015.1.9 Revision 1910 Copyright © 2016 Audiokinetic Inc. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. It may be used by you in accordance with the following. This documentation may be duplicated, reproduced, stored or transmitted, exclusively for your internal, non-commercial purposes, but you may not alter the content of any portion of the documentation. Any copy of the documentation shall retain all copyright and other proprietary notices contained therein. The content of this documentation is furnished for information purposes only, and its content is subject to change without notice. Reasonable care has been taken in preparing the information contained in this document, however, we disclaim all representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning this documentation and assume no responsibility or liability for any losses or damages of any kind arising out of the use of this guide or of any error or inaccuracy it may contain, even if we have been advised of the possibility of such loss or damage. Wwise®, Audiokinetic®, Actor-Mixer®, SoundFrame® and SoundSeed® are registered trademarks, and Master-Mixer™, SoundCaster™ and Randomizer™ are trademarks, of Audiokinetic. Other trademarks, trade names or company names referenced herein may be the property of their respective owners. 2 Table of Contents Welcome to Wwise 2015.1.9 ........................................................................... -
1 – PSIO Systems Manual 25032018 R30
1 – PSIO Systems Manual 25032018 R30 Table of Contents: 0-0: About this Manual: [0-1: Revision History] [0-2: Introduction] [0-3: Warnings] [0-4: Legal] 1-0: Getting Started: [1-1: Switch Board] [1-2: SD Card and Menu System] [1-3: CDDA Audio] [1-4: Adding Games] [1-5: Powering on your PlayStation] [1-6: Starting a Game] [1-7: Unplugging PSIO] 2-0: The PSIO Menu System: [2-1: The Main Screen] [2-2: The Select Screen] [2-3: The Options Menu] [2-4: Load from the CD-ROM Drive] [2-5: Reboot the PlayStation] [2-6: Shortcuts] [2-7: Cover Art] [2-8: Wallpaper] [2-9: Lightgun Support] [2-10: Manually Defining the CDDA/XA Mode] [2-11: Using the Search Option] 3-0: Switch Board: [3-1: Overview] [3-2: Installation] 4-0: CU2 Sheet Files: [4-1: Creating a CU2 Sheet] [4-2: Multi-BIN] 5-0: PSIO Systems Console: [5-1: Overview] [5-2: Uses] 2 – PSIO Systems Manual 25032018 R30 6-0: Specifications and Usage: [6-1: Advanced Information] [6-2: PlayStation BIOS] [6-3: PAL vs. NTSC] [6-4: SCPH-9000/PSone] [6-5: Fastboot] [6-6: Multi-Disc] 7-0: Updating and USB: [7-1: Firmware] [7-2: USB] 8-0: Error Codes: [8-1: PSIO Cartridge] [8-2: Menu System] [8-3: System Loader] 9-0: Help and Troubleshooting: [9-1: Generic Questions] [9-2: General] 10-0: Development Usage: [10-1: PlayStation Programming with PSIO] 3 – PSIO Systems Manual 25032018 R30 0-0: About this Manual: [0-1: Revision History] R3.0 – Twenty Second Release - Some bookmark positions were fixed. -
Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. -
Playstation 4 - Wikipedia Case 3:19-Cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 1 of 19 EXHIBIT C PlayStation 4 - Wikipedia Case 3:19-cv-07027-WHA Document 28-3 Filed 10/14/19 Page 2 of 19 Not logged in Talk Contributions Create account Log in Article Talk Read View source View history PlayStation 4 From Wikipedia, the free encyclopedia Main page Contents "PS4" redirects here. For other uses, see PS4 (disambiguation). Featured content The PlayStation 4 (officially abbreviated as PS4) is an eighth-generation home video game console developed by Sony Interactive Current events PlayStation 4 Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15 in North Random article Donate to Wikipedia America, November 29 in Europe, South America and Australia, and on February 22, 2014, in Japan. It competes with Microsoft's Wikipedia store Xbox One and Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Interaction Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most Help powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with About Wikipedia Community portal other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote Recent changes Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). -
Manual Saints Row IV
© 2013 and published by Deep Silver, a division of Koch Media GmbH, Gewerbegebiet 1, 6604 Höfen, Austria. Developed by Deep Silver Volition, LLC. Deep Silver,Saints Row IV™, Deep Silver Volition, LLC. and their respective logo are trademarks of Koch Media GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved. Uses Bink Video. Copyright © 1997-2013 by RAD Game Tools, Inc. DTS, the Symbol, and DTS and the Symbol together are registered trademarks of DTS, Inc. and all other DTS logos are trademarks of DTS, Inc. Portions of this software utilize SpeedTree®RT Technology (© 2004- 2013 Interactive Data Visualization, Inc.). SpeedTree® is a registered trademark of IDV, Inc. All rights reserved. Wwise © 2006-2013 Audiokinetic Inc. All rights reserved. This product includes software developed by the Open SSL Project for use in the OpenSSL Toolkit (http://www.openssl.org/).“PlayStation” and “DUALSHOCK” are registered trademarks and “PS3” and the PlayStation Network logo are trademarks of Sony Computer Entertainment Inc. INSTRUCTION 1710111 MANUAL WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video CONTENTS games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or CONTROL SCHEMES ............................ 5 anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. -
25 Anni Di Playstation
GliGli SpecialiSpeciali didi Tutta la storia dai primordi al lancio di Playstation5 25 ANNI DI PLAYSTATION 1 GAME PS1, LA PRIMA STORICA PLAYSTATION DESTINAZIONE PLAYSTATION 5 Finalmente PlayStation 5 è arrivata. Tante le novità per un pacchetto che non è mai stato tanto ricco: audio 3D, grafica 4K e giochi fotorealistici. Un punto d'arrivo impensabile solo pochi anni fa: ripercorriamo la storia della PlayStation, dal 1995 a oggi, i successi e i giochi iconici di Massimiliano Di Marco PlayStation 5 è arrivata e apre un nuovo capitolo console e che rappresentano un vero e proprio passaggio nell’incredibile storia del marchio. PlayStation 5 generazionale. Per l’occasione MediaWorld ha deciso di rappresenta un salto evolutivo sotto tanti aspetti e ripercorrere tutta la storia delle console PlayStation, fin presenta caratteristiche tecnologiche mai viste prima in dalla prima generazione che ha debuttato in Italia nel 1995. ambito console: caricamenti più veloci, risoluzione 4K e Oltre vent’anni di storia videoludica e di una macchina da tutta la potenza di una grafica sempre più fotorealistica. gioco che ha saputo stupire, innovare e anticipare i tempi C’è un nuovo controller, chiamato DualSense, che offre toccando tutti i giochi iconici che hanno trasformato sensazioni tattili immersive e avanzate. Spazio all’audio l’immaginario collettivo. I videogiochi non saranno più 3D e a una gamma di tecnologie grafiche inedite per le come prima. Un nuovo viaggio sta per cominciare. 2 GAME PLAYSTATION 1 PS1, LA PRIMA STORICA CARTA D’IDENTITÀ PLAYSTATION -
1 – PSIO Systems Manual 29032021 R33
1 – PSIO Systems Manual 29032021 R33 Table of Contents: 0-0: About this Manual: [0-1: Revision History] [0-2: Introduction] [0-3: Warnings] [0-4: Legal] 1-0: Getting Started: [1-1: Switch Board] [1-2: SD Card and Menu System] [1-3: CDDA Audio] [1-4: Adding Games] [1-5: Powering on your PlayStation] [1-6: Starting a Game] [1-7: Unplugging PSIO] 2-0: The PSIO Menu System: [2-1: The Main Screen] [2-2: The Select Screen] [2-3: The Options Menu] [2-4: Load from the CD-ROM Drive] [2-5: Reboot the PlayStation] [2-6: Shortcuts] [2-7: Cover Art] [2-8: Wallpaper] [2-9: Lightgun Support] [2-10: Manually Defining the EXTDSP Mode] [2-11: Using the Search Option] [2-12: Speeding Up] 3-0: Switch Board: [3-1: Overview] [3-2: Installation] 4-0: CU2 Sheet Files: [4-1: Creating a CU2 Sheet] [4-2: Multi-BIN] 5-0: PSIO Systems Console: [5-1: Overview] [5-2: Uses] 2 – PSIO Systems Manual 29032021 R33 6-0: Specifications and Usage: [6-1: Advanced Information] [6-2: PlayStation BIOS] [6-3: PAL vs. NTSC] [6-4: SCPH-9000/PSone] [6-5: Fastboot on System Boot] [6-6: Multi-Disc] 7-0: Updating and USB: [7-1: Firmware] [7-2: USB] 8-0: Error Codes & Warnings: [8-1: PSIO Cartridge] [8-2: Menu System] [8-3: System Loader] 9-0: Help and Troubleshooting: [9-1: Generic Questions] [9-2: General] 10-0: Development Usage: [10-1: PlayStation Programming with PSIO] 3 – PSIO Systems Manual 29032021 R33 0-0: About this Manual: [0-1: Revision History] R3.3 – Twenty Fifth Release - Explained that ‘Covert Art’ files must be 32-bits and not 8-bits. -
Playstation Network - Wikipedia Case 3:19-Cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 1 of 8 EXHIBIT A PlayStation Network - Wikipedia Case 3:19-cv-07027-WHA Document 28-1 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history PlayStation Network From Wikipedia, the free encyclopedia Main page Contents "PSN" redirects here. For other uses, see PSN (disambiguation). Featured content PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November Current events PlayStation Network 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Random article Donate to Wikipedia Blu-ray players and high-definition televisions. As of April 2016, over 110 million users have been documented, with 94 million of them [2][3] Wikipedia store active monthly as of May 2019. Developer Sony Interactive Entertainment PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced Interaction Type Online service gaming and social features (PlayStation Plus), movie streaming, rentals and purchases (PlayStation Video), a cloud-based television Help Launch November 11, 2006; 12 years ago programming service (PlayStation Vue), music streaming (PlayStation Music, powered by Spotify) and a cloud gaming service About Wikipedia date (PlayStation Now). The service is available in 73 territories.[4] Community portal Platform Video -
Marvel Vs. Capcom: Best Versus Game Yet
A MONTHLY NEWSLETTER ALL TITLES, CHARACTERS, AND COVERING VIDEO GAMES, ANIMÉ, DISTINCTIVE LIKENESSES THERE- AND RELATED TOPICS OF ARE TRADEMARKS OF THE VOL. 1 • NO. 11 • MAY 1998 RESPECTIVE COPYRIGHT OWNERS. MARVEL VS. CAPCOM Clash of Super Heroes Cover art by Shawn "The Shred Man" Dumas ON SCREEN CHAOS IS THE MONTHLY NEWSLETTER OF THE ON SCREEN SOCIETY. FOUNDED IN JULY, 1997 AS ON SCREEN, DEDICATED TO THE REVIEW AND ENJOYMENT OF VIDEO GAMES, JAPANESE ANIMATION, AND OTHER RELATED TOPICS. ON SCREEN CHAOS IS COPYRIGHTED ©1998 BY THE ON SCREEN SOCIETY. ALL RIGHTS RESERVED. THIS DOCUMENT AND ITS CON- TENTS MAY BE FREELY DISTRIBUTED IN PAPER OR ELECTRONIC FORMAT PROVIDED THAT: A. NO FEE OF ANY KIND IS CHARGED FOR ITS DISTRIBUTION, AND B. PROPER CREDIT IS GIVEN TO THE AUTHOR(S) AND/OR ARTIST(S) AND THIS PUBLICATION. FOR ADDITION- AL INFORMATION CONTACT THE ON SCREEN SOCIETY AT 432 SOUTH ST. BOX 5, BENNINGTON, VERMONT 05201 OR VIA E-MAIL AT [email protected]. G. Tony Morse EDITOR-IN-CHIEF, GRAPHIC DESIGN Shawn E. Dumas HEAD ARTIST VOLUME 1 • NUMBER 11 • MAY, 1998 Michael Troupe LEAD CORRESPONDENT Tony “Xot” Morse ON SCREEN FIGHTING FEDERATION CHAMPION CORNER WELCOME! Xot’s CLASSIC As I write this month’s intro on the day that we’re going to press, I’d like to tell you a bit about lead time. Perspectives on Retrogaming Lead time is that wonderful nebulously space which important stuff always happens, but if we were to rearrange the entire newsletter to accommodate for that important stuff, then we’d never get it done on time. -
Wwise Unreal Integration Requirements
Main Page Wwise Unreal Integration Requirements Unreal Engine Each release of the Unreal Wwise plug-in is customized for certain versions of the Unreal Engine. Be sure to use one of the supported versions of the Unreal Engine, as indicated in What's New? The latest supported Unreal version for this plug-in is Unreal Engine 4.18. Wwise This plug-in is based on Wwise 2017.2.1 build 6524.; while it is possible to use an alternate version of the Wwise SDK, modifications to the plug- in code may be necessary. Platforms This plug-in has been tested on Windows, Mac, Linux (SteamOS), Xbox One, PlayStation 4, Android, and iOS. Modifications may be required to target other platforms. Development Environment Setup Please refer to the UE4 documentation: "Downloading Unreal Engine Source Code" "Setting Up Visual Studio for UE4" "Building Unreal Engine from Source" Generated by 1.6.3 Main Page Wwise Unreal Integration Installation Before proceeding, review the Requirements page and make sure the appropriate versions of the Unreal Engine, Unreal Wwise plug-in, and Wwise are used. This UE4 integration package contains files related to the Wwise plug-in only; it does not contain the entire Unreal Engine source code, nor the Wwise SDK. Installation Procedure There are two ways of installing the Unreal Wwise plug-in: either as a game plug-in or as an engine plug-in - not both. Note: For more information on the difference between engine and game plug-ins (sometimes referred to as "installed" plug-ins), please refer to the Unreal Engine Wiki. -
PSX Adapter for DB9 Computers
PSX Adapter for DB9 Computers A playstation CONTROLLER adapter for use with computers & CONSOLES using the the Atari 9pin style connector. tested and verified with many consoles including: Commodore Vic20 / C64 / SX64 / 64GS / Amiga / CD32 Atari 400 / 2600 / ST / STe Sega Master System Plus many more computers and consoles that use the 9pin CONNECTOR Playstation controller compatibility The adapter has been tested and verified with many Playstation controllers including: ● Play On (Competition play) 2.4GHz wireless dual shock controller. ● 'Madcatz Microcon' dual shock wireless controller. ● Various Unbranded Chinese wireless controllers. ● Sony Digital controller ● Sony Analogue controller ● Sony DUAL shock Analogue controller ● Sony & Competition Pro Mouse ● Shredster Guitar. ● Negcon race controller / Jogcon race controller ● Racing Wheels ● Other third party digital and analogue controllers. Features ● Standard joystick emulation with one fire button. ● Standard joystick emulation with two fire buttons. ● CD32 control pad emulation with seven fire buttons. ● Atari mouse with two button support. ● Amiga mouse with two button support. ● Commodore 1350 mouse with two button support. ● Individual button programming for Rapidfire / Autofire / Triplefire. ● Individual button programming for Continuous fire. ● 'Keyclone' - buttons can be individually cloned / copied to other buttons. ● Analogue / Dual shock analog sticks support. ● Pre-programmed button maps. ● User-defined button maps. ● On-the-fly selection of controller emulation mode. ● Hot-plug of controller (although not recommended) whilst powered. Controller Emulation Mode Selection. To enable maximum compatibility with as many computers and consoles as possible the adapter is pre-programmed with a number of emulation modes. As well as the pre-programmed emulation modes and button maps there are also four user-defined modes which can be configured as required.