The Handbook of Information Security for Advanced Neuroprosthetics, ISBN 978-0-692-50161-0, Indianapolis: Synthypnion Academic, 2015, Pp
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Review 330 Fall 2019 SFRA
SFRA RREVIEWS, ARTICLES,e ANDview NEWS FROM THE SFRA SINCE 1971 330 Fall 2019 FEATURING Area X: Five Years Later PB • SFRA Review 330 • Fall 2019 Proceedings of the SFRASFRA 2019 Review 330Conference • Fall 2019 • 1 330 THE OPEN ACCESS JOURNAL OF THE Fall 2019 SFRA MASTHEAD ReSCIENCE FICTIONview RESEARCH ASSOCIATION SENIOR EDITORS ISSN 2641-2837 EDITOR SFRA Review is an open access journal published four times a year by Sean Guynes Michigan State University the Science Fiction Research Association (SFRA) since 1971. SFRA [email protected] Review publishes scholarly articles and reviews. The Review is devoted to surveying the contemporary field of SF scholarship, fiction, and MANAGING EDITOR media as it develops. Ian Campbell Georgia State University [email protected] Submissions ASSOCIATE EDITOR SFRA Review accepts original scholarly articles; interviews; Virginia Conn review essays; individual reviews of recent scholarship, fiction, Rutgers University and media germane to SF studies. [email protected] ASSOCIATE EDITOR All submissions should be prepared in MLA 8th ed. style and Amandine Faucheux submitted to the appropriate editor for consideration. Accepted University of Louisiana at Lafayette pieces are published at the discretion of the editors under the [email protected] author's copyright and made available open access via a CC-BY- NC-ND 4.0 license. REVIEWS EDITORS NONFICTION EDITOR SFRA Review does not accept unsolicited reviews. If you would like Dominick Grace to write a review essay or review, please contact the appropriate Brescia University College [email protected] review editor. For all other publication types—including special issues and symposia—contact the editor, managing, and/or ASSISTANT NONFICTION EDITOR associate editors. -
The Predator Script
THE PREDATOR by Shane Black & Fred Dekker Based on the characters created by Jim Thomas & John Thomas REVISED DRAFT 04-17-2016 SPACE Cold. Silent. A billion twinkling stars. Then... A bass RUMBLE rises. Becomes a BONE-RATTLING ROAR as -- A SPACECRAFT RACHETS PAST CAMERA, fuel cables WHIPPING into frame, torn loose! Titanium SCREAMS as the ship DETACHES VIOLENTLY; shards CASCADING in zero gravity--! (NOTE: For reasons that will become apparent, we let us call this vessel “THE ARK.”) WIDER - THE ARK as it HURTLES AWAY from a docking gantry underneath a vastly LARGER SHIP it was attached to. Wobbly. Desperate. We’re witnessing a HIJACK. WIDER STILL - THE PREDATOR MOTHER SHIP DWARFS the escaping vessel. Looming; like a nautilus of molded black steel. INT. PREDATOR MOTHER SHIP Backed by the glow of compu-screens, a half-glimpsed alien -- A PREDATOR -- watches the receding ARK through a viewport. (NOTE: we see him mostly in shadow, full reveal to come). INT. SMALLER VESSEL (ARK) Emergency lights illuminate a dank, organic-looking interior. CAMERA MOVES PAST: EIGHT STASIS CYLINDERS Around the periphery. FROST clouds the cryotubes, prevents us from seeing the “passengers.” Finally, CAMERA ARRIVES AT -- A HULKING, DREAD-LOCKED FIGURE The pilot of this crippled ship. We do not see him fully either, but for the record? This is our “GOOD” PREDATOR.” HIS TALONS dance across a control panel; a shrill beep..! Predator symbols, but we get the idea: ERROR--ERROR--ERROR-- Our Predator TAPS more controls. Feverish. Until -- EXT. ARK A final tether COMES LOOSE, venting PLASMA energy, and -- 2. -
Dragon Magazine
Blastoff! The STAR FRONTIERS™ game pro- The STAR FRONTIERS set includes: The work ject was ambitious from the start. The A 16-page Basic Game rule book problems that appear when designing A 64-page Expanded Game rule three complete and detailed alien cul- book tures, a huge frontier area, futuristic is done — A 32-page introductory module, equipment and weapons, and the game Crash on Volturnus rules that make all these elements work now comes 2 full-color maps, 23” x 35” together, were impossible to predict and 10¾" by 17" and not easy to overcome. But the dif- A sheet of 285 full-color counters the fun ficulties were resolved, and the result is a game that lets players enter a truly wide-open space society and explore, The races wander, fight, trade, or adventure A quartet of intelligent, starfaring by Steve Winter through it in the best science-fiction races inhabit the STAR FRONTIERS tradition. rules. New player characters can be D RAGON 7 members of any one of these groups: The adventure ple who had never played a wargame or a Humans (basically just like you With the frontier as its background, role-playing game before. In order to tap and me) the action in a STAR FRONTIERS game this huge market, TSR decided to re- Vrusk (insect-like creatures with focuses on exploring new worlds, dis- structure the STAR FRONTIERS game 10 limbs) covering alien secrets or unearthing an- so it would appeal to people who had Yazirians (ape-like humanoids cient cultures. The rule book includes never seen this type of game. -
Dimensions of the Threat to the Self Posed by Deep Brain Stimulation…
Diametros (2021) doi: 10.33392/diam.1592 D IMENSIONS OF THE THREAT TO THE SELF POSED BY DEEP BRAIN STIMULATION: PERSONAL IDENTITY, AUTHENTICITY, AND AUTONOMY – Przemysław Zawadzki – Abstract: Deep Brain Stimulation (DBS) is an invasive therapeutic method involving the implantation of electrodes and the electrical stimulation of specifi c areas of the brain to modulate their activity. DBS brings therapeutic benefi ts, but can also have adverse side effects. Recently, neuroethicists have recognized that DBS poses a threat to the very fabric of human existence, namely, to the selves of pa- tients. This article provides a review of the neuroethical literature examining this issue, and identifi es the crucial dimensions related to the self which DBS may endanger—personal identity, authenticity, and autonomy. The most infl uential theories accounting for these dimensions are analyzed herein, and it is argued that most of these theories require further refi nement. This paper also demonstrates the interrelation between personal identity, authenticity, and autonomy, and concludes that one can only fully understand the impact of DBS on the self when all of these factors are taken into account. Keywords: self, personal identity, authenticity, autonomy, deep brain stimulation (DBS), neuroethics. Published online: 4 June 2021 Therapeutic potential Deep Brain Stimulation (DBS) is an invasive therapeutic method involving the im- plantation of electrodes and the electrical stimulation of specifi c regions of the brain.1 Depending on the disease and treatment strategy, different structures are targeted, for example, the subthalamic nucleus (STN), the globus pallidus internus (GPi), or the nucleus accumbens (NAc). The exact action mechanism of DBS has not yet been con- fi rmed. -
TAG, It's You! a NEW SPIN on an OLD GAME
Student Life Magazine The University of Advancing Technology Issue 5 SUMMER/FALL 2009 03 TAG, IT’S YOU A New Spin on an Old Game S N A P I T 50 D IGITAL DREAMS DO COME TRUE a Western Short FILM Destined for Greatness 24 Rise to The Surface Three Students Build a Multi-Touch Computer $6.95 SUMMER/FALL T.O.C. • • • LOOK FOR THESE MICROSOFT TAGS 04 TAG, IT'S YOU! A NEW SPIN ON AN OLD GAME TA B L E O F CON T E N T S GEEK 411 ISSUE 5 SUMMER/FALL 2009 ABOUT UAT 10 WE’RE TAKING OVER THE WORLD. JOIN US. 32 GET GEEKALICIOUS: T-SHIRT SALE 41 THE BRICKS (OUR AWESOME FACULTY) 49 THE MORTAR (OUR AWESOME STAFF) INSIDE THE TECH WORLD FEATURE 6 BIG BRAIN EVENTS STORIES 26 DEADLY TALENTED ALUMNI 35 WHAT'S YOUR GEEK IQ? 36 GO PLAY WITH YOUR DOTS 24 RISE TO THE SURFACE 38 WHAT’S HOT, WHAT’S NOT ThE RE STUDENTS BUILD A MULTI-TOUCH COMPUTER 42 DAYS OF FUTURE PAST 45 GADGETS & GIZMOS GEEK ESSENTIALS 12 GEEKS ON TOUR 18 DAY IN THE LIFE OF A DORM GEEK 30 LET THE TECH GAMES BEGIN 40 YOU KNOW YOU WANT THIS 46 HOW WE GOT SO AWESOME 47 WE GOT WHAT YOU NEED 22 GEEKILY EVER AFTER 54 GEEKS UNITE – CLUBS AND GROUPS HWTOO W UAT STUDENTS FELL IN LOVE AT FIRST SHOT STORIES ABOUT REALLY SMART PEOPLE 8 INVASION OF THE STAY PUFT BUNNY 29 RAY KURZWEIL 34 GEEK BLOGS 50 COWBOY DREAMS 20 DAVID WESSMAN IS THE MAN UAP T ROFESSOR DIRECTS FILM 16 LIVING THE GEEK DREAM 33 INTRODUCING… NEW GEEKS 14 WE DO STUFF THAT MATTERS 2 | GEEK 411 | UAT STUDENT LIFE MAGAZINE 09UT A 151 © CONTENTS COPYRIGHT BY FABCOM 20092008 LOOK FOR THESE MICROSOFT TAGS THROUGHOUT THIS S ISSUE OF GEEK 411 N AND TAG THEM A P TO GET MORE OF I THE STORY OR T BONUS CONTENT. -
Cracking the Invisibility Code
GLobaL AFFairs_INVISIBILITY / FASTFORWARD CRACKING THE INVISIBILITY CODE PULLING OFF A DISAppEARING act could soon become a reality as the world awaits a defining moment. BY ROHIT BASU emember Dr. Sebastian Caine, a brilliant but Potter. egotistical scientist in Hollow Man, a Holly- Be that as it may in the realm of popular culture, in- wood blockbuster that captured global ima- visibility has been the fountainhead of several research ini- gination in 2000? Dr. Caine, commissioned tiatives in recent times. by the U.S. military, discovers a serum for Ulf Leonhardt and the group led by Sir John Pendry, invisibility to aid and abet Pentagon’s war a theoretical physicist associated with Cambridge Univer- games. Hell-bent on achieving the ultimate breakthrough, sity, had come up with the theoretical concept of invisibil- Rhe pushes his team of researchers to use him as a subject ity devices, which was followed by a demonstration of the for the experiment. The test turns out to be a success. Ho- first practical ‘Invisibility Cloak’. wever, the formula affects not only his external physical Ulf took to geometry while teaching Albert Einstein’s nature, but also morphs the internal personality, triggering Theory of General Relativity in Ulm, Germany, about a a series of cataclysmic events. decade ago. Incidentally, Einstein, too, was born in Ulm. In The reel world has often been inspired by the real. retrospect, Ulf didn’t imbibe textbook knowledge of general Scientists across the globe are on a quest to crack the invis- relativity, but came to terms with the fascinating theory ibility code. -
Metamaterials for Space Applications Final Report
Metamaterials for Space Applications Design of invisibility cloaks for reduced observability of objects Final Report Authors: F. Bilotti, S. Tricarico, L. Vegni Affiliation: University Roma Tre ESA Researcher(s): Jose M. Llorens and Luzi Bergamin Date: 20.7.2008 Contacts: Filiberto Bilotti Tel: +39.06.57337096 Fax: +39.06.57337026 e-mail: [email protected] Leopold Summerer Tel: +31(0)715655174 Fax: +31(0)715658018 e-mail: [email protected] Ariadna ID: 07/7001b Study Duration: 4 months Available on the ACT website http://www.esa.int/act Contract Number: 21263/07/NL/CB Contents Abstract ...................................................................................................................3 Objectives of the study .........................................................................................4 1 Design of Invisibility Cloaks at Microwaves ..............................................7 1.1 Cloak with ENZ materials at microwaves...................................................... 7 1.2 Cloak with MNZ materials at microwaves ................................................... 12 1.3 Full wave simulations of an ideal MNZ-ENZ cloak at microwaves.......... 15 1.4 Design of an MNZ-ENZ cloak at microwaves with magnetic inclusions 21 2 Design of a cloak with ENZ metamaterials at THz and/or optical frequencies............................................................................................................ 26 3 Reduction of the radiation pressure by optical cloaking ...................... 34 4 Conclusions.................................................................................................. -
Foundation the International Review of Science Fiction Foundation 119 the International Review of Science Fiction
Foundation The International Review of Science Fiction Foundation 119 The International Review of Science Fiction In this issue: Matt Englund reassesses Philip K. Dick’s Galactic Pot Healer George A. Gonzalez explores US military policy in Star Trek Foundation Samantha Kountz analyses the representation of immigration in post-war sf cinema Erica Moore evaluates the post-Darwinism of J.G. Ballard’s Crash Nick Hubble reflects on the legacy of 2000 AD Iain M. Banks and Kim Stanley Robinson in conversation on the subject of utopia Vol. 43 No.119 2014 43 No.119 Vol. Conference reports by Paul Kincaid, Paul March-Russell and Robin Anne Reid In addition, there are reviews by: Jeremy Brett, Molly Cobb, Leimar Garcia-Siino, Lincoln Geraghty, Grace Halden, Andrew Hedgecock, Anna McFarlane, Joe Norman, Andy Sawyer, Will Slocombe, Tom Sykes and Michelle K. Yost Of books by: Jeannette Baxter and Rowland Wymer, David Brittain, Stefan Ekman, Simon Ings, Graham Joyce, Paul McAuley, Howard E. McCurdy, Jonathan Oliver, Christopher Sims, Graham Sleight, David C. Smith, and Thomas Van Parys and I.Q. Hunter Cover image/credit: Ian Gibson Foundation is published three times a year by the Science Fiction Foundation (Registered Charity no. 1041052). It is typeset and printed by The Lavenham Press Ltd., 47 Water Street, Lavenham, Suffolk, CO10 9RD. Foundation is a peer-reviewed journal. Subscription rates for 2015 Individuals (three numbers) United Kingdom £20.00 Europe (inc. Eire) £22.00 Rest of the world £25.00 / $42.00 (U.S.A.) Student discount £14.00 / $23.00 (U.S.A.) Institutions (three numbers) Anywhere £42.00 / $75.00 (U.S.A.) Airmail surcharge £7.00 / $12.00 (U.S.A.) Single issues of Foundation can also be bought for £7.00 / $15.00 (U.S.A.). -
High-Tech Materials Could Render Objects Invisible
NEWS OF THE WEEK PHYSICS High-Tech Materials Could Render Objects Invisible No, this isn’t the 1 April issue of The invisibility isn’t perfect: It works only in a Science, and yes, you read the head- narrow range of wavelengths. line correctly. Materials already The authors map out the necessary speed being developed could funnel light variations and leave it to others to design the and electromagnetic radiation materials that will produce them. But around any object and render it researchers already know how to design meta- invisible, theoretical physicists pre- materials to achieve such bizarre properties, at dict online in Science this week least for radio waves, says Nader Engheta, an (www.sciencemag.org/cgi/ electrical engineer at the University of Penn- content/abstract/1125907 and … sylvania. “It’s not necessarily easy, but the 1126493). In the near future, such recipes are there,” says Engheta, who last year cloaking devices might shield sen- proposed using a metamaterial coating to sitive equipment from disruptive counteract an object’s ability to redirect light, radio waves or electric and mag- making combination nearly transparent. netic fields. Cloaks that hide objects Cloaking devices for radio waves could from prying eyes might not be much appear within 5 years, Gbur says, and cloaks further off, researchers say. for visible light are conceivable. Pendry notes The papers are “visionary,” that even a cloak for static fields would, for says George Eleftheriades, an No see? Forget the Invisible Man’s transparency potion; new example, let technicians insert sensitive elec- electrical engineer at the Univer- materials might ferry light around an object, making it invisible. -
Prosthetics, Exoskeletons, and Rehabilitation
Prosthetics, Exoskeletons, and Rehabilitation Now and for the Future BY BRIAN DELLON AND YOKY MATSUOKA n the near future, the need for assistive robotic devices will increase. During the 1950s, only 4.9% of the world’s population was over the age of 65. Today, almost 20% is over 65 and this © iSWOOP, COREL CORP. figure is predicted to exceed 35% by 2050. This demographic shift in world population will impose a large burden of care to treat the health risks associated with aging. Robotic solu- tions will help tackle these issues and enable the elderly to regain their independence and Imaintain an enriching, fulfilling lifestyle. The benefits of robotic systems are not limited to healthcare. Applying these technologies to military applications allows soldiers to carry more and walk further. However, the style of recent wars creates additional needs for robotic assistance: while the death toll has been dramatically reduced (10% of injured died in Iraq compared to 30% in World War II), 6% of injury survivors required amputation (compared to 3% in previous wars) and 20% of injury survivors will need permanent assistance for the rest of their lives. Robotic systems for assistance and rehabilitation focus on providing missing movements and sensing, providing safer environments, and providing environments that make regaining move- ment-related function easier and faster. Robotic prosthetics and exoskeletons will provide dex- terity, natural mobility, and sense of touch to missing or paralyzed limbs. Individuals suffering from hip or knee conditions can use a robotically intelligent walker or wheelchair to help pre- vent common accidents like slipping. -
Continuous Vocalization Control of a Full-Scale Assistive Robot
The Fourth IEEE RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics Roma, Italy. June 24-27, 2012 Continuous Vocalization Control Of A Full-Scale Assistive Robot Mike Chung*, Eric Rombokas*, Qi An, Yoky Matsuoka and Jeff Bilmes Abstract— We present a physical robotic arm performing real-world tasks using continuous non-verbal vocalizations for control. Vocalization control provides fewer degrees of control freedom than are necessary to directly control complex robotic platforms. To bridge this gap, we evaluated three control methods: direct joint angle control of a selectable subset of joints, inverse kinematics control of the end effector, and control in a reduced-dimensionality synergy space. The synergy method is inspired by neural solutions to biological body redundancy problems. We conducted several evaluations of the three methods involving the real-world tasks of water bottle recycling and grocery bag moving. Users with no prior exposure to the system were able to perform these tasks effectively and Fig. 1. Experimental setup for the two real-world tasks. (a) In the pick- were able to learn to be more efficient. This study demonstrates and-place task, users move water bottles into a trash can. (b) In the bag the feasibility of continuous non-verbal vocalizations for control moving task, users pick up a grocery bag by the handles and move it to the of a full-scale assitive robot in a realistic context. specified region of another table. In the United States, there are over a quarter million individuals with spinal cord injuries, 47% of which are rely heavily on robotic autonomy in human-environments, quadriplegic [1] (i.e., with restricted use of their upper limbs which is still an unsolved research problem [4], [5]. -
CYBORG MIND What Brain–Computer And
CYBORG MIND What Brain‒Computer and Mind‒Cyberspace Interfaces Mean for Cyberneuroethics CYBORG MIND Edited by Calum MacKellar Offers a valuable contribution to a conversation that promises to only grow in relevance and importance in the years ahead. Matthew James, St Mary’s University, London ith the development of new direct interfaces between the human brain and comput- Wer systems, the time has come for an in-depth ethical examination of the way these neuronal interfaces may support an interaction between the mind and cyberspace. In so doing, this book does not hesitate to blend disciplines including neurobiology, philosophy, anthropology and politics. It also invites society, as a whole, to seek a path in the use of these interfaces enabling humanity to prosper while avoiding the relevant risks. As such, the volume is the fi rst extensive study in cyberneuroethics, a subject matter which is certain to have a signifi cant impact in the twenty-fi rst century and beyond. Calum MacKellar is Director of Research of the Scottish Council on Human Bioethics, Ed- MACKELLAR inburgh, and Visiting Lecturer of Bioethics at St. Mary’s University, London. His past books EDITED BY What include (as co-editor) The Ethics of the New Eugenics (Berghahn Books, 2014). Brain‒Computer and Mind‒Cyberspace Interfaces Mean for Cyberneuroethics MEDICAL ANTHROPOLOGY EDITED BY CALUM MACKELLAR berghahn N E W Y O R K • O X F O R D Cover image by www.berghahnbooks.com Alexey Kuzin © 123RF.COM Cyborg Mind This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched.