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Iuz the Evil by Carl Sargent

Credits: Table of Contents

Design: Carl Sargent Empire of Terror 2

Editing: Lisa Stevens History of the Lands 3 Cover Art: The Priesthood of Iuz 7 Interior Art: Eric Hotz Land of Iuz 15 Cartography: John Knecht The Horned Lands 35 Typography: Angelika Lokotz SampleThe Shield Landfiles 42 The Bandit Lands 47 TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton The Fellreev Forest 55 Lake Geneva Cambridge CB1 3LB WI 53147 U.S.A. United Kingdom The Northern Barrens 61

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9399 ISBN 1-56076-584-4 9399XXX1501 ^Empire of terror

rom his hideous throne in the wretched gloom of desperate struggles for survival in the Fellreev Forest or Dorakaa, Iuz the Old, Lord of Pain, stretches his the Rift Canyon; spine-chilling encounters with Iuz's bony hand across the Flanaess. Since the signing of the priests; rescue missions replete with danger and tension; Pact of Greyhawk, his empire of tyranny and suffering is rallying the resistance which remains in some quarters of secure — at least for a time. None of the lands of good Iuz's empire; the intrigue of setting the servants of evil at and hope are strong enough to threaten him. Iuz surveys each other's throats; and strikes to despoil and thwart his domain and cackles gleefully. He has added much to the resources and plans of the Old One. What more his holdings, but he is not yet content. could any adventurer wish? The lands of Iuz have all of this and more. This sourcebook will provide any Dungeon This sourcebook details the many lands Iuz controls; Master with a string of campaign ideas for characters of his dark priests and their magic; Iuz's fiendish allies from any level of experience. These lands will reward heroic the Abyss; his marauding humanoid armies and raiders; adventurers over a long career. If they survive its perils, and much, much more. These are lands of ineffable evil, that is. a beacon for adventurers seeking glory within their per- To use Iuz the Evil, you will need the standard AD&D* ilous borders. Servants of good, prepare your weapons rulebooks (Player's Handbook, Dungeon Master™ Guide, and ready your spells, for there are no challenges greater Monstrous Compendiums I and If), and From the Ashes, in all the Flanaess than those of the Lands of Iuz. All is the world guide to the whole Flanaess. Possession of the not yet lost, for Iuz struggles to maintain control over his sourcebook The Marklands is strongly recommended if vast empire and even his countless armies have suffered you wish to use the Vesve Forest and the border with Fury- grievous losses in the Greyhawk Wars. Striking against ondy in campaigning. The Monstrous Compendium™: him now is imperative, before the strength of the fiendish Greyhawk® Appendix is likewise vital for campaign play demigod waxes great again. in Greyhawk. Finally, the Monstrous Compendium: Outer The Dungeon Master using this sourcebook will find a Planes Appendix is an important reference for details of wealth of material, enabling him to use this campaign the fiends which consort with the Old One. setting for many adventures. What is more, these adven- The servants of a terrible darkness are waiting. Only tures can very greatly: guerilla warfare on the outskirts the bravest and best can hope to face them now at the of Iuz's lands; border watch in the fair land of Furyondy; height of their power.

Sample file Jiistory of the Jiands

—rJ his chapter gives a resume of the history of Iuz's Within Iuz's own lands, many factions struggled for ± lands and a broad overview of how his empire now power when their master left. Tanar'ri and gehreleth stands. It also includes the low-down on his goals, ulti- came to odds with each other and decided to leave the mate objectives, fears, and those who ally with and barren lands to their own fate. Ores and evil humans oppose him. Finally, Iuz's relations with the rest of the began to squabble and fight. Chaos reigned, and the good Flanaess and the Powers of Oerth are described. folk of Furyondy and the Vesve breathed a sigh of relief. Iuz's banishment was long indeed, one reason why the Spawn of Evil J defenders of good were slow to respond to his reappear- ance. A strange alliance freed Iuz in 570 CY, seeking to As of 479 CY, what would become known as the Land of slay him. This tale is long in telling and will be recounted Iuz was only a collection of petty fiefs, with chiefs of below. But, the creature returning to its homeland was minor bandit warbands and clans fighting each other for no cambion tanar'ri now. How Iuz became a demigod is a control of small swathes of barren land. One of these secret any sage of Oerth would give an arm and a leg to minor despots died in that year and his "son," Iuz, took discover. Zuggtmoy, , Graz'zt and Lolth are all said control of a few hundred chaotic, vicious bandits. That to have had some part, perhaps even unwittingly. The was just the beginning, but then Iuz was no ordinary ban- unpredictable and mighty magics Zagyg unleashed dit's "son." within Castle Greyhawk are unknown in their effects. Iuz was born of a human mother, the necromancer Igg- Iuz's own unquenchable will, and wielding of magic wilv, and a great tanar'ri lord, Graz'zt, ruler of several mightier than any cambion almost from his birth, may be Abyssal planes. The young cambion tanar'ri soon used part and parcel of his destiny too. Istus and other his powers to great effect. Realizing that his warriors Greater Powers know, but they are not telling. could not hope to triumph by simple force, Iuz began to ally his men with other minor clan leaders to beat off Storm clouds Gather stronger enemies. Of course, those allies always ended up suffering most of the casualties and their leaders died After his release, Iuz was filled with a desire for ven- in battle with astonishing predictability. Slowly, the size geance and conquest. Sixty-five years of banishment had of Iuz's warband increased. Celbit and Jebli ores of the concentrated his mind wonderfully. With a savagery and Vesve margins began to join. The human scum serving cruelty allied to plans formed over many long years of Iuz didn't like the ores overmuch, but they soon saw how thought, Iuz acted to gather together the warring bandits their enemies liked them even less. And of course, there and humanoids of his land with an iron grip. He drew was Iuz's magic. Many cambions wield magic, but that of together his Boneheart, a Greater and Lesser circle of Iuz, aided by his mother, was far more powerful than spellcasters, six in each echelon. His agents began to anything the competing hordes could muster. Iuz had scour the Flanaess, seeking arcane evils and relics. Iuz control of the entire Land of Iuz in little over a decade. readied his forces for a great war. Refugees from this domain fled to Furyondy, telling To his annoyance, Iuz discovered that the Temple of stories of the most ghastly abominations. Iuz's capital Elemental Evil he had developed with Zuggtmoy in the city, Dorakaa, was a charnel house, with a road of skulls SampleGnarley Fores tfile had been sacked a year beforehand. The being constructed from there to the Howling Hills. Temple was a clever feint by the Old One. He allied with Watchtowers along the road were entered by chained Zuggtmoy to bring evil creatures to the Temple, hoping to slaves, who never saw the light of day again. From the draw the attentions of the forces of good in Verbobonc, towers, acrid clouds of smoke belched out across the bar- Veluna and Furyondy south to this burgeoning citadel of ren plains. Burning beacons proclaimed to all Oerik that evil, and the ruse worked. Zuggtmoy was bound within Iuz had a kingdom and sought further conquest. the Temple, and Iuz no longer needed worry about her King Avras of Furyondy grew concerned about the rise dangerous games anymore. On reflection, perhaps the of evil to the north of his lands, and the elves, rangers fall of the citadel of chaos and evil was not such a bad and good forces of the Vesve began fighting in earnest for thing after all. Forgetting it, Iuz developed his plans. the safety of their homeland against the increasingly The first strike was a stroke of unusual cunning and well-trained and marshalled humanoids in Iuz's service. ingenuity. Constructing an elaborate fiction about a But neither Furyondy nor Vesve was directly involved in "Great God Vatun," Iuz managed to ally the barbarian the banishment of Iuz, generally dated to 505 CY. The nations together. Deluded by dreams of greatness, the bar- full tale of this banishment, in the dungeons of Castle barians subjugated the Hold of Stonefist. In turn, the Fists, Greyhawk, is detailed below where Iuz's own story is under the leadership of their magically-compelled chief- told. Other blows beset the tyrant. His mother offended tain Seword Redbeard, swept into Tenh, conquering it Graz'zt, who drew her to the Abyss and imprisoned her with lightning speed. The powerful nations of the Flanaess there; Iuz's growing alliance with Zuggtmoy, tanar'ri Lady were astonished. What was at work here? Iuz's cunning of Fungi, never had the chance to grow to fruition. plan drew attention away from his lands, far eastward. J-fistory of the Lands

The Vatun ruse did not last long. Commanding the was saved. But even that great nation had not the barbarians to strike into Ratik, a long-time ally of the strength to drive into Iuz's own lands. Both Furyondy barbarians, was a mistake by Iuz, some think. Others say and Iuz were ready enough to sign the Pact of Greyhawk. that he wished to abandon this part of the Flanaess to Iuz, grown used to easy strikes and conquests of great confusion, since its role as a ruse and feint was played to speed, saw tens of thousands of his soldiery slain. Three the full. In any event, the barbarians began to slink qui- of his twelve Boneheart wizards were destroyed. He etly home, though the Fists remained in Tenh and reached out his clawed hand to the pool of darkness in occupy it still. Now Iuz could concentrate fully on the his throne room, but drew it back. It was time to settle war. for the gains he had made and prepare anew. The week of the Blood Moon festival in the lands of their most Dread and August Presences, the Hierarchs of The Empire Today the Horned Society, took on an unusual aspect in 582 GY. Never before had the very streets of Molag run awash No simple picture of the lands Iuz controls can be given with blood. With the aid of fiends and his orcish army here, because they vary greatly. In his homeland, Iuz has sweeping across the plains of the Society's lands, Iuz van- total control of the evil bandits and humanoids who dwell quished his old enemies in days rather than weeks. The therein. To the east, his hold is firm on the old Horned blow was so decisive that the Hierarchs had no time to Society lands and the Shield Lands. In the Bandit King- call on extraplanar aid before they were massacred. doms, though, there are many renegades who attack Iuz's Absorbing the hobgoblin soldiery of the land into his own forces. The Fellreev forest is a hotbed of opposition to armies, Iuz swept onwards across the Ritensa to the Iuz. On the borders of his own land, the Vesve Forest is a Shield Lands. site of constant turmoil and battle. To the north, the The full tale of the stupidity of the Shield Land rulers Northern Barrens are a wasteland where only remnants is too well known to bear lengthy repetition here. Fearing of clans and tribes live. In Tenh, Iuz exercises influence that Furyondy's warnings were a ruse to cover Belvor Ill's but not control. In some lands, humanoids form the desire to annex their lands, the Knights of Holy Shielding majority; in others, this is not so. Where there are hesitated in accepting a Furyondian army on their soil. humanoids, the dominant race (ores or hobgoblins) The hesitation cost them their land, and for many their varies from land to land. The role of fiends differs greatly lives. Many thousands of Shield Landers were evacuated from land to land also, and while in some lands humans to Furyondy and across the Nyr Dyv, but many others are used as slaves and sacrifices only, in others, Iuz's were slain or captured. Iuz's Boneheart wizards, Kermin forces still seek to draw evil (or at least non-good) people Mind-Bender and the dreaded Archmage Null, distin- into their fold. guished themselves in this conquest, with their magic However, Iuz faces two problems throughout his proving vital to the supply of fast-moving armies. empire: resources and control. Most lands of his empire The war by now had stirred most of the Flanaess into do not have abundant natural resources. The Lands of Iuz action. The Great Kingdom struck at Nyrond and the and the Horned Society have very poor agricultural areas, eastern campaigns began. Furyondy's rulers saw all too for example. Now, ores and hobgoblins may feast on flesh, clearly that Iuz had flanked their landSample. Belvor acted tfileo but some food must be grown or somehow obtained by bring Keoland, Veluna, the Gran March, the Ulek states, trade to sustain livestock for humanoids and feed humans. and even the Yeomanry into alliance against Iuz at the Iuz can call upon some furs, wood, precious metals and signing of the Treaty of Niole Dra. But Iuz was prepared, the like in his wide array of lands, but these resources for he too had nurtured alliances of his own. must be harvested. Warbands need metal weapons and As armies marched northwards to strike at Iuz, Ketite the metal comes from mines. However, there must be soldiery struck swift and deep into Bissel and even miners to excavate the minerals. This can be difficult Veluna. Bissel is still occupied, but Veluna freed itself and when the empire's manpower has been diverted to provid- lost no lands to the Bakluni invaders. But the attack, and ing men for Iuz's vast armies. Slaves solve this problem to the cascade of giants and humanoids down from the some extent, though manpower is still needed to keep Crystalmists into Geoff, Sterich, and the Yeomanry, drew them in line. Also, slaves rarely work very hard and many away the support armies from Furyondy. Iuz struck, times die, leaving the manpower problem as a constantly smashing the Whyestil navy, capturing Crockport and recurring theme in the resource dilemma. Grabford in northern Furyondy, besieging Chendl itself The control problem takes different forms. Some- and Redoubt, the great fortress protecting the northern times, it is simply making sure that chaotic or poorly-dis- road to the capital. ciplined humanoids don't disobey orders, turn on and kill In the end, Furyondy held. The great armies of good each other. Iuz's priesthood, and sometimes a fiend or and evil ground each other to a halt, and when Belvor two, are given this duty and generally they discharge it sundered the siege of Chendl and drove Iuz back north- well enough. The main problem is paranoia. If the domi- wards into the oncoming autumn of 584 CY, Furyondy nant ethos is that of Chaotic Evil, everyone is looking to Jiistory of the Lands backstab someone else. Senior leaders try to pin the arrived on the scene together with Bigby the mage and a blame for failures on their juniors, who in turn look for powerful fighter going by the unlikely name of Neb Ret- any scapegoat they can find. The paranoia has its great- nar. had learned of Robilar's plan, feared that est intensity at the apex of the pyramid, where Iuz him- Riggby was being duped, and came post haste to prevent self is paranoid about the loyalty of his priests and their action. Tenser and his cohort began battling the servitors, the powerful who once imprisoned and tried to freed, enraged demigod. Riggby at once aided the assault. kill him, and the politics of the Abyss in which he is Robilar and Quij considered flight and felt their chances embroiled. As the empire grows, control is harder to would be best if they made odds of four against one into retain and paranoia becomes Iuz's dominant emotion. six against one. Though control is many times mandatory in order to Iuz was very nearly destroyed in that conflict, escap- accomplish his desires, Iuz's inner rages and whims miti- ing to the Abyss just before Bigby would have destroyed gate against firm control at all times. There are times him with his infamous crushing hand spell. He left when Iuz, self-destructively, actually enjoys observing behind him a backwash of chaotic evil magic which seething chaos in his empire. altered the alignment of Retnar, left Riggby catatonic for Then again, control is harder to keep the farther east days, and caved in a large part of Castle Greyhawk's one travels, where renegade Bandits, the remains of the deepest dungeon complexes. Since that time, Iuz has Rovers of the Barrens, the exiled remnants of Tenh, and always protected himself with a carefully secreted soul the men of Stonefist strain against the yoke of Iuz. gem hidden on an unknown, unbelievably well-guarded Against bandits and rovers, force will do the job, so Iuz Abyssal plane. He can be killed on the Prime Material, can dispatch fiends and humanoids. In Tenh and Stone- but unless the soul gem is destroyed beforehand, he can- fist, though, there is no love of humanoids or Iuz himself, not be destroyed forever. and control can only be exercised by influence and sub- Since that fateful brush with extinction, Iuz has tle stratagems. That does not truly appeal to the cam- schemed to destroy those six. Tenser, of course, is dead; bion's vicious, paranoid mind. Iuz is happier when his slain by Rary and Robilar. In the Bright Desert, Robilar is rule is exercised by baneful magic, steel, and fire. over a thousand miles from Iuz and cloaked by magic Presently, he frets over his inability to exercise rulership which prevents his scrying. Since Iuz has no spies there in such brutal ways. He hopes time will be the answer, to report to him, information on Robilar is scant. Quij and as his armies swell with the fecundity of ores and has deserted his master and Iuz cannot see him either. hobgoblins, he may be right. But he is always looking Perhaps he has become part of Turrosh Mak's Pomarj over his shoulder. . . . armies, or fled to the Bone March or even farther afield. Elsewhere, though, Iuz sees those he hates. The Obsessions of Iuz Riggby, growing old, hides himself in Verbobonc and southern Furyondy, sometimes hiding in Veluna City or Those who imprisoned Iuz below Castle Greyhawk consist Mitrik. Bigby was driven from Scant by the fall of Onn- of many of the most important beings in the World of wal, and now lives in Mitrik. Retnar's whereabouts are Greyhawk: the mad Archmage Zagyg, St. Cuthbert, and unknown, but he is whispered to serve the Brotherhood the four quasi-deities Heward (the mage-bard), Murlynd Sampleand to be a cultis filet of , the Dark God Iuz hates (paladin-wizard), Keoghtem (bard-mage) and Kelanen, the and fears. Iuz hears occasional tales of Retnar working in Prince of Swords. Why they allied to banish Iuz is un- Verbobonc, Dyvers, and stalking the lands of the sacked known; probably, each had his own purpose. What is cer- Temple of Elemental Evil, but these are no more than tain is that, while Iuz may hate these six and wish revenge snatches and are usually too little to do the Lord of Evil upon them, his scope for vengeance is strictly limited. much good. After all, even Iuz would have a hard time challenging a Thus, the eyes of Iuz look to the south. From his demigod, an intermediate god, and four quasi-deities. In spies, he knows something of Riggby's wanderings and he addition, those six dwell on planes other than the Prime knows he was Furyondian-born. As the man grows older, Material, so they are beyond Iuz's immediate reach. he will come home. Evil things lurking in the Gnarley tell Rather, Iuz's most burning desire is to have revenge on him of Retnar; Bigby's new home is common knowledge. those who freed and tried to slay him. Originally, three Thus, while subjugating the Horned Society gave Iuz set out to investigate the prison of Iuz below Castle great delight, Furyondy and its allies Highfolk and Veluna Greyhawk. These were Lord Robilar, his ore henchman are Iuz's heart's desire. That is where he will strike next, Quij, and Riggby, Patriarch of Boccob. Unfortunately, the and where he will pluck his special victims from their investigation freed Iuz. Whether this was by error or per- hiding-holes as a cat reaches with its claws into a haps design on the part of Robilar, who secretly carried a mouse's home. Iuz anticipates these captures with relish, pair of highly unusual dispelling magics about himself on but he can wait, at least for awhile. that fateful day, sages cannot say. What is known is that at the moment of Iuz's being freed, Archmage Tenser Jiistory oftfie Lands

The Empire and the Flanaess against Iuz, when his avatar assisted those imprisoning Iuz in 505 CY. That St. Cuthbert would wish to fight Iuz Iuz signed the Pact of Greyhawk, buying himself time to is not unexpected. Of the "martial" lawful good Powers, rebuild his forces. He has an ambassador, Pyremiel Alax- Heironeous has his great struggle with his hated brother ane, in Greyhawk City (see From the Ashes, Campaign Hextor, while other lawful good Powers are more peace- Book) and in the unlikely event of Iuz using diplomacy, it able and kindly; guiders and protectors rather than war- would be conducted through Pyremiel. Iuz does not have riors. But St. Cuthbert is a doughty, tough fighter, and he any formal diplomatic ties with any Flanaess state and hates Iuz's chaotic evil nature. That he was allowed to holds most in contempt. strike against the Old One is surprising. He could only Iuz is apprehensive of the Scarlet Brotherhood. He have done so if powerful evil Powers agreed to this, for all fears that the Elder Brothers may be attempting to Powers must agree to such an action. Istus could tell us empower Tharizdun, the Dark God, which is definitely that Incabulos cared not, but that Nerull's croaking voice not what Iuz wants to see achieved. At this time, Iuz does was decisive in giving permission. not have the spies and agents abroad who would be nec- One final point bears stressing here. On Oerth, if a essary to keep track of the Brotherhood's actions. As the Power acts directly with the permission of the other Pow- entry for the Shadowclaw spies in The Marklands shows, ers (and the Greater Powers are the ones who really agents of Iuz abroad are relatively few in number and not count), that Power and its allies are then indebted to the overly powerful. The best of them are the Boneshadow, others. When evil Powers allow a good Power to act the outer echelon of Iuz's Boneheart, described in the directly, good Powers may at some later time have to Villains and Heroes chapter of this book, but they are stand back and allow an evil Power the same opportu- few indeed. Thus, Iuz does not yet have direct ways of nity. Small wonder that such direct actions are rare! countering the Brotherhood. This worries him. Whether St. Cuthbert can, or would wish to, appear to Iuz does not fear any of the good-aligned nations of the combat Iuz again, only Istus can say. Flanaess, regarding them all as relatively weak and As for the Old One, of course, he hates good Powers unable to oppose his strength. He does not concern him- with a passion. St. Cuthbert is his greatest nemesis, obvi- self with Aerdi, seeing it is torn asunder, without any ously, but he has no special enemies among the rest. Iuz organized power. Iuz regards Ket as a nation of fools regards neutrally-aligned Powers as pathetic, fence-sit- whom he will eventually subjugate even though they ting irrelevants. But when it comes to evil Powers, ah, allied with him in the Greyhawk Wars. The rest of the then Iuz the Old grows truly terrifying in his malefic Flanaess is simply potential land for conquest so far as rages and fear. Iuz is concerned. All in good time. . . . Iuz hates and fears Nerull. Many of the Hierarchs served The Reaper, and Iuz fears the wrath of the sickle- Iuz and the Powers of Greyhawk wielding one. Iuz knows rationally that Nerull is unlikely to act directly because of the loss of one small land in the Iuz has been able to rise in power so swiftly in part many worlds where he reaps his grim harvests, but still because no great Power of Oerth has struck out against Iuz fears. Above all, Iuz fears Tharizdun, the buried Dark him. There is an important reason foSampler this. Iuz has th efile God, and those who would free him from his slumber of Prime Material as his home plane, and Oerth as his home ages and raise him to become undisputed overlord of all world within that plane. Other Powers dwell elsewhere evil Powers of Oerth. Iuz simply spits derision against and look over many worlds on the Prime Material. Thus, other evil Powers, even Incabulos. they do not give Oerth the undivided attention Iuz does, Iuz plays a difficult and dangerous game with Lolth, and it is almost a Law of the Powers that they do not tanar'ri Queen of Spiders, goddess of the . Drow intervene directly in the Prime Material to strike at a attend Iuz's court and Lolth has an ambassador-priestess deity which has its being there. The key word, of course, there. Eclavdra and Iuz smile and bow to each other, but is directly. they dance a deadly pavane together. Iuz's relationships Rather, the good Powers of Greyhawk empower their with Eclavdra, the drow, and other tanar'ri are detailed servants to oppose Iuz. To this end, they grant spells and in the Land of Iuz chapter. special powers, such as those of priests and the protection So, Iuz has his own domain and other Powers cannot, from evil and healing skills of paladins. If they did more, or choose not to, act against him. However, Iuz still has a then evil deities would regard it as fair game to do more few spots of special weakness. He daily scries his soul likewise. Oerth would become a battleground of the Pow- gem, hidden by Zuggtmoy's servants, paranoid that ers and might ultimately be destroyed. On Oerth, even the something might happen to it. Also, the secrets of the appearance of a Power's avatar is extremely rare. Oerth is Soul Husks of the Howling Hills gnaw at Iuz's soul, or the a world where mortals suffer, triumph and perish without remains of what was once his soul. Philidor the Arch- the Powers favoring or opposing them by direct action. mage, the Blue Wizard, looks calmly out over Iuz's lands There is one exception to this non-intervention law. from the Vesve Forest, biding his time. Iuz is an emperor St. Cuthbert of the Cudgel has been allowed to strike now, but he is not invulnerable.