GREYHAWK CASTLE DUNGEON MODULE EX2 the LAND BEYOND the MAGIC MIRROR by E
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Lewis Carroll: Alice's Adventures in Wonderland
ALICE’S ADVENTURES IN WONDERLAND by Lewis Carroll with fourty-two illustrations by John Tenniel This book is in public domain. No rigths reserved. Free for copy and distribution. This PDF book is designed and published by PDFREEBOOKS.ORG Contents Poem. All in the golden afternoon ...................................... 3 I Down the Rabbit-Hole .......................................... 4 II The Pool of Tears ............................................... 9 III A Caucus-Race and a Long Tale .................................. 14 IV The Rabbit Sends in a Little Bill ................................. 19 V Advice from a Caterpillar ........................................ 25 VI Pig and Pepper ................................................. 32 VII A Mad Tea-Party ............................................... 39 VIII The Queen’s Croquet-Ground .................................... 46 IX The Mock Turtle’s Story ......................................... 53 X The Lobster Quadrille ........................................... 59 XI Who Stole the Tarts? ............................................ 65 XII Alice’s Evidence ................................................ 70 1 Poem All in the golden afternoon Of wonders wild and new, Full leisurely we glide; In friendly chat with bird or beast – For both our oars, with little skill, And half believe it true. By little arms are plied, And ever, as the story drained While little hands make vain pretence The wells of fancy dry, Our wanderings to guide. And faintly strove that weary one Ah, cruel Three! In such an hour, To put the subject by, Beneath such dreamy weather, “The rest next time –” “It is next time!” To beg a tale of breath too weak The happy voices cry. To stir the tiniest feather! Thus grew the tale of Wonderland: Yet what can one poor voice avail Thus slowly, one by one, Against three tongues together? Its quaint events were hammered out – Imperious Prima flashes forth And now the tale is done, Her edict ‘to begin it’ – And home we steer, a merry crew, In gentler tone Secunda hopes Beneath the setting sun. -
Legendary Items: a Herol Follow-Up Carl Quaif 5: War Paintings in D&D Tosatt Earp 8: Some Enchanted Item - Greywand Erin D
2: Editorial R. E. B. Tongue 3: Legendary Items: A Herol Follow-up Carl Quaif 5: War Paintings in D&D Tosatt Earp 8: Some Enchanted Item - Greywand Erin D. Smale 10: Deadly Wounds and Balanced Combat Erin D. Smale 15: The Bard: A Revitalized Class for the OD&D Game Geoff Gander, Marco Dalmonte, and Carl Quaif 27: Luigi's Symphony Geoff Gander 30: The Immortal Game Jesse Walker 33: Secondary Skills for OD&D Mike Stewart Editor: R.E. B. Tongue Cover by Enrico Penagila Interestingly enough, this is the third editorial I have had occasion to write for this issue. Getting this one out has been a long, hard slog – not because of shortage of material, but because of other problems. As far as I am concerned, these are now over, and I intend to make OD&DITIES my primary focus once again. In short, all will now be as it was, I hope. A little house news, first – OD&DITIES Twelve is scheduled for April, with a March release possible if I get material in. As well as the normal range of material that is found in OD&DITIES, there will be two themes in the next issue. The first will be, ‘Classes and Races’ – an assortment of new classes and races for OD&D. I had quite a bit of material of this type in, enough that I’ve decided to make a special based on this. The second will be ‘Your Keep’. This will be a collection of variations on the ‘Keep on the Borderlands’ that have been created over the years by various people – let’s get these in. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Dragon Magazine
May 1980 The Dragon feature a module, a special inclusion, or some other out-of-the- ordinary ingredient. It’s still a bargain when you stop to think that a regular commercial module, purchased separately, would cost even more than that—and for your three bucks, you’re getting a whole lot of magazine besides. It should be pointed out that subscribers can still get a year’s worth of TD for only $2 per issue. Hint, hint . And now, on to the good news. This month’s kaleidoscopic cover comes to us from the talented Darlene Pekul, and serves as your p, up and away in May! That’s the catch-phrase for first look at Jasmine, Darlene’s fantasy adventure strip, which issue #37 of The Dragon. In addition to going up in makes its debut in this issue. The story she’s unfolding promises to quality and content with still more new features this be a good one; stay tuned. month, TD has gone up in another way: the price. As observant subscribers, or those of you who bought Holding down the middle of the magazine is The Pit of The this issue in a store, will have already noticed, we’re now asking $3 Oracle, an AD&D game module created by Stephen Sullivan. It for TD. From now on, the magazine will cost that much whenever we was the second-place winner in the first International Dungeon Design Competition, and after looking it over and playing through it, we think you’ll understand why it placed so high. -
Saki / H.H. Munro 1870-1916 Bios
Saki / H.H. Munro 1870-1916 Bios http://www.litgothic.com/Authors/saki.html Up to now, little has been known about Hector Hugh Munro except that he used the pen name “Saki”; that he wrote a number of witty short stories, two novels, several plays, and a history of Russia; and that he was killed in World War I. His friend Rothay Reynolds published “A Memoir of H. H. Munro” in Saki’s The Toys of Peace (1919), and Munro’s sister Ethel furnished a brief “Biography of Saki” for a posthumous collection of his work entitled The Square Egg and Other Sketches (1924). A. J. Langguth’s Saki is the first full-length biography of the man who, during his brief writing career, published a succession of bright, satirical, and sometimes perfectly crafted short stories that have entertained and amused readers in many countries for well over a half-century. Hector Munro was the third child of Charles Augustus Munro, a British police officer in Burma, and his wife Mary Frances. The children were all born in Burma. Pregnant with her fourth child, Mrs. Munro was brought with the children to live with her husband’s family in England until the child arrived. Frightened by the charge of a runaway cow on a country lane, Mrs. Munro died after a miscarriage. Since the widowed father had to return to Burma, the children — Charles, Ethel, and Hector — were left with their Munro grandmother and her two dominating and mutually antagonistic spinster daughters, Charlotte (“Aunt Tom”) and Augusta. This situation would years later provide incidents, characters, and themes for a number of Hector Munro’s short stories as well as this epitaph for Augusta by Ethel: “A woman of ungovernable temper, of fierce likes and dislikes, imperious, a moral coward, possessing no brains worth speaking of, and a primitive disposition. -
ALICE's ADVENTURES in WONDERLAND Lewis Carroll
The Jefferson Performing Arts Society Presents 1118 Clearview Parkway Metairie, LA 70001 504-885-2000 www.jpas.org 1 | P a g e Table of Contents Teacher’s Notes………………………..…………..…………..……..3 Standards and Benchmarks…………………..……………….…..5 Background………………………………………..…….………………6 Alice’s Adventures, Comparing and Contrasting ………… 12 Art, Math and Set Design: Alice in Minecraft Land...................................................33 The Science of Color Meets the White Rabbit and the March Hare...................74 Additional Resources…………………………………..…..….….106 2 | P a g e Teacher’s Notes Music and Lyrics by Sammy Fain and Bob Hilliard, Oliver Wallace and Cy Coban, Allie Wrubel and Ray Gilbert, Mack David, Al Hoffman and Jerry Livingston Music Adapted and Arranged and Additional Music and Lyrics by Bryan Louiselle Book Adapted and Additional Lyrics by David Simpatico Based on the 1951 Disney film, Alice in Wonderland, and the Lewis Carroll novels, "The Adventures of Alice in Wonderland" and "Through the Looking Glass," Lewis Carroll's famous heroine comes to life in this delightful adaptation of the classic Disney film. Lewis Carroll was the nom de plume of Charles L. Dodgson. Born on January 27, 1832 in Daresbury, Cheshire, England, Charles Dodgson wrote and created games as a child. At age 20 he received a studentship at Christ Church and was appointed a lecturer in mathematics. Dodgson was shy but enjoyed creating stories for children. Within the academic discipline of mathematics, Dodgson worked primarily in the fields of geometry, linear and matrix algebra, mathematical logic, and recreational mathematics, producing nearly a dozen books under his real name. Dodgson also developed new ideas in linear algebra (e.g., the first printed proof of the Kronecker-Capelli theorem,) probability, and the study of elections (e.g., Dodgson's method); some of this work was not published until well after his death. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
ARTICLE: Jan Susina: Playing Around in Lewis Carroll's Alice Books
Playing Around in Lewis Carroll’s Alice Books • Jan Susina Mathematician Charles Dodgson’s love of play and his need for rules came together in his use of popular games as part of the structure of the two famous children’s books, Alice in Wonderland and Through the Looking-Glass, he wrote under the pseudonym Lewis Carroll. The author of this article looks at the interplay between the playing of such games as croquet and cards and the characters and events of the novels and argues that, when reading Carroll (who took a playful approach even in his academic texts), it is helpful to understand games and game play. Charles Dodgson, more widely known by his pseudonym Lewis Carroll, is perhaps one of the more playful authors of children’s literature. In his career, as a children’s author and as an academic logician and mathematician, and in his personal life, Carroll was obsessed with games and with various forms of play. While some readers are surprised by the seemingly split personality of Charles Dodgson, the serious mathematician, and Lewis Carroll, the imaginative author of children’s books, it was his love of play and games and his need to establish rules and guidelines that effectively govern play that unite these two seemingly disparate facets of Carroll’s personality. Carroll’s two best-known children’s books—Alice’s Adventures in Wonderland (1865) and Through the Looking- Glass and What Alice Found There (1871)—use popular games as part of their structure. In Victoria through the Looking-Glass, Florence Becker Lennon has gone so far as to suggest about Carroll that “his life was a game, even his logic, his mathematics, and his singular ordering of his household and other affairs. -
Idioms-And-Expressions.Pdf
Idioms and Expressions by David Holmes A method for learning and remembering idioms and expressions I wrote this model as a teaching device during the time I was working in Bangkok, Thai- land, as a legal editor and language consultant, with one of the Big Four Legal and Tax companies, KPMG (during my afternoon job) after teaching at the university. When I had no legal documents to edit and no individual advising to do (which was quite frequently) I would sit at my desk, (like some old character out of a Charles Dickens’ novel) and prepare language materials to be used for helping professionals who had learned English as a second language—for even up to fifteen years in school—but who were still unable to follow a movie in English, understand the World News on TV, or converse in a colloquial style, because they’d never had a chance to hear and learn com- mon, everyday expressions such as, “It’s a done deal!” or “Drop whatever you’re doing.” Because misunderstandings of such idioms and expressions frequently caused miscom- munication between our management teams and foreign clients, I was asked to try to as- sist. I am happy to be able to share the materials that follow, such as they are, in the hope that they may be of some use and benefit to others. The simple teaching device I used was three-fold: 1. Make a note of an idiom/expression 2. Define and explain it in understandable words (including synonyms.) 3. Give at least three sample sentences to illustrate how the expression is used in context. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Sailor Mars Meet Maroku
sailor mars meet maroku By GIRNESS Submitted: August 11, 2005 Updated: August 11, 2005 sailor mars and maroku meet during a battle then fall in love they start to go futher and futher into their relationship boy will sango be mad when she comes back =:) hope you like it Provided by Fanart Central. http://www.fanart-central.net/stories/user/GIRNESS/18890/sailor-mars-meet-maroku Chapter 1 - sango leaves 2 Chapter 2 - sango leaves 15 1 - sango leaves Fanart Central A.whitelink { COLOR: #0000ff}A.whitelink:hover { BACKGROUND-COLOR: transparent}A.whitelink:visited { COLOR: #0000ff}A.BoxTitleLink { COLOR: #000; TEXT-DECORATION: underline}A.BoxTitleLink:hover { COLOR: #465584; TEXT-DECORATION: underline}A.BoxTitleLink:visited { COLOR: #000; TEXT-DECORATION: underline}A.normal { COLOR: blue}A.normal:hover { BACKGROUND-COLOR: transparent}A.normal:visited { COLOR: #000020}A { COLOR: #0000dd}A:hover { COLOR: #cc0000}A:visited { COLOR: #000020}A.onlineMemberLinkHelper { COLOR: #ff0000}A.onlineMemberLinkHelper:hover { COLOR: #ffaaaa}A.onlineMemberLinkHelper:visited { COLOR: #cc0000}.BoxTitleColor { COLOR: #000000} picture name Description Keywords All Anime/Manga (0)Books (258)Cartoons (428)Comics (555)Fantasy (474)Furries (0)Games (64)Misc (176)Movies (435)Original (0)Paintings (197)Real People (752)Tutorials (0)TV (169) Add Story Title: Description: Keywords: Category: Anime/Manga +.hack // Legend of Twilight's Bracelet +Aura +Balmung +Crossovers +Hotaru +Komiyan III +Mireille +Original .hack Characters +Reina +Reki +Shugo +.hack // Sign +Mimiru -
Lewis Carroll 'The Jabberwocky'
Lewis Carroll ‘The Jabberwocky’ 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. "Beware the Jabberwock, my son The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun The frumious Bandersnatch!" He took his vorpal sword in hand; Long time the manxome foe he sought— So rested he by the Tumtum tree, And stood awhile in thought. And, as in uffish thought he stood, The Jabberwock, with eyes of flame, Came whiffling through the tulgey wood, And burbled as it came! One, two! One, two! And through and through The vorpal blade went snicker-snack! He left it dead, and with its head He went galumphing back. "And hast thou slain the Jabberwock? Come to my arms, my beamish boy! O frabjous day! Callooh! Callay!" He chortled in his joy. 'Twas brillig, and the slithy toves Did gyre and gimble in the wabe; All mimsy were the borogoves, And the mome raths outgrabe. Rudyard Kipling ‘The Way Through The Woods’ They shut the road through the woods Seventy years ago. W eather and rain have undone it again, And now you would never know There was once a road through the woods Before they planted the trees. It is underneath the coppice and heath And the thin anemones. Only the keeper sees That, where the ring-dove broods, And the badgers roll at ease, There was once a road through the woods. Yet, if you enter the woods Of a summer evening late, When the night-air cools on the trout-ringed pools Where the otter whistles his mate, (They fear not men in the woods, Because they see so few) You will hear the beat of a horse’s feet, And the swish of a skirt in the dew, Steadily cantering through The misty solitudes, As though they perfectly knew The old lost road through the woods… But there is no road through the woods.