Sample File Gloranthan Classics Credits for Griffin Mountain

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Sample File Gloranthan Classics Credits for Griffin Mountain Sample file Gloranthan Classics Credits for Griffin Mountain Authors: Rudy Kraft, Paul Jaquays, and Greg Stafford Cults: Sandy Petersen and Steve Perrin Edited: Lynn Willis Art: Paul Jaquays Maps: Paul Jaquays and Charlie Krank Special Thanks to: Dave Clark, Yurek Chodak, Morgan Conrad, Randy Cox, Allan Dalcher, Al Dewey, Tadashi Ehara, Mitch Fox, Andy Fugate, John Fuller, Ray Helson, Warren James, Bruce Jaquays, Pete Jensen, Don Johnson, Sherman Kahn, Ken Kaufer, Bill Keyes, Charlie Krank, Mark Leymaster, Mark Lukens, Martha McClaren, Hal Moe, Bruce Nabozny, Karen Nelson, Matthew Perry, Jack Radey, John Sapienza,Sample Cam Stafford, file Peter Szutu, Dave Vest, and Lynn Willis. First Edition May, 1981 Second Edition April 17, 2001 A Moon Design Reproduction: Graphic Design, Scanning and Editing - Rick Meints Proofreading - Nick Brooke Dragonewt Plinth - Nick Davison New illustrations - Simon Bray, Frederic Chenier, Dario Corallo, Jean-Paul Lhuillier (Sysiphus), and Pierre Le Pavain (who thanks Isabelle for her great patience). Cover by Dario Corallo. Griffin Mountain is copyright (c) 2001 by Moon Design Publications; second edition revised and corrected, with new material. Griffin Mountain is licensed from Issaries, Inc.; all rights reserved. Glorantha is a trademark of Issaries, Inc. The first editon of Griffin Mountain is originally copyright (c) 1981 by Chaosium Inc. This book may not be reproduced in whole or in part by any means without written permission from Issaries, Inc., except as quoted for purposes of illustration, discussion, and game play. Reproduction of the material within this book for the purposes of personal or corporate profit, by photographic, electronic, or other methods of retrieval is strictly prohibited. To direct questions or comments concerning Glorantha see www.glorantha.com, or write to Issaries, Inc., Suite 5 Murmansk Street, Oakland, CA, 94608, USA. Griffin Mountain 1 Gloranthan Classics Table of Contents Chapter I - Geography & History Chapter IV - Leaders Glorantha 8 Triloi 68 Neighboring Lands 9 Master Hunters 69 Common Knowledge 10 Lightbringers 70 Weather in Balazar 12 Elkoini 72 Weather Table 13 Dykeneans 77 History of Balazar 14 Blueface 79 First Age 14 Greyrunner Runefang 81 Second Age 15 Granny Keeneye 81 Third Age 16 NPC Record Form 83 Scenarios: Getting There 17 Scenarios: Tasks 84 Regional Map of Balazar 18 Crypt of Elkoi 87 Chapter II - Balazar Chapter V - Caravans Balazarings 20 Travel 90 Clan Tables 20 Caravan Schedules 90 Languages of Balazar 23 Joh Mith’s Caravan 91 Dogs 23 Standard Hiring Rates 92 Balazaring Player Characters 25 Goods for Sale 94-95 Religions 26 Joh Mith’s Buying Prices 96 Indigenous Cults 26 Joh Mith’s Travels 97 Indigenous Non-Human Cults 27 Other Caravans 100 Imported Cults 27 Scenarios: Going Places 102 Cult of Foundchild Sample29 fileAmbushing a Caravan 104 Cult of Cacodemon 32 Scenarios: Growing Up 37 Chapter VI - Information What Balazarings Know 106 Chapter III - Citadels Elder Wilds Information 107 Background 40 Regional Map of the Elder Wilds 109 Special Encounters 40 Information for Sale 110 Personalities 41 Information Sources 111 Inns & Taverns 44 Information from Specific Sources 112 Citadel of Trilus 45 Maps 121 History 46 Hand Made Maps 122-123 Points and Places 48 Verbal Descriptions 124 Map of Trilus 49 Rumors 125 Citadel of Elkoi 51 Scenarios 128 History 52 Points and Places 55 Chapter VII - Encounters Map of Elkoi 57 Terrain 130 Citadel of Dykene 59 Movement 130 History 60 Reaction Tables 131-132 Map of Dykene 62 River Crossings 131 Points and Places 63 Reaction 132 Scenarios: On Duty 64 Encounter Table 133 Griffin Mountain 2 Gloranthan Classics Encounters 134 Allosauri 134 Baboons 135 How to Read the Stats Balazaring Hunters 138 The standardized format for monsters and non-player Bears 141 characters needs some explanation. The first line gives Big Fish 142 the being’s identity in bold type. It may be followed by Broos 142 its race, sex, and cult status in parenthesis. Then follows the characteristics, move rate, total hit points, and defense Citadel Warriors 144 bonus. To the right of these stats are the hit locations. Crocodiles 150 The numbers in parenthesis represent the D20 roll for Dragonewts 151 location hit. The number on the left of the slash is the Dwarves 154 points of protection provided by armor and the number Elasmosauri 158 to the right is the hit points that location can take. Elves 158 Bluebird knows 16 battle magic spells. This is more Giants 162 than can be known by someone of his INT but he has a Griffins 164 couple of spirits whose memory he can use. The spells Hawks 165 known by spirits are listed along with Bluebird’s under SPELLS for convenience. The last sections give details Herd Beasts 167 on Bluebird’s spirits. Lunar Patrol 168 Newtlings 169 RUNE MAGIC: lists the Rune Spells known by Bluebird. Orlanthi 171 SKILLS: lists the important skills Bluebird has. Those not listed are assumed to be at base chance plus the character’s bonus. Smilodons 177 MAGIC: lists the magic items carried by Bluebird. Succubus 178 TREASURE: lists what monetary treasure Bluebird is carrying with him as well as what his ransom would be if captured. Usually this ransom Trolls 178 represents a being’s net worth plus his value to his cult or family. Note Walktapi 182 that in Griffin Mountain, guilders are interchangeable with L(unars).. Water Wyrms 182 LANGUAGES: lists the languages Bluebird can speak and write. Wolves 183 BLUEBIRD (Lankhor Mhy Rune Priest-Lord) Found Encounters 184 STR 11 CON 14 SIZ 14 INT 18 POW 18 DEX 17 CHA 13 Move: 8 Hit Points: 16 Defense: 25% Chapter VIII - Points of Interest Right Leg (01-04) 7 / 6 Overview 190 Left Leg (05-08) 7 / 6 Chaos Holy Ground 191 Abdomen (09-11) 7 / 6 Dragonewt Plinth 193 Chest (12) 8/7 Sample file Right Arm (13-15) 7 / 5 Dryad’s Grove 195 Left Arm (16-18) 7 / 5 Firshala’s Prison 197 Head (19-20) 7 / 6 Giant Land (Gonn Orta’s castle) 199 Weapon SR Attack Damage Parry Points Gondo Holst’s Caravan 211 Staff 4 95% 1D8+1D4 85% 15 Selfbow 1 50% 1D6+1 - - Griffin Mountain 217 Large shield - - - 80% 16 River of the Damned 227 Festering Island 227 SPELLS: Healing 3, Xenohealing 3, Protection 4, Detect Life, Spirit Binding, Binding, Disruption, Befuddle, Harmonize, Mobility, (known by Stone Crab Island 232 Blood) Bludgeon 4, Dispel Magic 6, Mindspeech 1, (known by Palou) Web Spire Island 233 Strength, Coordination, Detect Magic. RUNE MAGIC: Shield 4, Multispell 1, Analyse Magic, Truespeak, Spirit Spare Maps 234 Block 4, Telekinesis. Troll Tomb 235 SKILLS: Evaluate Treasure 90%, Bargaining 60%, General Knowledge 50%, Map Making 90%, Riding 95%, Swimming 85%, Listening 75%, Water Wyrm Island 239 Spot Hidden Item 90%, Oratory 90%. MAGIC: 3 point Healing focusing crystal, ring with Invisibility matrix, 6 Player Handouts & Extras 240 point Healing potion, 6 point spirit trapping crystal. TREASURE: Carries 50 wheels, ransom is 7000 guilders. Dykene 240 LANGUAGES: Speak and Write Trade Talk 95%, Speak Esrolian 35%, Elkoi 243 Speak Old Pavic 50%, Speak and Write Dark Tongue 45%. Trilus 247 BLOOD (allied spirit in staff) Maps 249 INT 9 POW 18 A Look Inside Griffin Mountain 251 PALOU (bound spirit in spirit trapping crystal) Running a Gloranthan Campaign 253 INT 11 POW 12 Index 259 Griffin Mountain 3 Gloranthan Classics Ever Forward I have wanted to reprint this book ever since it To visually spice up the book we’ve added a went out of print in 1983. My first player character large number of new illustrations, including a in Glorantha was as a Balazaring hunter called couple that didn’t make it into the original. It’s Ruhklar. He and his fellow hunter companions been disappointing to count how few pictures were adventured for several years and enjoyed every originally used. In the end, we hope you find the minute of it. We were your stereotypical power new layout and presentation an improvement. gamers. We felt a great sense of triumph when we Rick found the Wind Sword, became the sworn enemies of Halcyon Var Enkorth, and narrowly escaped the clutches of the ogre Gondo Holst. We all wanted Note from the Authors a flintlock pistol, but no amount of bargaining This book is designed for use with the Basic Role- could pry one from Rockheart. Our trip to Gonn Playing (BRP) game system. It is recommended Orta’s magical castle led us on to the Borderlands that the referee owns and is familiar with Cults of of Prax and then on to Pavis. I miss those days. Prax and Gateway Bestiary, both available from on One of the real pleasures of doing the reprint the secondary used games market. They will also has been the necessity of recreating the text probably be reprinted in a future volume of electronically. In a slightly predictable fate, all of Gloranthan Classics as well. the original files have long since been lost in the The authors and publishers of this book take mists of the Chaosium vaults. This recreation effort no responsibility for inexperienced characters that took me far longer than I imagined much like it may get trashed by these scenarios; nor do we did for Pavis & Big Rubble. You find yourself accept responsibility for any referees who may get spending more time reading all of the portions of trashed by the players thereof. Seriously, these the book you never got around to reading or had adventures are designed to provide a challenge to forgotten were ever there. The wealth of the mixed level characters including Rune Masters. material’s detail began to sink in and I found Even then, the going might be a little tough.
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