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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Copie De RMM1 2012
The Roleplaying Game of Heroic Adventure in the Mythic Age LEGENDARY GAMES STUDIO 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK ONE: PLAYERS MANUAL Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! This Silver Jubilee Edition of the Revised M&M Players Manual was released in March 2012. It includes various rule adjustments and clarifications, MAZES & MINOTAURS many of which were originally published in the Revised Second Edition official Minotaur webzine between 2007 and 2011. Book I: Players Manual Credits Includes full rules on character creation (with 12 classes!), combat and magic. Original Concept: Paul Elliott Book II: Maze Masters Guide Original Game Design: Olivier Legrand Includes chapters on mythic lore, creatures and Extra Material: Luigi Castellani, Reid San Filippo. -
S&P RPG #35.Indd
MMongooseongoose PPublishingublishing PPresentsresents 35 Roleplayer A RRavenaven IInn TThehe RRoostoost AAnn AAllll NNewew IIntroductoryntroductory SScenariocenario fforor RRuneQuest!uneQuest! Priest Of Ishir NNewew CCharacterharacter CClasslass fforor LLoneone WWolf!olf! Drops And Drop Capsules BBackgroundackground DDetailetail FForor SStarshiptarship TTroopersroopers SS&P&P RRoleplayeroleplayer 35 PPlus.lus. MMoreore SSteampunkteampunk TTechnologies,echnologies, SShadizarhadizar AAdventuredventure PPlots,lots, AAugustugust 22006006 TTalesales FFromrom MMongooseongoose HHallall aandnd llots,ots, llotsots mmore!ore! MMGPGP 5535R5535R wwww.mongoosepublishing.comww.mongoosepublishing.com Rob Farquhar (order #2903111) 123.211.136.42 2 Normally you’d be getting some hugely witty or esoteric editorial riposte from Matt Sharp about now, but I’ve been tasked with fi nishing off S&P this month, meaning I’ve also got to do the editorial. Frankly, this sucks as I don’t do editorials, so instead I have left you with a picture of the Wheel of Pain from Conan because that’s how I feel. It’s also conceivable that if this editorial is grotty enough I might not be asked to do another one, which would be nice. Alex promised that I’d enjoy shipping out to the States to keep him company but this wasn’t what I had in mind. Did I mention the Wheel of Pain already? t.c. Editors: Mongoose Staff: Matt Sharp & Ted Chang Ian Belcher, Richard Ford, Adrian Walters, Nick Robinson, Chris Longhurst and Kelly George Managing Editor: Ian Barstow Cover Art: Empty Room Studios Editorial Director: Artists: Anthea Dilley, Chad Sergesketter, Chris Quilliams, Jesus Barony, Anne Matthew Sprange Stokes. Production Director: Contributors: Matthew Sprange, Marco Conti, Rob Farquhar, Alejandro Alexander Fennell Melchor, Morgan Davie, Vincent Darlage, Bryan Steele d20 Modern, Dungeons & Dragons and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. -
The Magazine of Adventure Gamin... $3.00
• 76 The Magazine of Adventure Gamin... er$3.00 76 Space Gamer Number Sept/Oct 1985 SPECIAL SECTION Editor-In-Chief: Warren Spector Assistant Editor: Allen Varney Mastering the Games Contributing Editors: William A. Barton Specific roleplaying systems call for specific advice to the referee. Matthew J. Costello Three offbeat games represent special gamemastering challenges, Jerry Epperson which are dealt with in articles by expert GMs. Bob McLain The Morrow Project • Jonathan Walton 14 Rick Swan Chill • Troy Denning 17 Tips on Horror Games • W. Peter Miller 19 Publisher: Steve Jackson Paranoia • Ken Rolston 20 Production Manager: Marie Mahoney Production Staff: C. Mara Lee Kyle Miller ARTICLES DC Heroes Design Notes • Greg Gorden 5 Business Manager: Mark Chandler Small Arms: The Future and Roleplaying Advertising Manager: Caroline Chase Near -future weapon developments for SFRPGs 10 Circulation Manager: Creede Lambard Unauthorized Paranoia Repair Kit • Allen Varney Traitorous Commie mutant propaganda . 22 Man to Man Design Notes • Steve Jackson ART IN THIS ISSUE 24 Cover: Kyle Miller. The development of the GURPS combat system Line Art: Kyle Miller. Ham Design Notes • N. Robin Crossby The development of the popular FRPG world 27 Game Art: Mayfair/DC Comics Inc.: 7. Pacesetter Ltd.: 18. West End Games: 20. Steve Jackson Games: 25. REVIEWS DC Heroes • Allen Varney 7 Most game names are trademarks of the Stellar Conquest • Tony Watson companies publishing those games. In par- With an appreciation by Greg Costikyan 28 ticular: Dungeons & Dragons, -
The Nyarlathotep Papers
by Larry DiTillio and Lynn Willis with Geoff Gillan, Kevin A. Ross, Thomas W. Phinney, Michael MacDonald, Sandy Petersen, Penelope Love Art by Lee Gibbons, Nick Smith, Tom Sullivan, Jason Eckhardt Design by Mark Schumann, Mike Blum, Thomas W. Phinney, Yurek Chodak, Shannon Appel Project and Editorial by Lynn Willis Interior Layout by Shannon Appel and Meghan McLean Cover Layout by Charlie Krank Copyreading by Janice Sellers, Alan Glover, Rob Heinsoo Chaosium is Lynn Willis, Charlie Krank, Dustin Wright, Fergie, William Jones, Meghan McLean, Nick Nacario, and Andy Dawson Chaosium Inc. 2010 The Clear Credit Box Larry DiTillio wrote the first draft of Chapters One through Six, except as noted below. The conception, plot, and essential Masks of Nyarlathotep Fourth Edition execution are entirely his, and remain a is published by Chaosium Inc. roleplaying classic. Lynn Willis rewrote the succeeding drafts, originating the his- torical background, introducing race as a Masks of Nyarlathotep Fourth Edition theme, inserting or adjusting certain char- is copyright © 1984, 1989, 1996, 2001, 2006, 2010 acters, writing the introductory chapter, by Chaosium Inc. and most of the advice, asides, incidental jokes, etc., and as an afterthought added All rights reserved. the appendix concerning what might be done with shipboard time. In the introduc- Call of Cthulhu® is the registered trademark of Chaosium Inc. tory chapter, Michael MacDonald wrote the original version of the sidebar concern- ing shipboard travel times and costs. Similarities between characters in Masks of Nyarlathotep Thomas W. Phinney set forth the back- Fourth Edition and persons living or dead are ground chronology of the campaign, and strictly coincidental. -
THE WARPSTONE INTERVIEW GRAEME DAVIS Questions by John
THE WARP STONE INTERVIEW GRAEME DAVIS Questions by John Foody Graeme Davis was one of WFRP’s original authors, and was involved with its development throughout its time with GW. Many thanks to Graeme for his time. “ I spent the money on beer, and churned out more ravings” Could you give us a brief biography? Sure. I got into RPG’s through acting, in the late 70s. I was a member of the Bracknell Drama Club (plug!!), and some of the other guys worked for ICL in Bracknell (Douglas Brown, if you're reading this, it's all your fault!) and had picked up Caverns and Caterpillars (TM) in college. I went on to college myself, and started sending stuff to White Dwarf, who were in the throes of going monthly at the time, and had put out an appeal for new writers. Amazingly, they printed my ravings, and sent me money. I spent the money on beer, and churned out more ravings. It was a very satisfactory arrangement. I also wrote for TSR UK's magazine Imagine, and for the Fighting Fantasy magazine, Warlock. My first nonmagazine credit was in GW's British Call of Cthulhu supplement, Green and Pleasant Land; I wrote the archaeology section and part of one adventure. Shortly after GW was taken over by Citadel and the design studio moved to Nottingham, I was offered a job working on the development of the new Warhammer roleplaying game. Shortly afterward, Jim Bambra and Phil Gallagher joined GW from TSR UK, and the three of us were responsible for the Enemy Within adventures, up to Death on the Reik. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Sample File SOA Innards.Qxp 4/14/05 10:41 AM Page 1
Sample file SOA innards.qxp 4/14/05 10:41 AM Page 1 aaaSample file Providence l Garrison l St. Augustine Andaman Islands l Dreamlands l Tibet Published 2005 Originally published in 1986 SOA innards.qxp 4/14/05 10:41 AM Page 2 Spawn of Azathoth is published by Chaosium Inc. Spawn of Azathoth is copyright © 1986, 2005 by Chaosium Inc.; all rights reserved. Call of Cthulhu® is the registered trademark of Chaosium Inc. Similarities between characters in Spawn of Azathoth and persons living or dead are strictly coincidental. H. P. Lovecraft’s works are copyright © 1963, 1964, 1965 by August Derleth and are quoted for purposes Sample file of illustration. Except in this publication and related advertising, or unless otherwise agreed to, artwork original to Spawn of Azathoth remains the property of the individual artist, and is copyright by that artist under his separate copyright. Address questions and comments by mail to Chaosium Inc. 895 B Street #423 Hayward, CA 94541 Please do not phone-in game questions: The quickest answer may not be the best answer. Our web site http://catalog.chaosium.com/ contains current release and pricing information. Chaosium publication 23101. ISBN 1-56882-178-6. H. P. Lovecraft Published in May 2005. 1890-1937 Printed in the United States of America. 2 I NDICIA SOA innards.qxp 4/14/05 10:41 AM Page 3 by Keith Herber Second Edition cover painting: Tom Sullivan original interior illustrations: Kevin Ramos new illustrations: Mislet Michel, Andy Hopp, Paul Carrick Sample file new maps and plans: David Conyers, often based on first ed. -
Dc Names Collection Ii
Thank you for your interest in another fine Emerald Giant product. The lists in this document were generated by the Dungeon Crawler computer program. If you happened to purchase this reasonably priced software, you could generate and endless supply of such items. New material is being added all the time. Enough advertising. Great effort has been taken to make sure the results are useful, interesting and fun. Recognizing the limits of computer generated descriptions, I expect you will find entries that don’t work for you. Some will be too silly or too serious for your taste. Whatever. In actual use, I tend to generate a cluster of items and pick the one I like best at a given moment—something that fits the mood of the game. I’m sure you’ll do the same. Also, some of the lists Emerald Giant has made available are humorous by their very nature. Passwords and Tavern Diversions are good examples. There are many I would never use in a serious role-playing session, but I hope you find them hilariouSamples and well w ofilerth the price of admission. Enjoy. Randy Baker Emerald Giant Software 100 TAVERN NAMES 1. The Dragon-Scribe Inn 51. The Raintide Parlor 2. Half-Ogre's Alehouse 52. The Brown Grease 3. The Deformed Spine Spot 53. Inn Of Ungentle Religions 4. Elf's Room 54. The Holy Badger 5. The Running Aristocrat Hotel 55. The Swimming Salamander 6. The Dwarvish Suite 56. The Leaping Morningstar 7. Herring's Mountains 57. Pious Child 8. The Lovelykey Club 58.