World of Warcraft
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0 ADP: The Fallen Titan Sargeras solidifies his control over the human sorcerer, the Guardian Medivh, and compels him to contact the orc warlock Gul’dan - on the far distant world of Draenor. Through both of their efforts, the Dark Portal is opened - and the First War begins and ends with the Fall of Stormwind. Year 6 ADP (After Dark Portal): The Orcs continued to march across the continent of the Eastern Kingdoms, prompting the humans, the dwarves, and the high elves to form The Alliance. The Second War is waged, with the orcs defeat and race-wide lethargy as the demonic energies leave them. Year 19 ADP: The young orc Thrall - breaking free from his servitude to Blackmoore, so many years ago - rekindles the spirit of the orcish people and frees them from humanity’s internment camps. The Alliance begins to splinter, even as dark rumors begin to spread throughout the land - of a growing plague and the walking dead. Year 20 ADP: The Third War begins the world over, as Thrall takes the orcish Horde across the seas to Kalimdor at the behest of the purified spirit of Medivh. Jaina Proudmoore does the same with her own fleet, events driving her to leave Lordaeron even as Medivh’s words echo in her ears. !Meanwhile, Prince Arthas Menethil begins hunting for the source of the undead Scourge and the plagues that ravage his people - the threat of it driving him to cull the city of Stratholme. It is here that the demonic Dreadlord, Mal’Ganis, worms his way into the Prince’s head and drives him to chase after the demon to Northrend. There, Arthas loses his soul upon taking up the blade of Frostmourne. Year 21 ADP: The Battle of Mount Hyjal is waged, with The Burning Legion and a fraction of their tool, the Undead Scourge, seeking to destroy the world tree of Nordrassil. Under Medivh’s guidance, Thrall and Jaina put aside their differences and join forces with the night elves - lead by Malfurion and Tyrande. Unified in purpose, these races of Azeroth work together to fortify the World Tree - and defend the energies it seeps with, remnants of the old Well of Eternity that the Legion used to manifest so long ago. !This final battle shakes the continent of Kalimdor to it’s roots, with Nordrassil’s primal fury unleashed at it’s peak to destroy Archimonde and sever the Legion’s ancient anchor to the Well of Eternity. The Burning legion crumbles under the combined might of the mortals. Year 22 ADP: The demon hunter, Illidan Stormrage, is ordered by the current Burning Legion commander Kil’jaedan to destroy Ner’zhul - the orc who is the driving force behind the Undead Scourge. Illidan and Arthas clash several times throughout the conflict of the Frozen Throne, culminating in Arthas Menethil taking up the armor Ner’zhul has been trapped within. The two merge - creating The Lich King. Year 25 ADP: The Current Year. King Varian Wrynn has been kidnapped, with Lord Bolvar Fordragon taking up the mantle of Regent-Lord until Prince Anduin is old enough to take the throne. Meanwhile, the black dragon Onyxia connives, manipulates, and controls the mind of the Regent-Lord and the House of Nobles to her own duplicitous ends. !Thrall’s new Horde expands it’s ranks - inviting the Forsaken, a faction of undead who regained their free will and split away from The Lich King, to join the orcs, tauren, and trolls. Meanwhile, the night elves of Kalimdor and the dwarves & gnomes of Khaz Modan pledge their loyalties to a reinvigorated Alliance, guided by the rebuilt kingdom of Stormwind. Ancient foes and new enemies alike surface across the lands, threatening all in their wake. Four years have passed since the mortal races banded together and stood united against the might of the Burning Legion. Though Azeroth was saved, the tenuous pact between the Horde and the Alliance has all but evaporated. The drums of war thunder once again Which leaves us... with you. An anomaly out of time and space that seeks entry for whatever reasons I can’t imagine. You start on the year 25 ADP, and are here for ten years. I question what remote difference you’ll make... But it’s not like I have a choice in the matter. Take this small gift: You receive loot: 1,000 CP Character Creation You find yourself in a dimly lit room, with the smell of saltwater wafting in on a fresh breeze and the hoarse screeches of seagulls. It’s a rather sparse inn room, with your bed in the one corner, a window on the opposite wall, a wash basin full of still water, and- Oh. There’s the door, shaking with a loud knock and a... vaguely familiar voice. “Git washed up nae, yer ship’s sailin’ in a few hours!” Well... no sense in arguing with what appears to be the innkeeper. A quick few steps over to the wash basin and you take a minute to look at your reflection after washing up: Age & Gender For age, all races except the elves can select anything between 20 to 60 years, whereas the Quel’dorei and Sin’dorei can be far older than that, and the Kaldorei and Shal’dorei being thousands of years. Gender is not much relevant here, due to individuals of both men and women proving to be both great heroes, horrific villains, and everything in between. Race I can’t very well have you entering as a faceless phantom, now can I? I mean sure, background memories and such are entirely up to you, but you DO need a face after all. Oh and... A quick note - If you see a selection of options for a race, you may select one of them. And the same goes for “Upgrade Options” unless otherwise stated or indicated via ‘Second’ being included in it’s descriptor. Human: Collectively referred to as humanity, humans are a resilient species - with discoveries later on revealing them to be the descendants of the barbarian vrykul. They are among the younger races, but have faced more hardship and challenge than many others, and are stronger for it. They are at the forefront of the faction known as the Alliance, but can be found anywhere and everywhere. Though the many nations of mankind have since been whittled away, you still claim heritage from but one of them: ! +Stromgarde: Born from the original kingdom of Arathor, Stromgarde has a grand and bloody history. Your lineage leaves you naturally strong of body and strong of heart, a natural warrior built for life on the rolling Arathi Highlands. ! +Lordaeron: The original crux of the Alliance during the First and Second Wars, it was Lordaeron and King Terenas who unified the humans, dwarves, and high elves against the Orcish Horde. You find yourself a natural diplomat in this regard - smooth- tongued and charismatic. ! +Dalaran: The city of magi, home of the Kirin Tor, the Council of Tirisfal, and source of the world’s Guardians. Though you may not be a mage yourself at this moment, you are sensitive to the flow of magic - and also find yourself quite the academic, with great memorization and intelligence compared to any other. ! +Gilneas: Your parents leaving the Gilnean peninsula before the Greymane Wall went up, you find yourself cut off from your homeland. But no sense in letting that weigh you down - and that’s where your strength comes into play. You’re a survivor against all odds, whether it’s by guile, blind luck, or flat-out stubbornness. ! +Alterac: A kingdom which stands no longer, and why would they? After Perenolde broke bread and treated with the invading orcs and the dragon Deathwing, the kingdom was invaded by the Alliance - with many of it’s nobility and citizenry stealthily avoiding capture and later forming The Syndicate. Stealth and subterfuge come naturally to you as a result of this. ! +Kul Tiras: A maritime city-state previously lead by Lord Admiral Daelin Proudmoore, your former homeland has fallen silent after the Admiral’s death. One could mistake you having seawater instead of blood, with how easily you take to the oceans - having a greater ability in swimming and an affinity for sailing. ! +Stormwind: Your homeland has been through turmoil and tragedy - from the Orcish Horde to the Third War. And it has come back stronger than ever, a bastion of mankind and the most powerful force in the Alliance. Your willpower reflects your kingdom’s stone - no matter what hell fate forces you through, they will have to break every bone in your body before you will admit defeat. Dwarf: A short and stout species inhabiting the mountains and valleys of Khaz Modan (excluding one particular clan), the dwarves are descended from the Titanic creations called the Earthen. The average dwarf is steady and observant, preferring a plan and stability - much like the ground they walk on. But at the same time, never be the one to rouse a dwarf’s anger, they will bring to bear fierce zeal and persistence like an avalanche. The dwarves are split amongst clans, three of whom will only find some modicum of peace after the Cataclysm: ! +The Bronzebeards: Pre-eminent among the dwarven clans of Khaz Modan, the Bronzebeards of the grand city of Ironforge are the first that come to mind when one thinks of a dwarf. You have a connection to stone and metal, able to find it’s flaws with ease and having an affinity for the smithing arts.