Universidade Federal De Santa Catarina Centro De Comunicação E Expressão Departamento De Língua E Literatura Estrangeiras — Dlle

Total Page:16

File Type:pdf, Size:1020Kb

Universidade Federal De Santa Catarina Centro De Comunicação E Expressão Departamento De Língua E Literatura Estrangeiras — Dlle 1 UNIVERSIDADE FEDERAL DE SANTA CATARINA CENTRO DE COMUNICAÇÃO E EXPRESSÃO DEPARTAMENTO DE LÍNGUA E LITERATURA ESTRANGEIRAS — DLLE DOTA 2 AS A TOOL FOR DEVELOPING PLAYERS’ LANGUAGE SKILLS IN ENGLISH: APPLYING THREE LEARNING PRINCIPLES TO THE CONTEXT OF THE GAME HUDSON COGO MOREIRA Trabalho de Conclusão de Curso Florianópolis December, 2013 2 DotA 2 as a Tool for Developing Players’ Language Skills in English: Applying Three Learning Principles to the Context of the Game Trabalho de Conclusão de Curso (TCC) para a disciplina LLE7462 do Departamento de Língua e Literatura Estrangeira do Centro de Comunicação e Expressão da Universidade Federal de Santa Catarina — Curso de Letras — Língua Inglesa e Literaturas, como requisito parcial para obtenção do título de Bacharel em Letras — Língua Inglesa e Literaturas. Orientadora: Dra. Viviane Maria Heberle. Co-orientador: MSc. Fernando Silva. BANCA EXAMINADORA Profª. Dra. Viviane Maria Heberle MSc. Fernando Silva Dr. Gustavo Althoff Florianópolis December, 2013 3 Acknowledgements First of all, I would like to thank my parents — Maria de Lourdes Cogo Moreira, my mother, and Ozéas Batista Moreira, my father — for the opportunity they gave me to study in a University and only have to be concerned with my academic journey. Furthermore, I thank my parents for also giving me the opportunity to become a video game player when I was just five years old. Secondly, I want to thank my girlfriend, Karine Tiemi Yudo, for supporting me in my life and for being a constant source of pride and joy. Also, I want to thank her for supporting me with my idea of writing my Final Monograph about one of the games that both, her and I, so much enjoy playing. Thirdly, I thank my advisor, Prof. Viviane Maria Heberle, my co-advisor MSc. Fernando Silva and the defense board member Gustavo Althoff for all the good suggestions and for all the patience and effort they invested in me during my last two semesters of undergraduate study at UFSC. I also want to thank my friend Diogo Campos for explaining me the difference between a ‗gateway‘ and a ‗server‘. Finally, I want to congratulate Blizzard Entertainment for developing Starcraft and Warcraft III: Reign of Chaos (and its expansion, The Frozen Throne), which served as base and inspiration for the creation of the first versions of DotA. Hence, I want to congratulate all the developers of the very first versions of DotA. To finish, I congratulate Valve Corporation and all the team responsible for creating and developing the new generation of the game: DotA 2. 4 Abstract DotA 2 as a Tool for Developing Players’ Language Skills in English: Applying Three Learning Principles to the Context of the Game Hudson Cogo Moreira Universidade Federal de Santa Catarina 2013 Prof. Dr. Viviane Maria Heberle Advisor MSc. Fernando Silva Co-advisor Among a range of genres of video games, MOBA (Multiplayer Online Battle Arena) games have become a major influence both on the professional scene (tournaments in a large or small scale, for example) and in the matter of entertainment in general. This study intends to analyze how DotA 2 serves as an effective tool for their players to develop different skills related to the English language while at the same time, how it engages them in an environment where communication is essential for a good game. Considering Gee‘s (2003, 2004, 2005) three learning principles — identity, interaction and situated meanings, the analysis was conducted in three phases: 1) from the analysis of a character in DotA 2, it investigated how its characteristics motivate players to develop their language skills in English; 2) from the analysis of specific parts of a team‘s conversation, it investigated how communication (in English) between players is also a relevant factor to help them develop their language skills in English; 3) from the textual resources offered by the game, it investigated how the DotA 2 characters‘ skills and responses, motivate players to develop their skills in English. Keywords: DotA 2; identity; interaction; situated meanings; language skills development; English language. Multimodality was removed from keywords. Number of pages: 83 Number of words: 12.177 5 Resumo DotA 2 as a Tool for Developing Players’ Language Skills in English: Applying Three Learning Principles to the Context of the Game Hudson Cogo Moreira Universidade Federal de Santa Catarina 2013 Prof. Dr. Viviane Maria Heberle Orientadora MSc. Fernando Silva Co-orientador Dentre uma gama de gêneros de video games, jogos do tipo MOBA (Multiplayer Online Battle Arena) exercem grande influência tanto no cenário profissional (torneios de grande ou pequena escala, por exemplo) quanto na questão de entretenimento de modo geral. Uma das áreas de conhecimentos é relacionada ao desenvolvimento de habilidades em língua Inglesa. Esse estudo tem como interesse analisar como DotA 2 serve como uma ferramenta eficaz para que seus jogadores possam desenvolver diferentes habilidades relacionadas à língua Inglesa e também se engajar em um ambiente onde comunicação é elemento essencial para uma boa partida. Considerando três princípios de aprendizagem de Gee (2003, 2004, 2005) — identidade, interação e significados situados, a análise foi conduzida em três momentos: 1) a partir da análise de um personagem de DotA 2, procurou-se analisar como as características desse personagem podem motivar jogadores a desenvolver suas habilidades em língua Inglesa; 2) a partir da análise de partes específicas da conversação de um grupo de jogadores, procurou-se verificar como a comunicação (em Inglês) entre os jogadores é também um fator relevante para ajudá-los a desenvolver suas habilidades em língua Inglesa; 3) a partir dos recursos textuais oferecidos pelo jogo, procurou-se analisar como as habilidades e respostas dos personagens de DotA 2 motivam os jogadores a desenvolver suas habilidades em língua Inglesa. Palavras-chave: DotA 2; identidade; interação; significados situados, desenvolvimento de habilidades linguísticas; língua Inglesa. Número de páginas: 83 Número de palavras: 12.177 6 Table of Contents 1. Introduction 08 2. DotA 2: Where Different Languages Cross Each Other 16 3. Game Overview 18 4. Review of Literature 23 4.1. DotA 2 as a Set of Learning Principles 23 4.2. Identity 28 4.3. Interaction 32 4.4. Situated Meanings 37 5. Methodology 42 5.1. Data Source 42 5.2. Analytical Procedure 43 6. Data Analysis and Discussion of Findings 45 6.1. Interaction 45 6.2. Identity 50 6.3. Situated Meanings 53 7. Conclusions 56 7.1. Limitations of the Study 57 7.2. Pedagogical Implications 58 7.3. Suggestion for Further Research 59 8. References 60 7 8 1. Introduction ―What, it ain't started already? I thought it started.‖ — Aggron Stonebreaker, the Ogre Magi Over the last few years a new field has emerged around video games and learning, based on the principle that video games can involve players with deep and productive forms of learning in a highly motivating context (Gee, 2003, 2004, 2005). According to Gee (2003), video games are relatively new technology replete with significant, and not yet completely understood, implications. When the first commercial home video game console — Magnavox Odyssey — was released in 1972, a new entertainment industry started to give its first steps to become one of the most profitable businesses of this century. Nowadays, video games are more than simply an entertainment device: they also offer possibilities related to literacy — in special, the development of language skills in English, and DotA 2 is a good example of this type of possibility. The Defense of the Ancients 2 (best known by its acronym ―DotA 2‖) is a Massively Online Battle Arena Game1. According to Giant Bomb’s community‘s2 definition, MOBA is a sub-genre of the Real-Time Strategy genre. Basically, the gameplay is characterized by single unit hero strategic combat between two opposing factions, each trying to destroy the foes‘ base. 1 Commonly known by its acronym ‗MOBA‘. 2 Information retrieved from http://www.giantbomb.com/multiplayer-online-battle-arena/3015-6598/ 9 Picture 1 – Basic MOBA map3. According to Gosu Gamers‘s community, DotA‘s first version (also known as ―DotA Allstars‖) — released in 2003 — was created with a built-in software of the game Warcraft III: Reign of Chaos and for its expansion pack, The Frozen Throne, which means that, initially, the game was a simple custom game4 based on the Warcraft’s III design. As formally declared on DotA 2‘s official blog (http://blog.dota2.com/?l=english), in 2011, the Valve Corporation released the DotA 2‘s Beta phase and on July 9 of this year, the Beta phase ended and the game was officially released. Picture 2 – DotA Allstars logo5. 3 Retrieved from http://static.giantbomb.com/uploads/scale_small/6/63119/2484026-map_of_moba.png 4 A Warcraft‘s III custom game is a map created by someone who wanted to share with the Warcraft III‘s players‘ community, his/her idea of a different game with unique characteristics and objectives. For example: Werewolf Transylvania, Legion Tower Defense, Element Tower Defense and so on. 5 Retrieved from http://images.wikia.com/defenseoftheancients/images/6/64/Dota_2_Logo_only.png 10 So far, I have completed one decade playing DotA games and during my saga I can certainly say that the experience I gained playing the game has contributed not only to develop my motor skills; I also developed my language skills in English while playing it during all these years. In fact, a well-designed videogame like DotA 2 can be a very useful tool in order to help players develop their language skills (specifically English). Soares (2010) explains that In addition to the general cognitive benefits from playing well-designed video games, these games can be helpful for language learning as well.
Recommended publications
  • The Icewind Dale Enhanced Edition Kitpack by Elminster (Aka Yellow Hat Elminster)
    Readme for A Frosty Journey: The Icewind Dale Enhanced Edition Kitpack By elminster (aka Yellow Hat Elminster) Version 2.9 Table of Contents P. 3: Special Thanks and Foreword P. 4-6 : Installation Instructions (For those new to WEIDU mods) P. 7-9: Compatibility P. 10-11: Fighter Kits -Breachgnome -Mercenary -Myrmidon -Tunnelrat P. 12: Ranger Kits -Giant Killer P. 13-14: Paladin Kits -Knight of the Mystic Fire -Walker of the Forest -Holy Warrior of Suffering P. 15-24: Monk Kits -Brothers and Sisters of the Pure Flame (Kossuth – neutral aligned) -Child of the Passive Voice (Oghma) -Disciple of the Changeless Face (Grumbar) -Disciple of the Phoenix (Kossuth – good aligned) -Disciple of the Salamander (Kossuth – evil aligned) -Disciple of the White Rod (Loviatar) -Disciple of the Yielding Way (Eldath) -Monk of the Old Order (no deity) -Monk of the Order of the Long Death (no deity) -Monk of the Shimmering Wind (Akati) -Monk of the Shinning Hand (Azuth) -Monk of the Weeping Friars (Ilmater) -Zealot of the Written Word (Deneir) P. 25-29: Thief Kits - Mouseburglar - Pest Controller - Scout - Tumbler - Vermin Slayer 1 P. 30-36: Cleric Kits - Earthwalker of Grumbar - Iceguardian of Ulutiu - Icepriest of Auril - Leaftender - Priest of Luthic - Shaman of Gruumsh - Treetender P. 37: Druid Kits - Hivemaster 2 Special Thanks and Foreword Special Thanks CrevsDaak - For his kit mod instructions. This wouldn't be possible if those hadn't been written. If you haven't seen it check it out here. http://forum.baldursgate.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1 (As well as for help figuring out how to get dialogue working.) Overhaul/Camdawg - For all their work on IWDEE.
    [Show full text]
  • Dungeons & Dragons 3.5 Edition Index – Druid Spell Summaries
    Dungeons & Dragons 3.5 Edition Index – Druid Spell Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php December 9, 2005 Druid Spell List ............................................2 Spell Tables................................................27 Areas of Effect – Shape ................................. 30 0th Level ............................................................2 Summon Nature’s Ally ...................................27 Areas of Effect – Fill ..................................... 30 1st Level.............................................................3 Hallow/Unhallow Table..................................28 Casting Times ................................................ 30 nd Other Definitions ........................................... 31 2 Level............................................................5 Glossary......................................................29 rd 3 Level ............................................................8 Auras ...............................................................29 Appendix ....................................................33 th 4 Level ..........................................................12 Ranges.............................................................29 Revision History ............................................ 33 th 5 Level ..........................................................15 Levels of Concealment ...................................30 Key
    [Show full text]
  • Personality and Character Selection in World of Warcraft
    Personality and Character Selection in World of Warcraft Ian D. Mosley: McNair Scholar Dr. Steven Patrick: Mentor Sociology Abstract The present study examined the relationship between players’ personality characteristics and their online behaviors, including character faction, class selection, and game play in the massively multiplayer online role playing game the World of Warcraft (WoW). Data were collected from 205 WoW players who participated in an online survey that included the Big 5 Personality Inventory (Extroversion, Agreeableness, Conscientiousness, Emotional Stability and Openness to Experience) and portions of the California Personality Index, as well as original questions pertaining to WoW (Goldberg, et al. 2006). Statistical analysis showed that although there was not a significant relationship between player personality traits and their class or faction selection, there were significant relationships between personality traits and engagement in player versus player game play. Introduction Game developers go to great lengths to ensure that game worlds are realistic to players. This is perhaps most present in World of Warcraft (WoW). Although the overarching theme of the game may be fantasy, there are several elements to the game that parallel our own world and history (Krzywinslca, 2006). These parallels further the attachment players develop to the characters they portray, and the transference players experience from their game world interaction into their out of game lives. WoW and other games are now so well constructed that it has even been suggested that they could be “…windows into and catalysts in existing relationships in the material world” (Yee, 2006, p. 312). In WoW and all other massively multi-player online role playing games (MMORPG’s) players self select into specific racial and cultural stereotypes.
    [Show full text]
  • The Complete Druid's Handbook
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Druid’s Handbook by David Pulver CREDITS Design: David Pulver Editing: Sue Weinlein New Black and White Art: Jeff Easley Color Art: Larry Elmore, Keith Parkinson, Alan Pollack Typography: Angelika Lokotz Production: Paul Hanchette Special Thanks: Peter Donald, Chris Murray, Bruce Norman, and Tim Pulver. TSR, Inc. TSR, Ltd. POB 756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, SPELLJAMMER, DUNGEON MASTER, FORGOTTEN REALMS, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. PLANESCAPE, MONSTROUS MANUAL, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduc- tion or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Table of Contents Introduction Chapter 1: Druid Characters Druidic Organization The Essential Druid Druidic Branches Branch Portraits Arctic Druid Desert Druid Gray Druid Forest Druid Jungle Druid Mountain Druid Plains Druid Swamp Druid Multi- and Dual-Class Druids
    [Show full text]
  • Personality and Character Selection in World of Warcraft
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Boise State University - ScholarWorks Personality and Character Selection in World of Warcraft Ian D. Mosley: McNair Scholar Dr. Steven Patrick: Mentor Sociology Abstract The present study examined the relationship between players’ personality characteristics and their online behaviors, including character faction, class selection, and game play in the massively multiplayer online role playing game the World of Warcraft (WoW). Data were collected from 205 WoW players who participated in an online survey that included the Big 5 Personality Inventory (Extroversion, Agreeableness, Conscientiousness, Emotional Stability and Openness to Experience) and portions of the California Personality Index, as well as original questions pertaining to WoW (Goldberg, et al. 2006). Statistical analysis showed that although there was not a significant relationship between player personality traits and their class or faction selection, there were significant relationships between personality traits and engagement in player versus player game play. Introduction Game developers go to great lengths to ensure that game worlds are realistic to players. This is perhaps most present in World of Warcraft (WoW). Although the overarching theme of the game may be fantasy, there are several elements to the game that parallel our own world and history (Krzywinslca, 2006). These parallels further the attachment players develop to the characters they portray, and the transference players experience from their game world interaction into their out of game lives. WoW and other games are now so well constructed that it has even been suggested that they could be “…windows into and catalysts in existing relationships in the material world” (Yee, 2006, p.
    [Show full text]
  • The Sopranos Meets Everquest: Social Networking in Massively Multiplayer Online Games
    The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games Mikael Jakobsson School of Arts & Communication Malmö University [email protected] T.L. Taylor Department of Digital Aesthetics and Communication IT University of Copenhagen [email protected] Faydark or Newark? Being virtual world aficionados, although not of the game world kind, we both tried out EverQuest when it was originally released but while Mikael quickly gave away his account information to some students, T.L. stayed. When Mikael started playing again several years later on a new account, she was already a seasoned veteran. As with other players completely new to this type of game, his main reference for how to understand EverQuest was the manual that came with the software. According to this information source, the most important tasks for a beginner were to gain experience and make money through killing small animals and to do quests to get gear that slightly improves ones character statistics. Mikael thought he would spend most of the time alone, fighting low level creatures for a long time before becoming a character of interest to the other players of the game. Secretly he nursed a vision of finally revealing himself to the community once he had become truly powerful, similar to the way Gandalf returns in The Lord of The Rings (Tolkien 2002). These expectations, however, soon proved to be based on several misconceptions. Despite first impressions of the game and, indeed, despite what one might gather from the written material, there is a much more important layer of activity to consider for successful living in the world of EQ.
    [Show full text]
  • NWN2 Toolset Guide Volume II ‒ Appendices Edition 6.1
    NWN2 Toolset Guide Volume II ‒ Appendices Edition 6.1 If you find any corrections or have suggestions, edits and hope you find it of some use. additions that would improve this document, I would enjoy —Bob Hall hearing from you. Please send me a friendly e-mail. Thank September 1, 2013 you for taking the time to look through this work, and I Table of Contents Creature Tags.......................................................................2 Weapons......................................................................... 23 Mundane Gear Resource References...................................5 Item Properties and Creature Special Abilities..................33 Named Items........................................................................8 Effect Files.........................................................................40 Armor................................................................................8 Visual Effects..................................................................40 Miscellaneous................................................................. 13 Spell Effects....................................................................54 Other............................................................................... 21 Deities................................................................................56 Special Edition................................................................21 1 Creature Tags Creature Tags The following table lists the creatures in the base NWN2 Name Tag CR Class Toolset. Highlighted
    [Show full text]
  • Table of Contents
    NWN Man Revised.qxp 6/6/02 15:28 Page i TTableable ofof ContentsContents Introduction . .2 What’s Included in this Manual . .3 The Story So Far . .4 The Game . .5 Quickstart . .5 How to Install and Start Playing . .5 Configuration of the Game . .5 System Specifications . .6 How to Get Technical Support Help . .6 Character Creation Basics . .9 In-Game Screens . .9 The Radial Menu . .10 The Quickbar . .11 The Main Gameplay Screen . .11 Loading/Saving Games . .15 Hotkey Commands . .16 Character Panel . .16 Inventory Panel . .17 Using Containers . .18 Spells Panel . .18 Conversation Panel . .19 Map Panel . .19 Journal Panel . .20 Stores Panel . .20 Barter Panel . .21 Options Panel . .21 Multiplayer . .23 Journeying Online . .23 Hosting a Game Server . .23 Joining a Multiplayer Game . .24 Picking a Character . .24 Local and Server Characters . .25 Moving Characters between Games . .25 Forming a Party . .26 Player Versus Player . .26 Liking or Disliking Other Players . .27 Places and People . .29 Cities and Towns . .29 The City of Neverwinter . .29 The City of Luskan . .29 Port Llast . .29 Beorunna’s Well . .30 Personalities of the North . .30 Lord Nasher . .30 Aribeth . .30 Fenthick . .31 NWN Man Revised.qxp 6/6/02 15:28 Page ii Desther . .31 Equipment, Magic items, and Treasure . .149 Aarin Gend . .31 Armor and Shields . .149 Adventurers . .32 Weapons . .150 Linu La’neral . .32 Sharwyn . .32 Building your Own Adventures . .157 Daelan Red Tiger . .32 The Toolset . .157 Tomi ‘Grin’ Undergallows . .33 Interface Overview . .157 Grimgnaw . .33 Area Display Modes . .158 Boddyknock Glinckle . .33 Modules . .158 Foes . .34 Areas .
    [Show full text]
  • Class Feature Variants
    UNEARTHED ARCANA Class Feature Variants This Is Playtest Content All Classes The material in this article is presented for playtesting and to spark your imagination. These game mechanics The following variant is available to every class are in draft form, usable in your campaign but not in the game. refined by final game design. They aren’t officially part of the game and aren’t permitted in D&D Adventurers Proficiency Versatility League events. If we decide to make this material official, it will be 4th-level and higher feature (enhances Ability refined based on your feedback, and then it will appear Score Improvement) in a D&D book. Whenever you gain the Ability Score This document provides playtest options for Improvement feature from your class, you can every class in the Player’s Handbook. also replace one of your skill proficiencies with a Each class in DUNGEONS & DRAGONS gains skill proficiency offered by your class at 1st level features at particular levels. Have you ever (the proficiency you replace needn’t be from the wanted an alternative to one of those features? class). Or do you have a feature that gives you options This change represents one of your skills to choose from and you’d like more options? If atrophying as you focus on a different skill. your answer is yes to either of those questions, the following class feature variants are for you. Maneuvers from the Battle Master Here you’ll find features that replace or If you know any maneuvers from the fighter’s Battle enhance the normal features of your character’s Master archetype, you have access to options in the class.
    [Show full text]
  • 05 Druid Class.Indd
    Druids are the keepers of nature and the world itself. Using their force of will and spirit, these protectors wander the Emerald Dream, focusing the power of the land. As a Druid, you have the power to shape shift and use different forms of spells to rejuvenate yourself and allies while dealing damage to enemies. Outside, where nature seems so close at hand, your roots are able to hold enemies in place, plaguing melee opponents with frustration. Ultimately, the Druids are jacks of all trades and masters of none; they can fi ll almost any role well, and round out groups splendidly. A DRUID’S TALE e met above the Wailing Caverns and meditated for a short time to see if the stories were true. Indeed, I could feel that the place had become lost to our order, but we pushed it out of our minds and rose together. We were to go into the caves below in several groups. The Raptors below were different; the diseases of mind and body had affected them, turning them into something unnatural. Several of them had been hiding in adjacent caverns and came out when we passed deeper into the Wailing Caverns, I held a moment to bring my focus together, then raised my arms to call nature’s strength into the room. My companions changed into their altered selves to defend us, as Calimos took the form of a great bear, and Mariyn became a cat to slip behind our attackers. Together, we lashed V into the beasts until peace was granted them.
    [Show full text]
  • Neverwinter Nights 2 Extended Player Handbook
    Table of Contents Introduction ..............................................................................................................................4 How to Use this Manual ...........................................................................................................5 Quick Start................................................................................................................................6 The ReadMe File .......................................................................................................................6 System Requirements ................................................................................................................6 Setup and Installation ................................................................................................................6 System Configuration ............................................................................................................... 6 New Game ................................................................................................................................ 6 Saving and Loading .................................................................................................................. 6 What’s New in Neverwinter Nights 2......................................................................................7 Dungeons & Dragons Concepts...............................................................................................8 Dice .........................................................................................................................................
    [Show full text]
  • Everquest II Prima Official Game Guide
    EVERQU U.S. $24.99 Can. $34.95 U.K. £17.99 Games/Strategy/RPG ® ZONE MAPS Platform: PC PRIMA OFFICIAL GAME GUIDE QUEST DETAILS CLASS COMPENDIUM Visit us online at primagames.com EST ® II PRIMA OFFICIAL GAME GUIDE DETAILED MAPS This game has received the © 2004 Sony Computer Entertainment America Inc. EverQuest is a registered trademark and Where following rating from the ESRB Adventure Comes Alive is a trademark of Sony Computer Entertainment America Inc. SOE and the SOE logo are registered trademarks of Sony Online Entertainment Inc. All other trademarks and tradenames are properties of their respective owners. All Rights Reserved. primagames.com® The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. PRIMA Official Game Guide Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark Credits of Random House, Inc., registered in the United States. Writers © 2004 Sony Computer Entertainment America Inc. All rights The IMGS Player Panel reserved. No part of this book may be reproduced or transmitted in Editors any form or by any means, electronic or mechanical, including pho- David Ladyman, Laura “Taera” Genender tocopying, recording, or by any information storage or retrieval sys- tem without written permission from Sony Computer Entertainment Book Design America Inc.
    [Show full text]