Custom Characters
Total Page:16
File Type:pdf, Size:1020Kb
CCUUSSTTOOMM CCHHAARRAACCTTEERRSS AA GGUUIIDDEE TTOO FFRREEEE--FFOORRMM CCHHAARRAACCTTEERR CCRREEAATTIIOONN AANNDD AADDVVAANNCCEEMMEENNTT bbyy EErriicckk LLeeee EEddwwaarrddss CUSTOM CHARACTERS A GUIDE TO FREE - FORM CHARACTER CREATION AND ADVANCEMENT BY ERICK LEE EDWARDS ICOSAHEDRON ©2011 First Edition – April 2011 Copyright 2011, ICOSAHEDRON. Custom Characters is a trademark of ICOSAHEDRON. This product is released under the terms of the Open Game License v1.0a, copyright 2000, Wizards of the Coast, Inc. The cover photo shows an ancient Roman twenty-sided die which I sincerely hope was used for roleplaying purposes. TABLE OF CONTENTS Table of Contents ____________________________________________________________ i Tables ____________________________________________________________________ iii Introduction ________________________________________________________________ 1 Character Generation _______________________________________________________ 2 Generating Ability Scores _________________________________________________________ 2 Selecting a Race _________________________________________________________________ 2 Selecting an Alignment ___________________________________________________________ 2 Determining Vital Statistics ______________________________________________________ 2 Selecting Traits __________________________________________________________________ 2 Character Creation Worksheet ____________________________________________________ 4 Character Advancement _____________________________________________________ 5 Basic Traits ______________________________________________________________________ 6 Spellcasting Traits _______________________________________________________________ 8 Advancing Traits _________________________________________________________________ 8 Optional Basic Traits _____________________________________________________________ 8 Optional Partial-Level Spellcasting Traits __________________________________________ 9 Optional Bonus Feats ____________________________________________________________ 9 Optional Level Determination ____________________________________________________ 9 Negative-Level Characters ________________________________________________________ 9 High-Level Characters___________________________________________________________ 10 Character Creation and Advancement Example _______________________________ 11 Special Abilities _____________________________________________________________ 12 1st-Level Special Abilities _________________________________________________________ 12 2nd-Level Special Abilities ________________________________________________________ 17 3rd-Level Special Abilities _______________________________________________________ 19 4th-Level Special Abilities _______________________________________________________ 20 5th-Level Special Abilities _______________________________________________________ 20 6th-Level Special Abilities _______________________________________________________ 22 7th-Level Special Abilities _______________________________________________________ 25 8th-Level Special Abilities _______________________________________________________ 25 9th-Level Special Abilities _______________________________________________________ 27 10th-Level Special Abilities ______________________________________________________ 29 11th-Level Special Abilities _______________________________________________________ 32 12th-Level Special Abilities_______________________________________________________ 34 13th-Level Special Abilities _______________________________________________________ 37 14th-Level Special Abilities ______________________________________________________ 38 15th-Level Special Abilities _______________________________________________________ 41 16th-Level Special Abilities ______________________________________________________ 44 17th-Level Special Abilities _______________________________________________________ 45 18th-Level Special Abilities ______________________________________________________ 47 19th-Level Special Abilities ______________________________________________________ 48 20th-Level Special Abilities ______________________________________________________ 48 Adding New Special Abilities _____________________________________________________ 50 Changes to Core Rules_______________________________________________________ 51 Feats ____________________________________________________________________________ 51 Spell Lists & Domains ____________________________________________________________ 51 Spells ___________________________________________________________________________ 51 Psionic Rules ___________________________________________________________________ 53 Basic Character Class Builds ________________________________________________ 54 Level-By-Level Builds for Basic Character Classes __________________________________ 55 Constructing Character Classes ______________________________________________72 Combatant _____________________________________________________________________ 73 Expert _________________________________________________________________________ 74 Spellcaster _____________________________________________________________________ 75 Specialist ______________________________________________________________________ 77 Gish ___________________________________________________________________________ 78 Zerth __________________________________________________________________________ 81 Polymath ______________________________________________________________________ 84 Multiclass Generic Characters ___________________________________________________ 87 Class Concepts for Generic Classes _______________________________________________ 88 Alternate Advancement Systems ____________________________________________ 90 Simplified XP Awards ___________________________________________________________ 90 “Blue-Booking” Advancement ____________________________________________________ 91 Charts for Spell Points Variant ______________________________________________ 92 Index of Special Abilities ___________________________________________________ 98 ii TABLES Table 1: Starting Character Traits ____________________________________________________ 3 Table 2: Character Level Determination _____________________________________________ 5 Table 3: Basic Traits ________________________________________________________________ 6 Table 4: Prestige Class Level Determination __________________________________________ 7 Table 5: Spellcasting Traits _________________________________________________________ 8 Table 6: Optional Basic Traits _______________________________________________________ 8 Table 7: Optional Spellcasting Traits ________________________________________________ 9 Table 8: Pre-Character Level Determination _________________________________________ 10 Table 9: Loremaster Secrets ________________________________________________________ 27 Table 10: Experience Point Costs for Basic Character Class Builds _____________________ 54 Table 11: XP Awards _______________________________________________________________ 90 Table 12: Converting CR ____________________________________________________________ 91 Table 13: Career Experience Points __________________________________________________ 91 Table 14: Expanded Spellcaster Level Chart __________________________________________ 92 Table 15: Expanded Bonus Spell Points (Spellcasters) ________________________________ 95 Table 16: Expanded Bonus Spell Points (Bard) _______________________________________ 96 Table 17: Expanded Bonus Power Points (Psion) _____________________________________ 97 iii INTRODUCTION Simply put, Custom Characters is a character’s base attack bonus from source material to permit the vast set of variant rules applied to the +0 to +1 may cost 100 XP while the corpus of gaming resources for this System Reference Document for use cost to raise it from +19 to +20 may game to continue to be useful to in a modified OGL fantasy cost 2,000 XP. A simple thought your gaming group. Indeed, the campaign featuring a purchase experiment illustrates why this normal class system is subsumed by advancement system. approach is not in keeping with this system and many of the advancement principles present in variants adopted are those found in The purchase advancement system the System Reference Document. supplements for the “orthodox” eliminates the concept of character Imagine that your 1st level rogue version of the game. All class almost entirely by allowing has earned 1,000 XP. This means innovations that are new to this players to purchase exactly what that he is eligible to select a new ruleset can be cheerfully used or bonuses, abilities, and traits they class level and thus become a 2nd disregarded by the GM who, as desire for their characters. Under level character. In our example, you always, exercises total control over the normal rule system, new choose one level of fighter. This the campaign. The system character capabilities are granted makes your character a 2nd level presented here can be used in its wholesale at every rise in character character with one level in rogue entirety as the default system for level. Under this ruleset, characters and one level in fighter. How much character generation and are advanced incrementally and the did your fighter level cost? Your advancement. I have taken great concept of character level exists first fighter level cost 1,000 XP, care to provide a balanced character only to determine how many naturally. Now imagine a second