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Steve Jackson
It Takes A Thief. When brute force won’t get the job done, you need someone with . skills. A specialist. Preferably someone who doesn’t let a lot of nagging concerns a b out law or morality get in the way. Whether you’re looking for just the right character to GURPS Basic Set, Third Edi- round out an adventuring party, or a dangerous NPC to tion Revised and GURPS challenge your players, GURPS Rogues has what Compendium I are required to use this book in a GURPS you need – 29 different templates, letting you quickly campaign. While designed create the scoundrel that’s right for the job. for the GURPS system, the Templates include . character archetypes and ! Thieves who are only in it for the money, such as the sample characters in this armed robber, cat burglar, pirate, pickpocket, house- book can be used in any roleplaying setting. breaker, and forger. ! Rogues who have other goals than mere material THE ROGUES’ GALLERY: gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Written by Lynette Cowper ! Charmers who work more with people’s minds than with lockpicks and prybars, . the con man, bard, Edited by fixer, gambler, prostitute, and street doctor. Solomon Davidoff ! Mysterious figures who work on the shadowy edges and Scott Haring of society – the tracker, poacher, assassin, Cover by m aster thief, smuggler, mobster, and black marketeer. Ed Cox Each template comes with four complete characters, Illustrated by drawn from a wide range of settings. All told, you Andy B. Clarkson, get 116 ready-to-use sample characters, as well as his- Jeremy McHugh, torical background and information on the Thomas Floyd, Cob Carlos, Bob Cram, t e chnology and tactics that shaped their professions. -
The Complete Priest's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Priest's Handbook by Aaron Allston CREDITS Project Design: Aaron Allston Editing: Karen S. Boomgarden Black and White Art by: Thomas Baxa Color Art by: Erik Olson, Larry Elmore and David Dorman Typography: Gaye O'Keefe Special Contributions by: Mark Bennett Playtesters: Luray Richmond, Mark Richmond ©1990 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. Table of Contents: Introduction Priests, Gods, and the World Creation Propagation Characteristics of the Gods Humans, Humanoids, Animals, Plants Fall From Grace The Challenge The Future The Pantheon Events Forces and Philosophies Mythic History Creation Sheet Designing Faiths God, Force, or Philosophy Ethos and Requirements of the Faith Goals and Purposes Alignment Minimum Ability Scores Races Allowed Experience and Spell Progression Gender Requirements Nonweapon and Weapon Proficiencies Duties of the Priest Devotions Guidance Marriage Missions Omen-Reading Vigilance Rights of the Priesthood -
The Icewind Dale Enhanced Edition Kitpack by Elminster (Aka Yellow Hat Elminster)
Readme for A Frosty Journey: The Icewind Dale Enhanced Edition Kitpack By elminster (aka Yellow Hat Elminster) Version 2.9 Table of Contents P. 3: Special Thanks and Foreword P. 4-6 : Installation Instructions (For those new to WEIDU mods) P. 7-9: Compatibility P. 10-11: Fighter Kits -Breachgnome -Mercenary -Myrmidon -Tunnelrat P. 12: Ranger Kits -Giant Killer P. 13-14: Paladin Kits -Knight of the Mystic Fire -Walker of the Forest -Holy Warrior of Suffering P. 15-24: Monk Kits -Brothers and Sisters of the Pure Flame (Kossuth – neutral aligned) -Child of the Passive Voice (Oghma) -Disciple of the Changeless Face (Grumbar) -Disciple of the Phoenix (Kossuth – good aligned) -Disciple of the Salamander (Kossuth – evil aligned) -Disciple of the White Rod (Loviatar) -Disciple of the Yielding Way (Eldath) -Monk of the Old Order (no deity) -Monk of the Order of the Long Death (no deity) -Monk of the Shimmering Wind (Akati) -Monk of the Shinning Hand (Azuth) -Monk of the Weeping Friars (Ilmater) -Zealot of the Written Word (Deneir) P. 25-29: Thief Kits - Mouseburglar - Pest Controller - Scout - Tumbler - Vermin Slayer 1 P. 30-36: Cleric Kits - Earthwalker of Grumbar - Iceguardian of Ulutiu - Icepriest of Auril - Leaftender - Priest of Luthic - Shaman of Gruumsh - Treetender P. 37: Druid Kits - Hivemaster 2 Special Thanks and Foreword Special Thanks CrevsDaak - For his kit mod instructions. This wouldn't be possible if those hadn't been written. If you haven't seen it check it out here. http://forum.baldursgate.com/discussion/34119/how-to-making-kit-mods-for-the-ee/p1 (As well as for help figuring out how to get dialogue working.) Overhaul/Camdawg - For all their work on IWDEE. -
In- and Out-Of-Character
Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers. -
Rogueandroid RPG for Android
ROGUEANDROID A Diablo inspired role-playing game for Android University of Illinois CS 428 Professor Darko Marinov Spring 2010 Authors Drew Glass Josh Glovinsky Hyun Soon Kim David Kristola Michael Lai Henry Millson John Svitek 1 CONTENTS RogueAndroid ........................................................................................................................................................................... 1 Figures ..................................................................................................................................................................................... 3 Description ............................................................................................................................................................................ 4 Process .................................................................................................................................................................................... 4 Requirements and Specifications ................................................................................................................................. 7 Choose a Character ........................................................................................................................................................ 7 Displaying and Populating the Dungeon .............................................................................................................. 8 Moving the Character .................................................................................................................................................. -
Power Gamer's 3.5 Warrior Strategy Guide
The Power Gamer’s 3.5 WARRIOR Strategy Guide The 100% Official Guide to Kicking Monster Butt and Winning the Game! Credits Concept: Joseph Goodman Developers: Josh Sawyer and Robert Schwalb Graphic Design: Andy Hopp Cover & Interior Diagrams: Clayton Bunce Cover Design: Andy Hopp and Thomas Denmark Rules Editor: Rob Baxter Editor-in-Chief & Layout: Joseph Goodman Publisher: Goodman Games Page 1 Table of Contents Introduction: Building the Perfect Warrior............................3 Chapter One: Ability Scores........................................................5 Chapter Two: Races.......................................................................7 Chapter Three: Classes................................................................13 Chapter Four: Skills......................................................................29 Chapter Five: Feats ......................................................................38 Chapter Six: Equipment.............................................................64 Chapter Seven: Combat ..............................................................73 Page 2 Introduction Building the Perfect Warrior Min/maxing gets a bad rap. Sure, there’s little role-play- matter where you are in your campaign, the chapter on ing involved in stat-monsters, and not a lot of back- equipment will always be useful. And then there’s the ground to create an immersive gaming experience. But in gold mine: Chapter 7, Combat. This chapter is all about every gamer lurks the secret munchkin, wanting – even how to kick -
What Is IFGS?
What is IFGS? The International Fantasy Gaming Society is a non-profit, Live Action Role Playing (LARP) organization dedicated to having fun! The IFGS has a “class” based rule system which is rich in detail, yet easy to learn and easy to use. If you are not familiar with LARPing, it is one-part improvisational theatre, one- part reenactment, and one-part role- playing game in which the participants actually attempt all of the actions that their characters want to perform in the game Want to sneak past those guards? With the aid of your own physical skills, plus some in-game rules, you get to try to get by unseen. Want to talk the wizard out of his magical staff? Convince him, in character, that he should give it to you. Want to slay that red dragon? Take your sword and attack it. IFGS mixes your real-world abilities with fantastical skills and spells to allow you to live out a new adventure every time you play IFGS games usually involve a Quest of some kind, and YOU are the Hero! You can use you real-world skills, and the skills and abilities of your character’s class to achieve your goal! Combat IFGS games involve a varying amount of mock combat situations. LARP Combat is a whole lot of fun, and is very safe. The rules in force and weapons that are used strongly reinforce the safety of these events. Participants are briefed on safety before each IFGS event, and all events are supervised. The rulebook explains how the combat system works. -
Dungeons & Dragons 3.5 Edition Index – Druid Spell Summaries
Dungeons & Dragons 3.5 Edition Index – Druid Spell Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php December 9, 2005 Druid Spell List ............................................2 Spell Tables................................................27 Areas of Effect – Shape ................................. 30 0th Level ............................................................2 Summon Nature’s Ally ...................................27 Areas of Effect – Fill ..................................... 30 1st Level.............................................................3 Hallow/Unhallow Table..................................28 Casting Times ................................................ 30 nd Other Definitions ........................................... 31 2 Level............................................................5 Glossary......................................................29 rd 3 Level ............................................................8 Auras ...............................................................29 Appendix ....................................................33 th 4 Level ..........................................................12 Ranges.............................................................29 Revision History ............................................ 33 th 5 Level ..........................................................15 Levels of Concealment ...................................30 Key -
Personality and Character Selection in World of Warcraft
Personality and Character Selection in World of Warcraft Ian D. Mosley: McNair Scholar Dr. Steven Patrick: Mentor Sociology Abstract The present study examined the relationship between players’ personality characteristics and their online behaviors, including character faction, class selection, and game play in the massively multiplayer online role playing game the World of Warcraft (WoW). Data were collected from 205 WoW players who participated in an online survey that included the Big 5 Personality Inventory (Extroversion, Agreeableness, Conscientiousness, Emotional Stability and Openness to Experience) and portions of the California Personality Index, as well as original questions pertaining to WoW (Goldberg, et al. 2006). Statistical analysis showed that although there was not a significant relationship between player personality traits and their class or faction selection, there were significant relationships between personality traits and engagement in player versus player game play. Introduction Game developers go to great lengths to ensure that game worlds are realistic to players. This is perhaps most present in World of Warcraft (WoW). Although the overarching theme of the game may be fantasy, there are several elements to the game that parallel our own world and history (Krzywinslca, 2006). These parallels further the attachment players develop to the characters they portray, and the transference players experience from their game world interaction into their out of game lives. WoW and other games are now so well constructed that it has even been suggested that they could be “…windows into and catalysts in existing relationships in the material world” (Yee, 2006, p. 312). In WoW and all other massively multi-player online role playing games (MMORPG’s) players self select into specific racial and cultural stereotypes. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Dragon Age RPG Quickstart Guide Is Copyright © 2011 Quickstart Guide Design: Walt Ciechanowski Green Ronin Publishing, LLC
Quickstart Guide DaRk Fantasy Roleplaying Dragon Age RPG Quickstart Guide is copyright © 2011 QUICKSTART GUIDE DESIGN: WALT CIECHANOWSKI Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material DEVELOPMENT: JEFF TIDBALL in no way constitutes a challenge to the EDITING: EVAN SASS respective copyright holders of that material. ART DIRECTION AND GRAPHIC DESIGN: HAL MANGOLD © 2011 Electronic Arts Inc. EA and EA logo are trademarks of Electronic Arts Inc. BioWare, BioWare logo, and Dragon COVER ART: ALAN LATHWELL Age are trademarks of EA International (Studio and Publishing) Ltd. All other trademarks are the property of CARTOGRAPHY: TYLER LEE AND SEAN MACDONALD their respective owners. INTERIOR ART: ANDREW BOSLEY, JASON CHEN, DAVID KEgg, SUNG KIM, Green Ronin, Adventure Game MATT RHODES, MIKE SASS, AND FRANCISCO TORRES Engine, and their associated PUBLISHER, DRAGON AGE RPG DESIGN: CHRIS PRAMAS logos are trademarks of Green Ronin Publishing. GREEN RONIN STAFF: BILL BODDEN, STEVE KENSON, JON LEITHEUSSER, NICOLE LINDROOS, HAL MANGOLD, CHRIS PRAMAS, EVAN SASS, Printed in the USA. MARC SCHMALZ, AND JEFF TIDBALL PLAYTESTERS: ALEXANDER BELDAN, JEB BOYT, JASON DURALL, CHARLES FRANK, GREEN RONIN PUBLISHING JOHNATHAN GREENE, EUGENE GUALTIERI, DAVE HANLON, ALEXIS KRISTAN HEINZ, 3815 S. Othello St. Suite 100, #304 JOHN ILLINgwORTH, DAN ILUT, ROBERT W.B. LLWYD, ADAM LUDWIG, MICHAEL Seattle, WA 98118 MURPHY, NICK NUBER, MARK PHILLIppI, TROY PICHELMAN, THOMAS M. REID, Email: [email protected] BOB ROEH, MATT RYAN, GREG SCHWEIGER, JESSE SCOBLE, JASON M. STROIK, Web Site: greenronin.com DEANNA TOUSIGNANT, MAURICE TOUSIGNANT, AND NATALIE WALLACE Introduction You hold in your hands a gateway to the tabletop, pen- Welcome to and-paper Dragon Age Roleplaying Game. -
Queer Spellings: Magic and Melancholy in Fantasy-Fiction
QUEER SPELLINGS: MAGIC AND MELANCHOLY IN FANTASY-FICTION Jes Battis B.A., University College of the Fraser Valley, 2001 M.A., Simon Fraser University, 2003 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY In the Department English O Jes Battis 2007 SIMON FRASER UNIVERSITY SUMMER 2007 All rights reserved. This work may not be reproduced in whole or in part, by photocopy or other means, without permission of the author. APPROVAL Name: Jes Battis Degree: Doctor of Philosophy Title of Research Project: Queer Spellings: Magic and Melancholy in Fantasy-Fiction Examining Committee: Chair: Dr. Margaret Linley Assistant Professor of English Dr. Peter Dickinson Senior Supervisor Assistant Professor of English Dr. Helen Hok-Sze Leung Supervisor Assistant Professor of Women's Studies Dr. Dana Symons Supervisor Assistant Professor of English Dr. Ann Travers Internal Examiner Assistant Professor of Sociology Dr. Veronica Hollinger External Examiner Professor of Cultural Studies, Trent University Date Approved: SIMON FRASER UNIVERSITY LIBRARY Declaration of Partial Copyright Licence The author, whose copyright is declared on the title page of this work, has granted to Simon Fraser University the right to lend this thesis, project or extended essay to users of the Simon Fraser University Library, and to make partial or single copies only for such users or in response to a request from the library of any other university, or other educational institution, on its own behalf or for one of its users. The author has further granted permission to Simon Fraser University to keep or make a digital copy for use in its circulating collection (currently available to the public at the "Institutional Repository" link of the SFU Library website <www.lib.sfu.ca> at: <http://ir.lib.sfu.ca/handle/1892/112>) and, without changing the content, to translate the thesis/project or extended essays, if technically possible, to any medium or format for the purpose of preservation of the digital work.