The Ludic Garden

Total Page:16

File Type:pdf, Size:1020Kb

The Ludic Garden THE LUDIC GARDEN: THE WORK OF PLAY IN COMPOSITION AND RHETORIC By JACOB EUTENEUER Bachelor of Arts in English University of Nebraska Lincoln, Nebraska 2009 Master of Arts in English Kansas State University Manhattan, Kansas 2012 Master of Fine Arts in Creative Writing University of Akron Akron, OH 2015 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of DOCTOR OF PHILOSOPHY May, 2019 THE LUDIC GARDEN: THE WORK OF PLAY IN COMPOSITION AND RHETORIC Dissertation Approved: Joshua Daniel-Wariya Dissertation Adviser Lynn Lewis Anna Sicari Tutaleni Asino ii ACKNOWLEDGEMENTS This dissertation would not have been possible without the unending support of my wife, Jamie. Her guidance, encouragement, love, and support are the unseen threads that hold this work together. In addition to Jamie, I would like to thank our two sons, Oliver and Peter. Their curiosity and joy are what have driven me throughout this long process. Many of the video games mentioned throughout this dissertation were played with them at my side, stomping Koopa Troopas or vanquishing evil from the land of Hyrule. I would also like to thank the members of my dissertation committee, Joshua Daniel- Wariya, Lynn Lewis, Anna Sicari, and Tutaleni Asino. Their knowledge, wisdom, mentorship, energy, and labor have made this all possible. As a long time English major, it is common to see acknowledgement sections with nods to the authors and writers who have blazed the trail before them and inspired them to take up the study of language and literature. While there is a great number of writers who I have looked to for guidance and inspiration, there is one man who is responsible for putting me on this path of writing, thinking, and studying video games in relation to composition and rhetoric. That man is Shigeru Miyamoto. Never has a human whom I’ve never met given me such joy. Mario, Link, Fox McCloud, Captain Olimar, and more have provided me with countless hours of entertainment, joy, and an insight into what make games so special. Thank you all. iii Acknowledgements reflect the views of the author and are not endorsed by committee members or Oklahoma State University. Name: JACOB EUTENEUER Date of Degree: MAY, 2019 Title of Study: THE LUDIC GARDEN: THE WORK OF PLAY IN COMPOSITION AND RHETORIC Major Field: ENGLISH Abstract: This dissertation explores the intersections between play and game studies and composition and rhetoric. Through an analysis of the provenance of the five canons of ancient rhetoric, invention, arrangement, style, memory, and delivery, this dissertation argues that new media, exemplified by video games, can help us reconceptualize and revitalize composition and rhetoric for our increasingly digital world. In Chapter 1, memory is examined in relation to identity and agency in order to demonstrate the productive overlaps between the act of writing and the act of playing. Invention is the focus of Chapter 2. Breaking down games into the constituent parts of materials, limits, and goals allows composers to create games that model systems or ideologies. Composers can then play these created games as a way to formulate, understand, and test their understanding of the world. Chapter 3 looks at style and differentiates between three types of style operating in digital games: representational style, procedural style, and ludic style. Emphasizing the actions and decisions of the player, ludic style can be a powerful tool to help composers identify, experience, and enact tropes and schemes. Chapter 4 looks at both arrangement and delivery and argues that in new media, the two happen simultaneously. Through an analysis of propaganda in video games, this chapter argues that the patterning of objects in games and subsequent delivery of the propaganda through the performance of the player represents a powerful new avenue to disseminate propaganda. The dissertation is concluded with Chapter 5, a pedagogical take on how the ancient canons of rhetoric can help identify conspicuous computing through the use of play and games to subvert hegemonic views and dominating ideologies. Taken as a whole, this dissertation demonstrates how play and writing can inform each other and promote understanding of the ways new media shapes how we communicate, how we make meaning of the digital world, and how we can use this to produce better writers, players, and citizens. iv TABLE OF CONTENTS Chapter Page I. DEVELOPING A LUDIC IDENTITY: PLAYING AND WRITING, WRITING AND PLAYING .........................................................................................................1 Introduction ..............................................................................................................1 Finding the Flow ......................................................................................................5 Memory, Identity, and Agency ................................................................................8 The Magic of Magic Circles ..................................................................................12 Iterative Processes ..................................................................................................20 Playing and Writing as Praxis ................................................................................24 Models, Systems, and Texts ...................................................................................27 Heuristical Writing/Heuristical Play ......................................................................30 Conclusion .............................................................................................................33 II. THE GAME OF INVENTING: LUDIC HEURISTICS, ONTOLOGICAL PLAY, AND PLEASURABLE RESEARCH ....................................................................35 Introduction ............................................................................................................35 Tracing the History of Games and Invention .........................................................40 Playing with Materials ...........................................................................................48 Finding the Limits ..................................................................................................51 Constructing the Goals ...........................................................................................54 The Ludic Heuristic in Action ...............................................................................56 Conclusion .............................................................................................................64 III. TOWARD A LUDIC STYLE: COMPLEX OBJECTS, DYNAMIC VERBS, AND THE FREEDOM OF POSSIBILITY SPACES .....................................................66 Introduction ............................................................................................................66 Styled, Styles, Will Style .......................................................................................71 A Brand New Style ................................................................................................77 Style and Videogames ............................................................................................81 Turning Play into Language ...................................................................................86 Style in Videogames ..............................................................................................90 Conclusion .............................................................................................................99 v Chapter Page IV. ARRANGING POSTERS AND DELIVERING BULLETS: PROPAGANDA AS PLEASURE IN WOLFENSTEIN II: THE NEW COLOSSUS .............................101 Introduction ..........................................................................................................101 Putting Together the Pieces of Arrangement and Delivery .................................105 Overlapping Delivery and Arrangement ..............................................................108 The Rise of Interactive Propaganda .....................................................................111 Boiling the Frog ...................................................................................................115 Conclusion ...........................................................................................................129 V. CONSPICUOUS COMPUTING: GAMIFIED BODIES, PLAYFUL COMPOSITION, AND THE MONSTERS IN YOUR POCKET ......................131 Introduction ..........................................................................................................131 A Post-PC Age .....................................................................................................132 Conspicuous Consumption Leads to Conspicuous Computing ...........................135 Wearables in the Classroom and Beyond ............................................................139 Writing with/through Machines ...........................................................................142 Creative Misuse and Subversive Play ..................................................................144 Resisting Commodification and Finding Our Limits...........................................146 Phallic Jogs and a Lame-Fish President ...............................................................147 Updates and Keeping Up to Date .........................................................................154 Conclusion
Recommended publications
  • A Study of •Œgaymersâ•Š and Digital
    University of Rhode Island DigitalCommons@URI Open Access Dissertations 2013 SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS M. William MacKnight University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation MacKnight, M. William, "SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS" (2013). Open Access Dissertations. Paper 135. https://digitalcommons.uri.edu/oa_diss/135 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS BY M. WILLIAM MACKNIGHT A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH (RHETORIC AND COMPOSITION) UNIVERSITY OF RHODE ISLAND 2013 DOCTOR OF PHILOSOPHY DISSERTATION OF M. WILLIAM MACKNIGHT APPROVED: Dissertation Committee: Major Professor: Libby Miles Mike Pennell Ian Reyes Nasir Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2013 ABSTRACT This study looks at the tensions surrounding the inclusion and increasing presence of LGBT performances within video games, their surrounding industry and culture, and their related internetworked cyberspaces – an assemblage referred to in this research as the “game-sphere.” By analyzing the rhetorical activity performed within a specific LGBT game cyberspace (the Reddit subforum r/gaymers), this study offers insight into gaming and LGBT culture by answering the following research question: What rhetorical action is performed by LGBT video game players within r/gaymers? Data were collected over a period of two weeks, wherein screen-captures were taken and saved twice a day at 10:00 am and pm.
    [Show full text]
  • Active HOME Week April 27Th - May 3Rd Challenge Yourself to Do at Least 60 Minutes of Physical Activity Every Day This Week
    Active HOME Week April 27th - May 3rd Challenge yourself to do at least 60 minutes of physical activity every day this week All children and young people need at least 60 minutes of physical activity every day for health. This can be difficult without the things that usually add to these daily 60 minutes such as walking to school, PE, sports training or playing games with friends. It's more important than ever to keep active and stay healthy, both for your body and your mind! That's why the Irish Heart Foundation have created this Active at Home booklet to help and encourage you to achieve your daily recommended amount of physical activity at home. This booklet contains lots of fun tips and ideas for getting active in many different ways! Keep track of your physical activity each day using the chart in this booklet. Why not stick this chart on the fridge or somewhere you will see it everyday. We'd love to hear how you are getting on with our Active at Home booklet. Ask an adult to help you share how you have used this booklet! is g G in r e p fo S t ip t k Sk a t ip re r p g ea ! in h th Skipping g al he Have fun while skipping towards your daily goal of 60 minutes of physical activity! Try to do some skipping every day during Active Home Week. Here are some ideas to try: Basic Jump Jump on both feet. Jump once for each turn of the rope.
    [Show full text]
  • Ssbu Character Checklist with Piranha Plant
    Ssbu Character Checklist With Piranha Plant Loathsome Roderick trade-in trippingly while Remington always gutting his rhodonite scintillates disdainfully, he fishes so embarrassingly. Damfool and abroach Timothy mercerizes lightly and give-and-take his Lepanto maturely and syntactically. Tyson uppercut critically. S- The Best Joker's Black Costume School costume and Piranha Plant's Red. List of Super Smash Bros Ultimate glitches Super Mario Wiki. You receive a critical hit like classic mode using it can unfurl into other than optimal cqc, ssbu character checklist with piranha plant is releasing of series appear when his signature tornado spins, piranha plant on! You have put together for their staff member tells you. Only goes eight starter characters from four original Super Smash Bros will be unlocked. Have sent you should we use squirtle can throw. All whilst keeping enemies and turns pikmin pals are already unlocked characters in ssbu character checklist with piranha plant remains one already executing flashy combos and tv topics that might opt to. You win a desire against this No DLC Piranha Plant Fighters Pass 1 0. How making play Piranha Plant in SSBU Guide DashFight. The crest in one i am not unlike how do, it can switch between planes in ssbu character checklist with piranha plant dlc fighter who knows who is great. Smash Ultimate vocabulary List 2021 And whom Best Fighters 1010. Right now SSBU is the leader game compatible way this declare Other games. This extract is about Piranha Plant's appearance in Super Smash Bros Ultimate For warmth character in other contexts see Piranha Plant.
    [Show full text]
  • Screaming Eagle Hot Sauce!
    SERENDIPITY CENTER - 503-761-7139 Volume 4, Issue 4 - December 2017 Serendipity Comes Together for a Thanksgiving Meal Important Dates: To add to the Serendipity tradition of having a December 4: Leading up to the lunch, students thanksgiving meal for lunch on the last day before and staff filled out leaves with what Thanksgiving break, upper school decided to have NO LOWER they are thankful for. The leaves a gathering where they were all served and ate SCHOOL—Staff made up a tree that adorned room 108’s door. On Tuesday, it was moved together in the dining hall. It was fun to come Development to the dining hall as a decoration for together as a community and enjoy each other’s the upper school meal. company with some delicious food! December 15: Winter Ball Dance December 15: Last Day Before Winter Break December 16- January 1: NO SCHOOL - Winter Break Congratulations to January 2 & 3: Daniel for creating the NO LOWER winning name and SCHOOL—Staff Development label for the Serendipity hot sauce!!! January 4: Introducing, First Day of School for Screaming Eagle Lower School Hot Sauce! Taylor and Louis sharing Caught some laughs! in the Nick enjoying his Moment Thanksgiving The moments that meal make Serendipity Room 8 working Shine Devynn passing Rojo a snack together in the garden Newsletter Created by Staff and Students of Serendipity Center, Inc. SERENDIPITY CENTER - THE EAGLE’S SCREAM December 2017 FROM ARTIST’S CORNER PRINCIPAL MEGAN Dear Students, I am so proud of all the students hard work this autumn in working on learning new skills.
    [Show full text]
  • Summer 2020 Catalog
    UNITY MM SC O H C O D O S L F S C C A LS M IL P FOOTH CAMP FOOTHILLS 2020 Who? When? Why? •Grades K - 8th •Week 1 5/26 - 5/29 field trips only •Enjoy a 3 hour themed camp or Grades designation refers to the past • Week 2 6/1 - 6/5 rotate from one experience to a 2019-2020 school year. •Week 3 6/8 - 6/12 totally different one each hour! What? •Week 4 6/15 - 6/19 •Flexible schedule. Attend morning, •Sports, culture, STEM, art, drama, •Week 5 6/22 - 6/26 afternoon, or both! cooking, etc. •Week 6 6/29 - 7/2 on campus field trips only •Make it easy on yourself and pre- •Classes that change weekly and field •Week 7 7/6 - 7/10 order lunch (M-F) trips •Week 8 7/13 - 7/17 •Pre-order or purchase homemade •Morning (9am -12pm) and afternoon •Week 9 7/20 - 7/24 ice cream from Isabella’s on (1pm - 4pm) classes •Week 10 7/27 - 7/31 field trips only Wednesdays! •Before and after class hours for Esperero 6th Grade Bootcamp 7/28 - 7/31 •Make new friends! Orange Grove 6th Grade Prep Camp 7/28 - 7/31 grades K - 8th Where? Cover Design by CFHS Graphic •Catalina Foothills High School Design Student, EMILY FOJTIK. 4300 East Sunrise Drive Congratulations! Camp Foothills Round Trip Ticket Starting at $2746 Save time and sign up for the ENTIRE summer with a click of a button! Let Community Schools plan your child’s summer for you.
    [Show full text]
  • Blizzard Entertainment Establishes High-End Collectibles Line
    March 28, 2017 Blizzard Entertainment Establishes High-End Collectibles Line Blizzard Collectibles to feature premium pieces designed and produced directly by Blizzard Gamers and collectors can set their sights on new statue of Overwatch®'s Widowmaker, available for preorder today at gear.blizzard.com/blizzard-collectibles IRVINE, Calif.--(BUSINESS WIRE)-- With internationally acclaimed franchises such as World of Warcraft® and Overwatch®, Blizzard Entertainment is known for creating larger-than-life fantasy and sci-fi settings and characters that have been enjoyed by millions. The company is pleased to announce today the creation of Blizzard Collectibles, a new line of premium statues, replicas, and artwork designed and produced directly by Blizzard. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170328006241/en/ The Blizzard Collectibles line launches with multiple existing pieces, including the Hearthstone® Collectible Keepsake Box, Grommash Hellscream and Illidan Stormrage from the Warcraft universe, and statues of Overwatch's Tracer and Reaper. The next exciting addition to this line also comes from the cast of Overwatch—starting today, players can preorder the imposing Widowmaker statue for $150 USD at gear.blizzard.com/blizzard-collectibles. Standing 13.5 inches tall, this cold-hearted assassin is designed and sculpted by artists on Blizzard's Overwatch team, and will make a fearsome addition to any collection. "We tend to go all-in when it comes to representing the things we're passionate about in our work, and that's exactly what we're doing with this new line of high-end statues, replicas, and artwork," said Starting today, players can pre-order a brand-new statue of Overwatch's Matthew Beecher, vice president of global Widowmaker for $150 USD at www.gear.blizzard.com/blizzard-collectibles.
    [Show full text]
  • Game Changer: Investing in Digital Play to Advance Children’S Learning and Health, New York: the Joan Ganz Cooney Center at Sesame Workshop
    Game 2 changer: June 2009 Investing in digital play to advance children's learning and health Ann My Thai David Lowenstein Dixie Ching David Rejeski The Joan Ganz Cooney Center at Sesame Workshop © The Joan Ganz Cooney Center !""#. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to foster innovation in children’s learning through digital media. The Center supports action research, encourages partnerships to connect child development experts and educators with interactive media and technology leaders, and mobilizes public and private investment in promising and proven new media technologies for children. For more information, visit www.joanganzcooneycenter.org. The Joan Ganz Cooney Center is committed to disseminating useful and timely research. Working closely with our Cooney Fellows, national advisers, media scholars, and practitioners, the Center publishes industry, policy, and research briefs examining key issues in the $eld of digital media and learning. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, or any information storage and retrieval system, without permission from The Joan Ganz Cooney Center at Sesame Workshop. A full-text PDF of this document is available for free download from www.joanganzcooneycenter.org. Individual print copies of this publication are available for %&' via check, money order, or purchase order sent to the address below. Bulk-rate prices are available on request. For permission to reproduce excerpts from this report, please contact: Attn: Publications Department The Joan Ganz Cooney Center Sesame Workshop One Lincoln Plaza New York, NY &""!( p: !&! '#' ()'* f: !&! +,' ,("+ [email protected] Suggested citation: Thai, A., Lowenstein, D., Ching, D., & Rejeski, D.
    [Show full text]
  • The Making of Star Fox Welcome to My First Newshounds Article of 2019
    The Making Of Star Fox Welcome to my first Newshounds article of 2019-2020! It’s that time once again of a new school year, which means a whole new batch of articles to publish! There’s a bunch of great articles that I’ve planned for this year, so before we dive into this article, let’s recap which articles I published last year! We started off the previous year with a Q&A about myself, where students could give me questions to answer! Let’s say there were some interesting ones in there! Christmas was approaching at a rapid pace and before the big day arrived, we delved into the history of Apple’s iPhone and we realised how far technology has come since the late 2000’s. After that, we entered the construction site to delve into the deepest blueprints of Blackpool Pleasure Beach’s latest rollercoaster ICON! Finally, we all came as one to choose which article to be published next. We ended up taking look at the history of Sonic The Hedgehog at Alton Towers, which covered over a quarter of a century to produce! Anyways enough rambling on, let’s get the ball rolling! Nowadays, gaming has come an extremely long way since its inception, but back in the ‘90’s we were restricted in technology compared to what we have today. However, today we are going to look at singlehandedly THE game that brought the world of 3D to home consoles. Welcome to the making of… WARNING: There may some terms that may be hard to understand.
    [Show full text]
  • My Unexpected Journey
    CaseBarnettLaw.com 949-565-2993 MARCH 2020 MY UNEXPECTED JOURNEY HOW WE LEARN TO BE HUMAN I’m a pretty well-rounded person. And I don’t say this to brag. I only mention it because it’s so surprising to me. I, like many others, grew up in a generation where we were expected to be very good at just one thing. In school, we were expected to be either intelligent, creative, or athletic, and focus on what we were good at. Then, as adults, we were told to either be really good at our jobs or really good at caring for our family, but we couldn’t be both. At the Indio The idea was, if you were good at one thing everything else would fall into Courthouse on a place. But that place was usually last. Lawyers are especially guilty of this. recent work trip. Case had a court Too frequently, we get so caught up in the law and the little details that we appearance, signed forget what it’s like to be human. Over the years, I’ve come to realize it’s up a new client and possible to live a more balanced life. We don’t have to sacrifice everything met with an existing else in order to be good at one thing. In fact, the more well rounded you client. We made a become, the better you are at everything. long weekend of it by having Nicole and the kids tag This isn’t to suggest we have to be “perfect” in everything.
    [Show full text]
  • [Pdf] Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt
    [PDF] Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson - pdf download free book Overwatch: Anthology Volume 1 PDF, Free Download Overwatch: Anthology Volume 1 Ebooks BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson, Overwatch: Anthology Volume 1 Full Collection, I Was So Mad Overwatch: Anthology Volume 1 BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson Ebook Download, Read Online Overwatch: Anthology Volume 1 Ebook Popular, Overwatch: Anthology Volume 1 Free Read Online, free online Overwatch: Anthology Volume 1, online free Overwatch: Anthology Volume 1, pdf download Overwatch: Anthology Volume 1, Download PDF Overwatch: Anthology Volume 1, Download PDF Overwatch: Anthology Volume 1 Free Online, BLIZZARD ENTERTAINMENT, Matt Burns, Roberts Brooks, Andrew Robinson, Micky Neilson epub Overwatch: Anthology Volume 1, the book Overwatch: Anthology Volume 1, Read Online Overwatch: Anthology Volume 1 E-Books, Read Overwatch: Anthology Volume 1 Online Free, Overwatch: Anthology Volume 1 Read Download, Overwatch: Anthology Volume 1 Full Download, Overwatch: Anthology Volume 1 Free Download, Overwatch: Anthology Volume 1 Books Online, Free Download Overwatch: Anthology Volume 1 Books [E-BOOK] Overwatch: Anthology Volume 1 Full eBook, CLICK HERE FOR DOWNLOAD N 95 finished set a shipping by someone who has seen the movie since. The cousin of the plots at large is fresh up but her alleged camp is long but then you can understand it rather than it. I have been a fan of my green f and i'd say that there are things. This books is a wellwritten collection in the recipe of wisdom.
    [Show full text]
  • A Sense of Presence: Mediating an American Apocalypse
    religions Article A Sense of Presence: Mediating an American Apocalypse Rachel Wagner Department of Philosophy and Religion, Ithaca College, Ithaca, NY 14850, USA; [email protected] Abstract: Here I build upon Robert Orsi’s work by arguing that we can see presence—and the longing for it—at work beyond the obvious spaces of religious practice. Presence, I propose, is alive and well in mediated apocalypticism, in the intense imagination of the future that preoccupies those who consume its narratives in film, games, and role plays. Presence is a way of bringing worlds beyond into tangible form, of touching them and letting them touch you. It is, in this sense, that Michael Hoelzl and Graham Ward observe the “re-emergence” of religion with a “new visibility” that is much more than “simple re-emergence of something that has been in decline in the past but is now manifesting itself once more.” I propose that the “new awareness of religion” they posit includes the mediated worlds that enchant and empower us via deeply immersive fandoms. Whereas religious institutions today may be suspicious of presence, it lives on in the thick of media fandoms and their material manifestations, especially those forms that make ultimate promises about the world to come. Keywords: apocalypticism; Orsi; enchantment; fandom; video games; pervasive games; cowboy; larp; West 1. Introduction Michael Hoelzl and Graham Ward observe the “re-emergence” of religion today with a “new visibility” that is “far more complex and nuanced than simple re-emergence of something that has been in decline in the past but is now manifesting itself once more” (Hoelzl and Ward 2008, p.
    [Show full text]
  • Pokémon Quiz!
    Pokémon Quiz! 1. What is the first Pokémon in the Pokédex? a. Bulbasaur b. Venusaur c. Mew 2. Who are the starter Pokémon from the Kanto region? a. Bulbasaur, Pikachu & Cyndaquil b. Charmander, Squirtle & Bulbasaur c. Charmander, Pikachu & Chikorita 3. How old is Ash? a. 9 b. 10 c. 12 4. Who are the starter Pokémon from the Johto region? a. Chikorita, Cyndaquil & Totadile b. Totodile, Pikachu & Bayleef c. Meganium, Typhlosion & Feraligatr 5. What Pokémon type is Pikachu? a. Mouse b. Fire c. Electric 6. What is Ash’s last name? a. Ketchup b. Ketchum c. Kanto 7. Who is Ash’s starter Pokémon? a. Jigglypuff b. Charizard c. Pikachu 8. What is Pokémon short for? a. It’s not short for anything b. Pocket Monsters c. Monsters to catch in Pokéballs 9. Which Pokémon has the most evolutions? a. Eevee b. Slowbro c. Tyrogue 10. Who are in Team Rocket? a. Jessie, James & Pikachu b. Jessie, James & Meowth c. Jessie, James & Ash 11. Who is the Team Rocket Boss? a. Giovanni b. Jessie c. Meowth 12. What is Silph Co? a. Prison b. Café c. Manufacturer of tools and home appliances 13. What Pokémon has the most heads? a. Exeggcute b. Dugtrio c. Hydreigon 14. Who are the Legendary Beasts? a. Articuno, Moltres & Arcanine b. Raikou, Suicune & Entei c. Vulpix, Flareon & Poochyena 15. Which Pokémon was created through genetic manipulation? a. Mew b. Mewtwo c. Tasmanian Devil 16. What is the name of the Professor who works at the research lab in Pallet Town? a. Professor Rowan b. Professor Joy c.
    [Show full text]