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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Nintendo Wii Virtual Console
Nintendo Wii Virtual Console Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments 101-in-1 Explosive Megamix Nordcurrent 1080° Snowboarding Nintendo 1942 Capcom 2 Fast 4 Gnomz QubicGames 3-2-1, Rattle Battle! Tecmo 3D Pixel Racing Microforum 5 in 1 Solitaire Digital Leisure 5 Spots Party Cosmonaut Games ActRaiser Square Enix Adventure Island Hudson Soft Adventure Island: The Beginning Hudson Entertainment Adventures of Lolo HAL Laboratory Adventures of Lolo 2 HAL Laboratory Air Zonk Hudson Soft Alex Kidd in Miracle World Sega Alex Kidd in Shinobi World Sega Alex Kidd: In the Enchanted Castle Sega Alex Kidd: The Lost Stars Sega Alien Crush Hudson Soft Alien Crush Returns Hudson Soft Alien Soldier Sega Alien Storm Sega Altered Beast: Sega Genesis Version Sega Altered Beast: Arcade Version Sega Amazing Brain Train, The NinjaBee And Yet It Moves Broken Rules Ant Nation Konami Arkanoid Plus! Square Enix Art of Balance Shin'en Multimedia Art of Fighting D4 Enterprise Art of Fighting 2 D4 Enterprise Art Style: CUBELLO Nintendo Art Style: ORBIENT Nintendo Art Style: ROTOHEX Nintendo Axelay Konami Balloon Fight Nintendo Baseball Nintendo Baseball Stars 2 D4 Enterprise Bases Loaded Jaleco Battle Lode Runner Hudson Soft Battle Poker Left Field Productions Beyond Oasis Sega Big Kahuna Party Reflexive Bio Miracle Bokutte Upa Konami Bio-Hazard Battle Sega Bit Boy!! Bplus Bit.Trip Beat Aksys Games Bit.Trip Core Aksys Games Bit.Trip Fate Aksys Games Bit.Trip Runner Aksys Games Bit.Trip Void Aksys Games bittos+ Unconditional Studios Blades of Steel Konami Blaster Master Sunsoft This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Vice Snapshot with Vice Palette Made with the GIMP from a NB
“Nathalie Baye” Vice snapshot with Vice palette Made with the GIMP from a NB photo and converted to C64 320x200 Hires Mode Bitmap by Stefano Tognon in 2008 “Tracker forever” ... Free Software Group 1 SIDin 13 version 1.00 28 June 2010 2 SIDin Contents General Index Editorials...............................................................................................................................................4 News.....................................................................................................................................................5 Goatracker at SF..............................................................................................................................5 ACID 64 Player 2.2-2.4...................................................................................................................6 HVSC #49........................................................................................................................................7 Catweasel MK4plus.........................................................................................................................7 High Voltage SID Collection Search v1.4.......................................................................................8 C64.sk Sidcompo 8 Radiostream.....................................................................................................8 MSSIAH...........................................................................................................................................9 C64.sk Sidcompo -
What's New? ● Wings Simulations Has Jobs Available
Panzer-Elite What's New? ● Wings Simulations has jobs available. Further details can be found HERE. ● Scenario Editor tutorial by a fellow tanker: www.nav.to/mcdrumpe ● Having trouble reversing? Use backspace to stop, then down arrow to reverse ● tech support section with common known issues, tips and installation checker ● Having trouble with gunnery and optics? Panzer Elite gunnery article on SimHQ! Patch1.08 Beta Test A test version of Patch 1.08 is online. Please read the following to understand what the test is all about: This test is to preview potential difficulties with patch108. Not all issues has been adressed, but a complete list can be found HERE. Please READ this list, thanx! As this is a preliminary test it is possible that you need to reinstall Panzer Elite. Note that this patch requires Version 1.07 to work. To post bugs DO NOT EMAIL ME. Post those into the newly opened Patch108 Bug Forum. Visit our download section to download the test patch. This patch wouldnt have been possible without the effort of the Llenort Brothers. Thanx to you guys! NEW Forums open! We opened new forums today.We are sorry for the problems caused but it was beyond our control. You need to reregister to post in this forum, but its a lot more powerful than the old one. You might need to hit refresh on your browser to make the message board link active. Alternatively you can find the forum here. If you have problems using the new forum or suggestions, please email us! Warning: DirectX8 installation not recomended (yet) We do not recomend installing DirectX 8 at this time for Panzer Elite. -
Week 2: Game Theory // History & Origins // Industry Stats
NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year). -
Enforcer Enforcer
52 PAGINE52 A 8 BIT! XENIA EDIZIONI Medaglia d’orod’oro aa ENFORCER Un incredibile sparatutto di Manfred Trenz L’RPG definitivo per il Commodore 64 THE NEWCOMER Una medaglia d’oro che supera il megabyte! PRINCE OF PERSIA La strabiliante conversione per ZX Spectrum! UN NUOVO, INCREDIBILE NUMERO DI ZZAP! DOPO QUASI DIECI ANNI!!! TORNANO ANCHE IL MAGO, LA POSTA, LE RUBRICHE E MAGGIO 2002 -Anno XVII Numero 85 - Euro 0 - http://www.tgmonline.itGLI SPECIALI DI SEMPRE! EDITORIALEEDITORIALE ANNO XVII - Numero 85 UN TUFFO ALL’INDIETRO gnuno ha le sue scaramanzie, e anch’io ne ho una tutta personale: non lascio mai l’editoriale per ultimo. Ho sempre considerato questa paginetta una sorta di “sacro compito” che non va relegato alla fretta di chiudere il Onumero, ma che va eseguito nel momento che si ritiene migliore, quando si è a buon punto e si guardano con ottimismo le prime bozze. Ecco, è esattamente a 20 pagine dalla fine di questo nuovo, inaspettato, incredibile numero di Zzap! Che mi ritrovo - dopo tanti anni - a vergare col fuoco le mie parole su questa pagina. Non vi nascondo che l’e- mozione è grande. È grande anche perché avremmo potuto limitarci a tradurre l’ottimo lavoro eseguito dagli Inglesi, con il loro numero 107 di Zzap!64, ma come nostro solito abbiamo preferito fare di più, andando a scovare degli altri giochi, contattando le software house e i programmatori che ancora oggi operano sul C64 (ebbene sì, ce ne sono ancora!), e aggiungendo un sacco di contenuti nostrani. Ma chi siamo, noi, esattamente? Siamo, essenzialmente, dei nostalgici, e probabilmen- te io sono soltanto il capofila. -
Studies in Licit and Illicit Markets for Digital Entertainment Goods
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by OpenGrey Repository Studies in licit and illicit markets for digital entertainment goods The thesis submitted in partial fulfilment of the requirements for the award of the degree of Doctor of Philosophy of the University of Portsmouth Joe Cox May 2012 Word Count: 68,597 Abstract The widespread proliferation of digital communication has revolutionised the way in which traditional entertainment media are distributed and consumed. This thesis investigates a range of aspects of these markets, beginning with a detailed analysis of the video games industry, which has emerged from relative obscurity and moved toward the cultural mainstream as a consequence of the digital revolution. The thesis presents an analysis of the market for video games from both the demand and supply side, investigating factors that drive the prices and unit sales of video gaming hardware and software. In doing so, evidence is presented on significant predictors of ‘blockbuster’ titles, the existence of first-mover advantages and the extent to which international markets conform to theoretical expectations relating to purchasing power parity (PPP) and cultural convergence. The thesis also goes on to explore the darker side of the digital revolution by examining the economics of illegal file sharing. Later chapters present empirical analyses of survey data with the aim of understanding motivations to participate in the practice to varying extents. The results are unique in the sense that they differentiate between a range of behaviours, such as seeding and leeching, as well as the illegal consumption of music and movie content. -
Revolution SDK Video Interface Library (VI)
Revolution SDK Video Interface Library (VI) Version 1.08 © 2006-2009 Nintendo RVL-06-0040-001-I CONFIDENTIAL Released: March 27, 2009 Video Interface Library (VI) Revolution SDK RVL-06-0040-001-I 2 © 2006-2009 Nintendo Released: March 27, 2009 CONFIDENTIAL Revolution SDK Video Interface Library (VI) Contents 1 Overview..............................................................................................................................................9 2 Relationship of VI to Other System Libraries.....................................................................................10 3 VI Main Features ...............................................................................................................................11 3.1 NTSC and PAL Video Formats................................................................................................11 3.2 EURGB60 Video Format .........................................................................................................11 3.3 Strong Support for Interlaced Display......................................................................................12 3.4 Arbitrary Positioning and Sizing of Image on the TV Screen...................................................12 3.5 Horizontal Scaling to Maximize Frame Buffer Coverage on the TV Screen ............................12 3.6 4:4:4 YCbCr Pixel Format to Reduce Data Size in Frame Buffer ............................................12 4 Basic Programming ...........................................................................................................................13 -
Video Game Presence As a Function of Genre
Loading… The Journal of the Canadian Game Studies Association Vol 5(8): 4-28 http://loading.gamestudies.ca Video Game Presence as a Function of Genre Jayne Gackenbach & John Bown Grant MacEwan University Abstract While presence, or the sense of being there, is widely understood to be important in game play, it has not often been examined in relation to video game genre. This is important as presence in a game informs the absorption in play. In the present inquiry, self reported presence during a recently played game was examined as a function of genre. Presence was assessed using a version of the presence inventory developed by Lombard and Ditton (1997). The wording of the items was adjusted to conform to the video game just played. Additionally the self reported games just played were classified into genre. These included Action, Adventure, Driving, Miscellaneous (Casual), Role Playing, and Sport. Genre differences in presence were examined. It was found that Casual genres had the least presence overall, while the classically hard-core genres (Action, Adventure, Role Playing) were highest in overall presence. Sociability elements of presence differed as well across genre. Author Keywords Presence; genre; immersion. Video Game Presence as a Function of Genre Presence has been defined most simply as the sense of being in a mediated environment with the perception of non-mediation (Witmer & Singer, 1998; Lombard & Ditton, 1997). Although most often explored in the computer science literature as telepresence or as immersion in Virtual Reality (VR), it is also a concept familiar to literature and the arts as well as media studies (Moller & Barbera, 2006). -
My Collection 12 2015
Systen Adventure Act.Adv/Act.RPG RPG Strategy Shmups Flight Jump&Shot Plattformer Racing Arcade Race Street/Sport Action Beat'em Ups Brawler Rest of the pack Atari 2600 Pole Position Air See Battle Pac Man Loose cardridges Asteroids Combat Defender Phoenix SEGA Game Gear Adventure Act.Adv/Act.RPG RPG Strategy Shmups Flight Jump&Shot Plattformer Racing Arcade Race Street/Sport Action Beat'em Ups Brawler Rest of the pack Boxed PAL or US Defender of Oasis Aerial Assault Castle of Illusion G‐Loc Devilish Halley Wars Deep Duck Trouble Ms. Pacman Super Space Invaders Jungle Book PGA Golf Tour Land of Illusion Lion King Shinobi 2‐the Silent Fury Lucky Dime Caper‐Donald Duck Sonic 2 Adventure Act.Adv/Act.RPG RPG Strategy Shmups Flight Jump&Shot Plattformer Racing Arcade Race Street/Sport Action Beat'em Ups Brawler Rest of the pack Boxed Japanese Shining Force GaidGG Daisenryaku GG Aleste 2 Sailor Moon Sonic Drift 2F1 Monaco GP 2 Samurai Spirits Pengo Shining Force Final Conflict Chase H.Q. PyoPyo Adventure Act.Adv/Act.RPG RPG Strategy Shmups Flight Jump&Shot Plattformer Racing Arcade Race Street/Sport Action Beat'em Ups Brawler Rest of the pack Loose cardridges Pal or US Axe Battler Crystal Warriors Fantasy Zone GG F‐15 Strike Eagle Legend of Illusion OutRun Europe F1 (Domark) Space Harrier Streets of Rage 4 in 1 Gamepack (exept Sonic Drift = jp) Dragons Trap‐Wo Dragon Crystal Master of Darkne Sonic Drift 2 (jp) F1 Monaco GP Streets of Rage 2 Shining Force‐Sword of Haya Shinobi Super Off‐Road GP Rider Star Wars US Gold Kawasaki Superbikes Star Wars‐Return of the Jedi Tails Adventure SEGA 16‐Bit Adventure Act.Adv/Act.RPG RPG Strategy Shmups Flight Jump&Shot Plattformer Racing Arcade Race Street/Sport Action Beat'em Ups Brawler Rest of the pack Boxed MegaDrive Ecco the Dolphin Dungeons & Drag Dune II Bio Hazard Battle F15 Strike Eagle II Alien 3 Aladdin Chase H.Q.