Tate Papers - New Media Art and the Gallery in the Digital Age
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Sabbatical Leave Report 2019 – 2020
Sabbatical Leave Report 2019 – 2020 James MacDevitt, M.A. Associate Professor of Art History and Visual & Cultural Studies Director, Cerritos College Art Gallery Department of Art and Design Fine Arts and Communications Division Cerritos College January 2021 Table of Contents Title Page i Table of Contents ii Sabbatical Leave Application iii Statement of Purpose 35 Objectives and Outcomes 36 OER Textbook: Disciplinary Entanglements 36 Getty PST Art x Science x LA Research Grant Application 37 Conference Presentation: Just Futures 38 Academic Publication: Algorithmic Culture 38 Service and Practical Application 39 Concluding Statement 40 Appendix List (A-E) 41 A. Disciplinary Entanglements | Table of Contents 42 B. Disciplinary Entanglements | Screenshots 70 C. Getty PST Art x Science x LA | Research Grant Application 78 D. Algorithmic Culture | Book and Chapter Details 101 E. Just Futures | Conference and Presentation Details 103 2 SABBATICAL LEAVE APPLICATION TO: Dr. Rick Miranda, Jr., Vice President of Academic Affairs FROM: James MacDevitt, Associate Professor of Visual & Cultural Studies DATE: October 30, 2018 SUBJECT: Request for Sabbatical Leave for the 2019-20 School Year I. REQUEST FOR SABBATICAL LEAVE. I am requesting a 100% sabbatical leave for the 2019-2020 academic year. Employed as a fulltime faculty member at Cerritos College since August 2005, I have never requested sabbatical leave during the past thirteen years of service. II. PURPOSE OF LEAVE Scientific advancements and technological capabilities, most notably within the last few decades, have evolved at ever-accelerating rates. Artists, like everyone else, now live in a contemporary world completely restructured by recent phenomena such as satellite imagery, augmented reality, digital surveillance, mass extinctions, artificial intelligence, prosthetic limbs, climate change, big data, genetic modification, drone warfare, biometrics, computer viruses, and social media (and that’s by no means meant to be an all-inclusive list). -
The Authenticity of Ambiguity: Dada and Existentialism
THE AUTHENTICITY OF AMBIGUITY: DADA AND EXISTENTIALISM by ELIZABETH FRANCES BENJAMIN A thesis submitted to The University of Birmingham For the degree of DOCTOR OF PHILOSOPHY Department of Modern Languages College of Arts and Law University of Birmingham August 2014 University of Birmingham Research Archive e-theses repository This unpublished thesis/dissertation is copyright of the author and/or third parties. The intellectual property rights of the author or third parties in respect of this work are as defined by The Copyright Designs and Patents Act 1988 or as modified by any successor legislation. Any use made of information contained in this thesis/dissertation must be in accordance with that legislation and must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the permission of the copyright holder. ii - ABSTRACT - Dada is often dismissed as an anti-art movement that engaged with a limited and merely destructive theoretical impetus. French Existentialism is often condemned for its perceived quietist implications. However, closer analysis reveals a preoccupation with philosophy in the former and with art in the latter. Neither was nonsensical or meaningless, but both reveal a rich individualist ethics aimed at the amelioration of the individual and society. It is through their combined analysis that we can view and productively utilise their alignment. Offering new critical aesthetic and philosophical approaches to Dada as a quintessential part of the European Avant-Garde, this thesis performs a reassessment of the movement as a form of (proto-)Existentialist philosophy. The thesis represents the first major comparative study of Dada and Existentialism, contributing a new perspective on Dada as a movement, a historical legacy, and a philosophical field of study. -
Forensics of a Molten Crystal : Challenges of Archiving and Representing Contemporary Generative Art
This document is downloaded from DR‑NTU (https://dr.ntu.edu.sg) Nanyang Technological University, Singapore. Forensics of a molten crystal : challenges of archiving and representing contemporary generative art Grba, Dejan 2019 Grba, D. (2019). Forensics of a molten crystal : challenges of archiving and representing contemporary generative art. ISSUE Annual Art Journal: Erase, (8), 3‑15. https://hdl.handle.net/10356/138447 © The Author(s) (ISSUE) (published by LASALLE College of the Arts). This is an open‑access article distributed under the terms of the Creative Commons Attribution License. Downloaded on 28 Sep 2021 06:24:34 SGT DEJAN GRBA Forensics of a Molten Crystal: Challenges of Archiving and Representing Contemporary Generative Art Introduction This text addresses the questions of erasure, deletion and disappearance in new media art from the aspect of preserving, archiving and representing the emblematic line of generative art practices whose poetic qualities make them museologically problematic within the technological and institutional context of the early 21st century. Contemporary generative art often combines procedural (algorithmic) thinking with bricolage methodology and relies on the infrastructures such as the Internet or the AI systems which are becoming ubiquitous and essential but remain largely elusive, exclusive, opaque and misunderstood. We explore this interrelatedness by discussing some of the exemplar generative art projects which transcend the expressive and aesthetic limits of code-based art but prove to be difficult to preserve and are relatively underrepresented within the art world. With respect to the existing literature in the area, we show that the material fragility, the cognitive values and the educational potentials of generative art practices all stem from their conceptual, methodological and technical sophistication, pointing to the uncertain cultural status of generative art and to some general yet ambivalent issues of memory, re(cognition) and preservation. -
About the Contributors
254 About the Contributors Dew Harrison is a Professor of Digital Media Art and works as the Associate Dean for Research and Postgraduate Study at the University of Wolverhampton, School of Art and Design, where she is also the Director of CADRE, Centre for Art, Design, Research, and Experimentation. She is a research- er and practitioner with a BA in Fine Art, an MA in Contemporary Art Theory, an MSc in Computer Science, and a PhD from the Planetary Collegium, CAiiA, in Interactive Art. Her practice undertakes a critical exploration of conceptual art, semantic media, and intuitive interfaces where she often works collaboratively and considers virtual curation a form of art practice. She continues to show her work internationally; most recently, two of her Digital Action Painting series were exhibited at the Centre for Contemporary Art in Poland, and has over 50 publications to date spanning digital art, consciousness studies, interactive games, art history, and museology. * * * Rina Arya is the Reader in Visual Communication at the University of Wolverhampton. Her research interests are interdisciplinary and include art theory and cultural studies. Her most recent monograph is Francis Bacon: Painting in a Godless World (Farnham, 2012). Forthcoming publications include Chila Kumari Burman: A Celebration of Shakti (KT Press) and Abjection and Representation (Palgrave Macmillan). Judith Aston was a pioneer in the emergent multimedia industry of the mid-1980s, working on projects with Apple Computing, the BBC Interactive Television Unit, and Virgin Publishing. Holding an MA in Social Science from the University of Cambridge, she went on to study for a PhD in Visual Anthropology and Computer-Related Design at the Royal College of Art, which she completed in 2003. -
Systems and Feedback: Cildo Meireles's Insertions Into Ideological Circuits, 1970—Ongoing
SYSTEMS AND FEEDBACK: CILDO MEIRELES’S INSERTIONS INTO IDEOLOGICAL CIRCUITS, 1970—ONGOING BY TERESA CRISTINA JARDIM DE SANTA CRUZ OLIVEIRA DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Art History in the Graduate College of the University of Illinois at Urbana–Champaign, 2013 Urbana, Illinois Doctoral Committee: Assistant Professor Irene V. Small, Chair Associate Professor David O’Brien Associate Professor Oscar E. Vázquez Assistant Professor Suzanne P. Hudson, University of Southern California Assistant Professor Terri Weissman Abstract In 1970, Brazilian artist Cildo Meireles began a series of artworks, commonly grouped under the title Insertions into Ideological Circuits, which has since become emblematic of a Latin American art often termed “ideological conceptualism.” This dissertation problematizes the limits of this terminology in shaping the readings of the Insertions into Ideological Circuits by offering detailed analyses of what the Insertions series is, how it operates, where it was first publicly received and what the impact of its exhibition was for different audiences. The main argument of this dissertation is that the Insertions series uses the notion of a system as its medium, and in so doing, seeks to question two interconnected systems: the system of art and the capitalist system. To support this argument, this dissertation draws from preexisting scholarship to offer analysis of the reproducibility and circulation of the projects in the art world as well as to demonstrate how language plays a significant role in the operation of the series as a system in and of itself. To further provide bases for my argument, I have used an investigative methodology that includes interviews with Meireles, the art critic Frederico Morais, as well as other Brazilian art historians. -
Siggraph 1986
ACM SIGGRAPH 86 ART SHOW ART SHOW CHAIR CONFERENCE CO-CHAIRS Patric Prince Ellen Gore California State University, Los Angeles ISSCO Raymond L. Elliott Los Alamos National Laboratory ART SHOW COMMITTEE Maxine D. Brown Maxine Brown Associates SPACE COMMITTEE Donna J. Cox Darcy Gerbarg University of Illinois School of Visual Arts Paul Allen Newell Barbara Mones Abel Image Research Montgomery College Sylvie Rueff John. C. Olvera Jet Propulsion Laboratory North Texas State University Gary Walker Jet Propulsion Laboratory PROFESSIONAL ASSISTANCE Gayle Westrate Independent Deborah Sokolove Colman PHOTOGRAPHS Monochrome Color ESSAYS Herbert W. Franke John Whitney Ken Knowlton Frank Dietrich Patric Prince LISTS OF WORKS Tho-dimensional/Three-dimensional Works Installations Animations FRONT COVER CREDIT ISBN 800-24 7-7004 © 1986 ACM SIGGRAPH © 1985 David Em, Zotz I 1986 ACM SIGGRAPH ART SHOW: A RETROSPECTIVE Since the mid-Sixties, computer art has been seen in museums and galleries world-wide, with several recent major exhibitions. However, the pieces shown were usually the artists' newer works. It is appropriate and pertinent at this year's exhibition to show computer-aided art in the context of that which went before. The 1986 art show traces the development of computer art over the past twenty-five years through the work of artists who have been involved with it from its inception. The 1986 art show is the fifth exhibition of fine art that ACM SIGGRAPH has sponsored in conjunction with its annual SIGGRAPH conference. Patric D. Prince ACKNOWLEDGMENTS I thank Louise Ledeen for her support and advice, the Art Show committee for their billions and billions of donated hours, and the nucleus of dedicated volunteers who have worked diligently to produce this art show. -
The Virtual Artist's Book As a Space For
a r t i s t ’ s a r t i c l e The Virtual Artist’s Book as a Space for Curatorial Experiments The Acropolis Remix Project C E l i n A F. l A g E The author presents postdoctoral research on the concept of art in digital format designed to be displayed in museums and exhibitions presented as virtual artist’s books. The author’s intent was other cultural venues, titled Acropolis Remix. The proposed to conduct theoretical research on emerging trends in art curation and research was intended to be positioned at the triangular in- virtual artists’ books, in addition to creating a digital art exhibition to ABSTRACT be displayed in museums and other cultural venues. The research tersection of the worlds of the arts, namely those of academia, resulted in the creation of a hybrid augmented reality book titled new media and the gallery. The latter is understood here as Acropolis Remix, which can be exhibited in galleries, museums, traditional institutional exhibition spaces of the arts, such as libraries, gardens, private homes, etc. galleries and museums [4]. An investigation into the possi- bilities of expanding art curation practice to the artist’s book on new media (360° panorama and augmented reality) was During the first two decades of the 21st century, art exhibi- also part of the intended goals. tions using new media often restricted themselves to virtually As Santorineos states, “With regard to art, various fields reproducing the physical space of the exhibition or to em- have played a significant role in the development, promotion ploying digital devices for supporting educational mediation and exchange of ideas, such as specialized festivals, research (as in the case of the Modigliani exhibition at Tate Modern centers, university faculties with the new post-graduate de- in 2017) instead of presenting works constructed with these partments, and the Internet” [5]. -
Cybernetics in Society and Art
Stephen Jones Visiting Fellow, College of Fines Arts, University of NSW [email protected] Cybernetics in Society and Art Abstract: This paper argues that cybernetics is a description of systems in conversation: that is, it is about systems “talk- ing” to each other, engaging in processes through which information is communicated or exchanged between each system or each element in a particular system, say a body or a society. It proposes that cybernetics de- scribes the process, or mechanism, that lies at the basis of all conversation and interaction and that this factor makes it valuable for the analysis of not only electronic communication systems but also of societal organisation and intra-communication and for interaction within the visual/electronic arts. The paper discusses the actual process of Cybernetics as a feedback driven mechanism for the self-regulation of a collection of logically linked objects (i.e., a system). These may constitute a machine of some sort, a biological body, a society or an interactive artwork and its interlocutors. The paper then looks at a variety of examples of systems that operate through cybernetic principles and thus demonstrate various aspects of the cybernetic pro- cess. After a discussion of the basic principles using the primary example of a thermostat, the paper looks at Stafford Beer's Cybersyn project developed for the self-regulation of the Chilean economy. Following this it examines the conversational, i.e., interactive, behaviour of a number of artworks, beginning with Gordon Pask's Colloquy of Mobiles developed for Cybernetic Serendipity in 1968. It then looks at some Australian and inter- national examples of interactive art that show various levels of cybernetic behaviours. -
Bulletin of the Computer Arts Society Spring 2005
BULLETIN OF THE COMPUTER ARTS SOCIETY SPRING 2005 STEPHEN WILLATS: An Interview on Art, Cybernetics and Social Intervention George Mallen Background Stephen Willats is an artist whose works have explored new dimensions of the relationship between artist, audience and society. He has pursued the idea that the real function of art is to be a catalyst for changing thinking, the artist preferably anonymous and certainly working outside the conventional galleries framework. His works span a wide range - writings (he started and still publishes Control Magazine, his books include "Art and Social Function"), drawings, constructed electronic and interactive pieces and the important social or community projects. An exhaustive listing of his works is at www.lumentravo.nl/bio/stem.htm His early work did not use computers as such though he built his own special purpose devices to control his electronic pieces and the large-scale interactive works. His social project for the Computer Arts Society's INTERACT exhibition in Edinburgh in 1973 did however use a very early portable teletype terminal for the street interviews carried out in Leith and Edinburgh. This was highly innovative in those days. My interest in Stephen's work stems from his intuitive response to the complex issues linking art, technology and the artist's social roles, and his ability to move these forward through insight, technical capability and a broad social comprehension. I was trying to address such issues through the lens of science and had been impressed by the apparent solidity and confidence of his "way of knowing". The Cybernetic 60s Stephen and I are both uncertain when we first met. -
The Art of Regeneration: the Establishment and Development of the Foundation for Art and Creative Technology, 1985–2010
The Art of Regeneration: the establishment and development of the Foundation for Art and Creative Technology, 1985–2010 Thesis submitted in accordance with the requirements of the University of Liverpool for the degree of Doctor of Philosophy by Jane Clayton School of Architecture, University of Liverpool August 2012 iii Abstract The Art of Regeneration: the establishment and development of the Foundation for Art and Creative Technology, 1985-2010 Jane Clayton This thesis is about change. It is about the way that art organisations have increasingly been used in the regeneration of the physical environment and the rejuvenation of local communities, and the impact that this has had on contemporary society. This historical analysis of the development of a young art organisation, the Foundation for Art and Creative Technology (FACT), which has previously not been studied in depth, provides an original contribution to knowledge with regard to art and culture, and more specifically the development of media and community art practices, in Britain. The nature of FACT’s development is assessed in the context of the political, socio- economic and cultural environment of its host city, Liverpool, and the organisation is placed within broader discourses on art practice, cultural policy, and regeneration. The questions that are addressed – of local responsibility, government funding and institutionalisation – are essential to an understanding of the role that publicly funded organisations play within the institutional framework of society, without which the analysis of the influence of the state on our cultural identity cannot be achieved. The research was conducted through the triangulation of qualitative research methods including participant observation, in-depth interviews and original archival research, and the findings have been used to build upon the foundations of the historical analysis and critical examination of existing literature in the fields of regeneration and culture, art and media, and museum theory and practice. -
Open Interactivity: a Model for Audience Agency
IAFOR Journal of Cultural Studies Volume 3 – Issue 1 – Spring 2018 Open Interactivity: A Model for Audience Agency Charlotte Gould School of Art, University of Brighton, UK Abstract: Artists have increasingly acknowledged the role of the audience as collaborators both in the construction of meaning (Bathes, 1977), through subjective experience (Dewey, 1934) and in contributing to the creative act by externalising the work. (Duchamp) Lucy Lippard identifies 1966–72 as a period where artists turned increasingly towards the audience, representing a “dematerialization of the art object” (Lippard, 1997) through “Happenings” and “Fluxus” movements. Digital media has facilitated this trajectory, implicit in the interactive computer interface (Manovich, 2005), but interactivity per se may offer no more than a series of choices put forward by the artist (Daniels, 2011). Interactivity represents interplay between artist and audience (Dinka, 1996) and is potentially a process of audience empowerment to offer agency, defined as real and creative choice (Browning, 1964). Public screen installation “Peoples Screen” Guangzhou, linking China to Perth Australia (Sermon & Gould, 2015) offered a partnership between artist and audience to co-create content though playful narratives and active engagement in a drama that unfolds using improvisation and play. Initially visitors enjoy observing the self on the screen but audiences quickly start to interact with the environment and other participants. Immersed in play they lose a sense of the self (Callois, 2011) and enter a virtual third space where possibilities for creativity and direction of play are limitless. The self becomes an avatar where the audience can inhabit “the other” thereby exploring alternative realities through ludic play, promoting tolerance and empathy and developing collective memory. -
Sermon | the Neural String Network: an Interactive Collaborative Drawing ‘Machine’
425 Sermon | The Neural String Network: An interactive collaborative drawing ‘machine’ Biographical Data - - versity of Salford, School of Art & Design. Born in Oxford, Received an MFA from the Department of Fine Art at the University of Reading, England in 1991. Awarded the Prix - 1993 to 1999 employed as Dozent for Media Art at the HGB Academy of Visual Arts in Leipzig, Germany. From 1997 to 2001 employed as Guest Professor for Performance and Environment at the University of Art & Design Linz, Austria. Since June 2000 based at the University of Salford working telematic environments. 426 427 Abstract network, allowing participants to experience a shared creative process, using the principles of open-source and social networked communication through an to introduce participants to the idea of collaborative-shared drawing practice, as (Barthes 1967) whereby each participant plays an equal role as both viewer and piece of Haiku poetry, the drawing participants contribute marks, signs and signi- space measuring eight by eight metres square. Each node is linked to the other four via pulleys and washing lines, making it possible to peg a sheet of A4 paper to a a pentagon neural network design. Representing the interconnected synapses and neurons of the brain, the role of each participant is that of cause and effect. A single instruction initiates a series of consequences that unfold in drawings, marks and patterns that are created whilst being hoisted simultaneously across the room communicated as a drawing by a collective consciousness.