Games and Game Design GAME - Games and Game Design

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Games and Game Design GAME - Games and Game Design GAME - Games and Game Design GAME - Games and Game Design Global Citizenship Program GAME 3150 Special Topics in Game Design (1-3) Knowledge Areas (....) This course is designed to periodically feature topics in games and game design not covered by regularly offered courses. ARTS Arts Appreciation Topics will be dedicated to narrow aspects of the discipline, time GLBL Global Understanding dependent materials, or guest lectures. May be repeated for credit if content differs. Prerequisites: May vary with topic. PNW Physical & Natural World GAME 3500 History of Video Games (3) QL Quantitative Literacy This course introduces students to the history of modern video ROC Roots of Cultures games. Students will be taken through a video game timeline, highlighting the important events that led to video games as they SSHB Social Systems & Human are today. The course will address key innovators and major Behavior turning points. Students will also be exposed to staple classics in each genre to build an appreciation for current genre games. As Global Citizenship Program a supplement to lectures, discussions and the text, students will Skill Areas (....) experience classic games in a hands-on environment. CRI Critical Thinking GAME 3550 Video Game Art (3) This course is designed to allow students an understanding of the ETH Ethical Reasoning principles and concepts of art in video game development. This INTC Intercultural Competence will focus on the production and application of 2D 'pixel' art and 3D assets, and how best to utilize and apply art within video game Course Descriptions OCOM Oral Communication engines. Prerequisites: GAME 2000 and ART 1110. WCOM Written Communication GAME 3650 World Design (3) ** Course fulfills two skill areas This course is designed to allow students to explore the principles involved in the development of an expansive game world for use within an interactive video game. This will involve the study of the different world development techniques employed by GAME 2000 Introduction to Video Game Theory and writers and designers in the development of unique and exciting Design (3) fictional worlds. Emphasis will be placed upon the conveyance of sociological and historical significance in fictional world design. This course is designed to give students an overview of gaming Prerequisite: GAME 2000. and game development.Students will learn about gaming history, game design, psychological, sociological, physiological, and GAME 3599 Independent Study (1-12) economic aspects of games and gaming. A strong emphasis of this class will be on deconstruction and critique of popular Independent study involves research work on a specialized computer and console games and genres. Students will also subject or project, artistic work, or study of an interdisciplinary examine gaming trends to answer the question, “What’s next?” nature. In contrast with a practicum, the emphasis in an Prior video game experience is recommended but not required. independent study is usually an individual pursuit of a specific content area. May be repeated for credit if content GAME 2500 Traditional Game Design (3) differs. Prerequisites: Permission of the instructor and filing of official form. In this course, students will learn traditional game design theory, analyze a variety of board, card and dice games, and then create GAME 4000 Video Game Level Design (3) their own prototype for the entire class to play/test. This course focuses on video game level design using a GAME 2650 Crowdfunding (3) professional game development framework. Students will learn what it takes to build a successful interactive environment. Course This course is designed to provide students with an understanding work will focus on level, theme, mood, texturing, modeling, of crowdfunding, how it has developed and how it can be utilized. lighting, terrain, optimization, streaming, playability, and testing. Topics will include the principles and practices required to develop Prerequisites: GAME 2500, GAME 3000 and GAME 3500. and run a successful crowdfunding project, including aspects of business and marketing your project. GAME 4500 Video Game Design II (3) GAME 3000 Video Game Design I (3) In this course, students will continue to work within a professional game development framework that provides tools to create This course is designed to provide a foundation for students to games, visualizations and 3D simulations with the focus of enter the video game development market. Students will take “bringing everything together.” We will build on concepts their first steps toward learning concepts of game design. They introduced in GAME 3000 Video Game Design I and GAME 4000 will build their own game using game development software (that Video Game Level Design. This course will also introduce more has a built-in scripting language so that they will not have to write advanced concepts such as artificial intelligence, interface, and any code). Through this process they will be introduced to more scripting. Prerequisites: GAME 2500, GAME 3000, GAME 3500 advanced design technologies that will be used in subsequent and GAME 4000. video game design courses. Prerequisite: GAME 2000. Webster University 2021-2022 Undergraduate Studies Catalog 1 GAME - Games and Game Design GAME - Games and Game Design GAME 4600 Video Game Production (3) Video Game Production focuses on the entire production process of games. Students will tie together their understanding from previous courses in the curriculum regarding design of games with understanding of the production process. This course will require students to work together in teams to release a game online (via digital means such as iTunes or Google Play) within the 16-week course timeframe. Within that time, each student-led team will develop and pitch their game concept, design and stick to a schedule, develop, market, and ultimately release their game. May be repeated twice for credit. Prerequisite: Permission of the instructor. GAME 4620 Senior Overview (3-6) Students will tie together their understanding from previous courses in the curriculum regarding design of games with understanding of the production process and create a game of their own. Students will then develop and pitch their own game concept, design and stick to a schedule, develop, market, and ultimately release their game. Prerequisite: The student must be a senior and in the games and game design program. 2 Webster University 2021-2022 Undergraduate Studies Catalog.
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