Game and Sport Administration No Student Who Has Played on a College Team Is Eligible to Play on a High School Team
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
DVD/Video Game Entertainment System
DVD/Video Game Entertainment System Owner's Manual wireless input .mp3 RES R integrated SURROUND SOUND VIDEOGAMES s SATELLITE Table of Contents Getting Started ......................................................................................................................................................................................................................... 4 Switching On, Lowering and Adjusting the Screen, Finding the Remote Control Buttons You Need, Listening Over the Vehicle Speakers Introduction .............................................................................................................................................................................................................................. 6 Discs Played ............................................................................................................................................................................................................................ 7 Changing Display Settings, Using the Dome Lights ................................................................................................................................................................ 8 Using the Remote Control ........................................................................................................................................................................................................ 9 Basic Remote Control Buttons ............................................................................................................................................................................................. -
Stock Market Game DECA Competition
KNOWLEDGE AND SKILLS DEVELOPED Participants will demonstrate knowledge and skills needed STOCK MARKET GAME to address the components of the project as described in the STOCK MARKET GAME SMG content outline and evaluation forms. Participants in the SIFMA Foundation Stock Market Game develop and manage a virtual investment Participants will also develop portfolio of stocks, bonds, and mutual funds. The Stock Market Game is conducted via the internet many 21st Century Skills, in the and allows DECA members to test their knowledge and skills against other DECA members in an online following categories, desired competition. Each participating team manages all aspects of the portfolio including asset selection, buying by today’s employers: and selling. The goal of the competition is to increase the value of the portfolio. • Communication and During the course of the Stock Market Game, participants will: Collaboration • develop investment strategies based on expectations of growth, diversification and stability • attempt to avoid the pitfalls of market decline, mergers and overextension • Creativity and Innovation • Critical Thinking and EVENT OVERVIEW Problem Solving It is the responsibility of the advisor and participating teams to familiarize themselves with the Rules of The • Flexibility and Adaptability Stock Market Game. Rules are accessible through a link on the home pages of the team portfolio and in the Teacher Support Center. • Information Literacy In addition to the general rules of the Stock Market Game, DECA advisors and their teams should be aware of • Initiative and Self-direction the following: • Leadership and • This event consists of a written document describing the investment project and the oral presentation. -
Introducing the Game Design Matrix: a Step-By-Step Process for Creating Serious Games
Air Force Institute of Technology AFIT Scholar Theses and Dissertations Student Graduate Works 3-2020 Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games Aaron J. Pendleton Follow this and additional works at: https://scholar.afit.edu/etd Part of the Educational Assessment, Evaluation, and Research Commons, Game Design Commons, and the Instructional Media Design Commons Recommended Citation Pendleton, Aaron J., "Introducing the Game Design Matrix: A Step-by-Step Process for Creating Serious Games" (2020). Theses and Dissertations. 4347. https://scholar.afit.edu/etd/4347 This Thesis is brought to you for free and open access by the Student Graduate Works at AFIT Scholar. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of AFIT Scholar. For more information, please contact [email protected]. INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING SERIOUS GAMES THESIS Aaron J. Pendleton, Captain, USAF AFIT-ENG-MS-20-M-054 DEPARTMENT OF THE AIR FORCE AIR UNIVERSITY AIR FORCE INSTITUTE OF TECHNOLOGY Wright-Patterson Air Force Base, Ohio DISTRIBUTION STATEMENT A APPROVED FOR PUBLIC RELEASE; DISTRIBUTION UNLIMITED. The views expressed in this document are those of the author and do not reflect the official policy or position of the United States Air Force, the United States Department of Defense or the United States Government. This material is declared a work of the U.S. Government and is not subject to copyright protection in the United States. AFIT-ENG-MS-20-M-054 INTRODUCING THE GAME DESIGN MATRIX: A STEP-BY-STEP PROCESS FOR CREATING LEARNING OBJECTIVE BASED SERIOUS GAMES THESIS Presented to the Faculty Department of Electrical and Computer Engineering Graduate School of Engineering and Management Air Force Institute of Technology Air University Air Education and Training Command in Partial Fulfillment of the Requirements for the Degree of Master of Science in Cyberspace Operations Aaron J. -
Competition Versus Cooperation: the Sociological Uses of Musical Chairs*
NOTES THE CHAIRS GAME- COMPETITION VERSUS COOPERATION: THE SOCIOLOGICAL USES OF MUSICAL CHAIRS* SUSANR. TAKATA Universityof Wisconsin,Parkside MY TEACHINGAPPROACH is not traditional techniques to use in my classes, I acciden- "lectures-and-quietly-take-notes"where stu- tally came across one in Robert Fulghum's dents are the passive recipients of knowl- Maybe (MaybeNot): Second Thoughtsfrom edge. In recent years, I have become in- a Secret Life (1993:117-21). As an ice- creasingly interested in active student- breaker in his high school philosophy involved, process-based learning. Yvone classes, he presented two versions of musi- Lenard reminds us that "Learningis messy. cal chairs. The first version is the one we Performance is neat,"' which reflects the are all familiar with, but the second version initial struggles that occur when studentsare has one rule change that demonstrates the problem solving or grasping a new sociolog- value of cooperation. I use the same ap- ical concept. Founded on the principles of proach as Fulghum, which emphasizes com- cooperative learning (Johnson, Johnson, and petition versus cooperation, but I have ex- Holubec 1991), the taxonomy of learning panded the focus of this teaching technique (Bloom 1956), divergent production to include the application of a variety of (Guilford 1967), and affect (Hall 1959), the sociological concepts. The Chairs Game is Chairs Game demonstrates how students an excellent active learning tool, which be- learn about competition versus cooperation comes the focus of class discussions as well as a variety of sociological concepts throughoutthe semester. This technique ap- and theories. This process does not occur plies to a wide variety of courses within neatly or in a straight line progression. -
Rank One Sport Game Scheduler Tutorial
Rank One Sport Game Scheduler Tutorial To add a new game schedule, hover your mouse over the Schedules Tab Select Game Scheduler from the drop down menu Step 1. Highlight your School, Sport, Level, and Team Step 2. Enter your Advanced Settings. Advanced settings will allow you to enter the Game Start Time, End Time, Default Home Venue, and Game Type for HOME games in order to make building your schedule faster! In this example 7:30 p.m. will be set as the Start Time, 8:30 p.m. as the End Time, Demo 3 Stadium as the Home Venue, and District as the Game Type, since these will apply to most of the Home games. After you enter your Advanced Settings, click “Save Advanced Settings” before continuing. You will see the “Advanced Settings Saved Successfully!” message at the bottom. *Note: We suggest leaving the End Time as one hour after the Start Time so that the Facility Management piece can work behind the scenes to ensure you do not double book a venue. Parents do NOT see the End Time on the Game Schedule. Step 3. Select the Game Dates from the calendar. *You can select the date multiple times if you have more than one game on the same date* The dates will populate below with your Advanced Settings To adjust the Start Time highlight the existing data and make the appropriate changes For example: Start time is 6:30 type in 0630 (If you do not know the start time check the TBA box) Click Tab on your keyboard After you hit Tab, the End Time will automatically default to one hour after the Start Time We recommend NOT ADJUSTING the End Time Continue filling in the game details All information marked with a red * is required! Type your opponent in the opponent field. -
Gender in Televised Sports: News and Highlight Shows, 1989-2009
GENDER IN TELEVISED SPORTS NEWS AND HIGHLIGHTS SHOWS, 1989‐2009 CO‐INVESTIGATORS Michael A. Messner, Ph.D. University of Southern California Cheryl Cooky, Ph.D. Purdue University RESEARCH ASSISTANT Robin Hextrum University of Southern California With an Introduction by Diana Nyad Center for Feminist Research, University of Southern California June, 2010 1 TABLE OF CONTENTS I. INTRODUCTION by Diana Nyad…………………………………………………………………….………..3 II. SUMMARY OF FINDINGS…………………………………………………………………………………………4 III. DESCRIPTION OF STUDY…………………………………………………………………………………………6 IV. DESCRIPTION OF FINDINGS……………………………………………………………………………………8 1. Sports news: Coverage of women’s sports plummets 2. ESPN SportsCenter: A decline in coverage of women’s sports 3. Ticker Time: Women’s sports on the margins 4. Men’s “Big Three” sports are the central focus 5. Unequal coverage of women’s and men’s pro and college basketball 6. Shifting portrayals of women 7. Commentators: Racially diverse; Sex‐segregated V. ANALYSIS AND INTERPRETATION OF FINDINGS…………………………………………………….22 VI. REFERENCES……………………………………………………………………………………..…………………28 VII. APPENDIX: SELECTED WOMEN’S SPORTING EVENTS DURING THE STUDY…………..30 VIII. BACKGROUND AND PURPOSE OF THE STUDY………………………………….…………….….33 IX. ACKNOWLEDGEMENTS……………………………………………………………………………………….34 X. ABOUT THE CO‐INVESTIGATORS………………………………………………………………..….…….35 2 I. INTRODUCTION By Diana Nyad For two decades, the GENDER IN TELEVISED SPORTS report has tracked the progress— as well as the lack of progress—in the coverage of women’s sports on television news and highlights shows. One of the positive outcomes derived from past editions of this valuable study has been a notable improvement in the often‐derogatory ways that sports commentators used to routinely speak of women athletes. The good news in this report is that there is far less insulting and overtly sexist treatment of women athletes than there was twenty or even ten years ago. -
Handball Sport Rules
HANDBALL SPORT RULES Handball Sport Rules 1 VERSION: June 2016 © Special Olympics, Inc., 2016 All rights reserved HANDBALL SPORT RULES TABLE OF CONTENTS 1. INTRODUCTION .................................................................................................................................... 4 Terminology .............................................................................................................................. 4 Fair Play .................................................................................................................................... 4 2. GOVERNING RULES ............................................................................................................................... 4 3. OFFICIAL EVENTS .................................................................................................................................. 4 Individual Skills Competition ...................................................................................................... 4 Team Competition ..................................................................................................................... 4 5-A-Side Handball ...................................................................................................................... 4 Unified Sports® Team Competition ............................................................................................ 4 4. MARKING THE HANDBALL COURT ........................................................................................................ -
Sport and the Sustainable Development Goals (Sdgs)
SPORT AND THE An overview outlining the contribution of sport to the SDGs The United Nations have long recognized, advocated for and supported the important contribu- tions of sport to development and peace, with a significant record of General Assembly and Human Rights Council resolutions, UN treaties, Secretary-General’s reports and other guiding documents highlighting the unique potential of sport. The processes and milestones which led to the historic adoption of the 2030 Agenda for Sustainable Development and its 17 Sustainable Development Goals (SDGs) in 2015 were followed by the Sport for Development and Peace community with strong interest and a commitment to continue using sport as a unique tool to support this new global plan of action. As a result of joint efforts, particularly including UN Member States’ support to recognize the contribution of sport to the SDGs, Heads of State and Government and High Representatives declared in the Political Declaration for the new Agenda: Sport is also an important enabler of sustainable development. We recognize the grow- ing contribution of sport to the realization of development and peace in its promotion of tolerance and respect and the contributions it makes to the empowerment of women and of young people, individuals and communities as well as to health, education and social inclusion objectives (2030 Agenda for Sustainable Development A/RES/70/1, paragraph 37). This unprecedented recognition offers a compelling incentive and an unmissable opportunity for further joint efforts and action in the field Sport for Development and Peace. With the aspiration of leaving no one behind and maximizing the contribution of sport for a better and peaceful world, sport will continue advancing development as a powerful enabler of the SDGs, as it did for the preceding MDGs. -
Sport and Politics: Are the Olympic Games Political?
Case study SPORT & POLITICS: Are the Olympic Games political? 'No kind of demonstration or political, religious or racial propaganda is permitted in the Olympic areas'. So states the Olympic Charter. This is an interesting statement, and it locates the Olympic Movement as possibly the only sports mega-event that seeks to formally excuse itself from the realm of politics. The historic use of political influences, or does the Movement sport, particularly itself seeks to wash its hands of what many within the non- view as its corporate social responsibility to Western world, consider the human rights of individuals in the offers us nations that bid for and host the Games? numerous Image created by wallyg examples of the This case study presents key political events and reproduced under a overt use of sport that occurred at each Olympic Summer Games Creative Commons licence. in the furthering in the history of the Modern Olympic of political and nationalistic objectives; a Movement. concept that many nation states might see little reason to deny. After all, sport provides Between the first Olympic Summer Games in a platform for the potential reproduction, Athens (1896) and the Los Angeles Games of reflection and resistance of societal and 1932, there were no notable political events cultural norms, or which politics play a key (with the possible exception of the cancelling part. Other sporting mega-events such as the of the 1916 Games on account of WWI). This Maccabi Games and Pan Arab Games might partly be explained by the doubtless exist upon a clearly geopolitical comparatively small size of the Games within foundation, given that their clearly stated this period, as compared to each Summer objectives are to strengthen links between the Games that followed, and by the fact that the nation states and individuals who share their Games were not subject to any media fundamental religious, ethnic and cultural coverage before Berlin, 1936. -
In-Game Advertising Measurement Guidelines
In-Game Advertising Measurement Guidelines Released September 2009 IAB In-Game Advertising Measurement Guidelines These Guidelines have been developed by the IAB In-Game Ad Measurement Working Group with guidance from the IAB Games Committee. About the IAB In-Game Ad Measurement Working Group: The IAB In-Game Ad Measurement Working Group worked to develop a transparent methodology that will support growth and stability in the industry as advertisers will have consistent and reliable metrics across various providers. Key Contributors: 2KGames Extent PointRoll Activision Google Range Online Atlas IAC Real Networks Deloitte IGA SkyWorks Double Fusion IGN Sony Playstation Dynamic Logic IM Services THQ Electronic Arts Jogo Media Ubisoft Ernst & Young Microsoft Unicast About the IAB Games Committee: The mission of this committee is to articulate the value of gaming as an advertising platform. A full list of Council member companies can be found at: http://www.iab.net/games_committee IAB Contact Information: IAB Ad Technology Team [email protected] 116 East 27th St 7th Floor New York, NY 10016 © 2009 Interactive Advertising Bureau - 2 - IAB In-Game Advertising Measurement Guidelines Table of Contents: 1. Scope and Applicability of these Guidelines ........................................................................................ 4 2. Glossary ................................................................................................................................................... 4 3. Measurement Definitions and Other Metrics -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
NOT JUST a GAME Featuring Dave Zirin
MEDIA EDUCATION FOUNDATION STUDY GUIDE NOT JUST A GAME Featuring Dave Zirin Study Guide Written by SCOTT MORRIS please visit www.mediaed.org/wp/notjustagame for updated materials & resources 2 CONTENTS Note to Educators ………………………………………………………………………………………3 Program Overview ……………………………………………………………………………………...4 Pre-viewing Questions …………………………………………………………………………………4 Introduction ……………………………………………………………………………………………...5 Key Points …………………………………………………………………………………………5 Questions for Discussion & Writing …………………………………………………………….5 Assignments ………………………………………………………………………………………6 In the Arena ……………………………………………………………………………………………..7 Key Points …………………………………………………………………………………………7 Questions for Discussion & Writing …………………………………………………………….8 Assignments ………………………………………………………………………………………9 Like a Girl ………………………………………………………………………………………………10 Key Points ……………………………………………………………………………………….10 Questions for Discussion & Writing …………………………………………………………...12 Assignments …………………………………………………………………………………….13 Breaking the Color Barrier ……………………………………………………………………………15 Key Points ……………………………………………………………………………………….15 Questions for Discussion & Writing …………………………………………………………...15 Assignments …………………………………………………………………………………….16 The Courage of Athletes ……………………………………………………………………………..18 Key Points ……………………………………………………………………………………….18 Questions for Discussion & Writing …………………………………………………………...19 Assignments …………………………………………………………………………………….20 3 NOTE TO EDUCATORS This study guide is designed to help you and your students engage and manage the information presented in this video.