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Courage can only find dragons. But chaos, and unpredictability, can slay.

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~ UNOFFICIAL OLD SCHOOL MODULE ~ ORG2

CHARACTER RESOURCE

OLDSKULL ROGUES GALLERY II

~ BEING A CELEBRATION OF RANDOM CHARACTERSample file CREATION IN DIRECT MOCKERY OF POWER HUNGRY MIN-MAXING BUILD MUNCHKINS ~

OSR

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~ BY ~ KENT DAVID KELLY

Author Of SPAWNING POOL OF THE ELDER THINGS CASTLE OLDSKULL HAWK & MOOR

Illustrated By EDWIN AUSTIN ABBEY, HEINRICH ALDEGREVER, ALBERT ANKER, HANS BURGKMAIR, HARRY CLARKE, GUSTAV ADOLFSample CLOSS, file JOHN COLLIER, GUSTAVE DORÉ, HENRY J. FORD, ANDRE MARTIN GAUTHEREAU, F. GILBERT, ARTHUR RACKHAM, ALFRED RETHEL, WILLIAM HEATH ROBINSON, LANCELOT SPEED, JOHN VINYCOMB, & CHRISTIAN VON MECHEL

WONDERLAND IMPRINTS MMXVII

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Published in the U.S.A. First American edition, January 2017 (C) 2017 Kent David Kelly Wonderland Imprints Aurora, Colorado Only the Finest Works of Fantasy

Document Version 1.0 – January 2017

DUNGEONS & DRAGONS, D&D, , , the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2016 by Kent David Kelly and published under the Community Content Agreement for Dungeon Masters Guild. Sample file

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DESCRIPTION

Tired of laboriously building 5E Player Characters? Roll once, read this book, and come up with the most interesting character you’ve played in years.

The Fifth Edition of DUNGEONS & DRAGONS is one of the best editions of the game ever created. However, the sheer over-reliance on careful point-driven character “builds” over the last 16 years has removed one of the most entertaining and fundamentally Gygaxian aspects of the original game: rolling up random ability scores to create an unexpected character concept.

The problem is easy to rectify: Roll 4D6 for each ability, and remove the lowest scores. But it takes a fair amount of time, and there’s no real guidance for random role-playing ideas to support unexpected results. So this book includes 100 unique level 1 characters, ready to go. They have all been randomly generated using Kent David Kelly’sSample proprietary file level 1 CharGen utility — to be released soon by Wonderland Imprints — which draws on historical and pulp fantasy research to generate millions of great unique character names, from Jolza Grimarrow the Judicious, to Aelia Gratidia the Strengthless. Each character also has unique descriptors (from a list of over 1,000) to turn numeric ability scores into role-playing hooks: Mighty, Disciplined, Forgetful, Clumsy, Barbaric, Perceptive, and so forth.

This book and its companion volume, ORG1 ~ OLDSKULL ROGUES GALLERY 1, each feature separate cohorts of 100 unique characters. If you own both, you will have 200 characters to choose from! (Book 1 features many spell casters; this one features many warriors.)

Characters in this supplement also have their starting hit points and starting gold calculated, along with recommended gender, alignment, optimal class

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(calculated from ability score thresholds), and survivability rating. Just roll 1D100 once, and instantly generate 23 unique pieces of information to drive your next amazing character concept. I guarantee you will be pleased, surprised, and amused by the results! All profusely illustrated, and at a great price. From Wonderland Imprints — Only the Finest Works of Fantasy.

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Any rogue can be a . Welcome, one and all! However many of us may fall, More are sure to come.

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INTRODUCTION: EMBRACE THE MADNESS

Welcome to volume one of the OLDSKULL ROGUES GALLERY, an old school supplement series designed to bring randomly-created level 1 character concepts in full force, back into the 5th Edition of the DUNGEONS & DRAGONS game. In the current era, players tend to be very “build-focused.” Players typically either use a point buy system to select specific attributes — Strength 18, Charisma 6, and so forth — with the goal of min-maxing their character’s power while they plan for a future archetype or skill set. Or, they use predesignated ability scores as provided in the 5E PLAYERS HANDBOOK to build balanced characters with decently high ability scores, predictable capabilities, and no real weaknesses or surprises whatsoever. The advantage of this approach is that players are always utilizing a character “build” that they are comfortable with, thereby experiencing the game in accordance with a predeterminedSample notion offile their character’s ability, potential, and survival expectations. The disadvantages, however, are many:

 There are twelve character classes in the game, but most players only deeply focus on 1 or 2 to the exclusion of all others. Or, players select a class they want to play “next,” meaning they are subconsciously cutting all of the other classes out of consideration.

 Random ability scores, the very foundation of the game as it was created in 1972-1974, are scarcely used at all. This means that Player Characters never have unexpected weaknesses, yes; but it also means that they do not possess unexpected strengths or unusually low-and-high ability pairings either.

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 Of the dozens of races in the game, players rarely experiment outside of their own comfort zone. For example, a player who focuses on humans, elves, and half-elves while envisioning character concepts will almost never willingly play a gnome or a for any length of time.

 When players are dealing time and again with very similar PC concepts, they are rarely made to role-play unexpected character types. There are very few elderly characters, insane characters, opposite-sex characters, characters of a surprising alignment, completely bizarre characters out of left field, and so forth. In short, players who rely solely on the comfort of “builds” never challenge themselves with the pure chaos inherent in random character generation. This removes a lot of the potential color from the game.

 And really, this isn’t the way it should be: When players exclusively use point builds and fully-controlled ability score selection methods to the exclusion of random generation, the game loses a significant amount of its old school flavor. Characters become generic, predictable, unvarying, and often simply boring. You may feel safe when you always know that Bob will be the cleric, Sally will play an , and Tom’s Forgotten Realms human will be neutral good and ready to collaborate with the other two. But what instead if Bob rolled up a chaotic neutral halfling monk named Bungo the Destroyer, Sally played a Sampleparastite-infested file male dwarf necromancer with digestive problems, and Tom played an insane crippled dragonborn druid out to conquer the world? How could not that make for a fun and memorable game?

In short, I challenge you to roll your next level 1 character completely at random, using this book as your principle guide into the realms of playable madness. This book has been designed to provide you with 100 random character ideas of all classes, races, genders, and wild ability score spreads, so that the game’s full role-playing potential spectrum is exemplified in an easily accessible format.

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Randomness is not the only major feature of the OLDSKULL ROGUES GALLERY, however. Herein you will also find the following:

 Researched Name Quality and Density. Historically-researched medieval names, giving you fascinating and reality-based names from England, , Germany, Italy, Scandinavia, and so forth. Names are not just appropriately male or female, but researched family names are provided as well.

 Shout Outs to the Golden Age. Many pulp fantasy bloodline names are included as well, with flavors from Conan’s Hyboria, , Melnibone, Nehwon, Pegana, the Gygaxian Lake Geneva campaign, and more.

 Great Epithets for Instant Inspiration. Every character has an epithet, or nickname, which is derived from either the character’s highest ability score (an advantage), lowest ability score (a disadvantage), or alignment (a behavioral characteristic). These are quick role-playing hooks which you can use as inspiration to develop a unique character concept. Having a character with a good name is one thing; but when the character also has a memorable epithet, such as the Slithy, the Vile, the Entrancer, or the Skull Crusher, you will findSample yourself writingfile up a short character sketch simply to justify the evocative title. This is the first step to unique character individualization.

 Ability Descriptors Bring Strange Characters to Life. Further, every ability score is given a descriptor (adjective) to help you envision and define it. Knowing that a character is STR 9, DEX 11, CON 14, INT 17, WIS 16, and CHA 10 is useful; but when you know that the true character concept is STR 9 (gaunt), DEX 11 (well-balanced), CON 14 (good resistance), INT 17 (near-genius), WIS 16 (sophic and sagacious) and CHA 10 (plain), you suddenly have a much clearer picture of your surprising character’s powers, flaws, and mental disposition.

 Room to Grow. Freedom Instead of Chains. All of these character designs are wholly flexible. Details are provided only to sketch the character concept for you, introducing you to an odd idea you never would

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have come up with on your own. But after that idea is presented, you must alter the details until the idea truly suits your purposes. Race and alignment are fully interchangeable; if it says “chaotic evil dwarf” and you’d rather have it be “lawful neutral elf,” then go for it. Calculations have not been taken so far that you are locked into the idea presented. As a further result, this book can be used either by players to quickly roll up a new PC, or by a to populate a setting — an inn, a trading post, a crowd scene, whatever — with detailed characters on a moment’s notice. The DM can roll quickly and adjust the details while having fully developed core concepts to fall back on.

 Proven Results and More to Come. This book’s methodology has been tested over several years, and has been used to create thousands of unique characters with combinations of detail you would never expect or find anywhere else. I can make further affordable volumes in this series without ever repeating content, simply because the possibilities are so vast and easy to implement.

 Instant Results and Informative Data. Most importantly, all of these pre-designed characters are instantly accessible. Just roll 1D100, read the result, and you will instantly know 23 unique important characteristics your character possesses: first name, family name, epithet, culture (e.g., however a “Norse” land fits into your game world), gender, class, race, alignment,Sample hit points, file starting gold, the six ability scores, six ability descriptors, and a “survivability rating” based on the sum of the character’s ability scores.

The results are of high quality as well. These characters were developed with guided randomness, which means that I carefully developed randomizer systems that give wild results within a careful yet wide array of possibilities. More specifically, each character is first randomly given a culture — inspired by French , Greek mythology, Norse sagas, or something similar. That culture factor drives the first name and family name randomization, so that you will see one of 20,000-40,000 possible names which perfectly fits that culture. Similarly, the derivative epithets — turning those thousands of possible results into millions — are based on the character’s highest ability score when possible, so that if your character is called “the Mighty,” it’s because he has a STR of 17+, and so on. If that’s not possible, then the epithet is based either on the lowest ability score (“the Sickly”), or the character’s alignment (“the Cruel”).

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Further, the character class selections were not simply randomized with no consideration of ability scores. You will not find any INT 6 wizards, STR 7 fighters, or DEX 5 thieves here. Each character’s prime requisite, saving throws, ability-driven powers, and combat abilities have been considered in a concise calculation which determines the “best” class each randomly-developed set of abilities. As a specific example, Wizards require both INT and WIS to function properly, while Warlocks need both WIS and CHA. (Refer to the table on pg. 45 of the 5E PLAYERS HANDBOOK.) If a character has for example INT 16, CHA 6 and WIS 16, the calculations will favor the selection of Wizard over Warlock due to the low Charisma score. This formula-driven approach means that every character in this book is playable and fairly powerful out of the starting gate, even while considering the random chance for low ability scores. (All 600 ability scores in this book, by the way, were rolled using the roll 4D6, drop 1 methodology mentioned in the 5E PHB.) And the very best news, in consideration of all of this: if you find that you’re still in uncomfortable territory here, far away from the predictable safety of min/max builds, remember: every character found in these pages is useful. None of the low ability scores are crippling, because every character begins the game with maximum hit points, and every character’s above-average ability scores are factored into class selection. In short, use this book however you want. Just try to be sure to stray off the beaten path of your former comfort zone! Try something completely different. It’s fun. I promise. Sample file And that’s really all there is to it. These character sketches are ideas, designed to maximize role-playing opportunities while also speeding up the character creation process considerably. Just roll once, and pop the resulting scores and figures into your character sheet. I have not included many concepts here which should either be chosen by the player, or guided by the Dungeon Master, including: class specialization, spell selection, equipment purchases, boons and backgrounds and integration into the game world, and so forth. You can develop all of that as you normally would, using the PLAYERS HANDBOOK and any other approved materials your DM allows in the game. But this book will always be useful. Using the OLDSKULL ROGUES GALLERY will (on average) speed up your character creation process by 15-30 minutes, so you will have even more time to carefully select spells, equipment, and role-playing opportunities from the rulebooks. So what are you waiting for? Roll 1D100, and see who your next character is going to be! I guarantee that you will find results that are memorable, bizarre,

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ORG2 - Oldskull Rogues Gallery II hilarious, insane, compelling, and/or amazing between these pages. Have fun with all the wild results, the coherence that guided randomness provides, and the daunting audacity of a captivating and persuasive character concept you probably would have never “built” without this supplement. Embrace the chaos. This is the second book of near-infinite character possibilities — you may well find OLDSKULL ROGUES GALLERY 1 useful as well — and I hope that you enjoy it.

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THE ROGUES GALLERY: LEVEL 1 CHARACTERS D100 Level 1 Character Concept for Development Roll

Marzaccus Tibrera, the Unconquerable Lest we forget, there is Marzaccus Tibrera, male, called the Unconquerable: a Dwarf Monk of Chaotic Neutral ethos, risen from lands of Tyrrhennian ("Italian") culture. At the first rank of expertise (level 1), possessing 11 hit points (HP) [01] and 11 pieces of gold (GP). Physical ratings are STR 9 (Underweight), DEX 16 (Poised and Graceful), and CON 17 (Doughty and Steadfast), while mental ratings are INT 11 (Dreaming), WIS 15 (Philosophical), and CHA 7 (Crude). Fate rates this one's potentiality at 65%.

Maringnanus Buonamente,Sample the Dragon file Seeker We note with disapproval the name of Maringnanus Buonamente, male, whispered of as the Dragon Seeker: a Gnome Druid of Neutral Evil ethos, bespeaking the regions of a Tyrrhennian ("Italian") culture. [02] At the first rank of expertise (level 1), possessing 11 hit points (HP) and 40 pieces of gold (GP). Physical ratings are STR 10 (Average Power), DEX 15 (Poised), and CON 17 (Unyielding), while mental ratings are INT 15 (Adept), WIS 17 (Uncannily Prescient), and CHA 12 (Attractive). The odds of this one living for another winter are placed at 75%.

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D100 Level 1 Character Concept for Development Roll

Teiresias Bryennios, the Crafty Augurs speak well of Teiresias Bryennios, male, more commonly known as the Crafty: a Human Ranger of Chaotic Good ethos, descended from clans of pseudo-Achaean ("Greek") culture. At the first rank of expertise (level 1), possessing 11 hit points (HP) [03] and 169 pieces of gold (GP). Physical ratings are STR 15 (Very Solid), DEX 16 (Catlike), and CON 13 (Energetic), while mental ratings are INT 17 (Near-Genius), WIS 17 (Uncannily Prescient), and CHA 14 (Persuasive). The chances of this one meeting a favorable destiny are rated at 80%.

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D100 Level 1 Character Concept for Development Roll

Bartola Batteloro, the Ridiculous Lore tells us of Bartola Batteloro, female, whispered of as the Ridiculous: a Gnome Bard of Lawful Good ethos, bespeaking the regions of a Tyrrhennian ("Italian") culture. At the first rank of expertise (level 1), possessing 7 hit points (HP) [04] and 61 pieces of gold (GP). Physical ratings are STR 11 (Good Physique), DEX 10 (Average Coordination), and CON 9 (Fading Health), while mental ratings are INT 9 (Distracted), WIS 8 (Misled), and CHA 12 (Comely). Few would rate this one's odds of a peaceful life at any more than 51%.

Russell Bachlier, the FairSample-Minded file Inbound from the wilderlands has come one Russell Bachlier, male, known as the Fair-Minded: a Half-Elf (Agile) Warlock of Neutral Good ethos, whose bloodline calls from a Bhryttainian ("English") culture. [05] At the first rank of expertise (level 1), possessing 8 hit points (HP) and 142 pieces of gold (GP). Physical ratings are STR 14 (Solid), DEX 15 (Highly Nimble), and CON 11 (Good Health), while mental ratings are INT 14 (Analytical), WIS 13 (Wily), and CHA 15 (Remarkable). The Assassins' Guild calculates this one's elusiveness at 71%.

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D100 Level 1 Character Concept for Development Roll

Martinus Trombadore, the Good And too, we hear of Martinus Trombadore, male, more commonly known as the Good: a Gray Elf Wizard of Neutral Good ethos, descended from clans of Tyrrhennian ("Italian") culture. At the first rank of expertise (level 1), possessing 8 hit points (HP) [06] and 119 pieces of gold (GP). Physical ratings are STR 9 (Soft), DEX 13 (Agile), and CON 14 (Resilient and Resistant), while mental ratings are INT 14 (Cunning), WIS 14 (Wily and Understanding), and CHA 11 (Plain yet Pleasing). The chances of this one meeting a favorable destiny are rated at 65%.

Hegelina Arundel, theSample Domineering file The Overlord seeks information concerning Hegelina Arundel, female, known as the Domineering: a High Elf Ranger of Lawful Good ethos, risen from lands of Bhryttainian ("English") culture. At the first rank of expertise (level 1), possessing 10 hit points (HP) [07] and 182 pieces of gold (GP). Physical ratings are STR 16 (Rugged and Strapping), DEX 13 (Agile), and CON 11 (Healthful yet Lazy), while mental ratings are INT 10 (Normal Intelligence), WIS 12 (Fairly Insightful), and CHA 11 (Pleasant). Fate rates this one's potentiality at 64%.

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D100 Level 1 Character Concept for Development Roll

Fionnaghal Canone, the Bellowing Recently ransomed is one Fionnaghal Canone, female, called by some the Bellowing: a Dragonborn Barbarian of Neutral Evil ethos, descended from clans of Sylvan ("Gaelic") culture. At the first rank of expertise (level 1), possessing 15 hit points (HP) [08] and 80 pieces of gold (GP). Physical ratings are STR 18 (Massive), DEX 11 (Fairly Coordinated), and CON 16 (Staunch-Hearted), while mental ratings are INT 12 (Contemplative), WIS 9 (Insecure), and CHA 8 (Forgettable and Unattractive). Survivability likelihood is rated at 64%.

Themocles Kourkouas,Sample the Astute file More secret archives tell of one Themocles Kourkouas, male, known as the Astute: a Gnome Rogue of True Neutral ethos, risen from lands of pseudo-Achaean ("Greek") culture. At the first rank of expertise (level 1), possessing 10 hit points (HP) [09] and 134 pieces of gold (GP). Physical ratings are STR 11 (Firm-Shouldered), DEX 15 (Quick and Precise), and CON 14 (Hale), while mental ratings are INT 17 (Gifted and Scheming), WIS 11 (Fairly Disciplined), and CHA 15 (Remarkable). Fate rates this one's potentiality at 72%.

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D100 Level 1 Character Concept for Development Roll

Ormannus Sinibaldi, the Sneaking In alleys and gutters one may find Ormannus Sinibaldi, male, nicknamed the Sneaking: a Human Rogue of Chaotic Evil ethos, hearkening from realms of Tyrrhennian ("Italian") culture. At the first rank of expertise (level 1), possessing 9 hit points (HP) [10] and 136 pieces of gold (GP). Physical ratings are STR 14 (Well-Muscled), DEX 17 (Uncanny Reflexes), and CON 13 (Resilient), while mental ratings are INT 16 (Gifted), WIS 14 (Judicious), and CHA 16 (Resplendent). Guild Masters believe this one's survival is rated at 78%.

Akhara Marrowretch, the Brazen Of lesser reputeSample there is one file Akhara Marrowretch, female, nicknamed the Brazen: a of Chaotic Neutral ethos, descended from clans of dark tribal nature. At the first rank of expertise (level 1), possessing 12 hit points (HP) [11] and 122 pieces of gold (GP). Physical ratings are STR 15 (Strapping), DEX 11 (Balanced), and CON 14 (Athletic), while mental ratings are INT 11 (Comprehending), WIS 12 (Prudent), and CHA 16 (Authoritative). The chances of this one meeting a favorable destiny are rated at 69%.

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D100 Level 1 Character Concept for Development Roll

Appius Aelius, the Decrepit A legend in the alehouses is Appius Aelius, male, called by some the Decrepit: a Half-Elf (Agile) Ranger of Neutral Good ethos, risen from lands of pseudo-Empyreal ("Roman") culture. At the first rank of expertise (level 1), possessing 8 hit points (HP) [12] and 143 pieces of gold (GP). Physical ratings are STR 13 (Substantial), DEX 14 (Precise), and CON 7 (Always Inactive), while mental ratings are INT 14 (Sharp- Witted), WIS 15 (Highly Judicious), and CHA 11 (Agreeable). The odds of this one living for another winter are placed at 64%.

Inge Vardir, the Concordian Captured for furtherSample questioning file there is Inge Vardir, female, called the Concordian: a Dragonborn Wizard of Neutral Good ethos, risen from lands of Norlondic ("Nordic") culture. At the first rank of expertise (level 1), possessing 6 hit points (HP) [13] and 86 pieces of gold (GP). Physical ratings are STR 9 (Raw-Boned), DEX 9 (Imprecise), and CON 11 (Lively), while mental ratings are INT 14 (Erudite), WIS 10 (Inexperienced), and CHA 12 (Pleasing). The chances of this one meeting a favorable destiny are rated at 57%.

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D100 Level 1 Character Concept for Development Roll

Alexandros Dalassenos, the Mountain In there is Alexandros Dalassenos, male, called by some the Mountain: a Human Paladin of Lawful Neutral ethos, hearkening from realms of pseudo-Achaean ("Greek") culture. At the first rank of expertise (level 1), possessing 9 hit points (HP) [14] and 172 pieces of gold (GP). Physical ratings are STR 18 (Daunting and Dominant), DEX 16 (Poised and Graceful), and CON 8 (Inactive), while mental ratings are INT 17 (Profound), WIS 11 (Fairly Disciplined), and CHA 17 (Entrancing). We believe the oracles rate this one's survivability no higher than 76%.

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D100 Level 1 Character Concept for Development Roll

Basrod Deathvile, the Short From regions unknown there is come Basrod Deathvile, male, known as the Short: a Rock Gnome Bard of Chaotic Evil ethos, hearkening from realms of dark tribal nature. At the first rank of expertise (level 1), possessing 8 hit points (HP) [15] and 100 pieces of gold (GP). Physical ratings are STR 8 (Bony and Underweight), DEX 14 (Quick yet Hasty), and CON 10 (Healthy yet Lazy), while mental ratings are INT 9 (Distracted), WIS 8 (Unaware), and CHA 14 (Impressive). The chances of this one meeting a favorable destiny are rated at 55%.

Ion Iagaris, the SusceptibleSample file From the swamps there is one named Ion Iagaris, male, whispered of as the Susceptible: a Half-Elf (Tenacious) Cleric of Neutral Good ethos, whose bloodline calls from a pseudo-Achaean ("Greek") culture. [16] At the first rank of expertise (level 1), possessing 7 hit points (HP) and 96 pieces of gold (GP). Physical ratings are STR 13 (Strong), DEX 11 (Competent), and CON 8 (Unsound), while mental ratings are INT 12 (Creative), WIS 16 (Wise and Sagely), and CHA 12 (Comely). Fate rates this one's potentiality at 63%.

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D100 Level 1 Character Concept for Development Roll

Hapertus Blatere, the Awe-Inspiring Particularly ill-omened is one Hapertus Blatere, male, called the Awe-Inspiring: a Dragonborn Warlock of True Neutral ethos, bespeaking the regions of a Teutonian ("German") culture. At the first rank of expertise (level 1), possessing 7 hit points (HP) [17] and 117 pieces of gold (GP). Physical ratings are STR 10 (Average Strength), DEX 11 (Competent), and CON 9 (Declining Health), while mental ratings are INT 10 (Average Intelligence), WIS 11 (Intuitive yet Uninspired), and CHA 18 (Transcendent). Survivability likelihood is rated at 60%.

Torlom Grimsunder, theSample Unsteady file Recently freed from gaol, there is Torlom Grimsunder, male, nicknamed the Unsteady: a Human Barbarian of Neutral Good ethos, risen from lands of dark tribal nature. At the first rank of expertise (level 1), possessing 14 hit points (HP) [18] and 55 pieces of gold (GP). Physical ratings are STR 11 (Fairly Large), DEX 7 (Clumsy), and CON 14 (Hale), while mental ratings are INT 8 (Dim-Witted), WIS 12 (Somewhat Reflective), and CHA 11 (Somewhat Attractive). Few would rate this one's odds of a peaceful life at any more than 55%.

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D100 Level 1 Character Concept for Development Roll

Avenel Tranchant, the Slow Ponder further one particular Avenel Tranchant, male, called by some the Slow: a Halfling Monk of Chaotic Neutral ethos, risen from lands of Bhryttainian ("English") culture. At the first rank of expertise (level 1), possessing 9 hit points (HP) [19] and 9 pieces of gold (GP). Physical ratings are STR 9 (Unimpressive), DEX 13 (Fairly Quick), and CON 12 (Fit), while mental ratings are INT 8 (Forgetful), WIS 14 (Wise and Reflective), and CHA 9 (Pleasant yet Plain). We believe the oracles rate this one's survivability no higher than 57%.

Hrazha Skulker, the ChthonicSample file Remember too the name of Hrazha Skulker, female, nicknamed the Chthonic: a Dragonborn Barbarian of Chaotic Evil ethos, bespeaking the regions of a dark tribal nature. At the first rank of expertise (level 1), possessing 14 hit points (HP) and 37 pieces of gold (GP). [20] Physical ratings are STR 16 (Huge and Rugged), DEX 10 (Average Dexterity), and CON 14 (Resilient and Resistant), while mental ratings are INT 10 (Rational), WIS 13 (Reflective), and CHA 11 (Mildly Attractive). We believe the oracles rate this one's survivability no higher than 64%.

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