Gōichi Suda,Arriva in Occidente the 25Th Ward
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
UPC Platform Publisher Title Price Available 730865001347
UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435 -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Lollipop Chainsaw Goichiego Sudy I Problem Autorstwa W Medium Gier Wideo
2015 / Homo Ludens 2(8) Lollipop Chainsaw Goichiego Sudy i problem autorstwa w medium gier wideo DOMINIKA STASZENKO Uniwersytet Łódzki Abstract Goichi Suda's Lollipop Chainsaw and the problem of authorship in video games This paper examines the phenomenon of the game designed by Goichi Suda, also known as Suda 51. It focuses on the analysis of Lollipop Chainsaw, detailing the characteristics of his work, such as a sense of humor, unique aesthetics and controversial solutions. This Japanese designer is sometimes considered as an artist who manifests his original ideas even in high-budget games. This paper also describes the problem of authorship in the video games medium using Suda’s creation as an example. KEYWORDS: Goichi Suda, aesthetics, remediation, authorship 1. Wprowadzenie Kategoria autora w przypadku medium gier wideo nastręcza wiele trud- ności nie tylko w kwestii interpretacji, kim tak właściwie jest autor gry, ale Homo Ludens 2(8) / 2015 © Polskie Towarzystwo Badania Gier 2015 154 Dominika Staszenko także w kontekście pytania, czy w ogóle używanie takiego pojęcia jest zasad- ne w stosunku do interaktywnego dzieła powstałego przy współpracy wielu osób. W teorii filmu przyjmuje się, że reżyser odpowiada zarówno za aspekty techniczne związane z produkcją utworu, jak i estetyczne, co pozwala określić reżysera mianem autora sprawującego pieczę nad wszystkimi etapami powsta- wania dzieła, a także elementami decydującymi o wartości artystycznej obrazu (Carr, 2013, s. 11). Ze względu na fakt, że zarówno filmy, jak i gry powstają dzię- ki zaangażowaniu wieloosobowych zespołów, próba przełożenia takiej defi- nicji autorstwa na grunt badań nad nowym medium wydaje się uzasadniona. Jednakże problemem uniemożliwiającym zastosowanie analogii jest przede wszystkim trudność w rozstrzygnięciu, kto odpowiada za całokształt projektu. -
MARVELOUS Company Profile-2019-ENG.Indd
President Shuichi Motoda 2 MARVELOUS COMPANY PROFILE For games, video, music and stage. Excitement has no borders. After food, clothing and shelter comes fun. To have fun is to live. The more we keep our hearts entertained, the more fulfilling our lives will be. Marvelous Inc. is an all-round entertainment company that produces fun. We create interesting and original intellectual property (IP) for games, video, music and stage. Leveraging our strength in “multi-content, multi-use and multi-device,” we transcend changes in the times to consistently create fresh entertainment. We strive to deliver wonder and excitement never seen before to the people of the world. Before you know it, we will be one of Japan’s leading content providers. And we will be an entertainment company that offers a multitude of challenges and thrills and leaves people wondering, “What’s coming next from this company?” Personally, I’m really looking forward to what lies ahead at Marvelous. President Shuichi Motoda MARVELOUS COMPANY PROFILE 3 In the Online Game Business, we are engaged in the planning, development, and operation of online games for App Store, Google Play, and SNS platforms. In order to provide the rapidly evolving online game market quickly and consistently with ONLINE GAME buzz-worthy content, we are engaged in proactive development efforts through alliances with other IPs in addition to our own. By promoting multi-use of original IP produced by Marvelous Delivering buzz-worthy content and and multi-device compatibility of products for PC, mobile, expanding the number of users smartphone, tablet and other devices, we work to diversify worldwide revenue streams. -
Journal of Games Is Here to Ask Himself, "What Design-Focused Pre- Hideo Kojima Need an Editor?" Inferiors
WE’RE PROB NVENING ABLY ALL A G AND CO BOUT V ONFERRIN IDEO GA BOUT C MES ALSO A JournalThe IDLE THUMBS of Games Ultraboost Ad Est’d. 2004 TOUCHING THE INDUSTRY IN A PROVOCATIVE PLACE FUN FACTOR Sessions of Interest Former developers Game Developers Confer We read the program. sue 3D Realms Did you? Probably not. Read this instead. Computer game entreprenuers claim by Steve Gaynor and Chris Remo Duke Nukem copyright Countdown to Tears (A history of tears?) infringement Evolving Game Design: Today and Tomorrow, Eastern and Western Game Design by Chris Remo Two founders of long-defunct Goichi Suda a.k.a. SUDA51 Fumito Ueda British computer game developer Notable Industry Figure Skewered in Print Crumpetsoft Disk Systems have Emil Pagliarulo Mark MacDonald sued 3D Realms, claiming the lat- ter's hit game series Duke Nukem Wednesday, 10:30am - 11:30am infringes copyright of Crumpetsoft's Room 132, North Hall vintage game character, The Duke of industry session deemed completely unnewswor- Newcolmbe. Overview: What are the most impor- The character's first adventure, tant recent trends in modern game Yuan-Hao Chiang The Duke of Newcolmbe Finds Himself design? Where are games headed in the thy, insightful next few years? Drawing on their own in a Bit of a Spot, was the Walton-on- experiences as leading names in game the-Naze-based studio's thirty-sev- design, the panel will discuss their an- enth game title. Released in 1986 for swers to these questions, and how they the Amstrad CPC 6128, it features see them affecting the industry both in Japan and the West. -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned
Take a Road Trip Through Hell in EA and Grasshopper Manufacture's Psycho-Punk Action Thriller Shadows of the Damned REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) and legendary Japanese developer Grasshopper Manufacture today announced that Shadows of the Damned™ is now available at retail stores across North America. Created by renowned developers Suda51 (director of No More Heroes), Shinji Mikami (director of Resident Evil) and music composer Akira Yamaoka (sound director of Silent Hill), Shadows of the Damned combines visceral, grindhouse-style action with a psychologically twisted setting to provide a truly one-of-a-kind vision of hell, and is already receiving worldwide critical acclaim, with Game Informer giving it 9.25 out and 10, stating "Shadows of the Damned is a road trip to Hell well worth taking." GamesMaster UK also says that the game is "a kitsch, punk rock and roll assault on the senses," scoring it 90% out of 100%. Heavily influenced by grindhouse-style projects, Shadows of the Damned takes gamers on a demented journey through a tortured underworld where death and destruction are around every corner. Playing as professional demon hunter Garcia Hotspur, gamers must harness the power of the light to save Paula — the love of his life — from the Lord of Demons. Manipulating this balance of light versus dark gameplay in different settings and scenarios, gamers can discover new ways to defeat vicious enemies and solve mind-boggling puzzles. Along this hellish adventure, players will be aided by Johnson, a former demon with the ability to transform into an arsenal of upgradeable, supernatural weapons, giving Garcia the power to rip apart the forces of the damned and ultimately protect what he loves most. -
Conference Booklet
30th Oct - 1st Nov CONFERENCE BOOKLET 1 2 3 INTRO REBOOT DEVELOP RED | 2019 y Always Outnumbered, Never Outgunned Warmest welcome to first ever Reboot Develop it! And we are here to stay. Our ambition through Red conference. Welcome to breathtaking Banff the next few years is to turn Reboot Develop National Park and welcome to iconic Fairmont Red not just in one the best and biggest annual Banff Springs. It all feels a bit like history repeating games industry and game developers conferences to me. When we were starting our European older in Canada and North America, but in the world! sister, Reboot Develop Blue conference, everybody We are committed to stay at this beautiful venue was full of doubts on why somebody would ever and in this incredible nature and astonishing choose a beautiful yet a bit remote place to host surroundings for the next few forthcoming years one of the biggest worldwide gatherings of the and make it THE annual key gathering spot of the international games industry. In the end, it turned international games industry. We will need all of into one of the biggest and highest-rated games your help and support on the way! industry conferences in the world. And here we are yet again at the beginning, in one of the most Thank you from the bottom of the heart for all beautiful and serene places on Earth, at one of the the support shown so far, and even more for the most unique and luxurious venues as well, and in forthcoming one! the company of some of the greatest minds that the games industry has to offer! _Damir Durovic -
Killer Is Dead Review – Let Me Play Already Grasshopper Manufacture and Suda 51 Tell a Long Story About Nothing
NEWS FEATURES PLATFORMS VIDEOS UPCOMING GAMES GUIDES AUGUST 30, 2013 Search Killer Is Dead Review – Let Me Play Already Grasshopper Manufacture and Suda 51 tell a long story about nothing. Andrea Castellano / Features / Reviews / At the very least, Grasshopper Manufacture creates game worlds where the phrase, “I stayed on the moon last week,” casually leads to all people listening to nods their heads in understanding. Killer Is Dead fails to portray the token weirdness of previous Grasshopper games, and when that realization dawns, the shifted focus on gameplay and story quickly exposes the game’s တԀaws. Despite its short length, Killer Is Dead still manages to eတāectively waste your time with seemingly endless, pointless cutscenes and too infrequent moments of play. Mondo Zappa works for a government funded assassination agency where he carries out contracts killing local trouble makers. With his Genkkou Katana and robotic left arm called the Musselback, Mondo easily dispatches enemies with plenty of time left for the ladies. Like most Grasshopper games, Killer Is Dead injects themes of sexuality all throughout the game. While the amount of cleavage shots and sex jokes doesn’t even compare to the total found in games like No More Heroes or Lollipop Chainsaw, this time Grasshopper and Suda 51 opted for the creepier, more sexist Gigolo missions to get their perversion across. The Gigolo missions place Mondo on a date with a female friend. With the goal of heading to the bedroom established early, when she looks away, you must stare at your date’s naughty parts to raise your Guts meter. -
Over 1080 Eligible Titles! Games Eligible for This Promotion - Last Updated 3/14/19 GAME PS4 XB1 NSW .HACK G.U
Over 1080 eligible titles! Games Eligible for this Promotion - Last Updated 3/14/19 GAME PS4 XB1 NSW .HACK G.U. LAST RECODE 1-2-SWITCH 25TH WARD SILVER CASE SE 3D BILLARDS & SNOOKER 3D MINI GOLF 428 SHIBUYA SCRAMBLE 7 DAYS TO DIE 8 TO GLORY 8-BIT ARMIES COLLECTOR ED 8-BIT ARMIES COLLECTORS 8-BIT HORDES 8-BIT INVADERS A PLAGUE TALE A WAY OUT ABZU AC EZIO COLLECTION ACE COMBAT 7 ACES OF LUFTWARE ADR1FT ADV TM PRTS OF ENCHIRIDION ADVENTURE TIME FJ INVT ADVENTURE TIME INVESTIG AEGIS OF EARTH: PROTO AEREA COLLECTORS AGATHA CHRISTIE ABC MUR AGATHA CHRSTIE: ABC MRD AGONY AIR CONFLICTS 2-PACK AIR CONFLICTS DBL PK AIR CONFLICTS PACFC CRS AIR CONFLICTS SECRT WAR AIR CONFLICTS VIETNAM AIR MISSIONS HIND AIRPORT SIMULATOR AKIBAS BEAT ALEKHINES GUN ALEKHINE'S GUN ALIEN ISOLATION AMAZING SPIDERMAN 2 AMBULANCE SIMULATOR AMERICAN NINJA WAR Some Restrictions Apply. This is only a guide. Trade values are constantly changing. Please consult your local EB Games for the most updated trade values. Over 1080 eligible titles! Games Eligible for this Promotion - Last Updated 3/14/19 GAME PS4 XB1 NSW AMERICAN NINJA WARRIOR AMONG THE SLEEP ANGRY BIRDS STAR WARS ANIMA: GATE OF MEMORIES ANTHEM AQUA MOTO RACING ARAGAMI ARAGAMI SHADOW ARC OF ALCHEMIST ARCANIA CMPLT TALES ARK ARK PARK ARK SURVIVAL EVOLVED ARMAGALLANT: DECK DSTNY ARMELLO ARMS ARSLAN WARRIORS LGND ASSASSINS CREED 3 REM ASSASSINS CREED CHRONCL ASSASSINS CREED CHRONIC ASSASSINS CREED IV ASSASSINS CREED ODYSSEY ASSASSINS CREED ORIGINS ASSASSINS CREED SYNDICA ASSASSINS CREED SYNDICT ASSAULT SUIT LEYNOS ASSETTO CORSA ASTRO BOT ATELIER FIRIS ATELIER LYDIE & SUELLE ATELIER SOPHIE: ALCHMST ATTACK ON TITAN ATTACK ON TITAN 2 ATV DRIFT AND TRICK ATV DRIFT TRICKS ATV DRIFTS TRICKS ATV RENEGADES AVEN COLONY AXIOM VERGE SE AZURE STRIKER GUNVOLT SP BACK TO THE FUTURE Some Restrictions Apply. -
EA and Grasshopper Manufacture Announce Shadows of the Damned
EA and Grasshopper Manufacture Announce Shadows of the Damned Iconic Japanese Developers Suda51 and Shinji Mikami Take Gamers on a Twisted Journey Through a Demented Underworld REDWOOD CITY, Calif., Sep 15, 2010 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) and legendary Japanese developer Grasshopper Manufacture today revealed Shadows of the Damned, an all-new psychological action thriller game from executive director Suda51 (director of No More HeroesTM), creative producer Shinji Mikami (director of Resident Evil(R)) and music composer Akira Yamaoka (sound director of Silent HillTM). Shadows of the Damned follows a demon hunter deep into a hyper-twisted re-imagining of hell where he must rescue the love of his life by defeating the armies of darkness with the power of the light. Shadows of the Damned is scheduled for release in the summer of 2011 on the Xbox 360(R) videogame and entertainment system and PlayStation(R)3 computer entertainment system. "We are excited to finally take the cover off our latest project and invite gamers from around the globe to experience this new, warped world we have created," said Goichi Suda, CEO of Grasshopper Manufacture. "By partnering with EA, a publisher that truly shares our commitment to quality and innovation, we have been able to develop Shadows of the Damned according to our ambitious vision while creating an entertainment property we believe will appeal to a global audience." "With Shadows of the Damned, gamers will fight for love in the most difficult arena imaginable ... hell," said Shinji Mikami, Creative Producer of Shadows of the Damned. "Players will find themselves surrounded by demons set on destroying their heart and soul. -
Week 2: Game Theory // History & Origins // Industry Stats
NMED 3300(A) // Theory and Aesthetics of Digital Games Friday Genre Discussions / Play Sessions Schedule, Spring 2016 Mondays and Wednesdays will consist of lectures. Fridays will be broken into two sessions. The first will take place in W866 where we will discuss particular genres and look at select examples. The second session will take place in W560 and will consist of hands-on gameplay (1 hour) of the games covered earlier in class. Some Rules for W560 Usage: 1. Please be considerate of others in the lab and those working in adjacent offices/classrooms by keeping noise to a minimum, 2. Please note that food and drink are not allowed in W560, except water if it is contained in a non-spillable container (with a screw-top or sealable cap) 3. Only students with official access are allowed in these labs (you cannot bring friends into the lab, sorry), 4. Please be gentle with equipment, consoles, and peripherals as a lot of the equipment is David’s personal property and much of the equipment is old and getting more difficult (if not impossible) to replace. 5. Finally, do not leave discs in consoles and make sure consoles and televisions are turned off when you are finished and that the area where you were working is clean and tidy. Notes on Gameplay Sessions in W560: Please keep the volume of the monitors and verbalizations to a minimum. Have a look at each of the games listed for that week’s gameplay sessions by consulting reviews/criticism, gameplay video, screenshots. As many games are released on multiple platforms and are often emulated, make sure you are viewing information for the correct version (platform, year).