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Photo Journalism, Film and Animation
Syllabus – Photo Journalism, Films and Animation Photo Journalism: Photojournalism is a particular form of journalism (the collecting, editing, and presenting of news material for publication or broadcast) that employs images in order to tell a news story. It is now usually understood to refer only to still images, but in some cases the term also refers to video used in broadcast journalism. Photojournalism is distinguished from other close branches of photography (e.g., documentary photography, social documentary photography, street photography or celebrity photography) by complying with a rigid ethical framework which demands that the work be both honest and impartial whilst telling the story in strictly journalistic terms. Photojournalists create pictures that contribute to the news media, and help communities connect with one other. Photojournalists must be well informed and knowledgeable about events happening right outside their door. They deliver news in a creative format that is not only informative, but also entertaining. Need and importance, Timeliness The images have meaning in the context of a recently published record of events. Objectivity The situation implied by the images is a fair and accurate representation of the events they depict in both content and tone. Narrative The images combine with other news elements to make facts relatable to audiences. Like a writer, a photojournalist is a reporter, but he or she must often make decisions instantly and carry photographic equipment, often while exposed to significant obstacles (e.g., physical danger, weather, crowds, physical access). subject of photo picture sources, Photojournalists are able to enjoy a working environment that gets them out from behind a desk and into the world. -
Module Und Lehrveranstaltungen Nach Semestern Ausführliche Fassung
Studium und Lehre Module und Lehrveranstaltungen nach Semestern Ausführliche Fassung WS 2012 Studiengang: BA Kun Stand: 26. Okt. 2012 - 18:55 Diese Liste enthält alle die den Modulen zugeordneten Lehrveranstaltungen des Studiengangs - geordnet nach Semestern in absteigender Reihenfolge und innerhalb eines Semesters nach Modulen. ab Seite Module und Lehrveranstaltungen im WS 2012 1 Module und Lehrveranstaltungen im SS 2012 26 Module und Lehrveranstaltungen im WS 2011 53 Module und Lehrveranstaltungen im SS 2011 72 Module und Lehrveranstaltungen im WS 2010 98 Module und Lehrveranstaltungen im SS 2010 121 Module und Lehrveranstaltungen im WS 2009 140 Module und Lehrveranstaltungen im SS 2009 167 Module und Lehrveranstaltungen im WS 2008 182 Module und Lehrveranstaltungen im SS 2008 198 Module und Lehrveranstaltungen im WS 2007 202 26.10.2012 18:55:09 Mod_VV_lang_INTEGR 1/207 Module und Lehrveranstaltungen im WS 2012 BA Kun KUG 101 # 01 BA Kun KUG 101 KUG101 Einführung in die Kunstgeschichte 6 LP O gültig für PO 2007-02-28 Fach/StR: H Fach/StR: N BA Kun KUG 101 # 01 S-3 Einführung in die kunsthistorischen Methoden 3 LP E. Leuschner Interpretationsübungen zur Kunstgeschichte bis ca 1800 (PO 2007:Einführung in die kunsthistorischen Methoden) Interpretation art history until 1800 WS 2012 3 05 0 021 ::38891:: •D• 16.10.2012 Di 18:00-20:00 LG 3/HS 112 In diesem Kurs sollen die Studierenden durch mündliche Beiträge oder selbstverfasste Kurztexte Methodenwissen für das Beschreiben und Interpretieren von Kunstwerken des in KUG 101#01 behandelten Zeitraums nach Kriteren wie Material, Stil, Aussage/Bedeutung und kulturelle Kontexte erwerben. In this course, students will develop and sharpen their interpretative skills by describing and analysing works of art from the period covered by course KUG 101#01 according to criteria such as artistic technique, style, meaning and cultural contexts. -
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen
COMPARATIVE VIDEOGAME CRITICISM by Trung Nguyen Citation Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, MA: MIT, 2006. Keywords: Mythical and scientific modes of thought (bricoleur vs. engineer), bricolage, cyber texts, ergodic literature, Unit operations. Games: Zork I. Argument & Perspective Ian Bogost’s “unit operations” that he mentions in the title is a method of analyzing and explaining not only video games, but work of any medium where works should be seen “as a configurative system, an arrangement of discrete, interlocking units of expressive meaning.” (Bogost x) Similarly, in this chapter, he more specifically argues that as opposed to seeing video games as hard pieces of technology to be poked and prodded within criticism, they should be seen in a more abstract manner. He states that “instead of focusing on how games work, I suggest that we turn to what they do— how they inform, change, or otherwise participate in human activity…” (Bogost 53) This comparative video game criticism is not about invalidating more concrete observances of video games, such as how they work, but weaving them into a more intuitive discussion that explores the true nature of video games. II. Ideas Unit Operations: Like I mentioned in the first section, this is a different way of approaching mediums such as poetry, literature, or videogames where works are a system of many parts rather than an overarching, singular, structured piece. Engineer vs. Bricoleur metaphor: Bogost uses this metaphor to compare the fundamentalist view of video game critique to his proposed view, saying that the “bricoleur is a skillful handy-man, a jack-of-all-trades who uses convenient implements and ad hoc strategies to achieve his ends.” Whereas the engineer is a “scientific thinker who strives to construct holistic, totalizing systems from the top down…” (Bogost 49) One being more abstract and the other set and defined. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Ubisoft Opens New Office in Mexico
UBISOFT EXPANDS TO MEXICO, ANNOUNCES ELECTRONIC GAMES SHOW LINEUP Opens New Office to Strengthen Video Game Business in High-Growth Region Paris, FRANCE – October 25, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the opening of a new business office in Mexico City, Mexico. The new office opens with a core team that will focus on establishing business relationships to help increase Ubisoft’s market share in Mexico. Etienne-Charles Nobert, Ubisoft’s Latin American area manager, will spearhead operations in the new location and will report to Olivier Ernst, general manager of Ubisoft operations in Canada and Latin America. Ubisoft will be present at the Electronic Games Show (EGS) at the World Trade Center in Mexico City from October 27 through 29. With over 30,000 people expected to attend, EGS is the most important games event in Latin America. Ubisoft will present some of this year’s most anticipated titles on its booth: • Red Steel ™ (first-person action, presented on the Wii™): The only original first-person game built from the ground up for Wii launch. • Rayman: Raving Rabbids ™ (action-adventure, presented on the Wii) Rayman® is back to fight crazed bunnies in this legendary series that has sold 17 million copies worldwide. • Tom Clancy’s Splinter Cell Double Agent™ (spy action, presented on the Wii): An amazing new installment in this series that has already sold 14 million units worldwide. • Open Season ™ (kids action-adventure, presented on the PlayStation®2 computer entertainment system): The video game adaptation of Sony Pictures Animation’s eagerly awaited first CGI movie. -
Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
Dock Time (I've Never Figured out Why "Harmony", "Yongqin" (That's Ered 209 Miles, Plus 380 Yards, House Team, Commented, "The That Magazine Is So Popular
VOLUMECVII, NUMBER27 PASADENA, CALIFORNIA MAy 15,2006 .. .. me e ts ctlvltles ot to Return to will beleft Ull()ompleted. When the puter room will stay put, but will room. A student shop will ,dis es": bare concrete rooms without BY: CHANDRA BARNETT doors open in/December. Antong be joined by the other three South place DDR, which will be moved flooring, wall coverings or ceil With only six months .left un the •• services.Which. must. remain Hovse ·labs, slated to take the to a space just south ofthe former ing tile, whose doors will remain til the projected completion of intheir tempo~aryhomes, or find place ofthe former darkroom and darkroom, and storage areas for locked to discourage tampering. tht; •• SQuth Hovse • renovations, newonesLart;the Coffeehouse Techil3ig T offices. These rooms, student construction will displace The exceptions. are liInited .. to students and administrators have and the art and music programs, in tum, will move into the hall the •mailroom· and .the .Health five large •• areas which, though begun to hammer out the mechan including •• the· recording·.· studio way formerly occupied l:>ytheart Educator's office. Themailroom not finished for occupancy, are ics of briIlgingthe. South Hovse and. •• the.silkscr~enin~room. and music offices. will mOve across the hallfrom the to be used. as storage by the RAs population home. However,bud SeniorD4"ector.of •Housing The ASCIT screening·room, in newBig T office; Health Educa and th.e. H9\1sing •Department. A getary constraints and unforeseen TiIn Chang and Brad Smith of orie ofthe more remarkable struc tor Jane Curtis will remain in het hallway in this area will also be expenses mean that not all of the Architectural Services explained tural alterations, will move· about location in the Center for Student re-routed to avoid an intruding exiles •will be returning to their the plans for the new SAC. -
Xbox Security
Xbox Security The Xbox is a sixth generation video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's PlayStation 2 and the Nintendo GameCube. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Europe and Australia. It is the predecessor to Microsoft's Xbox 360 console. The remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would diversify Microsoft's product line, which up to that time had been heavily concentrated on software. The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. Notable launch titles for the console included Halo: Combat Evolved, Amped: Freestyle Snowboarding, Dead or Alive 3, Project Gotham Racing, and Oddworld: Munch's Oddysee. Development The Xbox was initially developed within Microsoft by a small team that included game developer Seamus Blackley (an agent with Creative Artists Agency representing video game creators). Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. -
Beatmania Iidx 15 Dj Troopers Or
1 / 4 Beatmania Iidx 15 Dj Troopers Or The visuals of the fifteenth Beatmania IIDX release are built upon one unifying theme - war.. 你在找的節奏DJ BEATMANIA IIDX 15 DJ TROOPERS [SPECIAL EDITION]就在露天拍賣,立即購買商品搶免運及優惠,還有許多相關商品提供瀏覽.. Beatmania IIDX 15: DJ Troopers is the 15th game in the beatmania IIDX. A LIGHTNING MODEL cabinet running beatmania IIDX 27 HEROIC VERSE. Gameplay .... Beatmania Iidx 15 Dj Troopers Ost. June 25, 2017. Share on Facebook. Share on Twitter. Please reload. Windows Vista Iso Free Download Torrent. July 2, 2017.. Listen free to Various Artists – beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK. Discover more music, concerts, videos, and pictures with the .... BeatMania IIDX 15: DJ Troopers (PlayStation 2) overview and full product specs on CNET.. beatmania IIDX 15 DJ TROOPERS 機種:AC,PS2 作曲者:多数 発売元:コナミ 発売年:2007年 概要 beatmania IIDX 15作目。 Beatmania IIDX 15: DJ Troopers is the 15th game in the beatmania IIDX series of music video games. It was released in arcades by Konami on December 19, .... コナミ KONAMI beatmania IIDX 15 DJ TROOPERS [PS2ソフト]の通販ならヨドバシカメラの公式サイト「ヨドバシ.com」で!レビュー、Q&A、画像も盛り沢山 .... Buy how to play beatmania IIDX 15 DJ TROOPERS (Flyer Arcade) on Okini Land to get it at the best price! We export worldwide!!. pixel. beatmania IIDX 15 DJ TROOPERS ORIGINAL SOUNDTRACK. LISTEN FREE IN APP.. 家庭用beatmania IIDX次回作(IIDX15 DJ TROOPERS)スコアデータ募集. 応募期間:2008/8/1(金)10:00~2008/8/31(日)23:59. 「BEMANIトップランカー決定 .... 1 beatmania IIDX 15 DJ TROOPERS CS. 1.1 Release Information; 1.2 General Information / Changes; 1.3 Staff Informaiton. 2 Song List; 3 . -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019
Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019 KONAMI HOLDINGS CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, LSE: KNM URL: https://www.konami.com/ Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Takuya Kozuki, Representative Director, President Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance and Accounting (Phone: +81-3-5771-0222) Beginning date of dividend payment: November 21, 2019 (Amounts are rounded to the nearest million, except percentages and per share amounts) 1. Consolidated Financial Results for the Six Months Ended September 30, 2019 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Profit Total attributable to comprehensive Operating Profit before Profit for the owners of the income for the Revenue profit income taxes period parent period Six months ended September 30, 2019 121,089 20.922 20,404 15,200 15,201 13,671 % change from previous year (0.9)% (16.4)% (18.2)% (11.6)% (11.6)% (29.4)% Six months ended September 30, 2018 122,168 25,027 24,948 17,197 17,196 19,363 % change from previous year 5.9% 0.3% 0.5% 0.1% 0.1% 8.7% Basic earnings per Diluted earnings per share (attributable to share (attributable to owners of the parent) owners of the parent) (yen) (yen) Six months ended September 30, 2019 112.41 110.67 Six months ended September 30, 2018 127.16 125.22 (2) Consolidated Financial Position (Millions of Yen, except percentages and per share amounts) Total equity Ratio of equity attributable to owners attributable to owners Total assets Total equity of the parent of the parent September 30, 2019 404,084 276,029 275,233 68.1% March 31, 2019 378,037 276,404 275,627 72.9% 1 2. -
Cult of Lego Sample
$39.95 ($41.95 CAN) The Cult of LEGO of Cult The ® The Cult of LEGO Shelve in: Popular Culture “We’re all members of the Cult of LEGO — the only “I defy you to read and admire this book and not want membership requirement is clicking two pieces of to doodle with some bricks by the time you’re done.” plastic together and wanting to click more. Now we — Gareth Branwyn, editor in chief, MAKE: Online have a book that justifi es our obsession.” — James Floyd Kelly, blogger for GeekDad.com and TheNXTStep.com “This fascinating look at the world of devoted LEGO fans deserves a place on the bookshelf of anyone “A crazy fun read, from cover to cover, this book who’s ever played with LEGO bricks.” deserves a special spot on the bookshelf of any self- — Chris Anderson, editor in chief, Wired respecting nerd.” — Jake McKee, former global community manager, the LEGO Group ® “An excellent book and a must-have for any LEGO LEGO is much more than just a toy — it’s a way of life. enthusiast out there. The pictures are awesome!” The Cult of LEGO takes you on a thrilling illustrated — Ulrik Pilegaard, author of Forbidden LEGO tour of the LEGO community and their creations. You’ll meet LEGO fans from all walks of life, like professional artist Nathan Sawaya, brick fi lmmaker David Pagano, the enigmatic Ego Leonard, and the many devoted John Baichtal is a contribu- AFOLs (adult fans of LEGO) who spend countless ® tor to MAKE magazine and hours building their masterpieces.