Borg Rulebook Version 1.6 – May 2000
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Ships of the Tzenkethi Coalition
Ships of the Tzenkethi Coalition Diffused Tetryon Beam The Tzenkethi use a diffused beam of tetryons as their primary energy weapons. These weapons resemble phasers but they also are debilitating to deflector systems. Diffused tetryon weapons grant the Versatile 1 and Piercing 1 Qualities. Shuk-din Cruiser In their wars against other forces in the Alpha Quadrant, the Shuk-din-class cruiser is both patrol ship and frontline vessel. Hundreds of these ships move through Coalition space and keep it blocked off from other species. This is the first commission of many Tzenkethi officers but a large percentage choose to stay on Shuk-din vessels rather than be promoted to larger starships. There is an intimacy to the compact Shuk-din that is appealing to communally-minded Tzenkethi. On larger ships and colonies Tzenkethi soldiers will mix with other Echelons but onboard a Shuk-din cruiser they have only other soldiers to interact with. While not for everyone, this is a reassuring situation for many of the Lor Echelon. The smallest of the Tzenkethi capital ships, the Shuk-din-class cruiser is fast and maneuverable but with the powerful tetryon weapons of the Tzenkethi Coalition. Their strong shields and powerful weapon systems allow Shuk-din cruisers to contend with much larger starships, though once their shields fail the Shuk-din has few resources to sustain direct hits. Trait: Tzenkethi Starship Shields: 15 Resistance: 4 Systems Crew: Proficient (Attribute 9, Discipline 2) Comms 6 Engines 7 Structure 7 Attacks Computers 7 Sensors 8 Weapons 9 • Diffused Tetryon Banks (Energy, Range Medium, 7A Versatile 1 and Piercing 1) • Photon Torpedoes (Torpedo, Range Long, Disciplines 6A, High Yield) Command 1 Security 3 Science 2 • Tractor Beam (Strength 2) Conn 2 Engineering 2 Medicine 1 Special Rules • Advanced Shields (Ship Talent, core Power: 7 Scale: 4 rulebook p. -
Romulan Ship Recognition Manual 2385 Edition
Credits Romulan Ship Recognition Manual 2385 Edition Star Trek Starship Combat Simulator Phase II Rules and Klingon Ship Statistics compiled by: Travis J. Offenberger Kenneth G.R. Minick STAR TREK is a Trademark of Paramount Pictures Corporation Star Trek Starship Tactical Combat Simulator Phase II revisions courtesy of Sporadic Enterprises. Distributed free of charge. Warbird Class Battlecruiser Construction Data: Series Designation: D’Deridex Talon Sparrowhawk Peregrine Kamarak Leviathan Bloodhawk Raptor Decius Terex Model Number: B C D E F G H I J K Date Entered Service: 4/6205 4/6208 4/7002 4/7303 4/7503 4/7601 4/7701 4/7702 4/7805 4/7805 Hull Data: Superstructure Points: 110 100 110 110 125 110 135 110 135 135 Damage Chart: B B B B B B B B B B Size: Length: 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m 1041 m Width: 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 772 m 1041 m Height: 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 285 m 1041 m Transporters: Standard Six Person- 12 12 12 12 12 12 12 12 12 12 Combat 22 Person- 10 10 10 10 10 10 10 10 10 10 Cargo, small- 5 5 5 5 5 5 5 5 5 5 Cargo, large- 3 3 3 3 3 3 3 3 3 3 Cloaking Device Type: RCI RCI RCI RCI RCI RCI RCI RCI RCI RCI Power Requirements: 75 75 75 75 75 75 75 75 75 75 Crew: 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 300 Officers 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 800 Enlisted 600 Enlisted Troops: 400 400 400 400 -
{PDF} Timescape
TIMESCAPE PDF, EPUB, EBOOK Gregory Benford | 416 pages | 09 Mar 2000 | Orion Publishing Co | 9781857989359 | English | London, United Kingdom TIMESCAPES Soundtrack - Nigel John Stanford Sep 30, C. This was a great installment for the series, but I only gave three stars because Liparulo got too religious for a bit. While the family's religious preferences are clear in the first three books, in Timescape, the author includes an entire section where the brothers question their religion and discuss it with each other. While the boys are at the right age to start questioning these things, it was handled awkwardly. It seemed to be plopped in for no reason and pulled me out of the Dreamhouse This was a great installment for the series, but I only gave three stars because Liparulo got too religious for a bit. It seemed to be plopped in for no reason and pulled me out of the Dreamhouse world. It didn't seem to add anything to the story at all. Beyond that there are the usual complaints of Xander's immaturity and constant insubordination without consequence and the sexist way they all the men in the family treat the daughter. But those have not so far taken away from the good of the story too much. Hopefully the remaining two books will not include such weird proselytizing. Dec 15, LeeAnn rated it really liked it. So, one of the strange and amazing things about my library is that we don't always have every book in a series. In fact, sometimes we have just book one -- or in this case, just book four. -
Download the Borg Assimilation
RESISTANCE IS FUTILE… BORG CUBES Monolithic, geometric monstrosities capable of YOU WILL BE ASSIMILATED. defeating fleets of ships, they are a force to be Adding the Borg to your games of Star Trek: Ascendancy feared. introduces a new threat to the Galaxy. Where other civilizations may be open to negotiation, the Borg are single-mindedly BORG SPIRES dedicated to assimilating every civilization they encounter into Borg Spires mark Systems under Borg control. the Collective. The Borg are not colonists or explorers. They are Over the course of the game, Borg Spires will build solely focused on absorbing other civilizations’ technologies. new Borg Cubes. The Borg are not controlled by a player, but are a threat to all the forces in the Galaxy. Adding the Borg also allows you to play BORG ASSIMILATION NODES games with one or two players. The rules for playing with fewer Borg Assimilation Nodes are built around Spires. Built than three players are on page 11. Nodes indicate how close the Spire is to completing a new Borg Cube and track that Borg System’s current BORG COMPONENTS Shield Modifier. • Borg Command Console Card & Cube Card BORG TECH CARDS • 5 Borg Cubes & 5 Borg Spires Players claim Borg Tech Cards when they defeat • 15 Borg Assimilation Nodes & 6 Resource Nodes the Borg in combat. The more Borg technology you • 20 Borg Exploration Cards acquire, the better you will fare against the Borg. • 7 Borg System Discs • 20 Borg Technology Cards BORG COMMAND CARDS • 30 Borg Command Cards Borg Command Cards direct the Cubes’ movement • 9 Borg Dice during the Borg’s turn and designate the type of System each Cube targets. -
STAR TREK: TACTICS III CHARACTER CARDS Original Text
STAR TREK: TACTICS III CHARACTER CARDS Original Text © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. PRINTING INSTRUCTIONS 1. From Adobe® Reader® or Adobe® Acrobat® open the print dialog box (File>Print or Ctrl/Cmd+P). 2. Under Pages to Print>Pages input the pages you would like to print. (See Table of Contents) 3. Under Page Sizing & Handling>Size select Actual size. 4. Under Page Sizing & Handling>Multiple>Pages per sheet select Custom and enter 1 by 2. 5. Under Page Sizing & Handling>Multiple> Orientation select Landscape. 6. If you want a crisp black border around each card as a cutting guide, click the checkbox next to Print page border (under Page Sizing & Handling>Multiple). 7. Click OK. © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. All Rights Reserved. TABLE OF CONTENTS Akorem, 11 Scout 608, 5 Assimilated Vessel 77139, 22 Soong, 26 Assimilated Vessel 80279, 17 Sphere 3095, 29 Assimilation Target Prime, 27 Sphere 4270, 23 Bioship Alpha, 21 Tactical Cube 138, 31 Bioship Beta, 28 Tactical Cube 5651, 32 Columbia, 20 U.S.S. Hathaway, 13 Einstein, 4 U.S.S. Raven, 8 Enterprise, 15 U.S.S. Stargazer, 19 Halik Raider, 16 I.K.S. Toral, 9 Interceptor Eight, 14 Interceptor Five, 6 I.R.W. Avatar of Tomed, 24 Nistrim Raider, 12 P.W.B. Aj’rmr, 7 Queen Vessel Prime, 30 Ratosha, 18 Relora-Sankur, 25 Sakharov, 10 © 2013 WIZKIDS/NECA, LLC. TM & © 2013 CBS Studios Inc. © 2013 Paramount Pictures Corp. -
The Human Adventure Is Just Beginning Visions of the Human Future in Star Trek: the Next Generation
AMERICAN UNIVERSITY HONORS CAPSTONE The Human Adventure is Just Beginning Visions of the Human Future in Star Trek: The Next Generation Christopher M. DiPrima Advisor: Patrick Thaddeus Jackson General University Honors, Spring 2010 Table of Contents Basic Information ........................................................................................................................2 Series.......................................................................................................................................2 Films .......................................................................................................................................2 Introduction ................................................................................................................................3 How to Interpret Star Trek ........................................................................................................ 10 What is Star Trek? ................................................................................................................. 10 The Electro-Treknetic Spectrum ............................................................................................ 11 Utopia Planitia ....................................................................................................................... 12 Future History ....................................................................................................................... 20 Political Theory .................................................................................................................... -
STAR TREK the TOUR Take a Tour Around the Exhibition
R starts CONTents STAR TREK THE TOUR Take a tour around the exhibition. 2 ALL THOSE WONDERFUL THINGS.... More than 430 items of memorabilia are on show. 10 MAGIC MOMENTS A gallery of great Star Trek moments. 12 STAR TREK Kirk, Spock, McCoy et al – relive the 1960s! 14 STAR TREK: THE NEXT GENERATION The 24th Century brought into focus through the eyes of 18 Captain Picard and his crew. STAR TREK: DEEP SPACE NINE Wormholes and warriors at the Alpha Quadrant’s most 22 desirable real estate. STAR TREK: VOYAGER Lost. Alone. And desperate to get home. Meet Captain 26 Janeway and her fearless crew. STAR TREK: ENTERPRISE Meet the newest Starfleet crew to explore the universe. 30 STARSHIP SPECIAL Starfleet’s finest on show. 34 STAR TREK – THE MOVIES From Star Trek: The Motion Picture to Star Trek Nemesis. 36 STAR trek WELCOMING WORDS Welcome to Star TREK THE TOUR. I’m sure you have already discovered, as I have, that this event is truly a unique amalgamation of all the things that made Star Trek a phenomenon. My own small contribution to this legendary story has continued to be a source of great pride to me during my career, and although I have been fortunate enough to have many other projects to satisfy the artist in me, I have nevertheless always felt a deep and visceral connection to the show. But there are reasons why this never- ending story has endured. I have always believed that this special connection to Star Trek we all enjoy comes from the positive picture the stories consistently envision. -
Federation Commander Table of Contents 5 Systems
FEDERATION COMMANDER TABLE OF CONTENTS CHAPTER 5 SYSTEMS KLINGON BORDER AND ROMULAN BORDER 5A CONTROL SYSTEMS 5A1 DEFINITION 5A2 PENALTIES FOR LOSS 5A2A TURN MODE 5A2B WEAPONS 5A2C OTHER CAPTAIN’S LOG #41 5A3 SUPER-INTELLIGENT BATTLE COMPUTERS 5A3A ADVANTAGES 5A3A1 ENERGY ALLOCATION 5A3A2 MOVEMENT 5A3A3 EVASIVE MANEUVERS 5A3A4 HIGH ENERGY TURNS 5A3A5 DIRECT-FIRE WEAPONS 5A3A6 PROBES 5A3A7 REPAIRS 5A3A8 ROBOTS 5A3B DESTROYING THE COMPUTER 5A3C DEACTIVATING THE COMPUTER 5A3C1 REPROGRAMMING 5A3C2 MARINE COMBAT 5A3D COMPUTER FAILURE 5A3E BEZERKER DESIGNER’S NOTES KLINGON BORDER AND ROMULAN BORDER 5B LABORATORIES 5B1 SHIP CARD 5B2 NO POWER NEEDED 5B3 FUNCTION OF LABS 5C PROBES 5C1 SHIP CARD 5C2 FLEET SCALE 5C3 USING PROBES FOR INFORMATION 5C4 USING PROBES AS WEAPONS 5C5 RELOADING PROBE LAUNCHERS 5D TRACTOR BEAMS 5D1 SHIP CARD 5D2 POWER 5D3 GENERAL FUNCTION 5D3A NO MOONS OR PLANETS 5D3B SHIPS CANNOT MOVE BASES ORION ATTACK 5D3C TRACTORS VS. MONSTERS KLINGON BORDER AND ROMULAN BORDER 5D4 DEFENSIVE FUNCTIONS 5D4A ONLY DESTROYED BY YOU 5D4B TRACTOR DESTRUCTION 5D4C ENERGY ALLOCATION ORION ATTACK 5D4 TRACTORS VS. DRONES KLINGON BORDER AND ROMULAN BORDER 5D5 TRACTORING OBJECTS 5D5A SEEKING WEAPONS 5D5B TRACTOR AUCTIONS 5D6 TRACTORING SHIPS 5D6A TRACTOR AUCTIONS 5D6B LINKED SHIPS 5D6C NO PENALTIES FEDERATION COMMANDER TABLE OF CONTENTS CHAPTER 5 SYSTEMS KLINGON BORDER AND ROMULAN BORDER 5E TRANSPORTERS 5E1 SHIP CARD 5E2 POWER 5E3 RANGE 5E4 RANGE 5E5 LIMITATIONS 5E6 PROCEDURE 5E6A STEP 1 5E6B STEP 2 5E6C STEP 3 5E7 EMERGENCY EVACUATION 5F MARINE BOARDING -
The History of Star Trek
The History of Star Trek The original Star Trek was the brainchild of Gene Roddenberry (1921-1991), a US TV producer and scriptwriter. His idea was to make a TV series that combined the futuristic possibilities of science fiction with the drama and excitement of TV westerns (his original title for the series was ‘Wagon Train to the Stars’). Star Trek was first aired on American TV in 1966, and ran for three series. Each episode was a self-contained adventure/mystery, but they were all linked together by the premise of a gigantic spaceship, crewed by a diverse range of people, travelling about the galaxy on a five-year mission ‘to explore new life and new civilisations, to boldly go where no man has gone before’. Although not especially successful it attracted a loyal fan-base, partly male fans that liked the technological and special effects elements of the show. But the show also attracted a large number of female fans, many of whom were drawn to the complex interaction and dynamic between the three main characters, the charismatic but impetuous Captain Kirk (William Shatner), the crotchety old doctor McCoy (DeForest Kelley) and the coldly logical Vulcan science officer Spock (Leonard Nimoy). After the show was cancelled in 1969 the fans conducted a lengthy and ultimately successful campaign to resurrect the franchise. Roddenberry enjoyed success with several motion pictures, including Star Trek: The Motion Picture (1979); action-thriller Star Trek II: The Wrath of Khan (1982); Star Trek III: The Search for Spock (1984) and the more comic Star Trek IV: The Voyage Home (1986). -
Translating Trek: Rewriting an American Icon in a Francophone Context Caroline-Isabelle Caron
Translating Trek Caroline-Isabelle Caron 329 Translating Trek: Rewriting an American Icon in a Francophone Context Caroline-Isabelle Caron Italian translators use a now well-known stage direction of Michel Georges.1 The transla- cliche´: ‘‘Traduttore, traditore.’’ Translating is tion available to all French audiences is Patrouille betraying. It refers to the tension between the du Cosmos, though in France it was re-entitled necessity of rendering meaning (or interpretation) Star Trek: Classique.2 and that of rendering style, metaphors, and images Dubbers often translate for audiences that may within the original source text. This tension is a or may not be familiar with the universe of the profound one in literature. In translating televi- story being told (Dutter; Luyken 155). When sion dialogues and in dubbing episodes, many dealing with TOS, these difficulties are more than more exigencies come into play. Television obvious. Patrouille du Cosmos was one of the translators have to take into account questions very first television series ever dubbed in Que- of synchrony, linguistic limitations, the various bec.3 The Quebec dubbing tradition was still dubbing traditions of different countries, and being invented when this translation was pro- their own poetic license. The main challenge of duced. The dubbers had to adapt and interpret television translation is to find a balance between dialogues taking place on other planets, pro- being true to the source text and the sometimes nounced by aliens in silly make-up and starship necessary falsification of the original dialogue in officers wearing goofy clothes. Furthermore, order to accurately render the story being told. -
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions
Star Trek: Excelsior "Necessity" by Aaron J. Bossig Current Revisions by (Aaron J. Bossig, June 1, 2009) Aaron J. Bossig http://www.AaronBossig.com [email protected] INT. BRIDGE Captain Cortez is making a log. CORTEZ Captain’s log, Stardate 92340.5. The excelsior has been dispatched to planet Eribia VI to establish a formal dialogue with its people. The Eribian system lies adjacent to many of the Delta quadrant’s more populated regions, and having free passage through the sector would be invaluable in setting up a Federation presence. The Eribians have been very receptive to the idea of working with the Federation, so I trust our relations with them will continue to improve. DIORA Captain, we have entered the Eribian system. Estimate arrival at the sixth planet in 22 minutes. CORTEZ Thank you, Mr. Diora. Open a channel to the Eribian Prime Minister. DIORA Yes, Captain. ... Captain? CORTEZ Yes? DIORA We are being hailed. By the Eribian Security Council. CORTEZ Ehm. All right. On screen. The viewscreen switches from a starry view to the incoming transmission. BOKK I am Sergeant Bokk of the Eribian Security Council. Please identify yourself and state your business in this sector. 2. CORTEZ This is Captain Rachel Cortez of the Federation Starship Excelsior. We are here to see Prime Minister Noktokla on a mission of peace. BOKK Captain, your escort vessels will converge on your location momentarily. Please cooperate/ The viewscreen shuts off. DIORA Transmission ended, Captain. CORTEZ Escort? What are they thinking? DIORA Two Eribain battleships on an intercept course, Captain. The are moving to match our trajectory and heading. -
Frequently @Sked Questions
B^ckgrounder: Frequently @sked Questions sÉêëáçå NKMPI aÉÅÉãÄÉê OUI OMMS `çéóêáÖÜí « OMMS nìáÅâëáäîÉê pçÑíï~êÉI fåÅK ^ää êáÖÜíë êÉëÉêîÉÇK Quicksilver is a Registered Trademark of Quicksilver Software, Inc. STAR TREK and related marks are Trademarks of CBS Studios, Inc. Bethesda Softworks, ZeniMax and related logos are registered trademarks of ZeniMax Media Inc. in the U.S. and other countries. GENERAL GAME-RELATED QUESTIONS 3 Q: What is Star Trek: Tactical Assault? 3 Q: What are the major features of the game? 4 Q: Space is 3D, so why is this game's combat in 2D? 5 Q: How much skill is involved in combat? 5 Q: Why can't I play as Captain Kirk or Mr. Spock? 6 Q: How do my decisions affect the mission outcomes? 7 Q: Is this a dumbed-down version of the PC game Starfleet Command? 7 Q: Is this game true to Star Trek? 8 Q: I want more. 8 Q: Do you take advantage of each platform's capabilities? 9 GAMEPLAY DETAILS 11 Q: How do the ships compare with one another? 11 Q: What is the best upgrade path in Federation missions? 14 Q: What is the best upgrade path in Klingon missions? 14 Q: How were the missions created? 15 Q: How can I avoid hitting asteroids or planets accidentally? 16 REVIEWS AND PLAYER FEEDBACK 17 Q: What are reviewers saying about the game? 17 Q: What do players say about the game? 20 Gener^l G^me-Rel^ted Questions Q: Wh^t is St^r Trek: T^ctic^l @ss^ult> `çåíêçä íÜÉ ÅçãéäÉíÉ pí~ê qêÉâ ÉñéÉêáÉåÅÉ Fans around the world know Star Trek as one of the great science fiction franchises.