Protocolos De Jogos

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Protocolos De Jogos PROTOCOLOS DE JOGOS Unidade Curricular – Serviços Multimídia em Redes Prof. Eduardo Maroñas Monks Aluno: Marcos Borges Atividade Supervisionada Prática Remota – Análise de protocolos de jogos em rede Objetivo: Realizar a análise de protocolos de jogos em rede. Ferramentas: Wireshark, Tcpdump, Vmware Player, documentação dos jogos Introdução: Neste roteiro de laboratório, deverá ser analisado um protocolo de jogo em rede, verificando o comportamento das ações do jogo, no cliente e no servidor, com a documentação dos procedimentos para ativação do jogo em rede e análise do tráfego. Neste trabalho foi escolhido o game Wolfenstein: Enemy Territory para que seja analisado o protocolo de rede utilizado pelo game. Também será instalado um servidor do jogo para que mostrar o funcionamento do e o comportamento dos protocolos em uma rede LAN (Local). O relatório do trabalho não será mostrado de forma escalafobética e sim, em etapas. Primeiramente teremos um breve histórico do game e logo após será mostrado o relatório de instalação do servidor, os protocolos analisados com a ferramenta Wireshark e um vídeo mostrando o game em funcionamento. MARCOS BORGES 1 PROTOCOLOS DE JOGOS Wolfenstein Criado em 1981 pela extinta Muse Software e prosseguido pela ID Softwares e distribuído pela Activision e a Bethesda Softworks. O game inclui aventura, sobrevivência e tiro. Primeiramente lançado para o Apple II com o nome de Castle Wolfenstein, os games são baseados na segunda guerra mundial onde temos que fugir de uma fortaleza e sabotar operações nazistas controlando um agente secreto. Logo após teve a continuação chamada Beyond Castle Wolfenstein em 1984. Em 1987 a Muse faliu e 5 anos depois a ID Software reviveu o clássico tornando em um jogo de ação, sendo o primeiro Game Shooter criado, jogo de tiro em primeira pessoa chamado de Wolfenstein 3-D. Figure 1. Castle Wolfenstein, 1981. Figure 3. Beyond Castle Wolfenstein, 1984. Figure 2. Wolfenstein 3-D, 1992. MARCOS BORGES 2 PROTOCOLOS DE JOGOS Logo após o game ser lançado para DOS em 92, veio uma série de games: Nome Plataforma/Sistema Ano Spear od Destiny MS-DOS 1992 Return to Castle Microsoft Windows, 2001 Wolfenstein Linux, OS X PlayStation 2, Xbox Wolfenstein: Enemy Microsoft Windows, Linux, 2003 Territory OS X Wolfenstein RPG Para sistemas Java ME e 2008 iOS Wolfenstein Microsoft Windows, 2009 PlayStation 3, Xbox 360 Wolfenstein: The New Microsoft Windows, 2014 Order PlayStation 3, PlayStation 4, Xbox 360, Xbox One Wolfenstein: The Old Microsoft Windows, PS4 e 2015 Blood XONE Não é à toa que Doom parece muito com Wolfenstein, a engine grafica é a mesma e alguns dos produtores são da mesma equipe. O game Wolfenstein 3-D fez muito sucesso na época em que foi lançado, e logo depois do sucesso os mesmos desenvolvedores produziram os games Doom e Quake, que são jogos do estilo tiro em primeira pessoa. A partir de 2001 o game foi recriado. Fazendo um reboot da série mudando apenas algumas coisas na história e na jogabilidade. Um tempo depois, em 2003, foi lançado o Wolfenstein: Enemy Territory, sendo um game multiplayer e gratuito. Já em 2009 foi lançado o Wolfenstein, onde foi melhorado os gráficos e jogabilidade, se comparando aos jogos de tiro/guerra da época. Mas o foco dos últimos jogos, além de fugir e sobreviver ao regime nazista, focam em investigações paranormais. Em 2014, Wolfenstein volta com um jogo totalmente diferente. Chamado de The New Order, ele conta um enredo diferente, onde o game se passe em 1960 em um mondo onde os nazistas ganharam a guerra. O nome do personagem jogável é William Joseph “B.J.” MARCOS BORGES 3 PROTOCOLOS DE JOGOS Blazkowicz. Entre 2012 e 2014 havia rumores de que um filme do game seria produzido, talvez um filme B ou um filme com uma fotografia parecida com a do novo filme do Capitão América: O Primeiro Vingador. MARCOS BORGES 4 PROTOCOLOS DE JOGOS Instalação do jogo no Windows Após fazer a instalação do game que é gratuito, vamos prosseguir com a instalação. Primeiramente ao clicar duas vezes no arquivo do jogo, vai aparecer a tela com os termos e já podemos avançar clicando em “I Agree”. Depois deixamos a seleção padrão que aparecerá para que ele instale os complementos do jogo e clicamos e next. MARCOS BORGES 5 PROTOCOLOS DE JOGOS Aqui, escolhemos o diretório onde vamos instalar. E clicamos em Install. O jogo vai instalar e se conectar à internet para fazer download de alguns pacotes necessários. E esperamos ele finalizar a instalação para clicar em Close. MARCOS BORGES 6 PROTOCOLOS DE JOGOS Instalação no Linux Já no servidor que vamos configurar, usamos uma máquina Debian Linux 8, no Vmware Workstation 12 Player. Com 512MB de RAM, 9GB de Hard Disk e placa de rede em Brigde. MARCOS BORGES 7 PROTOCOLOS DE JOGOS Para fazer a instalação, em primeiro lugar, é preciso baixar os arquivos do jogo Enemy Territry do Linux. Também e preciso instalar o jogo inteiro para ter um servidor dedicado. Fiz a atualização do sistema e logo em seguida criei a o diretório wolfenstein para colocar os arquivos. Fiz o download do arquivo do jogo com o comando: wget http://www.unitedfederationofgaming.com/dist/wolfet/linux/et-linux-2.60.x86.zip Depois o download do patch de atualização do game com o comando: wget http://www.unitedfederationofgaming.com/dist/wolfet/linux/ET-2.60b-linux.zip MARCOS BORGES 8 PROTOCOLOS DE JOGOS Instalei o unzip para descompactar os arquivos “zipados”: apt-get install unzip Depois descompactei os arquivos: unzip et-linux-2.60.x86.zip Com o comando ./et-linux-2.60.x86.run fiz a instalação dos pacotes após descompactar eles. MARCOS BORGES 9 PROTOCOLOS DE JOGOS Com a barra de espaço passamos os termos até chegar na parte de aceitar. MARCOS BORGES 10 PROTOCOLOS DE JOGOS Depois de aceitar a primeira parte dos termos ele nos mostra umas recomendações para uso do game. MARCOS BORGES 11 PROTOCOLOS DE JOGOS Aceitamos mais um termo. MARCOS BORGES 12 PROTOCOLOS DE JOGOS E aqui definimos onde vamos instalar. No meu caso presisonei enter para ele instalar no diretório padrão. MARCOS BORGES 13 PROTOCOLOS DE JOGOS Logo após, aceitamos mais um termo. No diretório “etmain” em /usr/local/enemy-territory/ temos o arquivo server.cfg, nele vamos fazer algumas alterações. o No set dedicated colocamos 1 pois vamos usar o servidor primeiramente na rede local. o Em sv_maxclients coloquei apenas 10 jogadores. o Em g_password colocamos uma senha para que o acesso ao servidor não fique tão desprotegido. o Em refereePassword colocamos senha para que “árbitros” façam mudança de mapa e funções gráficas. MARCOS BORGES 14 PROTOCOLOS DE JOGOS o Em rconpassword colocamos uma senha para controle remoto do servidor a partir do menu do game. o Em sv_hostname coloquei o nome do meu servidor. o Em server_motd0 colocamos um slogan ou uma frase qualquer que queiramos que apareça com mensagem do dia. Depois sair do diretório etmain e criamos um script com o seguinte comando dentro do arquivo: ./etded +set com_hunkmegs 512 +exec servercycle.cfg +set net_ip "192.168.10.5" +exec server.cfg MARCOS BORGES 15 PROTOCOLOS DE JOGOS Onde, com_hunkmegs é a quantidade de memória que vou definir para consumo do servidor e, em net_ip coloque o IP da máquina Debian. Como o comando chmod + x nomedoarquivo.sh, dei permissões para ele ser executável. Depois só executamos com o comando ./nomedoarquivo.sh. Agora já podemos ver o servidor ativo. MARCOS BORGES 16 PROTOCOLOS DE JOGOS Para fazer a instalação no Debian 8 Jessie 64Bits, tive que fazer a instalação de algumas dependências por causa da arquitetura x86 que é a do pacote et-linux baixado lá no início da instalação. As dependências e comandos seriam esses: dpkg --add-architecture i386 apt-get update apt-get install ia32-libs apt-get install libfooX.Y:i386 apt-get install libstdc++6:i386 libgcc1:i386 zlib1g:i386 libncurses5:i386 apt-get update MARCOS BORGES 17 PROTOCOLOS DE JOGOS ./et-linux-2.60.x86.run A porta padrão é a 27960, deixei a porta padrão, caso contrário, tenha alguma regra de firewall, podemos mudar a porta no arquivo server.cfg ou liberar no firewall. Game e configurações de jogo Ao executar o game, primeiramente aparecerá uma tela de configuração de nome, resolução, conexão de rede, brilho e mouse. Após os ajustes podemos clicar em create para prosseguir. Na tela inicial já podemos escolher a opção “play online”. MARCOS BORGES 18 PROTOCOLOS DE JOGOS Na tela seguinte aparece uma lista de servidores online de várias partes do país e do mundo. Podemos fazer filtragem de servidor ou colocar um IP de um servidor. Na opção “connect to ip” clicamos e colocamos o IP do servidor criado: 192.168.1.106 E colocamos a senha que foi configurada no servidor. MARCOS BORGES 19 PROTOCOLOS DE JOGOS Figure 4. Tela de loading. Como não tem outro jogador na minha rede, a única opção é ficarmos perambulando com a MARCOS BORGES 20 PROTOCOLOS DE JOGOS câmera pelo mapa. E o Wireshark pegando ... Na tela do servidor que está em execução, podemos ver o servidor “em movimento” arquivando acessos do game que está em rede. Podemos ver ali arquivos relacionado ao MARCOS BORGES 21 PROTOCOLOS DE JOGOS nickname que coloquei e ao IP da minha máquina Windows de IP 192.168.1.102 usando a porta 27960 e apenas 1 cliente conectado. Depois de capturar uns pacotes, entrei em um servidor qualquer que estava disponível na rede. MARCOS BORGES 22 PROTOCOLOS DE JOGOS Figure 5. Game em rede com outros jogadores. Análise no Wireshark Como podemos ver na imagem abaixo, as portas usadas pelo game estão na lista de portas MARCOS BORGES 23 PROTOCOLOS DE JOGOS de protocolo e registrado pela IANA (Internet Assigned Numbers Authority) que em português significa Autoridade para Atribuição de Números da Internet.
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