Deltas in Times of Climate Change Ii
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Framework Para O Desenvolvimento De Experiências Virtuais Com Interacção Háptica
FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO Framework para o Desenvolvimento de Experiências Virtuais com Interacção Háptica Telmo da Rocha Pereira Mestrado Integrado em Engenharia Informática e Computação Orientador: Prof. A. Augusto de Sousa Co-orientadora: Prof. ª Teresa Restivo Co-orientador: Prof. António Mendes Lopes 28 de Junho de 2010 Framework para o Desenvolvimento de Experiências Virtuais com Interacção Háptica Telmo da Rocha Pereira Mestrado Integrado em Engenharia Informática e Computação Aprovado em provas públicas pelo Júri: Presidente: Professor João Correia Lopes Vogal Externo: Professor António Ramires Fernandes Orientador: Professor António Augusto de Sousa 31 de Julho de 2010 Resumo A presente dissertação apresenta o trabalho efectuado na área do Desenvolvimento de Experiências Virtuais com Interacção Háptica, nomeadamente experiências relacionadas com o comportamento físico de objectos. Este trabalho enquadra-se numa perspectiva de poder introduzir o desenvolvimento de experiências virtuais com interacção háptica no ensino, estando definido como objectivo a concepção de um conjunto de metodologias que permitam criar este tipo de experiências de forma simples e rápida. Inicia-se assim o trabalho com uma revisão bibliográfica das áreas envolvidas, nomeadamente simulação por computador, computação gráfica, realidade virtual e interacção háptica. Seguidamente são investigadas e analisadas possíveis soluções actualmente existentes e passíveis de serem aplicadas. Dado que não se encontrou uma solução que satisfizesse as necessidades do problema, apresenta-se uma análise das tecnologias necessárias para conceber uma nova solução: motor gráfico, motor físico e dispositivo háptico. As duas primeiras tecnologias referidas são alvo de uma avaliação, que permite escolher, de entre um conjunto de opções, qual o motor gráfico e físico que melhor se adequa às necessidades. -
International Initiatives to Address Tropical Timber Logging and Trade
International Initiatives to Address Tropical Timber Logging and Trade A Report for the Norwegian Ministry of the Environment Lars H. Gulbrandsen and David Humphreys FNI Report 4/2006 International Initiatives to Address Tropical Timber Logging and Trade A Report for the Norwegian Ministry of the Environment Lars H. Gulbrandsen The Fridtjof Nansen Institute Norway [email protected] David Humphreys Open University UK April 2006 FRIDTJOF NANSENS INSTITUTT THE FRIDTJOF NANSEN INSTITUTE Copyright © The Fridtjof Nansen Institute 2006 Title International Initiatives to Address Tropical Timber Logging and Trade. A Report for the Norwegian Ministry of the Environment. Publication Type and Number Pages FNI report 4/2006 67 Authors ISBN Lars H. Gulbrandsen and David Humphreys 82-7613-489-0 Programme or Project ISSN 653 0801-2431 Abstract This report examines a broad range of international initiatives to address tropical timber logging and trade. The report first looks at international and regional initiatives to control illegal logging, with a particular focus on the Forest Law Enforcement and Governance (FLEG) processes in East Asia and the Pacific, Africa, and Europe and North Asia. Second, the report reviews the EU Forest Law Enforcement, Governance and Trade (FLEGT) action plan, which includes voluntary partnership agreements between producer countries and the EU on timber licensing; the adoption by member states of procurement policies stipulating the purchase of timber from legal sources; promoting private sector initiatives, including codes of conduct; and the exercise of due diligence by export credit agencies and financial institutions when funding logging pro- jects. Third, the report examines various forest certification schemes and inter- national discussions about forest certification in some detail, because several governments have identified certification as a way of verifying that public pro- curement requirements for legal and sustainable timber are met. -
Empowering Europe the Hague, July 2010
Conference Results Enriching the Planet – Empowering Europe The Hague, July 2010 Inhoud 1 Conference Report and Chair’s Conclusions Enriching the Planet – Empowering Europe 02 2 Clingendael Conference Paper Enriching the Planet – Empowering Europe 08 3 Conference Essays Increasing Scarcities of Natural Resources in the Coming Decades: Trends and Policy Options 24 Scarcity: a Story of linkages of Sustainability 30 A Sustainable and fair food System in the European Union 36 The Global Challenge of Mineral Scarcity 42 The Scarcity Issue: Energy, Raw Materials & the EU 50 4 Conference Programme Enriching the Planet – Empowering Europe 56 5 Conference Speeches Janez Potočnik, EU Commissioner for the Environment 60 Joke Schauvliege, Minister of Environment, Nature and Culture, Flanders, incoming Belgian EU Presidency 64 Tineke Huizinga, Minister of the Environment and Spatial Planning, the Netherlands 68 Gerda Verburg, Minister of Agriculture, Nature and Food Quality, the Netherlands 70 6 Participants list Conference Enriching the Planet – Empowering Europe 74 01 1 Conference Report and Chair’s Conclusions Enriching the Planet – Empowering Europe Optimising the use of natural resources for a more sustainable economy Conference Chair: Laurens Jan Brinkhorst Rapporteurs: Louise van Schaik and Barend van Wonderen1 Key conclusions drawn under the responsibility of the Chair of the Conference held in The Hague on 26 and 27 April 2010, cf.: http://www.clingendael.nl/resourcescarcity 1 The rapporteurs would like to thank Hannah Koutstaal, Maarten lak, Gerrit Meester, Arnoud Passenier, Krijn Poppe, Jan Rood and Christine van Empel for their contributions to and review of this report. The final responsibility for the content lies with the rapporteurs and Chair of the seminar only. -
Bewerken 2008 De Bouwvakkers Van Cheops Waren Nu Heel Wat Beter Af Geweest Het Plaatsen Van Een Sterke Functio- De Meest Toegepaste Vorm Is Opslag En
9e Jaargang, nummer 4 BBEEwweerrkkeenn Kwartaalblad van de BRBS, de Branchevereniging Recycling Breken en Sorteren December BEwerken 2008 De bouwvakkers van Cheops waren nu heel wat beter af geweest Het plaatsen van een sterke functio- De meest toegepaste vorm is opslag En... dankzij de platte organisatie- nele opslag gaat met Constar Mega- en scheiding van grint, houtafval, structuur plaatsen we al binnen 2 Block® snel en eenvoudig. oude metalen, strooizout en mest. werkdagen na opdracht. Mega-Block® is een modulair bouw- Met Mega-Block® verzekert u zich Mega-Block® is dankzij de flexi- systeem voor wanden en keermuren, van een snelle en flexibele oplossing bliliteit ook geschikt als tijdelijke stapelbaar en vrij van indeling op te voor nagenoeg elk opslagprobleem. opslagplaats. bouwen. Constar beschikt in Nederland over Meer weten? Mega-Block® is onderhoudsarm, ver- 5 betonfabrieken. Bel (0344) 61 12 22 of surf naar plaatsbaar, voordelig in aanschaf, Vanuit de dichtsbijzijnde vestiging sterk en milieuvriendelijk. transporteren we rechtstreeks naar www.constar.nl De elementen zijn gemaakt van een de door u aangewezen locatie. voor een gedetailleerde beschrijving sterk en onderhoudsarm beton. Het lossen van de vracht betekent en alle mogelijkheden. Het systeem is breed inzetbaar. gelijktijdig het plaatsen. 3 inhoud 5 Van de voorzitter 6 Hoeveelheid uitgestoten broeikasgassen stijgt 3% 7 ‘Kansen Benutten’ aangeboden aan vaste kamercommissie VROM 8 Maakt hoogwaardig hergebruik en terugwinning van energie uit sorteerresidu daadwerkelijk kans? -
The Hybrid Approach to Crediting Reductions in Tropical Deforestation
Abate & Wright_final_cpcxns.doc 2/25/2010 3:08:17 PM A GREEN SOLUTION TO CLIMATE CHANGE: THE HYBRID APPROACH TO CREDITING REDUCTIONS IN TROPICAL DEFORESTATION RANDALL S. ABATE* TODD A. WRIGHT** INTRODUCTION Global climate change is a multi-faceted international crisis that requires creative and flexible regulatory solutions. Addressing the principal anthropogenic cause of climate change—carbon dioxide emissions from the burning of fossil fuels—has been the focus of the international response to global climate change to date.1 However, a significant and often overlooked source of global carbon dioxide emissions is deforestation, which accounts for up to eighteen percent * Associate Professor of Law, Florida A&M University College of Law. Professor Abate was a Visiting Associate Professor at Florida State University College of Law for the 2008-09 academic year. ** Judicial Staff Attorney, Fourth Judicial Circuit of Florida. The authors gratefully acknowledge the assistance of Jamison Werner in preparing this Article. 1. See Kyoto Protocol to the United Nations Framework Convention on Climate Change art. 3, Dec. 11, 1997, 2303 U.N.T.S. 162, 216 [hereinafter Kyoto Protocol] (establishing emissions reduction targets and timetables pursuant to which parties must reduce carbon dioxide emissions to 1990 levels by an average of 5% below their 1990 levels over a five-year commitment period from 2008–2012). For a discussion of the need to address alternatives to traditional command-and-control emissions reductions and apply more flexible regulatory approaches in the fight against climate change, see generally Jillian Button, Carbon: Commodity or Currency? The Case for an International Carbon Market Based on the Currency Market, 32 HARV. -
Game AI in Delta3d
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games (CIG 2007) Game AI in Delta3D Christian J. Darken Bradley G. Anderegg Perry L. McDowell MOVES Institute/CS Dept. Alion Science and Technology Corp MOVES Institute Naval Postgraduate School banderegg at alionscience dot com Naval Postgraduate School cjdarken at nps dot edu mcdowell at nps dot edu Abstract—Delta3D is a GNU-licensed open source game space, we came up with a four-part philosophical credo upon engine with an orientation towards supporting “serious games” such as those with defense and homeland security applications. which we based building our game and simulation engine: AI is an important issue for serious games, since there is more pressure to “get the AI right”, as opposed to providing an 1. Maintain openness in all aspects to avoid lock-ins entertaining user experience. We describe several of our near- and increase flexibility. and longer-term AI projects oriented towards making it easier to build AI-enhanced applications in Delta3D. 2. Maintain the capability to support multiple genres, Keywords: Artificial Intelligence, Game Engines since we never know what type of application it will have to support next. I.INTRODUCTION Delta3D is a open source (Lesser GNU Public License 3. Build the engine in a modular fashion so that we (LPGL)) game engine created at the MOVES Institute, part can swap anything out as technologies mature at of the Naval Postgraduate School in Monterey. While different rates. originally designed for military game-based simulations, Delta3D can be used as the underlying architecture for a 4. -
Estudo Comparativo Entre Engines De Jogos
FACULDADE DE TECNOLOGIA, CIÊNCIAS E EDUCAÇÃO Graduação GRADUAÇÃO EM CIÊNCIA DA COMPUTAÇÃO Estudo comparativo entre engines de jogos Carlos Gabriel Agostinho Gonçalo Klinke Adinovam Henriques de Macedo Pimenta (Orientador) RESUMO A evolução das engines está agora se movendo para jogos mais realistas e tecnicamente ricos em vários campos, como a física, sons e renderização. Das primeiras engines até as engines mais atuais voltadas para jogos 3D, o objetivo do desenvolvimento permanece o mesmo: fornecer ao desenvolvedor uma plataforma para criar jogos exclusivos de tal maneira que os desenvolvedores não precisem escrever ou desenvolver o jogo a partir do zero, mas apenas implementar a ideia com a ajuda de uma engine. Desta maneira, muitos desenvolvedores (experientes ou iniciantes) têm encontrado nestas ferramentas a maneira mais simples, rápida e profissional de desenvolver novos jogos. Porém, com tantas engines disponíveis, o desenvolvedor precisa fazer uma escolha considerando os dados mais relevantes ao seu projeto. Este trabalho analisou dados de vários atributos relevantes ao processo de escolha considerando as 10 engines mais populares atualmente, servindo de conhecimento e auxílio à este processo decisório. Palavras-chave: Motores de jogos. Desenvolvimento de jogos. Jogos digitais. ABSTRACT The evolution of the game engines is now moving to more realistic and technically rich games in various fields such as physics, sounds and rendering. From the first enginesto the most current engines for 3D gaming, the goal of development remains the same: to provide the developer with a platform to create exclusive games in such a way that developers do not have to write or develop the game from scratch, but only implement the idea with the help of an engine. -
A Survey of Technologies for Building Collaborative Virtual Environments
The International Journal of Virtual Reality, 2009, 8(1):53-66 53 A Survey of Technologies for Building Collaborative Virtual Environments Timothy E. Wright and Greg Madey Department of Computer Science & Engineering, University of Notre Dame, United States Whereas desktop virtual reality (desktop-VR) typically uses Abstract—What viable technologies exist to enable the nothing more than a keyboard, mouse, and monitor, a Cave development of so-called desktop virtual reality (desktop-VR) Automated Virtual Environment (CAVE) might include several applications? Specifically, which of these are active and capable display walls, video projectors, a haptic input device (e.g., a of helping us to engineer a collaborative, virtual environment “wand” to provide touch capabilities), and multidimensional (CVE)? A review of the literature and numerous project websites indicates an array of both overlapping and disparate approaches sound. The computing platforms to drive these systems also to this problem. In this paper, we review and perform a risk differ: desktop-VR requires a workstation-class computer, assessment of 16 prominent desktop-VR technologies (some mainstream OS, and VR libraries, while a CAVE often runs on building-blocks, some entire platforms) in an effort to determine a multi-node cluster of servers with specialized VR libraries the most efficacious tool or tools for constructing a CVE. and drivers. At first, this may seem reasonable: different levels of immersion require different hardware and software. Index Terms—Collaborative Virtual Environment, Desktop However, the same problems are being solved by both the Virtual Reality, VRML, X3D. desktop-VR and CAVE systems, with specific issues including the management and display of a three dimensional I. -
Patrimoine Mondial 23 COM
Patrimoine Mondial 23 COM Distribution limitée WHC-99/CONF.209/10 Paris, le 5 octobre 1999 Original : anglais / français ORGANISATION DES NATIONS UNIES POUR L'EDUCATION, LA SCIENCE ET LA CULTURE CONVENTION CONCERNANT LA PROTECTION DU PATRIMOINE MONDIAL, CULTUREL ET NATUREL COMITE DU PATRIMOINE MONDIAL Vingt-troisième session Marrakech, Maroc 29 novembre – 4 décembre 1999 Point 8 de l’ordre du jour provisoire : Informations sur les listes indicatives et examen de propositions d’inscription de biens culturels et naturels sur la Liste du patrimoine mondial en péril et la Liste du patrimoine mondial RESUME 1. A sa dix-septième session à Carthagène, en décembre 1993, le Comité a exprimé sa préoccupation quant au petit nombre de listes indicatives qui répondaient aux exigences stipulées aux paragraphes 7 et 8 des Orientations, et il a confirmé l'importance de ces listes pour la planification, l'analyse comparative des propositions d'inscription et la réalisation des études globales et thématiques. Ces listes constituent en outre un inventaire des biens situés sur le territoire de chaque Etat partie que ce dernier considère comme susceptibles d'être inscrits sur la Liste du patrimoine mondial. Le Comité a également confirmé que les listes indicatives sont obligatoires pour les biens culturels pour lesquels les Etats parties ont l'intention de soumettre des propositions d'inscription sur la Liste du patrimoine mondial dans les cinq à dix prochaines années. 2. En conséquence, le Comité a invité les Etats parties qui ne l'avaient pas encore fait, à soumettre leurs listes indicatives conformément aux Orientations, étant entendu qu’ "une assistance préparatoire sera fournie si nécessaire et à la demande de l'Etat partie concerné". -
Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)
University of Mississippi eGrove Electronic Theses and Dissertations Graduate School 2012 Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts) Chenchutta Denaye Jackson Follow this and additional works at: https://egrove.olemiss.edu/etd Part of the Computer Engineering Commons Recommended Citation Jackson, Chenchutta Denaye, "Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)" (2012). Electronic Theses and Dissertations. 147. https://egrove.olemiss.edu/etd/147 This Dissertation is brought to you for free and open access by the Graduate School at eGrove. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of eGrove. For more information, please contact [email protected]. VIRTUAL WORLDS AND CONSERVATIONAL CHANNEL EVOLUTION AND POLLUTANT TRANSPORT SYSTEMS (CONCEPTS) A Dissertation Submitted to the Faculty of the University of Mississippi in partial fulfillment of the requirements for the Degree of Doctor of Philosophy in the School of Engineering The University of Mississippi by CHENCHUTTA DENAYE CROSS JACKSON July 2012 Copyright © 2012 by Chenchutta Cross Jackson All rights reserved ABSTRACT Many models exist that predict channel morphology. Channel morphology is defined as the change in geometric parameters of a river. Channel morphology is affected by many factors. Some of these factors are caused either by man or by nature. To combat the adverse effects that man and nature may cause to a water system, scientists and engineers develop stream rehabilitation plans. Stream rehabilitation as defined by Shields et al., states that “restoration is the return from a degraded ecosystem back to a close approximation of its remaining natural potential” [Shields et al., 2003]. -
Culture and Climate Change: Narratives
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Open Research Online Open Research Online The Open University’s repository of research publications and other research outputs Culture and Climate Change: Narratives Edited Book How to cite: Smith, Joe; Tyszczuk, Renata and Butler, Robert eds. (2014). Culture and Climate Change: Narratives. Culture and Climate Change, 2. Cambridge, UK: Shed. For guidance on citations see FAQs. c 2014 Shed and the individual contributors Version: Version of Record Link(s) to article on publisher’s website: http://www.open.ac.uk/researchcentres/osrc/files/osrc/NARRATIVES.pdf Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk Culture and Climate Change: Narratives ALICE BELL ROBERT BUTLER TAN COPSEY KRIS DE MEYER NICK DRAKE KATE FLETCHER CASPAR HENDERSON ISABEL HILTON CHRIS HOPE GEORGE MARSHALL RUTH PADEL JAMES PAINTER KELLIE C. PAYNE MIKE SHANAHAN BRADON SMITH JOE SMITH ZOË SVENDSEN RENATA TYSZCZUK MARINA WARNER CHRIS WEST Contributors BARRY WOODS Culture and Climate Change: Narratives Edited by Joe Smith, Renata Tyszczuk and Robert Butler Published by Shed, Cambridge Contents Editors: Joe Smith, Renata Tyszczuk and Robert Butler Design by Hyperkit Acknowledgements 4 © 2014 Shed and the individual contributors Introduction: What sort of story is climate change? 6 No part of this book may be reproduced in any Six essays form, apart from the quotation of brief passages Making a drama out of a crisis Robert Butler 11 for the purpose of review, without the written consent of the publishers. -
A Review of Media Coverage of Climate Change and Global Warming in 2020 Special Issue 2020
A REVIEW OF MEDIA COVERAGE OF CLIMATE CHANGE AND GLOBAL WARMING IN 2020 SPECIAL ISSUE 2020 MeCCO monitors 120 sources (across newspapers, radio and TV) in 54 countries in seven different regions around the world. MeCCO assembles the data by accessing archives through the Lexis Nexis, Proquest and Factiva databases via the University of Colorado libraries. Media and Climate Change Observatory, University of Colorado Boulder http://mecco.colorado.edu Media and Climate Change Observatory, University of Colorado Boulder 1 MeCCO SPECIAL ISSUE 2020 A Review of Media Coverage of Climate Change and Global Warming in 2020 At the global level, 2020 media attention dropped 23% from 2019. Nonetheless, this level of coverage was still up 34% compared to 2018, 41% higher than 2017, 38% higher than 2016 and still 24% up from 2015. In fact, 2020 ranks second in terms of the amount of coverage of climate change or global warming (behind 2019) since our monitoring began 17 years ago in 2004. Canadian print media coverage – The Toronto Star, National Post and Globe and Mail – and United Kingdom (UK) print media coverage – The Daily Mail & Mail on Sunday, The Guardian & Observer, The Sun & Sunday Sun, The Telegraph & Sunday Telegraph, The Daily Mirror & Sunday Mirror, and The Times & Sunday Times – reached all-time highs in 2020. has been As the year 2020 has drawn to a close, new another vocabularies have pervaded the centers of critical year our consciousness: ‘flattening the curve’, in which systemic racism, ‘pods’, hydroxycholoroquine, 2020climate change and global warming fought ‘social distancing’, quarantines, ‘remote for media attention amid competing interests learning’, essential and front-line workers, in other stories, events and issues around the ‘superspreaders’, P.P.E., ‘doomscrolling’, and globe.