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?\Mf Npi• >M`\Opm` >\O\Gjb— Sample File ?\mfNpi>m`\opm`>\o\gjb Sample file ROLEPLAYING GAME SUPPLEMENT Richard Baker • Ari Marmell • Chris Sims CREDITS Design Art Director Richard Baker (lead), Ari Marmell, Chris Sims Mari Kolkowsky Additional Design Cover Illustration Logan Bonner, Bruce R. Cordell, Wayne Reynolds (front), William O’Connor (back) Robert J. Schwalb, Travis Stout Graphic Designer Development Keven Smith Rodney Thompson (lead), Stephen Radney-MacFarland, Interior Illustrations Peter Schaefer, Stephen Schubert, Chris Tulach Dave Allsop, Matt Dixon, Tyler Jacobson, Scott Murphy, William O’Connor, Andrew Olson, Adam Additional Development Paquette, Michael Phillippi, David Rapoza, John Tom LaPille Stanko, Arnie Swekel, Matias Tapia, Mark Tedin, Tyler Walpole, Ben Wootten Editing Greg Bilsland (lead), Jennifer Clarke Wilkes, Publishing Production Specialist Dawn J. Geluso, M. Alexander Jurkat, Ray Vallese Angelika Lokotz Managing Editing Prepress Manager Torah Cottrill Jefferson Dunlap Director of D&D R&D and Book Publishing Imaging Technician Bill Slavicsek Sven Bolen D&D Creative Manager Production Manager Christopher Perkins Cynda Callaway D&D Design Manager Setting details based on the original DARK SUN® campaign James Wyatt setting created by Troy Denning and Timothy B. Brown. D&D Development and Editing Manager Game rules based on the original DUNGEONS & DRAGONS® Andy Collins rules created by E. Gary Gygax and Dave Arneson, Sampleand thefile later editions by David “Zeb” Cook (2nd D&D Senior Creative Art Director Edition); Jonathan Tweet, Monte Cook, Skip Williams, Jon Schindehette Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25388000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: August 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5494-0 P.O. Box 707 Newport, Gwent NP9 0YH Belgium Renton WA 98057-0707 GREAT BRITAIN +32.070.233.277 +1-800-324-6496 Please keep this address for your records DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Adventurer’s Vault, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, DARK SUN, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. All Wizards characters and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. Any similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in the U.S.A. ©2010 Wizards of the Coast LLC. VISITOURWEBSITEATWWW.DUNGEONSANDDRAGONS.COM contents CREATURESOFATHAS . 4 Dwarf . 40 Kirre . 73 The Statistics Block . 6 Eladrin . 42 Megapede . 74 Aarakocra . 10 Elf . 44 Mekillot . 75 Anakore . 12 Floating Mantle . 46 Mul . 76 Baazrag. 14 Gaj . 48 Nightmare Beast . 78 Belgoi . 16 Ghost, Raaig . 50 Psurlon . 80 Braxat . 18 Giant . 52 Rampager . 82 Brohg . 20 Gith . 54 Sand Bride . 83 Cactus . 22 Golem. 56 Silk Wyrm . 84 Chathrang . 24 Goliath (Half-Giant) . 58 Silt Horror . 86 Cilops . 25 Halfling. 60 Silt Runner . 88 Cloud Ray . 26 Hejkin . 62 Spider . 90 Crodlu . 28 Human . 64 Ssurran (Lizardfolk) . 92 Dagorran . 29 Id Fiend . 68 Tarek . 93 Dragon of Tyr . 30 Inix . 69 Tembo . 94 Dragonborn (Dray) . 32 Jhakar . 70 Thrax . 95 Drake . 34 Kank . 71 Thri-Kreen . 96 Dune Reaper . 38 Kestrekel . 72 Wight . 98 Zombie . .100 PERSONAGESOFATHAS . 102 Abalach-Re . .102 Andropinis . .104 Dregoth . .106 Hamanu . .108 Haneth Tsalaxa . .110 Jossi the Juggler . .111 Lalali-Puy . .112 Maetan of House Lubar . .114 Sample file Mearedes, Sentinel of Shault . .115 Nibenay . .116 Tectuktitlay . .118 Ulruun the Repugnant . .120 Zeburon, the Iron Rider . .121 ENCOUNTEROPTIONS . 122 Customizing Monsters . .124 Monster Themes . .126 Arena-Bred Monster . .126 Elementally Infused Monster . .128 Psionic Adept . .130 Sunwarped Monster . .132 Athasian Fantastic Terrain . .134 Hazards . .138 MONSTERSBYLEVEL . 142 CHAPTER 1 CreaturesofAthas Gda`diAthas is a harrowing experience. The land abounds with perilous hazards and deadly monsters. In spartan gladitorial arenas, contenders battle armored braxats and hardened muls that are intent on eviscerating them for the crowd’s pleasure. In the merciless wastes, belgoi draw adventurers to their doom with the alluring jingle of bells, or savage ))humanoid tribes of gith or halflings hunt travelers for pleasure, loot, and even food. And, in the Sea of Silt, giants guard their borders against any trespassers who manage to survive the constricting tentacles of the silt horrors. The DARK SUN® Creature Catalog™ contains nearly 200 monsters and hazards. It is your guide to building adventures and encounters in the DARK SUN setting. With this book, you can alter existing monsters using themes, add fantastic terrain to spice up an encounter area, or introduce nonplayer characters that can be either allies or enemies of the player characters. This book is mean to be used in conjunction with the DARK SUN Campaign Setting, which describes Athas in greater detail and discussesSample file how to create characters and how to run a game in the setting. This book uses the revised monster statistics blocks and monster layout first presented in Monster Manual® 3. See the next page for a full discussion of how to read and use these statistics blocks. In this chapter, you’ll find two major sections. ) Monsters A to Z: A catalog of the creatures on Athas, both the humanoids inhabiting the cities and the monsters in the distant reaches of the wastes. ) Personages of Athas: This section presents an array of nonplayer characters from throughout Athas, including the tyrannical sorcerer-kings. WILLIAM O’CONNOR WILLIAM CHAPTER 1 | Creatures of Athas / Sample file THESTATISTICSBLOCK In addition, a monster might have the leader sub- role, indicating that it grants some sort of boon to its allies, such as a beneficial aura. Monster statistics are presented in a format designed to be easy to use and reference. A typical statistics Ndu` block is formatted as follows. A creature’s size determines its space as well as its reach. A creature might have a greater reach depend- Monster Name Level and Role ing on the characteristics of its body. Size, origin, and type (keywords), race XP value HP maximum; Bloodied value Initiative modifier Monster Size Space Typical Reach AC, Fortitude, Reflex, Will Perception modifier Tiny 1/2 × 1/2 0 Speed Special senses Immune type/effect; Resist type; Vulnerable type Small 1 × 1 1 Saving Throws modifier; Action Points number Medium 1 × 1 1 TRAITS Large 2 × 2 1 or 2 Q Aura Name (keywords) ) Aura size Huge 3 × 3 2 or 3 Effect. Gargantuan 4 × 4 or larger 3 or 4 Trait Name (keywords) Effect. STANDARD / MOVE / MINOR / FREE ACTIONS Space: This is the area (measured in squares) that [Icon] Power Name (keywords) ) Usage a creature occupies on the battle grid. Requirement: Reach: In earlier statistics blocks, when a crea- Attack: Type range (target); bonus vs. defense ture’s reach was other than 1, it was noted at the Hit/Miss/Effect/Sustain Action/Secondary Attack/Aftereffect/Failed beginning of a melee attack power. In this format, the Saving Throws/Special: range entry contains this information. To determine TRIGGERED ACTIONS a creature’s reach, such as for a grab attack or an [Icon] Power Name (keywords) ) Usage Requirement: attempt to pick up an object, refer to the table above. Trigger: Even if a creature’s reach or melee range is greater Attack (Action): Type range (target); bonus vs. defense than 1, the creature can’t make opportunity attacks Hit/Miss/Effect (Action)/Sustain Action/Secondary Attack/Afteref- against targets that aren’t adjacent to it. fect/Failed Saving Throws/Special: A creature that has a melee attack with a range Skills skill modifiers of 0 (such as the kestrekel carrion eater) cannot nor- Str score (modifier) Dex score (modifier) Wis score (modifier) mally make melee attacks against targets outside its Con score (modifier) Int score (modifier) Cha score (modifier) Alignment Languages own space. Equipment SampleJmdbdi file G`q`g\i_Mjg` A monster’s origin—aberrant, elemental, fey, immor- A monster’s level and role are tools for you to use tal, natural, or shadow—describes its place in the when building an encounter. Chapter 4 of the Dun- DUNGEONS & DRAGONS cosmology. geon Master’s Guide explains how to use these tools. Level: A monster’s level summarizes how tough it Otk` is in an encounter. Level determines most of the mon- A creature’s type—animate, beast, humanoid, or ster’s statistics as well as the experience point (XP) magical beast—summarizes some basic facts about its award the PCs earn for defeating it (Dungeon Master’s appearance and behavior. Guide, pages 56–57). Role: A monster’s role describes its preferred F`trjm_n*M\^` combat tactics, much as a character class’s role sug- Some monsters have keywords that further define gests tactics for characters of that class. Monster roles them. These keywords represent groups of monsters, are artillery, brute, controller, lurker, skirmisher, and such as demon, devil, dragon, and undead. This part Dungeon Master’s Guide soldier ( , pages 54–55). of the entry might also include a monster’s race if its A monster might have a second role: elite, solo, or race is not included in the monster’s name. minion. Elite monsters and solo monsters are tougher than standard monsters, and minions are weaker. For the purpose of encounter building, an elite monster SKQ\gp` counts as two standard monsters of its level, a solo The experience point award for defeating this crea- monster counts as five, and four to six minions count ture is given beneath its level and role.
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