The Sea Wyvern's Wake

Total Page:16

File Type:pdf, Size:1020Kb

The Sea Wyvern's Wake #141 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM THE SEA WYVERN’S WAKE by Richard Pett It’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Sav- age Tide Adventure Path scenario for 5th- level characters. Ben Wootten Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Tamoachan Ruins 6 7 5 4 N 8 nw ne 3 9 WE 10 1 sw se 2 S One square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy Amella Conrad Warren Mahy Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Skald Urol Ben Wootten Warren Mahy Rowyn Avner Ben Wootten Ben Wootten Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Mother of All Ben Wootten Pickled Mephit Lirith Ben Wootten Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Handout 1 This foul green land is stained with blight. We tried to cut away the weed, but to no avail, and soon had to abandon the tools we had used, their edges dulled to misery. At noon I ordered Carus and Twaid out onto the weed to explore. How large can such a place be? The crew grow restless. It is dusk. Eff orts to destroy the weed have failed. I have explored what I could, but this is all mists and weed. When will Carus and Twaid return? Despite the calm, the night is not still, and I feel eyes watching me. The night brought noises but no attack, but I fear for my brothers, I heard cries in the night—was it them? I feel something is alive here, but what can it be? Captain Grough claimed the land had a black heart—maybe Carus and Twaid will have some useful information when they return. Afternoon. I have decided to fi nd my brothers, and have taken Ranis and Pale with me. They are good brothers, and will aid me as best they can. We shall fi nd the land’s black heart. We headed east, making good headway as only brothers can. By night we had covered many miles but saw nothing but more of the green. It is night, and I can hear life. Something moves at the edge of sight. Why do they not show themselves? I can hear them whisper one word, over and over, “Outsiders…” It is afternoon. We have come to a terrible place, a forest of weed grown in mockery of real life, a mire of skeletal ships. How many souls have been lost here? Our supplies grow wan, we must return by the morn to the Rage. It is dawn, and we have returned to the Rage too late. The crew are gone and the green holds her ever fast. Where have they gone? I can hear them in the day now. They are outside. They are watching. They want me to join them, but I shall not. Ranis and Pale are dead. They came through the mist, yet they were not the same. I knew them by the tatters of clothes draped over the green that took their fl esh. What wore their bodies has been vanquished, but I know now that these were but the children of what dwells at this land’s heart. I must seek the mother at this heart, for to destroy the mother is to destroy the brood. If only I had… Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. The Amedio Region A ay ea B Sea Jekl re zu North A Olman Isle Sasserine B Cauldron Narisban H e South l D lF C Olman Isle u rn ac es n ea c ) O lf u n G E u c o sa h n o e F V (D G Scuttlecove l xa xu The f A s o Mist Isle Kingdom H The Pirate Isles Vohoun Ocean (Pearl Sea) I J K The Isle L M of Dread N nw ne Farshore WE sw se S 0 900 miles Robert Lazzaretti Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. 0 1 so les mi as 8 r re rg DUNGEON DUNGEON 141 de un Th 0 e Sa E ne Supplement se Th N S ge rn Ra nw e sw e ve Sea Th Th W Wy Dungeon #141 Map & Handout Supplement © 2006 Wizards ofInc. the Coast, ©2006 Supplement &Handout #141Map Permission to photocopy for personal use only. All rightsreserved. forpersonal useonly. tophotocopy Permission Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti The Rage 1 2 3 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti The Thunderer Main Deck Upper Deck Crew Galley Captain’s Room Room Officer’s Mess Hold Main Hold The Maw One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien SWORDS OF DRAGONSLAKE by Nicolas Logue Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters. Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Artisan’s Quarter City Quarry Canvas Quarter of Quarter 12 10 8 9 15 Talantier 14 East Watch Woods 13 1 3 1. Night Raven Theatre 2. Long Whiskers Inn Curtain 3. Blue Feather Theatre Quarter Centaur Lute 5 Wood 4. Ye Olde Shadow Play Quarter 2 4 5. Curtain Alley N 6. Sylvan Saddle 7. Weatherfull Estate 7 8. Bencaro Sundries 9. Red Rock Ridge 6 10. Stoneshard Guild 11. Desrita’s Grove 11 12. Museum of Art 13. Bazaar 14. Council Hall 15. Art Scholar Society Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Isadora Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Brengen Jeff Laubenstien Bartellamus Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Night Raven Theatre 4 24 21 6 5 23 22 2 11 12 25 20 19 7 1 26 10 26 18 9 17 16 15 3 N 14 11 12 23 Ground Floor Upper Levels One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Garrin Handout 1 Draxon, The fools refused to sell. They didn’t even look at the gold, just turned me down. I don’t know what they see in this crummy part of town Jeff Laubenstien anyway, you’d think they’d be smart enough to get out when I gave them the chance. Well, they’ll regret crossing me. Do it tonight, make sure there’s nothing left of Ye Olde Shadowplay but dust and ashes. But be careful, be sure not to harm the Oshras themselves, I don’t want any deaths on my conscience. DON’T GET CAUGHT! TS Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Lair of the Nymph Assassin 1 3 1 2 4 N 1 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 19 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Ye Olde Shadowplay Theatre c p p s s p c s p c 1 2 w s p 3 4 s p c s p c s c m p N 5 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 20 DUNGEON 141 Supplement Permission to photocopy for personal use only.
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Player's Guide
    Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content.
    [Show full text]
  • Tomb of Horrors | Dungeons & Dragons
    TOMB OF HORRORS™ ROLEPLAYING GAME ADVENTURE Ari Marmell • Scott Fitzgerald Gray CRED1TS Design Art Director Ari Marmell (lead), Scott Fitzgerald Gray Mari Kolkowsky Development Cover Illustration Stephen Radney­MacFarland (lead), Ralph Horsley Stephen Schubert Graphic Designers Editing Keven Smith, Emi Tanji Cal Moore (lead), Miranda Horner Additional Graphic Design Managing Editing leon Cortez Kim Mohan Interior Illustrations Director of D&D R&D and Book Publishing Kerem Beyit, Zoltan Boros & Gabor Szikszai, Bill Siavicsek Nicole Cardiff, Vincent Dutrait, Steve Ellis, Jason A_ Engle, Warren Mahy, Vincent Proce, D&D Creative Manager Franz Vohwinkel Christopher Perkins Cartographer D&D Design Manager Jason A. Engle James Wyatt Publishing Production Specialist D&D Development and Editing Manager Erin Dorries Andy Collins Prepress Manager D&D Senior Creative Art Director Jefferson Dunlap Jon Schindehette Imaging Technician Carmen Cheung Production Manager Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS" rules created by E. Gary Gygax and Dave Arneson, and the later editions by David "Zeb" Cook (2nd Edition);Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620·25385000­001 EN U.S., CANADA, ASIA, PACIFIC , EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 987654321 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 Fi rst Printing: Wizards ofthe Coast LLC Caswell Way 1702 Groot­Bijgaardcn P.O. Box 707 Newport, Gwent NP9 OYH
    [Show full text]
  • Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker O - Rodney Thompson and Jd Wiker
    • T.. Rodney Thompson and JD Wiker Rodney Thompson and JD Wiker o - Rodney Thompson and jD Wiker Editor Tammie Webb Ryan Interior Artists Attila Adorjany. Kalman Andrasofszky, jeffrey Carlisle, Anderson Gaston, Andez Gaston, D. Alexander Gregory, jaime jones, I Warren Mahy. joel Thomas, Francis Tsai . G . h· 0 Paul Hebron, Kate Irwin, jennifer Lathrop, Soe Murayama - T h .. Travis Adams This product requires the use of the d20 Modern Roleploying Game by Bill Siavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. Rules mechanics are based on the d20 Modern Roleplaying Game, the original DUNGEONS & DRAGONS'"rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Sources for this product include the Alternity Science Fiction Roleplaying Game by Bill Siavicsek and Richard Baker; Warships by Richard Baker; Star Frontiers Alpha Dawn (published by TSR, Inc.); Zebulon's Guide to Frontier Space by Kimber Eastland; "Mecha Crusade" by David Noonan (Polyhedron #154); and "Genetech" by Rich Redman (Polyhedron #155). This Wizards of the Coast'"game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. u.s .. CANADA. EUROPEAN HEADQUARTERS ASIA, PACIFIC. & LATIN AMERICA Hasbro UK Ltd. Wizards of the Coast. Inc. Caswell Way P.O. Box 707 Newport. Gwent NP9 OYH Renton WA 98057-0707 Great Brital" (Questions?) 1-800-324-6496 620-95396740-00l-EN Please keep this address for your records 987654321 ISBN·l0: 0·7869·3949-4 First Printing: February 2006 ISBN-ll: 978-0-7869-3949-7 d20.d20FYtlollr.
    [Show full text]
  • Savage Tide Adventure Path Pdf
    Savage tide adventure path pdf Continue Savage Tide Adventure Savage Tide is an adventure path, first published in Dungeon Magazine, adapted to customize the game Corwyn. The adventure begins on the southern continent of Azoria, in the small coastal town of Sasserin, located west of the city of Caldera, and surrounded by the dense, indomitable jungles of Sanjaar. Help the Wild Tide; Savage Tide Player's Guide, Dramatis Person's List of Locations: Atlas Rules Resources Adventure Stories is often asked search links questions When your player characters defeat Wormgod Kyuss on the pulse-pounding conclusion of Age of Worms Adventure Path in this very matter, they will save the world itself from unspeakable danger. They end the campaign as sovereigns of their own nation, inheriting the kingdom's problems, facing political and military challenges from all sides. From their chic palace chambers in Alhaster, they will look proudly and melancholy at the waters of the Lake of Unknown Depths, remembering the simplicity of their humble beginnings. Chances are your players will be looking for new challenges too. Within four short months DUNGEON comes to the rescue with Savage Tide Adventure Path, a 12-installment campaign designed to take characters from heady days of the first level all the way to Level 20 duties. Running every month from #139 to the dungeon #150' aeda, Savage Tide takes players on an ocean journey that begins in the prolific southern jungle and leads deep into the heart of the treacherous Lower Planes. The action begins in the port city of Sasserin, where the canny merchant princes exploit the natural wonder of the vast jungle at the very edge of civilization.
    [Show full text]
  • Githzerai by Robert J
    ISSUE 378 | AUGusT 2009 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents FEATURES 5 PLAYER’S HANDBOOK 3 DEBUT: GITHZERAI By Robert J. Schwalb 12 Complete with staff commentary, this is the second in our Player’s Handbook 3 debut series. This time, we’re presenting one of the races from PH3: the githzerai. 12 DOMAINS OF DREAD: MONADHAN By Daniel Marthaler Arantor, condemned undead dragon, rules this realm of betrayal with a tyrant’s claw. Learn about Monadhan, the domain filled with the most fearsome betrayers in existence … including the legendary Kas! 25 DOMAINS OF EBERRON AND THE FORGOTTEN REALMS 25 By Logan Bonner Divine Power introduced the concept of domains. Now get all the information you need for domains for deities of Eberron and the Realms. 39 FIGHTER ESSENTIALS By Robert J. Schwalb This first article in an ongoing series for all classes introduces some character creation and tactical basics for character classes. Plus, this installment features new content for the tempest and battle rager fighters, the new builds featured in Martial Power. 51 BAZAAR OF THE BIZARRE: ITEMS OF PRIMAL POWER 39 By Kolja Raven Liquette These new primal-themed magic items are suitable for many classes, but they’re 5 especially great for your barbarian, shaman, druid, or warden. 60 CHANNEL DIVINITY: BAHAMUT 60 By Robert J. Schwalb A new series premieres with support for worshipers of COLUMNS the Platinum Dragon. A player’s companion article to “Deities & Demigods: Bahamut.” 70 DEITIES & DEMIGODS: BAHAMUT By Robert J. Schwalb 4 EDITORIAL Everything DMs need to know about the worshipers 96 DESIGN & DEVELOPMENT: ITEM SETS and advocates for Bahamut, ready and waiting to be By Logan Bonner and Peter Schaefer dropped into your campaign.
    [Show full text]
  • Dread Metrol
    CREDITS CONTENTS Lead Designer: Keith Baker Introduction ............................... 1 Adventure Designer: Andrew Bishkinskyi The Domain of Metrol ...................... 3 Additional Designer: Imogen Gingell The Tragedy of Dannel, Queen of Cyre .......4 Editor: Laura Hirsbrunner The Horrors of War .........................6 Sensitivity Reader: Gabriel Hicks The Shape of Metrol .......................11 The Vermishards ........................12 Art Director: Wayne Chang Crown Point. 14 Layout & Graphic Designer: Laura Hirsbrunner The Lycaeum ............................15 Northshore .............................16 Cover Illustrator: GAOZ Southshore .............................17 Interior Illustrators: Benjamin Hubel, Carolina Cesario, Cheto The Undercity ...........................18 See, GAOZ, Kristóf Köteles, Laura Hirsbrunner, Olie Boldador Venturing Beyond the Walls ..............18 Additional Illustrators: Adam Gillespie, Alex Colville, Artbreeder/ Queen Dannel: Darklord of Metrol ..........20 Laura Hirsbrunner, Artistan, Aotsuki Bluemoon, Ben Wootten, Forces in Metrol ...........................24 Breaker Maximus, Camille Kuo, Christopher Burdett, Eric The Army ...............................24 Deschamps, Fred/Adobe Stock, Fred Hooper, Fotokostic, Dragonmarked Houses ..................25 Iswenyi, Joe Prachatree, Liu Zishan, Maynard Case, The Fifth Column ........................30 Mikesilent, Newsteach, Refluo, Roman3dArt, Scott Roller, The Queen’s Watch ......................30 T Studio, Okalinichenko, Unholy Vault Designs
    [Show full text]
  • Board Game Expansion
    AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA.
    [Show full text]
  • 142 Map & Handout Supplement Produced by Paizo Publishing, Llc
    #142 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM Michael M. Kaluta MASQUE OF DREAMS by B. Matthew Conklin III A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the valley of Death? A D&D adventure for 1st-level characters. Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 1 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Vestang Manor Ground Floor Lady’s Private Oasis Patio Second Floor Kitchen Lounge Neheshru’s Room Barracks Grand Upper Hall Gallery Dinning Office Room Delvis Room Servant’s Coach Rooms House Greenhouse Master Bedroom Courtyard Wellhead Lounge Stable Under Kitchen N Storage 15 foot wall One square = 5 feet Robert Lazzaretti Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 2 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Ilsinan Michael M Kaluta Michael M Kaluta Michael M Kaluta Michael M Kaluta Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 3 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Lady Ashinana Vestang Michael M. Kaluta Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 4 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti N The Valley of Death Lake of 10 Miles Dust to Parsa Dragongrave 22 Miles to Ashinana’s Oasis Sulba Robert Lazzaretti Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc.
    [Show full text]
  • Dragon Anniversary: Return to the Nine Hells by Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M
    Dragon Anniversary: Return to the Nine Hells By Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M. Baxa, Eric Deschamps, and Dave Allsop In 1983, Ed Greenwood laid out the D&D game’s the iron streets of Dis, or battled for their lives in the first great vision for extraplanar adventure in a two- frigid wastes of Stygia. The master villain of many part article appearing in Dragon issues 75 and 76. an adventure waited for the heroes in some hellish Before “The Nine Hells” articles, all that we knew retreat . or in fact turned out to be one of the arch- about Hell in the world of Dungeons & Dragons devils in person. is that it had nine levels and was home to the race To this day, the layers of Avernus, Dis, Minauros, of devils (and a few stray lawful evil gods). But in Phlegethos, Stygia, Malbolge, Maldomini, Cania, and Dragon 75, Ed Greenwood took us all on an unfor- Nessus remain the best known of all the outer planes. gettable tour, filled with vistas of infernal grandeur Ask any D&D player what the first layer of Acheron and dozens of the most fully realized villains to be is like or what the names of the Seven Heavens are, found anywhere in the multiverse. It all began with and you’ll probably get a blank stare. But every true a wonderful full-page illustration of two heroes D&D fan knows that you’ll run into fireballs and standing over the smoking corpse of a barbed devil, spined devils on the plains of Avernus, that Geryon and perhaps the biggest, boldest, and most purely was once the lord of Stygia, and that gelugons—or epic call to action ever written for a D&D game: I ice devils—haunt Cania, the frigid eighth hell.
    [Show full text]
  • 54342-Sample.Pdf
    Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • Arcana Evolved Spell Treasury
    Sample file By Monte Cook and Jeffery A. Dobberpuhl Requires use of Monte Cook’s Arcana Evolved, published by Malhavoc Press. Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing: Scott Fitzgerald Gray and Sue Weinlein Cook Production and Proofreading: Sue Weinlein Cook • Cover Illustration: Michael Komarck Interior Illustrations: Eric Lofgren, Scott Purdy, Tyler Walpole, Sam Wood, Ben Wootten • Cover and Interior Page Design: Lisa Chido Playtesters: Bill Collins, David Davidson, David Fischer, Robert Fite, Robben Leaf, Walt Mancing, Scott Moore, Mark Nagy, Colin Staron, Søren K. Thustrup Special Thanks: To the designers, developers, and editors of the spells of the core rules v. 3.0 and 3.5 For supplemental material, visit Monte Cook’s Website: <www.montecook.com> ® 2 ARCANA EVOLVED SPELL TREASURY Table of Contents Introduction: The Joy of Spells Spells Beginning With F............................................84 Integrating New Spells ...............................................4 Spells Beginning With G ...........................................98 Research....................................................................4 Spells Beginning With H..........................................109 Acquisition.................................................................5 Spells Beginning With I............................................119 Adventuring...............................................................6 Spells Beginning With J ...........................................124
    [Show full text]