The Sea Wyvern's Wake
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#141 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM THE SEA WYVERN’S WAKE by Richard Pett It’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Sav- age Tide Adventure Path scenario for 5th- level characters. Ben Wootten Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Tamoachan Ruins 6 7 5 4 N 8 nw ne 3 9 WE 10 1 sw se 2 S One square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy Amella Conrad Warren Mahy Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Skald Urol Ben Wootten Warren Mahy Rowyn Avner Ben Wootten Ben Wootten Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Mother of All Ben Wootten Pickled Mephit Lirith Ben Wootten Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Handout 1 This foul green land is stained with blight. We tried to cut away the weed, but to no avail, and soon had to abandon the tools we had used, their edges dulled to misery. At noon I ordered Carus and Twaid out onto the weed to explore. How large can such a place be? The crew grow restless. It is dusk. Eff orts to destroy the weed have failed. I have explored what I could, but this is all mists and weed. When will Carus and Twaid return? Despite the calm, the night is not still, and I feel eyes watching me. The night brought noises but no attack, but I fear for my brothers, I heard cries in the night—was it them? I feel something is alive here, but what can it be? Captain Grough claimed the land had a black heart—maybe Carus and Twaid will have some useful information when they return. Afternoon. I have decided to fi nd my brothers, and have taken Ranis and Pale with me. They are good brothers, and will aid me as best they can. We shall fi nd the land’s black heart. We headed east, making good headway as only brothers can. By night we had covered many miles but saw nothing but more of the green. It is night, and I can hear life. Something moves at the edge of sight. Why do they not show themselves? I can hear them whisper one word, over and over, “Outsiders…” It is afternoon. We have come to a terrible place, a forest of weed grown in mockery of real life, a mire of skeletal ships. How many souls have been lost here? Our supplies grow wan, we must return by the morn to the Rage. It is dawn, and we have returned to the Rage too late. The crew are gone and the green holds her ever fast. Where have they gone? I can hear them in the day now. They are outside. They are watching. They want me to join them, but I shall not. Ranis and Pale are dead. They came through the mist, yet they were not the same. I knew them by the tatters of clothes draped over the green that took their fl esh. What wore their bodies has been vanquished, but I know now that these were but the children of what dwells at this land’s heart. I must seek the mother at this heart, for to destroy the mother is to destroy the brood. If only I had… Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. The Amedio Region A ay ea B Sea Jekl re zu North A Olman Isle Sasserine B Cauldron Narisban H e South l D lF C Olman Isle u rn ac es n ea c ) O lf u n G E u c o sa h n o e F V (D G Scuttlecove l xa xu The f A s o Mist Isle Kingdom H The Pirate Isles Vohoun Ocean (Pearl Sea) I J K The Isle L M of Dread N nw ne Farshore WE sw se S 0 900 miles Robert Lazzaretti Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. 0 1 so les mi as 8 r re rg DUNGEON DUNGEON 141 de un Th 0 e Sa E ne Supplement se Th N S ge rn Ra nw e sw e ve Sea Th Th W Wy Dungeon #141 Map & Handout Supplement © 2006 Wizards ofInc. the Coast, ©2006 Supplement &Handout #141Map Permission to photocopy for personal use only. All rightsreserved. forpersonal useonly. tophotocopy Permission Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti The Rage 1 2 3 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti The Thunderer Main Deck Upper Deck Crew Galley Captain’s Room Room Officer’s Mess Hold Main Hold The Maw One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien SWORDS OF DRAGONSLAKE by Nicolas Logue Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters. Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Artisan’s Quarter City Quarry Canvas Quarter of Quarter 12 10 8 9 15 Talantier 14 East Watch Woods 13 1 3 1. Night Raven Theatre 2. Long Whiskers Inn Curtain 3. Blue Feather Theatre Quarter Centaur Lute 5 Wood 4. Ye Olde Shadow Play Quarter 2 4 5. Curtain Alley N 6. Sylvan Saddle 7. Weatherfull Estate 7 8. Bencaro Sundries 9. Red Rock Ridge 6 10. Stoneshard Guild 11. Desrita’s Grove 11 12. Museum of Art 13. Bazaar 14. Council Hall 15. Art Scholar Society Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Isadora Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Brengen Jeff Laubenstien Bartellamus Jeff Laubenstien Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Night Raven Theatre 4 24 21 6 5 23 22 2 11 12 25 20 19 7 1 26 10 26 18 9 17 16 15 3 N 14 11 12 23 Ground Floor Upper Levels One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Garrin Handout 1 Draxon, The fools refused to sell. They didn’t even look at the gold, just turned me down. I don’t know what they see in this crummy part of town Jeff Laubenstien anyway, you’d think they’d be smart enough to get out when I gave them the chance. Well, they’ll regret crossing me. Do it tonight, make sure there’s nothing left of Ye Olde Shadowplay but dust and ashes. But be careful, be sure not to harm the Oshras themselves, I don’t want any deaths on my conscience. DON’T GET CAUGHT! TS Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Lair of the Nymph Assassin 1 3 1 2 4 N 1 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 19 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Ye Olde Shadowplay Theatre c p p s s p c s p c 1 2 w s p 3 4 s p c s p c s c m p N 5 One Square = 5 feet Robert Lazzaretti Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 20 DUNGEON 141 Supplement Permission to photocopy for personal use only.