#141 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM
THE SEA WYVERN’S WAKE by Richard Pett It’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: the Isle of Dread. A Sav- age Tide Adventure Path scenario for 5th- level characters.
Ben Wootten
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Tamoachan Ruins
6 7 5 4
N 8 nw ne 3 9 WE 10 1 sw se 2 S
One square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy
Amella
Conrad
Warren Mahy Warren Mahy
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Skald
Urol
Ben Wootten
Warren Mahy
Rowyn
Avner
Ben Wootten Ben Wootten
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Mother of All
Ben Wootten
Pickled Mephit
Lirith
Ben Wootten Warren Mahy
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Handout 1
This foul green land is stained with blight. We tried to cut away the weed, but to no avail, and soon had to abandon the tools we had used, their edges dulled to misery. At noon I ordered Carus and Twaid out onto the weed to explore. How large can such a place be? The crew grow restless. It is dusk. Eff orts to destroy the weed have failed. I have explored what I could, but this is all mists and weed. When will Carus and Twaid return? Despite the calm, the night is not still, and I feel eyes watching me. The night brought noises but no attack, but I fear for my brothers, I heard cries in the night—was it them? I feel something is alive here, but what can it be? Captain Grough claimed the land had a black heart—maybe Carus and Twaid will have some useful information when they return. Afternoon. I have decided to fi nd my brothers, and have taken Ranis and Pale with me. They are good brothers, and will aid me as best they can. We shall fi nd the land’s black heart. We headed east, making good headway as only brothers can. By night we had covered many miles but saw nothing but more of the green. It is night, and I can hear life. Something moves at the edge of sight. Why do they not show themselves? I can hear them whisper one word, over and over, “Outsiders…” It is afternoon. We have come to a terrible place, a forest of weed grown in mockery of real life, a mire of skeletal ships. How many souls have been lost here? Our supplies grow wan, we must return by the morn to the Rage. It is dawn, and we have returned to the Rage too late. The crew are gone and the green holds her ever fast. Where have they gone? I can hear them in the day now. They are outside. They are watching. They want me to join them, but I shall not. Ranis and Pale are dead. They came through the mist, yet they were not the same. I knew them by the tatters of clothes draped over the green that took their fl esh. What wore their bodies has been vanquished, but I know now that these were but the children of what dwells at this land’s heart. I must seek the mother at this heart, for to destroy the mother is to destroy the brood. If only I had…
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. The Amedio Region
A
ay ea B Sea Jekl re zu North A Olman Isle Sasserine B
Cauldron Narisban H e South l D lF C Olman Isle u rn ac es n ea c ) O lf u n G E u c o sa h n o e F V (D
G Scuttlecove
l xa xu The f A s o Mist Isle Kingdom H The Pirate Isles
Vohoun Ocean (Pearl Sea) I
J
K
The Isle L M of Dread N nw ne
Farshore WE
sw se S
0 900 miles
Robert Lazzaretti Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. 0 1 Robert Lazzaretti Robert so les mi as r re rg de un Th 0 e Sa E ne se Th N S ge rn nw e sw e Ra ve Sea Th Th W Wy Robert Lazzaretti Robert
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 8 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
The Rage
1
2 3
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
The Thunderer
Main Deck Upper Deck
Crew Galley Captain’s Room Room
Officer’s Mess
Hold Main Hold The Maw
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien
SWORDS OF DRAGONSLAKE by Nicolas Logue Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters.
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Artisan’s Quarter City
Quarry Canvas Quarter of Quarter 12 10 8 9 15 Talantier 14 East Watch Woods 13
1 3 1. Night Raven Theatre 2. Long Whiskers Inn Curtain 3. Blue Feather Theatre Quarter Centaur Lute 5 Wood 4. Ye Olde Shadow Play Quarter 2 4 5. Curtain Alley N 6. Sylvan Saddle 7. Weatherfull Estate 7 8. Bencaro Sundries 9. Red Rock Ridge 6 10. Stoneshard Guild 11. Desrita’s Grove 11 12. Museum of Art 13. Bazaar 14. Council Hall 15. Art Scholar Society
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Isadora
Jeff Laubenstien
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Brengen
Jeff Laubenstien
Bartellamus
Jeff Laubenstien
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Night Raven Theatre
4 24 21 6 5 23 22 2 11 12 25
20 19 7 1 26 10 26 18 9 17 16 15 3 N 14 11 12 23
Ground Floor Upper Levels
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Garrin
Handout 1
Draxon, The fools refused to sell. They didn’t even look at the gold, just turned me down. I don’t know what they see in this crummy part of town Jeff Laubenstien anyway, you’d think they’d be smart enough to get out when I gave them the chance. Well, they’ll regret crossing me. Do it tonight, make sure there’s nothing left of Ye Olde Shadowplay but dust and ashes. But be careful, be sure not to harm the Oshras themselves, I don’t want any deaths on my conscience. DON’T GET CAUGHT! TS
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Lair of the Nymph Assassin
1
3
1 2
4 N 1
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 19 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Ye Olde Shadowplay Theatre
c
p p s s p c s p c 1 2 w s p 3 4 s p c s p c s c m p
N
5
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 20 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. UDON with Mike Franchina
VLINDARIAN’S VAULT by Johnathan M. Richards A missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire, a vault operated by an insane beholder and its fanatical cultists. A D&D adventure for 18th-level characters.
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 21 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Vlindarian’s
03 08 Office
04 08 01 02
09 N 05 09 WE 06 08 07 S
One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 22 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
Vault Entrance
V3
C V4 F
V2 V3 V1
N C V5 F WE S One Square = 5 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 23 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Tiatyllin
UDON with Mike Franchina
UDON with Mike Franchina
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 24 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
V2 V3 V4
V14 V1 V16 V6 A13 A5 B13 B5 C13 C5 Vlindarian’s D13 V15 D5 V5 E13 E5 V10E V7 V13 F13 F5 G5 G13 V8 Vault H13 (Side View) V11 V10G I5 J13 J5
V17 N
V18 W E
S One Square = 10 feet
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 25 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti
V10B
Vlindarian’s V10A V10C Vault V8 V9 V10D 1 C 16 2 V14 15 3
14 4 V6 13 C 5 V8 V15 V12 12 6 V10E N 11 7 10 9 8
WE V11 V8
One Square = 5 feet S V10G V10F
Robert Lazzaretti
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 26 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Chris West
Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 27 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved.