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#141 MAP & HANDOUT SUPPLEMENT PRODUCED BY PUBLISHING, LLC. PAIZO.COM

THE SEA WYVERN’S WAKE by Richard Pett It’s time to bid farewell to the city of Sasserine as the PCs board the Sea Wyvern for a 3,000-mile voyage south into the uncharted waters of the Vohoun Ocean. Their destination: . A Sav- age Tide Adventure Path scenario for 5th- level characters.

Ben Wootten

Dungeon #141 Map & Handout Supplement © 2006 , Inc. 1 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Tamoachan Ruins

6 7 5 4

N 8 nw ne 3 9 WE 10 1 sw se 2 S

One square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved.

Amella

Conrad

Warren Mahy Warren Mahy

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Skald

Urol

Ben Wootten

Warren Mahy

Rowyn

Avner

Ben Wootten Ben Wootten

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Mother of All

Ben Wootten

Pickled Mephit

Lirith

Ben Wootten Warren Mahy

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Handout 1

This foul green land is stained with blight. We tried to cut away the weed, but to no avail, and soon had to abandon the tools we had used, their edges dulled to misery. At noon I ordered Carus and Twaid out onto the weed to explore. How large can such a place be? The crew grow restless. It is dusk. Eff orts to destroy the weed have failed. I have explored what I could, but this is all mists and weed. When will Carus and Twaid return? Despite the calm, the night is not still, and I feel eyes watching me. The night brought noises but no attack, but I fear for my brothers, I heard cries in the night—was it them? I feel something is alive here, but what can it be? Captain Grough claimed the land had a black heart—maybe Carus and Twaid will have some useful information when they return. Afternoon. I have decided to fi nd my brothers, and have taken Ranis and Pale with me. They are good brothers, and will aid me as best they can. We shall fi nd the land’s black heart. We headed east, making good headway as only brothers can. By night we had covered many miles but saw nothing but more of the green. It is night, and I can hear life. Something moves at the edge of sight. Why do they not show themselves? I can hear them whisper one word, over and over, “Outsiders…” It is afternoon. We have come to a terrible place, a forest of weed grown in mockery of real life, a mire of skeletal ships. How many souls have been lost here? Our supplies grow wan, we must return by the morn to the Rage. It is dawn, and we have returned to the Rage too late. The crew are gone and the green holds her ever fast. Where have they gone? I can hear them in the day now. They are outside. They are watching. They want me to join them, but I shall not. Ranis and Pale are dead. They came through the mist, yet they were not the same. I knew them by the tatters of clothes draped over the green that took their fl esh. What wore their bodies has been vanquished, but I know now that these were but the children of what dwells at this land’s heart. I must seek the mother at this heart, for to destroy the mother is to destroy the brood. If only I had…

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. The Amedio Region

A

ay ea B Sea Jekl re zu North A Olman Isle Sasserine B

Cauldron Narisban H e South l D lF C Olman Isle u rn ac es n ea c ) O lf u n G E u c o sa h n o e F V (D

G Scuttlecove

l xa xu The f A s o Mist Isle Kingdom H The Pirate Isles

Vohoun Ocean (Pearl Sea) I

J

K

The Isle L M of Dread N nw ne

Farshore WE

sw se S

0 900 miles

Robert Lazzaretti Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. 0 1 Robert Lazzaretti Robert so les mi as r re rg de un Th 0 e Sa E ne se Th N S ge rn nw e sw e Ra ve Sea Th Th W Wy Robert Lazzaretti Robert

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 8 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

The Rage

1

2 3

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Warren Mahy

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

The Thunderer

Main Deck Upper Deck

Crew Galley Captain’s Room Room

Officer’s Mess

Hold Main Hold The Maw

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien

SWORDS OF DRAGONSLAKE by Nicolas Logue Scandal has struck the theater circuit of the city of Talantier! Ancient betrayal, murderous plots, and a plethora of suspects plague the PCs as they race to unravel the mystery before its bloody conclusion plays out on the stage. A D&D adventure for 12th-level characters.

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Artisan’s Quarter City

Quarry Canvas Quarter of Quarter 12 10 8 9 15 Talantier 14 East Watch Woods 13

1 3 1. Night Raven Theatre 2. Long Whiskers Inn Curtain 3. Blue Feather Theatre Quarter Centaur Lute 5 Wood 4. Ye Olde Shadow Play Quarter 2 4 5. Curtain Alley N 6. Sylvan Saddle 7. Weatherfull Estate 7 8. Bencaro Sundries 9. Red Rock Ridge 6 10. Stoneshard Guild 11. Desrita’s Grove 11 12. Museum of Art 13. Bazaar 14. Council Hall 15. Art Scholar Society

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Isadora

Jeff Laubenstien

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Jeff Laubenstien

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Brengen

Jeff Laubenstien

Bartellamus

Jeff Laubenstien

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Night Raven Theatre

4 24 21 6 5 23 22 2 11 12 25

20 19 7 1 26 10 26 18 9 17 16 15 3 N 14 11 12 23

Ground Floor Upper Levels

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Garrin

Handout 1

Draxon, The fools refused to sell. They didn’t even look at the gold, just turned me down. I don’t know what they see in this crummy part of town Jeff Laubenstien anyway, you’d think they’d be smart enough to get out when I gave them the chance. Well, they’ll regret crossing me. Do it tonight, make sure there’s nothing left of Ye Olde Shadowplay but dust and ashes. But be careful, be sure not to harm the Oshras themselves, I don’t want any deaths on my conscience. DON’T GET CAUGHT! TS

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Lair of the Nymph Assassin

1

3

1 2

4 N 1

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 19 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Ye Olde Shadowplay Theatre

c

p p s s p c s p c 1 2 w s p 3 4 s p c s p c s c m p

N

5

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 20 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. UDON with Mike Franchina

VLINDARIAN’S VAULT by Johnathan M. Richards A missing dragon leads the PCs to a treasure vault hidden deep in the Elemental Plane of Fire, a vault operated by an insane beholder and its fanatical cultists. A D&D adventure for 18th-level characters.

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 21 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Vlindarian’s

03 08 Office

04 08 01 02

09 N 05 09 WE 06 08 07 S

One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 22 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Vault Entrance

V3

C V4 F

V2 V3 V1

N C V5 F WE S One Square = 5 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 23 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Tiatyllin

UDON with Mike Franchina

UDON with Mike Franchina

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 24 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

V2 V3 V4

V14 V1 V16 V6 A13 A5 B13 B5 C13 C5 Vlindarian’s D13 V15 D5 V5 E13 E5 V10E V7 V13 F13 F5 G5 G13 V8 Vault H13 (Side View) V11 V10G I5 J13 J5

V17 N

V18 W E

S One Square = 10 feet

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 25 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

V10B

Vlindarian’s V10A V10C Vault V8 V9 V10D 1 C 16 2 V14 15 3

14 4 V6 13 C 5 V8 V15 V12 12 6 V10E N 11 7 10 9 8

WE V11 V8

One Square = 5 feet S V10G V10F

Robert Lazzaretti

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 26 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved. Chris West

Dungeon #141 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 27 DUNGEON 141 Supplement Permission to photocopy for personal use only. All rights reserved.