Pathfinder Campaign Setting: Lost Kingdoms Free Download

Total Page:16

File Type:pdf, Size:1020Kb

Pathfinder Campaign Setting: Lost Kingdoms Free Download PATHFINDER CAMPAIGN SETTING: LOST KINGDOMS FREE DOWNLOAD Adam Daigle,Jeff Erwin,Wolfgang Baur,Paizo Staff | 64 pages | 17 Jul 2012 | Paizo Publishing, LLC | 9781601254153 | English | Bellevue, United States Pathfinder RPG Campaign Setting Sandpoint, Light of the Lost Coast Legacy of Fire Map Folio. A former mortal, but unlike the others, whom he mocks for just copying his old friend Aroden, he got there on his own, by refining and honing his body and mind into literal perfection. All Rights Reserved. Wesley Schneider. Has had literally Pathfinder Campaign Setting: Lost Kingdoms info put out about it except that it kinda exists Discover the world of Golarion, the official campaign setting for the smash- hit Pathfinder Roleplaying Game! Changeling : Not to be confused with the Eberron changeling, which is a doppelganger 's half-human spawn, Golarion's changelings are the immature larval form of hags. Drow Pathfinder Campaign Setting: Lost Kingdoms When the elves fucked off to another planet to escape an apocalypse, some of the more arrogant assholes stayed behind. Randy Eckenrode rated it really liked it Mar 23, In the meantime, try eliminating "of", "the", and other short words from your search terms Anyway, Brevoy is divided into a few regional areas, each ruled by a noble house who have their own outlook and goals, as well as a somewhat independent city of adventurer swordsmen. Other editions. Goodreads helps you keep track of books you want to read. Welcome back. Funnily enough his Anti-Paladin code includes a clause about helping good causes if it entails violence visited on others and another clause where you have Pathfinder Campaign Setting: Lost Kingdoms be honest about your hatred for others. Jeff Erwin. Lists with This Book. Return of the Runelords Poster Map Folio. Awaiting Reprint This product is temporarily unavailable. Reduced price! Wootten Ben Wootten. Be the first to ask a question about Pathfinder Campaign Setting. Halfling : Pretty much your standard stunties, barring the fact Pathfinder Campaign Setting: Lost Kingdoms they're very popular slaves throughout the Inner Sea region. Sometimes two at once. Paizo really screws with Iomedae depending on what source you read. Inner Sea Monster Codex. Jason rated it liked it Aug 10, Dragon Empires Gazetteer. No, not girdles of gender-swapping. The First World, Realm of the Fey. Jacobs James Jacobs and Adam Daigle. Pathfinder Tales Pathfinder Terrain. Categories :. I swear to A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Has self-contradictory holy texts. Pissed and drunk, he grabbed a keg and set off. Take every fantasy gothic horror trope and dump it here. Island of assassins who venerate a giant red praying mantis god. Notably, actually Pathfinder Campaign Setting: Lost Kingdoms the Lands of the Linnorm Kings involves killing the biggest, meanest linnorm, and his death curse causes you to become himso have fun with that. Catfolk : Pretty bog-standard Chaotic Stupid cat-people. Half-Elf : Pretty much your standard half-elves. Reformation : If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. It would be appriciated if someone was to edit this. About Wolfgang Baur. If you can actually kill a linnorm they'll crown you as one of their kings. Fuck yeah guns in your fantasy setting. Ironically, the two allied to Pathfinder Campaign Setting: Lost Kingdoms the foremost role in defeating and caging Rovagug. But they're sure there was a Golarion at one point. Friend Reviews. An island archipelago that serves as a common stopping point for traders going between the Inner Sea region and the distant lands of Vudra and Kelesh in Casmaron. Related products Back to home. Jackson et al. A very good supplement, full of great information of some the towns of the Inner Sea. Ever so slowly, though, humanity drew itself up from barbarism, as the great empires of Osirion and Taldor arose from the ashes in the Age of Destiny. Mona Erik Mona et al. Christian added it Jul 01, Princes of Darkness. He mostly took over those Dwarfs who refused to take the Quest of the Sky and eventually became Duregar. Lives in the alleys and sewers of a daemon city. Reptoid : Shapeshifting lizardfolk with psionics who hail from an unknown world or plane, based on a popular conspiracy theory. Classic Treasures Revisited. .
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Player's Guide
    Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content.
    [Show full text]
  • Savage Tide Adventure Path Pdf
    Savage tide adventure path pdf Continue Savage Tide Adventure Savage Tide is an adventure path, first published in Dungeon Magazine, adapted to customize the game Corwyn. The adventure begins on the southern continent of Azoria, in the small coastal town of Sasserin, located west of the city of Caldera, and surrounded by the dense, indomitable jungles of Sanjaar. Help the Wild Tide; Savage Tide Player's Guide, Dramatis Person's List of Locations: Atlas Rules Resources Adventure Stories is often asked search links questions When your player characters defeat Wormgod Kyuss on the pulse-pounding conclusion of Age of Worms Adventure Path in this very matter, they will save the world itself from unspeakable danger. They end the campaign as sovereigns of their own nation, inheriting the kingdom's problems, facing political and military challenges from all sides. From their chic palace chambers in Alhaster, they will look proudly and melancholy at the waters of the Lake of Unknown Depths, remembering the simplicity of their humble beginnings. Chances are your players will be looking for new challenges too. Within four short months DUNGEON comes to the rescue with Savage Tide Adventure Path, a 12-installment campaign designed to take characters from heady days of the first level all the way to Level 20 duties. Running every month from #139 to the dungeon #150' aeda, Savage Tide takes players on an ocean journey that begins in the prolific southern jungle and leads deep into the heart of the treacherous Lower Planes. The action begins in the port city of Sasserin, where the canny merchant princes exploit the natural wonder of the vast jungle at the very edge of civilization.
    [Show full text]
  • Dread Metrol
    CREDITS CONTENTS Lead Designer: Keith Baker Introduction ............................... 1 Adventure Designer: Andrew Bishkinskyi The Domain of Metrol ...................... 3 Additional Designer: Imogen Gingell The Tragedy of Dannel, Queen of Cyre .......4 Editor: Laura Hirsbrunner The Horrors of War .........................6 Sensitivity Reader: Gabriel Hicks The Shape of Metrol .......................11 The Vermishards ........................12 Art Director: Wayne Chang Crown Point. 14 Layout & Graphic Designer: Laura Hirsbrunner The Lycaeum ............................15 Northshore .............................16 Cover Illustrator: GAOZ Southshore .............................17 Interior Illustrators: Benjamin Hubel, Carolina Cesario, Cheto The Undercity ...........................18 See, GAOZ, Kristóf Köteles, Laura Hirsbrunner, Olie Boldador Venturing Beyond the Walls ..............18 Additional Illustrators: Adam Gillespie, Alex Colville, Artbreeder/ Queen Dannel: Darklord of Metrol ..........20 Laura Hirsbrunner, Artistan, Aotsuki Bluemoon, Ben Wootten, Forces in Metrol ...........................24 Breaker Maximus, Camille Kuo, Christopher Burdett, Eric The Army ...............................24 Deschamps, Fred/Adobe Stock, Fred Hooper, Fotokostic, Dragonmarked Houses ..................25 Iswenyi, Joe Prachatree, Liu Zishan, Maynard Case, The Fifth Column ........................30 Mikesilent, Newsteach, Refluo, Roman3dArt, Scott Roller, The Queen’s Watch ......................30 T Studio, Okalinichenko, Unholy Vault Designs
    [Show full text]
  • Board Game Expansion
    AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA.
    [Show full text]
  • 142 Map & Handout Supplement Produced by Paizo Publishing, Llc
    #142 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM Michael M. Kaluta MASQUE OF DREAMS by B. Matthew Conklin III A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the valley of Death? A D&D adventure for 1st-level characters. Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 1 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Vestang Manor Ground Floor Lady’s Private Oasis Patio Second Floor Kitchen Lounge Neheshru’s Room Barracks Grand Upper Hall Gallery Dinning Office Room Delvis Room Servant’s Coach Rooms House Greenhouse Master Bedroom Courtyard Wellhead Lounge Stable Under Kitchen N Storage 15 foot wall One square = 5 feet Robert Lazzaretti Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 2 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Ilsinan Michael M Kaluta Michael M Kaluta Michael M Kaluta Michael M Kaluta Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 3 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Lady Ashinana Vestang Michael M. Kaluta Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 4 DUNGEON 142 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti N The Valley of Death Lake of 10 Miles Dust to Parsa Dragongrave 22 Miles to Ashinana’s Oasis Sulba Robert Lazzaretti Dungeon #142 Map & Handout Supplement © 2007 Wizards of the Coast, Inc.
    [Show full text]
  • Arcana Evolved Spell Treasury
    Sample file By Monte Cook and Jeffery A. Dobberpuhl Requires use of Monte Cook’s Arcana Evolved, published by Malhavoc Press. Requires use of the Third Edition rules. This book utilizes updated material from the v. 3.5 revision. Additional Credits Editing: Scott Fitzgerald Gray and Sue Weinlein Cook Production and Proofreading: Sue Weinlein Cook • Cover Illustration: Michael Komarck Interior Illustrations: Eric Lofgren, Scott Purdy, Tyler Walpole, Sam Wood, Ben Wootten • Cover and Interior Page Design: Lisa Chido Playtesters: Bill Collins, David Davidson, David Fischer, Robert Fite, Robben Leaf, Walt Mancing, Scott Moore, Mark Nagy, Colin Staron, Søren K. Thustrup Special Thanks: To the designers, developers, and editors of the spells of the core rules v. 3.0 and 3.5 For supplemental material, visit Monte Cook’s Website: <www.montecook.com> ® 2 ARCANA EVOLVED SPELL TREASURY Table of Contents Introduction: The Joy of Spells Spells Beginning With F............................................84 Integrating New Spells ...............................................4 Spells Beginning With G ...........................................98 Research....................................................................4 Spells Beginning With H..........................................109 Acquisition.................................................................5 Spells Beginning With I............................................119 Adventuring...............................................................6 Spells Beginning With J ...........................................124
    [Show full text]
  • Map & Handout Supplement
    #143 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM UDON RIDING THE RAIL by Christopher Wissel Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious continent of Xen’drik. An Eberron adventure for 5th-level characters. Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 1 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti 2 3 4 5 7 6 1 T T T 9 T T T The Lightning = 5 Rail One Square feet Robert Lazzaretti Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 2 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Gendry UDON Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 3 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. Vikari UDON Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 4 DUNGEON 143 Supplement Permission to photocopy for personal use only. All rights reserved. TIDES OF DREAD by Stephen S. Greer and Gary Holian The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters. Ben Wootten Dungeon #143 Map & Handout Supplement © 2007 Wizards of the Coast, Inc. 5 DUNGEON 143 Supplement Permission to photocopy for personal use only.
    [Show full text]
  • Infernal Encounters
    INFERNAL ENCOUNTERS DDAL00-12 Sample file Credits Contents Designers: Amy Lynn Dzura, Greg Marks, Travis Woodall Chapter 1: Random Infernal Encounters ....................... 1 Development: Greg Marks Chapter 2: Random Fiends ........................................... 13 Editing: Toni Winslow-Brill Chapter 3: Hell on Wheels ........................................... 19 D&D Adventurers League Guildmaster: Chris Lindsay Chapter 4: Expanded Encounters................................. 21 Art Director & Graphic Design: Joe Abboreno Bad Seed .................................................................... 23 Art & Cartography: Dyson Logos, Dave Allsop, Daren A Helpful Distraction ................................................ 27 Bader, Chippy, M. Coimbra, Ralph Horsley, Dyson Logos, The Soft Touch .......................................................... 30 D. Ormston, Wayne Reynolds, Ron Spears, Arnie Swekel, Eva Widermann, Ben Wootten, James Zhang The Devil’s Song ....................................................... 33 D&D Adventurers League Wizards Team: Adam Lee, Ari Chapter 5: Creature Statistics ...................................... 35 Levitch, Chris Lindsay, Mike Mearls D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Claire Hoffman, Greg Marks, LaTia Bryant, Ma’at Crook Playtesters: Gary Affeldt, Todd Ammerman, Richard Brown, David Krolnik, Sean Mittelstaedt, Ben Siekert New to D&D Adventurers League? http://dnd.wizards.com/playevents/organized-play New to the Annual Storyline? http://dndadventurersleague.org/storyline-seasons/
    [Show full text]
  • Sample Fileof the Game with Features That Will Drive Its Successor
    CREDITS INTRODUCTION Design Shawn Merwin, Steven Townshend, James Wyatt Welcome to DUNGEONS & DRAGONS ENCOUNTERS™, an Development exciting official DUNGEONS & DRAGONS® program. This Chris Sims adventure is something new for the D&D Encounters program. War of Everlasting Darkness™ is an exciting Editing mini-campaign designed for play at your local Wizards Scott Fitzgerald Gray Play Network location and an opportunity to playtest Managing Editor elements of the next edition of the DUNGEONS & DRAG- Kim Mohan ONS rules. The most important element of the new rules that we D&D Producer have tried to implement in this season of D&D Encoun- Greg Bilsland ters is the idea that you should be able to do more in an Senior Creative Director hour and a half of play than complete a single combat Jon Schindehette encounter. As a result, this adventure looks significantly different from previous D&D Encounters adventures. Art Director Rather than a string of encounters, one per week, that Kate Irwin form a linear adventure, this booklet presents a series of Cover Illustration short adventures incorporating elements of exploration, Eric Belisle interaction, and combat in roughly equal measure. Interior Illustrations All the adventures offer much more flexibility than Dave Allsop, Wayne England, Ralph Horsley, Ben Wootten the linear adventures of the past, and each is designed to be played in a single session. Taken together, the Cartography adventures tell the story of the War of Everlasting Dark- Jason A. Engle, Mike Schley, Chippy ness—the conclusion to the Rise of the Underdark™ ® D&D Brand Team story that has played out in D&D game products and Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly novels throughout the year.
    [Show full text]
  • GAMES AYG 5103 and Fire
    GAMES dArk mAriners AlliAnce GAme Action sports AntimAtter GAmes nAutilOid CHrysAlid Distributors AMG DW2015 ...........................$29.99 DeepWars Scheduled to ship in November 2013. dArk mAriners vAnGuArd mArine sCAly HOrde AMG DW2001 .............................$8.99 dAGAtHOnAn Brute GAMES AMG DW4007 ...........................$26.99 COmmAndment PlAymAt DeepWars Scheduled to ship in December 2013. Scheduled to ship in November 2013. ACT 033 ............................................ PI fOrtune Hunters AnGus mCBAin - fOrtune Hunter COmmAnder AMG DW1009 ...........................$24.99 ART FROM PREVIOUS ISSUE CrystAl slivers PlAymAt GAme trAde mAGAzine #167 Scheduled to ship in November 2013. GTM contains articles on gameplay, ACT 032 ............................................ PI AnCients Of AtAlAn previews and reviews, game related AlAHAl tHe immOrtAl - fiction, and self contained games and COmmAnder Of AtAlAn game modules, along with solicitation AlDerAc AMG DW3009 ...........................$24.99 information on upcoming game releases. entertAinment Group GTM 167 .................................$3.99 AcADemy GAmes OFFERED AGAIN fOrtune Hunters BiG GAme Hunter AMG DW1011 .............................$9.99 AnCients Of mAi-stAr AtAlAn elite sOldier In the Emerald Empire, a special place AMG DW3007 .............................$8.99 is set apart from the often-harsh reali- ties of feudal life. Within the “floating world”“ of the geisha house, great art- ists are the center of attention: beautiful women who are masters of art, music, and conversation. The prettier and more skilled in her arts a geisha might be, the more popularity she gains and fOrtune Hunters f you are interested in what you see on these pages, ask your local retailer to reserve it for you! ask your local retailer you see on these pages, f you are interested in what the greater her opportunities for suc- i O/A COnfliCt Of HerOes: silent sOldier cess.
    [Show full text]
  • Primal Power™ Sample File
    Primal Power™ Sample file ROLEPLAYING GAME SUPPLEMENT Mike Mearls PrimlPow_Ch00.indd 1 7/22/09 3:22:04 PM CREDITS Design Art Director Mike Mearls (lead), Kate Irwin Eytan Bernstein, Logan Bonner, Rob Heinsoo, Robert J. Schwalb Cover Illustration Steve Prescott Additional Design Greg Bilsland, James Wyatt Graphic Designer Leon Cortez, Keven Smith, Emi Tanji Development Stephen Schubert (lead), Additional Graphic Design Peter Schaefer, Rodney Thompson Soe Murayama Additional Development Interior Illustrations Mike Donais, Stephen Radney-MacFarland, Chris Tulach Steve Argyle, Ralph Beisner, Eric Belisle, Kerem Beyit, Chippy, Mitch Cotie, Jesper Ejsing, Jason A. Engle, Tomas Editing Giorello, Howard Lyon, Warren Mahy, Raven Mimura, Jeremy Crawford (lead), Jim Nelson, William O’Connor, Hector Ortiz, Wayne Scott Fitzgerald Gray, M. Alexander Jurkat, Cal Moore Reynolds, Chris Seaman, Eva Widermann, Sam Wood, Ben Wootten Managing Editing Kim Mohan Publishing Production Specialist Christopher Tardiff Director of D&D R&D and Book Publishing Bill Slavicsek Prepress Manager Jefferson Dunlap D&D Creative Manager Christopher Perkins Imaging Technician Carmen Cheung D&D Senior Art Director Jon Schindehette Production Manager SampleCynda file Callaway D&D Design Manager James Wyatt Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the D&D Development and Editing Manager later editions by David “Zeb” Cook (2nd Edition); Jonathan Andy Collins Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21911720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: October 2009 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5023-2 P.O.
    [Show full text]