Paving the Way to Healthy Communities
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INSOMNIA Al Pacino. Robin Williams. Hilary Swank. Maura Tierney
INSOMNIA Al Pacino. Robin Williams. Hilary Swank. Maura Tierney. Martin Donovan. Nicky Katt. Paul Dooley. Jonathan Jackson. Larry Holden. Katherine Isabelle. Oliver "Ole" Zemen. Jay Brazeau. Lorne Cardinal. James Hutson. Andrew Campbell. Paula Shaw. Crystal Lowe. Tasha Simms. Malcolm Boddington. Kerry Sandomirsky. Chris Guthior. Ian Tracey. Kate Robbins. Emily Jane Perkins. Dean Wray. INVINCIBLE Tim Roth. Jouko Ahola. Anna Gourari. Jacob Wein. Max Raabe. Gustav Peter Wöhler. Udo Kier. Herbert Golder. Gary Bart. Renate Krössner. Ben-Tzion Hershberg. Rebecca Wein. Raphael Wein. Daniel Wein. Chana Wein. Guntis Pilsums. Torsten Hammann. Jurgis Krasons. Klaus Stiglmeier. James Reeves. Ulrich Bergfelder. Jakov Rafalson. Leva Aleksandrova. Natalie Holtom. Karin Kern. Amanda Lawford. Francesca Marino. Beatrix Reiterer. Adrianne Richards. Sabine Schreitmiller. Kristy Wone. Rudolph Herzog. Les Bubb. Tina Bordhin. Sylvia Vas. Hans-Jürgen Schmiebusch. Joachim Paul Assböck. Alexander Duda. Klaus Haindl. Hark Bohm. Anthony Bramall. André Hennicke. Ilga Martinsone. Valerijs Iskevic. Juris Strenga. Grigorij Kravec. James Mitchell. Milena Gulbe. ITALIAN FOR BEGINNERS Anders W. Berthelson. Anette Støvelbaek. Peter Gantzler. Ann Eleonora Jørgensen. Lars Kaalund. Karen-Lise Mynster. Rikke Wölck. Elsebeth Steentoft. Sara Indrio Jensen. Bent Mejding. Claus Gerving. Jesper Christensen. Carlo Barsotti. Lene Tiemroth. Alex Nyborg Madsen. Steen Svare Hansen. Susanne Oldenburg. Martin Brygmann. IVANSXTC. Danny Huston. Peter Weller. Lisa Enos. Joanne Duckman. Angela Featherstone. Caroleen Feeney. Valeria Golino. Adam Krentzman. Heidi Jo Markel. James Merendino. Tiffani-Amber Thiessen. Morgan Vukovic. Crystal Atkins. Alex Butler. Robert Graham. Marilyn Heston. Courtney Kling. Hal Lieberman. Carol Rose. Victoria Silvstedt. Alison Taylor. Vladimir Tuchinsky. Camille Alick. Bobby Bell. Pria Chattergee. Dino DeConcini. Steve Dickman. Sofia Eng. Sarah Goldberg. -
Copyrighted Material
INDEX COPYRIGHTED MATERIAL JJWBT370_index.inddWBT370_index.indd 175175 88/30/10/30/10 88:23:22:23:22 PMPM JJWBT370_index.inddWBT370_index.indd 176176 88/30/10/30/10 88:23:22:23:22 PMPM A Billabong, 23 Access Hollywood, 56 Birdhouse Projects Activision Blitz fi nances impacting, 80–81 900 Films advertising creation for, 96 early days of, 15–17, 77–78 Boom Boom HuckJam sponsorship by, Hawk buy-out of, 81–82 56–57 video/fi lm involvement by, 19, 87–96 (see Tony Hawk video game designed/released also 900 Films) by, 6–7, 25–26, 36–43, 56–57, Black, Jack, 108 68–69, 73, 132, 140 (see Video Black Pearl Skatepark grand opening, games for detail) 134–136 Secret Skatepark Tour support from, 140 Blink-182, 133, 161, 162 skateboard controller designed by, 41–43 Blitz Distribution Tony Hawk Foundation contributions denim clothing investment by, 77–80 from, 158 fi nances of, 78–81 Adio Tour, 130–131 Hawk Clothing involvement offer to, 24 Adoptante, Clifford, 51, 55 Hawk relinquishing shares in, 82 Agassi, Andre, 132, 162–163 legal issues for, 17–19 Anderson, Pamela, 134, 162 skate team/company support by, 77 Antinoro, Mike, 71 video/fi lm involvement of, 90 Apatow, Judd, 107 Blogs, 99–104, 106 Apple iPhone, 91, 99–102 BMX Are You Smarter Than a 5th Grader?, 157, 158 Boom Boom HuckJam inclusion of, 48, Armstrong, Lance, 103, 108, 162 49, 51, 55–56, 58–59, 67 Athens, Georgia, 142 charitable fundraisers including, 133–134, Awards 161 MTV Video Music Awards, 131–132 Froot Loops’ endorsement including, 3, 4 Nickelodeon Kids’ Choice Awards, 7, 146 product merchandising -
THIS WEEK ...We Focus on Some More Titles That Have Made an Impression on Eurogamer Readers, and Reveal Why
Brought to you by Every week: The UK games market in less than ten minutes Issue 6: 14th - 20th July WELCOME ...to GamesRetail.biz, your weekly look at the key analysis, news and data sources for the retail sector, brought to you by GamesIndustry.biz and Eurogamer.net. THIS WEEK ...we focus on some more titles that have made an impression on Eurogamer readers, and reveal why. Plus - the highlights of an interview with Tony Hawk developer Robomodo, the latest news, charts, Eurogamer reader data, price comparisons, release dates, jobs and more! Popularity of Age of Conan - Hyborian Adventures in 2009 B AGE OF CONAN VS WII SPORTS RESORT #1 A This week we look at the Eurogamer buzz performance around two key products since the beginning of 2009. First up is the MMO Age of #10 Conan - a game which launched to great fanfare this time last year, but subsequently suffered from a lack of polish and endgame content. #100 Eurogamer.net Popularity (Ranked) Recently the developer, Funcom, attempted to reignite interest in the game by marketing the changes made in the build-up to its first anniversary - point A notes a big feature and #1000 Jul free trial key launch, while point B shows the Feb Mar Apr May Jun Jan '09 Age of Conan - Hyborian Adventures re-review which put the game right at the top of the pile earlier this month - whether that interest can be converted into subs is a different question, but the team has given itself a good Popularity of Wii Sports Resort in 2009 chance at least. -
Newline Skateparks-Main Proposal Document.Pdf
REQUEST FOR PROPOSALS Design-Build Skate Spot Bid No. PC20-014 WITH March 10th, 2020 COVER LETTER AND INTRODUCTION March 10th, 2020 Bid No. PC20-014 Design-Build Skate Spot Dear Ms. Barnes, Mr. Farris, and Mr. Cronwell, Thank you for considering our team for the development of a modern concrete skate spot. We believe this project will be an excellent investment in the youth of Panama City and a welcome addition to the community. We are pleased to submit our proposal for design-build services. New Line Skateparks (Prime Contractor and Lead Designer) in partnership with Dewberry (local Engineering Subconsultant) is proud to offer a unique combination of focused local resources and internationally renowned skatepark development expertise capable of addressing the full suite of needs for this project, it’s stakeholders and the City. Our team is comprised of registered landscape architects, engineers and construction professionals who are passionate skateboarders and BMX/ Mountain Biking enthusiasts. We are one of North America’s most experienced and respected municipal skatepark design-build teams with over 300 highly recognized projects across the United States, Canada, and Europe over the last 19 years. For the project at hand, we are excited about the prospect of employing our unique skill, experience and resources as a proven team to deliver significant efficiencies and unsurpassed quality throughout the development process. With our pioneering work on many of the world’s most recognized concrete skatepark facilities, coupled with our involvement in the site analysis and feasibility study for the project at hand, we will approach this project with strong understanding and a heightened ability to navigate through the community outreach process, technical issues, municipal protocol and local construction environment. -
Klipsun Magazine, 2010, Volume 40, Issue 04-Spring
Western Washington University Western CEDAR Klipsun Magazine Western Student Publications Spring 2010 Klipsun Magazine, 2010, Volume 40, Issue 04 - Spring Allison Milton Western Washington University Follow this and additional works at: https://cedar.wwu.edu/klipsun_magazine Part of the Higher Education Commons, and the Journalism Studies Commons Recommended Citation Milton, Allison, "Klipsun Magazine, 2010, Volume 40, Issue 04 - Spring" (2010). Klipsun Magazine. 251. https://cedar.wwu.edu/klipsun_magazine/251 This Issue is brought to you for free and open access by the Western Student Publications at Western CEDAR. It has been accepted for inclusion in Klipsun Magazine by an authorized administrator of Western CEDAR. For more information, please contact [email protected]. EDITOR'S NOTE EDITOR-IN-CHIEF Allison Milton MANAGING EDITOR Gabrielle Nomura COPY EDITOR Stephanie Castillo STORY EDITORS Megan Brown Amy Sanford JillianVasquez ONLINE EDITOR Kelsey Sampson DESIGNERS Audrey Dubois-Boutet Rebecca Rice Lauren Sauser Dear Reader, PHOTO EDITOR Angelo Spagnolo You may not realize it, or acknowledge it in any way, but you re doing it right now. Your eyes are going LEAD PHOTOGRAPHER from right to left as you read these words. Time is passing, Cejae Thompson the clock is ticking and somewhere in the world, someone is fighting for social justice and maybe even for his or her PHOTOGRAPHERS right to party. Reiko Endo Movement. It s not just a physical action. Of course, Brooke Loisel movement is incorporated into our workouts and daily Rhys Logan routines. We move from one place to another. We move Madeline Stevens up in the professional world. And we even move our hips Skyler Wilder when Shakira tells us they don’t lie. -
Beyond the Board: Findings from the Field
Beyond the Board: Findings from the Field By Zoë B. Corwin, Tattiya Maruco, Neftalie Williams, Robert Reichardt, Maria Romero-Morales, Christine Rocha, and Constanza Astiazaran Photo credit: Maxim Mosclo (Cover) TABLE OF CONTENTS I: Why this study? 3 II: Where do the data come from? 4 • National Survey 5 • Case Studies 9 III: What do the data tell us about skateboarders? 11 • Mental and Physical Health 12 • Relationships and Community 13 • Race and Gender 16 • Skills 20 IV: Reflections and Recommendations 27 2 WHY THIS STUDY? The narrative around skateboarding is changing. Educational and cultural institutions are beginning to engage with skateboarding in new ways. Skateboard-focused non-profits, after-school programs, and summer camps are rapidly developing. Skateboarding is at the forefront of style and taste-making in popular culture. With the 2020 Olympics on the horizon, we expect even greater attention directed toward skateboarding and skateboarders (skaters). At the same time, skaters still thrive – and sometimes prefer to function – on the margins of mainstream society. Despite growing visibility and popularity, negative misconceptions regarding skateboarding persist. Unfavorable stereotypes affect resource allocation for skaters and impact the treatment they receive from non-skaters. Skaters are often not considered by municipalities, and educational and cultural institutions in the same manner as their other constituents. This report centers skaters’ perspectives with the intention of changing the way the broader community views skateboarding and the skateboarding community. Data highlight the value young people derive from skateboarding and the resources they believe would be helpful in their lives. The study is unique due to the: (1) focus on everyday skaters, (2) consideration of race and gender, (3) its national scope, and (4) the rigorous research methods employed. -
JOSH TSUI Robomodo – Chicago, IL
JOSH TSUI Robomodo – Chicago, IL *** Date: November 14, 2016 Location: Illinois Institute of Technology – Chicago, IL Interviewer: A.D. Brazauskas, Zulema Hunt Transcription: Rachael Affenit and Xun Ma Length: 74 minutes, 28 seconds Project: History of Coin-Op in Chicago Josh Tsui – Illinois Institute of Technology 2 Transcription: 00:00:28 A.D. Brazauskas [AD]: I am A.D. Brazauskas with Josh Tsui - Josh Tsui [JT]: Tsui [pronounced Soo-way] AD: Sorry JT: No no no, nobody ever gets it right the first time. AD: So do you have any questions for me before we begin? JT: I’m sure I’ll have some later, but alright, go ahead. AD: It’s November 9th 2016, 10AM. So what is your current job title? JT: I am president and co-founder of Robomodo, a video game development house in Chicago. AD: Alright. So I know earlier you got into arcades, do you still spend time in arcades? JT: Believe it or not, yeah. The arcades that I’m at nowadays mostly are these family fun center type places, because I have kids, so you’ve got these Dave & Buster's type places. So I guess they’re called arcades, but recently I have been hanging out more at some of these barcades popping up lately, they’re basically craft beer and classic arcade machines. Then there’s an arcade out in Brookfield called the Galloping Ghost Arcade, and I’ve been there a lot because I’ve been shooting my documentary there. I believe it’s actually the largest arcade in the world, I think they have over 400 arcade machines there. -
X GAMES FACTS & FEATS 1995 the Inaugural Extreme Games Took
X GAMES FACTS & FEATS 1995 The inaugural Extreme Games took place in June in Providence, R.I. with the following competitions: Bungee Jumping Eco Challenge In-Line Skating Skateboard Sky Surfing Sport Climbing Street Luge Biking Watersports 1997 Extreme Games changed its name to X Games and moved to the west coast for the first time – hosted by San Diego, Calif. 1999 The X Games moved north to San Francisco, Calif. After attempting the trick for 10 years, Tony Hawk landed the first-ever 900 in Skateboard Best Trick. Moto X made its debut in 1999 and phenom Travis Pastrana was awarded a near-perfect score of 99.0 in Moto X Freestyle. 2000 Moto X Step Up made its first appearance. Dave Mirra became the first BMX athlete to land a double backflip at the X Games. 2001 X Games Seven headed back east to Philadelphia, Penn., where the event hit a major milestone – a first-time indoor venue at the First Union Center. This was the first time X Games took place inside and outside an arena. Moto X Best Trick made its debut. 2002 Mike Metzger made X Games and Moto X history with his back-to-back backflips. Mat Hoffman landed the first no-handed 900 in Vert. 2003 X Games made its third move, this time back to California and landed in Los Angeles with an unprecedented contract lasting through 2009. Becoming the youngest ever X Games gold medalist, Ryan Sheckler landed all of his tricks and won Skateboard Park at just 13 years old. -
If So, We Need to Look at How We Build Their Skills, Confidence and Encourage Them to Explore the Healthy Activities Offered in the Community
Do you believe that our youth will become our future leaders? If so, we need to look at how we build their skills, confidence and encourage them to explore the healthy activities offered in the community. We can encourage youth to build healthy bodies and minds that lead to good decisions and choices. One youth/young adult project that has been underway for some time now is the skate park project. This project has been led by a community of volunteers who have put considerable time and thought into the project. They have started the fundraising process with no desire to turn back. Jerome Conaty, one of the players involved, has been creating conversations involving youth, young adults, community service groups, Kelsey Recreation and the Town of The Pas. All of these conversations have moved the project forward with the group securing over one third of the total project cost to this point. This has been achieved through fundraising and various provincial grants. As well, the Moffat Foundation has provided a notable grant for the skatepark project. Fundraising is where most of the time is spent to secure community financial commitment or corporate gifts in kind. There is no better time than now to move forward with the project. The land is now allocated by the Town of The Pas. The new skate park site will be located east of the Wellness Center and south of the outdoor arena. This space is well lit and will become the hub of the community in both the winter and summer months. The skate park organizers believe that the youth need a modern outdoor skate park structure now more than ever because of the pandemic lockdown and its adverse health effects. -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
Download Sales Sheet
Since 1995, the X Games has been at the forefront of Action Sports, constantly driving progression and innovation to new heights. Two brand new series, produced by ESPN, now chart the development of these sports and showcase the X Games’ place in the rise from the niche beginnings to global industry of today. X Games Heroes (10 x 30’) features ten of the most important athletes ever to have graced the X Games, both Summer and Winter. From the legendary figure of Tony Hawk, possibly the most recognisable of all action sports athletes and the first skateboarder anywhere to perform the ‘900’, to Shaun White, arguably the best in the world today on both snowboard and skateboard. Each episode is dedicated to the story of a single athlete. Xtraordinary (10 x 30’) highlights the best moments from the last 16 years of the X Games in ten themed programmes. The First Ever episodes feature the groundbreaking nature of the X Games: be it Travis Pastrana’s first ever double back flip on a motorbike or Tony Hawk’s ‘900’, these are all tricks that had never been seen before. Other episodes within this series capture the best moments, slams, surprises, and featured athlete groups from games past. Episodes: X Games Heroes 10 x 30 mins Xtraordinary 10 x 30 mins Rights: All media rights Territory: Worldwide (non-exclusive in EMEA) Format: Available on Digibeta or Beta SP Available Now X Games Heroes X GAMES HEROES Tony Hawk This episode looks at arguably one of the greatest ever extreme sports icons, Tony Hawk. -
Annual Report
2006 ANNUAL REPORT PAVING THE WAY TO HEALTHY COMMUNITIES Mission Statement Letter From The Founder The Tony Hawk Foundation seeks to foster lasting improvements in society, with an emphasis on supporting and Nothing slowed down in 2006. Interest in public skateparks is still empowering youth. Through special events, grants, and technical assistance, the Foundation supports recreational on the rise, and more cities than ever are stepping up to the chal- programs with a focus on the creation of public skateboard parks in low-income communities. The Foundation favors lenge of providing facilities for their youth. However, our work is far programs that clearly demonstrate that funds received will produce tangible, ongoing, positive results. from over. Unfortunately, the cities that most desperately need public skateparks are the ones that don’t have sufficient budgets. Part of Programs our job is to augment those funds, but it is more important that we provide information and ensure that parks are built right. Knowledge The primary focus of the Tony Hawk Foundation is to help facilitate the development of free, high-quality public skateparks in low-income areas by providing information is power … but funding goes a long way. and guidance on the skatepark-development process, and through financial grants. While not all skatepark projects meet our grant criteria, the Tony Hawk Foundation Over the past year, we have awarded over $340,000 to 41 communities. strives to help communities in other ways to achieve the best possible skateparks— All told, that brings us to $1.5-million and 316 grants to help build parks that will satisfy the needs of local skaters and provide them a safe, enjoyable skateparks since our inception in 2002.