Capítulo 1: Hymukai

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Capítulo 1: Hymukai CAPÍTULO 1: HYMUKAI 2.0 KENSEI Página 1 INDICE CAPÍTULO 1: HYMUKAI ........................ 1 SHURA ............................................ 36 CREDO DEL GUERRERO ....................... 10 YUREI ............................................. 36 LA CARTA DE GONGYE CHANG A HSIANG GAKI ............................................... 36 DUQUE DE SUNG ............................... 11 REGLAS BÁSICAS .............................. 37 HYMUKAI ........................................ 14 ¿QUÉ NECESITO? ................................ 37 RYUNOKANI ..................................... 14 LA UNIDAD ....................................... 37 EL “TENNO” ...................................... 15 PERFIL ............................................ 38 LOS SAMURÁI .................................. 15 ATRIBUTOS ...................................... 38 LA CAPITAL HEIAN-JO ......................... 16 AT ATAQUE ...................................... 38 LOS CLANES .................................... 16 DF DEFENSA ..................................... 39 LOS KUGE ....................................... 17 H HERIDAS ....................................... 39 LOS BUKE ....................................... 19 KI ESPIRITU ...................................... 39 LOS SOHEI ....................................... 21 HR HONOR ....................................... 39 LOS OTOKODATE ............................... 23 IN INICIATIVA .................................... 39 RELIGIÓN EN HYMUKAI ....................... 28 FORMACIÓN ...................................... 39 SHINTO “EL CAMINO DE LOS DIOSES” ...... 28 DC DADOS DE COMBATE ....................... 40 BUTSUDO “EL CAMINO DEL BUDA” .......... 29 DD DADOS DE DISPARO ........................ 40 SHUGENDO ...................................... 29 PM PUNTOS DE MANDO ........................ 40 EL ONMYODO.................................... 30 AC PUNTOS DE ACCIÓN ........................ 40 LAS FORMAS DE MAGIA ...................... 30 ANGULO DE VISIÓN............................. 40 KOTOTAMA: EL PODER DE LAS PALABRAS 30 LINEA DE VISIÓN ................................ 41 KUJI-IN “SELLOS DE LAS NUEVE SILABAS” 31 TIPOS DE TIRADA ............................... 41 O-FUDA “MAGIA DEL KANJI” .................. 31 CHEQUEO DE ATRIBUTOS ..................... 41 ONMYODO “CAMINO DEL YING Y EL YANG” 31 TIRADA DE ATRIBUTO .......................... 41 LOS TRES PLANOS ............................ 33 TIRADA DE MOVIMIENTO ...................... 41 EL PLANO CELESTIAL: AMA .................. 33 TIRADA ENFRENTADA ......................... 42 EL PLANO INTERMEDIO: KUNI ............... 33 REALIZAR MEDICIONES ....................... 42 EL INFRAMUNDO: YOMI ....................... 33 LA BATALLA ..................................... 43 LAS REENCARNACIONES Y LA RUEDA DEL TURNOS Y FASES .............................. 43 DHARMA ......................................... 34 DESPLIEGUE DE ESCENOGRAFÍA ............ 43 SERES SOBRENATURALES .................. 35 DESPLIEGUE DE EJÉRCITO ..................... 43 KAMI .............................................. 35 LA TIRADA DE MANDO ......................... 43 TENNIN ........................................... 35 FASE DE ÓRDENES Y ACCIONES ............. 44 YOKAI ............................................. 35 FASE DE COMBATE Y RESOLUCIÓN ......... 44 KENSEI Página 2 CONDICIONES DE VICTORIA................... 44 DISTANCIA DE DISPARO ....................... 56 DESPLIEGUE ..................................... 45 DADOS DE DISPARO (DD) ...................... 56 DESPLIEGUE OCULTO .......................... 45 TIRADA DE DISPARO............................ 56 TARJETA DE DESPLIEGUE ..................... 45 MAYOR PRECISIÓN ............................. 57 TIRADAS DE DESPLIEGUE .................... 45 DISPARO MÚLTIPLE ............................ 57 ZONAS DE DESPLIEGUE ...................... 46 DESPLAZAMIENTO Y DISPARAR ............ 57 DESPLIEGUE DE TARJETAS ................... 46 CHEQUEO DE DEFENSA ........................ 57 DESPLIEGUE DE PERSONAJES ............... 46 TIRADA DE DAÑO ................................ 57 OCUPAR EL TERRENO ......................... 46 DAÑO CRÍTICO: .................................. 58 ÓRDENES Y ACCIONES ........................ 47 RETIRAR BAJAS ................................. 58 ACTIVAR HABILIDADES DE TAISHO ......... 47 DAÑO ACUMULADO ............................. 58 REAGRUPAR UNIDADES QUE HUYEN ...... 47 LA ACCIÓN ESPIRITUAL ....................... 59 ÓRDENES ESTRATÉGICAS ................... 48 LANZAMIENTO ................................. 59 DAR UNA ORDEN DE ALERTA ................ 48 CHEQUEO DE KI .................................. 59 ÓRDENES GENÉRICAS ........................ 48 CONCENTRACIÓN ............................... 59 CONTRAÓRDENES ............................. 48 MEDITACIÓN ..................................... 60 REGLAS GENERALES ......................... 49 RESULTADO DEL LANZAMIENTO ........... 60 ACCIONES ....................................... 50 BLOQUEO ......................................... 60 PUNTOS DE ACCIÓN (AC) ..................... 50 CHEQUEO DE KI .................................. 60 ORDEN DE ACTIVACIÓN ....................... 50 DURACIÓN ........................................ 61 OCUPAR .......................................... 50 EFECTOS .......................................... 61 EDIFICIOS ........................................ 50 TIPOS DE TIRADAS.............................. 61 HABILIDADES ESPECIALES ................... 51 LA CARGA ........................................ 62 ACCIÓN DE OPORTUNIDAD .................... 51 DECLARAR LA CARGA ......................... 62 COMPLETAR LAS ACCIONES ................. 52 REACCIÓN A LA CARGA ....................... 62 MOVIMIENTO .................................... 52 AGUANTAR Y COMBATIR ..................... 62 REALIZAR EL MOVIMIENTO .................. 53 AGUANTAR Y DISPARAR ...................... 62 MOVIMIENTOS ESPECIALES .................. 53 LA CONTRACARGA ............................. 62 HOSTIGADORES Y PERSONAJES SOLITARIOS HUIR ............................................... 63 ..................................................... 53 BONIFICADORES POR CARGAR .............. 63 ATRAVESAR UNIDADES ...................... 54 TIPO DE UNIDAD ................................. 63 SUPERAR UN OBSTÁCULO ................... 54 REALIZAR LA CARGA ......................... 63 UNIDADES DE INFANTERÍA ................... 54 TIPOS DE CARGA ................................ 64 UNIDADES DE CABALLERÍA .................. 55 CARGA DIRECTA ................................ 64 DISPARO ......................................... 55 CARGA INDIRECTA .............................. 64 RECARGAR LAS ARMAS ..................... 55 ZONA DE CARGA ............................... 65 DISPARAR ....................................... 55 CARGAR POR UNA ZONA DIRECTA ......... 65 KENSEI Página 3 CARGAR POR UNA ZONA OBLICUA ........ 65 VICTORIA ......................................... 74 REGLA DE IMPACTO ............................ 66 TABLAS ........................................... 74 ZONA DE CARGA Y HOSTIGADORES ....... 66 DERROTA ......................................... 74 ZONA DIRECTA ................................. 66 LA HUIDA ......................................... 75 ZONA OBLICUA ................................. 66 POR NO SER REAGRUPADA .................. 75 CARGA FALLIDA ................................ 67 COMO REACCIÓN A LA CARGA ............... 75 CERRAR LA PUERTA .......................... 67 A CAUSA DE LOS DISPAROS ................. 75 CARGAS MÚLTIPLES .......................... 67 DERROTA EN UN COMBATE ................... 76 CARGA Y OBSTACULOS ...................... 67 PERSECUCIÓN ................................... 76 OBSTACULOS NORMALES Y ALTOS: ...... 67 DESTRUIDA ...................................... 77 OBSTACULOS MUY ALTOS: .................. 68 COLISIÓN DURANTE LA HUIDA ............... 77 OBSTACULOS IMPASABLES ................. 68 SALIR DEL TABLERO ........................... 77 COMBATE ........................................ 69 TIPOS DE UNIDAD ............................... 78 ESQUEMA DEL COMBATE ..................... 69 INFANTERÍA ..................................... 78 ACTIVACION DE HABILIDADES ............... 70 CABALLERÍA ..................................... 78 POSICIÓN DEFENSIVA ......................... 70 HOSTIGADORES ................................ 78 RESOLUCIÓN DE INICIATIVA.................. 70 CRIATURAS ...................................... 78 TIRADA DE INICIATIVA ......................... 70 PERSONAJES .................................... 79 EL ATAQUE ...................................... 71 TIPOS DE PERSONAJE .......................... 79 DC DADOS DE COMBATE ....................... 71 ENTRAR O SALIR DE UNA UNIDAD .......... 80 MODIFICADORES A LOS DC ................... 71 CARGA ............................................ 80 DISTRIBUCIÓN DE LOS DADOS DE COMBATE REACCIÓN A LA CARGA ....................... 80 ..................................................... 71 DISPARO Y PERSONAJES ...................... 80 UNIDAD QUE CARGA ........................... 72 PERSONAJE DISPARANDO ..................... 80 CONCENTRAR LOS DC......................... 72 PERSONAJE OBJETIVO DE LOS DISPAROS .. 80 PERSONAJE SOLITARIO ....................... 72 PERSONAJE EN COMBATE ..................... 81 LA TIRADA DE ATAQUE ....................... 72 DC DEL PERSONAJE ............................. 81 CHEQUEO DE DEFENSA........................ 72 DAÑAR AL PERSONAJE .......................
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