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Regulation of Ship Routes Passing Through War Zone
PUBLISHED DAZLY ander orde? of THE PRESIDENT of THE UNITED STA#TEJ by COMMITTEE on PUBLIC INFORMATION GEORGE CREEL, Chairman * * * COMPLETE Record of U. S. GOVERNMENT Activities Vot. 3 WASHINGTON, WEDNESDAY, JANUARY 22, 1919. No. 518 REGULATION OF SHIP ROUTES STATE DEPARTMENT REPORTS HOLDERS OF INSURANCE CLAIMS PASSING THROUGH WAR ZONE ON DISTURBANCES INOPORTO AGAINST ENEMY CORPORATIONS MODIFIED BY TRADE BOARD Assistant Secretary Phillips announced ARE ADVISED TO ENTER THEM to-day that the State Department advices MAY NOW PROCEED BY ANY COURSE regarding the situation in Portugal state that a movement was begun at Oporto of NOTICE BY THE ALIEN CUSTODIAN a revolutionary character designed to Vessels Bound to Certain French upset the republic in the interests of a List Given of Concerns Now in the monarchy. He said the advices were very and Other Ports, However, Re- brief, referring to the situation up to Hands of the New York Trust quired to Obtain Instructions Re- noon January 20. They did not indicate Company as Liquidator-Prompt the extent of the movement, but reported garding the Location of Mines. that everything at Lisbon was quiet. Action Is Recommended. A similar movement, he added, was The War Trade Board announces, in started about a week ago, but was sup- A. Mitehell Palmer, Alien Property a new ruling, W. T. B. R. 539, that rules pressed by the Government, which was Custodian, makes the following announce- and regulations heretofore enforced reported to have taken a number of pris- ment: -against vessels with respect to routes to oners and some of the revolutionists All persons having claiis against the be taken when proceeding through the so- were reported to have been killed in the enemy insurance companies which are called " war zone," have been modified, disturbance. -
Tiberian Sun
Tib Sun PC manual - Eng 16/7/99 9:10 am Page 1 WARNING: TO OWNERS OF PROJECTION TELEVISIONS Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. EPILEPSY WARNING Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. -
CC-Manual.Pdf
2 C&C OEM v.1 10/23/98 1:35 PM Page 1 TABLE OF CONTENTS Understand Your Enemy ...................2 Getting Started ...............................4 Playing the Game............................6 Multiplayer Game..........................22 Advanced Controls.........................32 GDI Units......................................35 GDI Structures...............................44 Nod Units .....................................52 Nod Structures ..............................62 GDI Tutorial ..................................70 Nod Tutorial .................................79 Credits .........................................87 "We have waited centuries for this moment. The rivers will flow with the blood of those who oppose us." -- Kane, suspected leader of the Brotherhood of Nod (Global Net Interpol, file #GEN4:16) 2 C&C OEM v.1 10/20/98 3:19 PM Page 2 THE BROTHERHOOD OF NOD Commonly, The Brotherhood, The Ways of Nod, ShaÆSeer among the tribes of Godan; HISTORY see INTERPOL File ARK936, Aliases of the Brotherhood, for more. FOUNDED: Date unknown: exaggerated reports place the Brotherhood’s founding before 1,800 BC IDEOLOGY: To unite third-world nations under a pseudo-religious political platform with imperialist tendencies. In actuality it is an aggressive and popular neo-fascist, anti- West movement vying for total domination of the world’s peoples and resources. Operates under the popular mantra, “Brotherhood, unity, peace”. CURRENT HEAD OF STATE: Kane; also known as Caine, Jacob (INTERPOL, File TRX11-12Q); al-Quayym, Amir (MI6 DR-416.52) BASE OF OPERATIONS: Global. Command posts previously identified at Kuantan, Malaysia; somewhere in Ar-Rub’ al-Khali, Saudi Arabia; Tokyo; Caen, France. MILITARY STRENGTH: Previously believed only to be a smaller terrorist operations, a recent scandal involving United States defense contractors confirms that the Brotherhood is well-equipped and supports significant land, sea, and air military operations. -
Sanibel Island * Captiva Island * Fort Myers Coldwell Banker Residential Real Estate, Inc
We Salute Our Veterans/^ VOL. 14 NO. 18 SANIBEL & CAPTIVA ISLANDS, FLORIDA NOVEMBER 10,2006 NOVEMBER SUNRISE/SUNSET: 10 06:42 17:41 11 06:43 17:40 12 06:43 17:39 13 06:44 17:39 14 06:4517:39 15 06:45 i7\39 16 06:46 17:38 Sanibel Library To Celebrate Funding 40 Years This Sunday For Cancer Project Spurs Development * by Jim George wo years ago island resident John Kanzius, while battling a rare leu- Tkemia, had an idea for a new way to fight cancer that could revolutionize the treatment of this deadly disease. It was an idea so simple in concept - marking cancer cells and destroying them with a noninvasive radio wave cur- rents - it strained.credulity that no one had thought of it before. Two years ago it was just an idea with little prospect of funding to develop it. John Kanzius Today, it is no longer a theory. Kanzius stands on the threshold of major his technology, abstracts will be presented The Sanibel Library funding from a foreign government. at two major medical conferences over Several major cancer research centers are the next three months which prove the by Brian Johnson currently working on different elements of continued on page 16 esidents arid tourists are invited to the Sanibel Public Library on Sunday, November 12 from 3 to 5 p.m. to mark its 4Oth anniversary. Campaign To R "It's a celebration for the islanders - it is their library," said Pat Allen, who has served as executive director since 1991. -
Game on Issue 72
FEATURE simple example is that at the end of a game’s section composers will usually get a chance to actually a player may have won or lost, so the music will be play the game during its formative stages, giving either triumphant or mournful, before segueing into them a feel for the music that’s required. Freelance an introduction of whatever level awaits them. It composers aren’t so lucky. Th ey get their fi rst taste becomes a complex task then to compose multiple of the action much later in the game’s build versions cues of various lengths and themes that must also and it’s sometimes just videos of gameplay provided match more than one possible visual transition. for inspiration. Which isn’t to say that freelancers are an untrustworthy mob of scoundrels. Beta versions Th en it gets harder. Games soft ware is one of very of games in their early stages of development can few formats that require simultaneously playing back involve a massive amount of data and coding. GAME ON multiple fi les without being able to employ some Th ey’re not something that can be zipped onto a kind of mixdown. A scene might need the sound fl ash drive and popped in a postbag. Mind you, of footsteps, gunshots, explosions, a voice-over and in this multi-million dollar industry security is a the music in the background – and all of these may Whether you’re wrestling a three-eyed serious issue and new soft ware is fi ercely guarded. -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
NOX UK Manual 2
NOX™ PCCD MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing a video game, IMMEDIATELY discontinue use and consult your doctor. Precautions To Take During Use • Do not stand too close to the screen. Sit a good distance away from the screen, as far away as the length of the cable allows. • Preferably play the game on a small screen. • Avoid playing if you are tired or have not had much sleep. • Make sure that the room in which you are playing is well lit. • Rest for at least 10 to 15 minutes per hour while playing a video game. -
Report of the Special Litigation Committee of the Board of Directors of Zynga Inc
REPORT OF THE SPECIAL LITIGATION COMMITTEE OF THE BOARD OF DIRECTORS OF ZYNGA INC. February 27, 2018 TABLE OF CONTENTS INTRODUCTION ........................................................................................... 1 SUMMARY OF THE STOCKHOLDER DERIVATIVE ACTIONS ........... 5 A. The Three Derivative Lawsuits ................................................................ 7 B. The Nominal Defendant .........................................................................11 C. The Defendants ......................................................................................12 D. The Allegations ......................................................................................15 1. Allegations that Defendants Breached the Fiduciary Duty of Loyalty ....................................................................................17 a) Allegations Relating to Knowledge of Material, Adverse Information .........................................................19 b) Allegations Relating to Director Conflicts........................25 2. Allegations that Defendants Breached the Fiduciary Duty of Care .........................................................................................26 E. Timeline of the Derivative Lawsuits .....................................................28 FORMATION OF THE SPECIAL LITIGATION COMMITTEE .............. 31 A. The Members of the SLC .......................................................................34 B. Compensation ........................................................................................36 -
In the Archives Here As .PDF File
Biting the Hand 6/12/01 Jessica M. Mulligan Page 1 Biting the Hand: A Compilation of the Columns to Date Copyright 1999 by Jessica M. Mulligan Table of Contents 1 YEAR 1999 COLUMNS ...................................................................................................2 1.1 WELCOME TO MY WORLD; NOW BITE ME....................................................................2 1.2 NASTY, INCONVENIENT QUESTIONS, PART DEUX...........................................................5 1.3 PRESSING THE FLESH II: THE INTERACTIVE SEQUEL.......................................................8 1.4 MORE BUGS: A CASUALTY OF THE XMAS RUSH?.........................................................10 1.5 IN THE BIZ..................................................................................................................13 1.6 JACK AND THE BEANCOUNTER....................................................................................15 1.7 COLOR ME BONEHEADED ............................................................................................19 1.8 AH, SWEET MYSTERY OF LIFE ................................................................................22 1.9 THE CONFERENCE FORMERLY KNOWN AS THE COMPUTER GAME DEVELOPER’S CONFERENCE .........................................................................................................................24 1.10 THIS FRAGGED CORPSE BROUGHT TO YOU BY ...........................................................27 1.11 OH, NO! I FORGOT TO HAVE CHILDREN!....................................................................29 -
Uma Perspectiva Musicológica Sobre a Formação Da Categoria Ciberpunk Na Música Para Audiovisuais – Entre 1982 E 2017
Uma perspectiva musicológica sobre a formação da categoria ciberpunk na música para audiovisuais – entre 1982 e 2017 André Filipe Cecília Malhado Dissertação de Mestrado em Ciências Musicais Área de especialização em Musicologia Histórica Setembro de 2019 I Dissertação apresentada para cumprimento dos requisitos necessários à obtenção do grau de Mestre em Ciências Musicais – Área de especialização em Musicologia Histórica, realizada sob a orientação científica da Professora Doutora Paula Gomes Ribeiro. II Às duas mulheres da minha vida que permanecem no ciberespaço do meu pensamento: Sara e Maria de Lourdes E aos dois homens da minha vida com quem conecto no meu quotidiano: Joaquim e Ricardo III Agradecimentos Mesmo tratando-se de um estudo de musicologia histórica, é preciso destacar que o meu objecto, problemática, e uma componente muito substancial do método foram direccionados para a sociologia. Por essa razão, o tema desta dissertação só foi possível porque o fenómeno social da música ciberpunk resulta do esforço colectivo dos participantes dentro da cultura, e é para eles que direciono o meu primeiro grande agradecimento. Sinto-me grato a todos os fãs do ciberpunk por manterem viva esta cultura, e por construírem à qual também pertenço, e espero, enquanto aca-fã, ter sido capaz de fazer jus à sua importância e aos discursos dos seus intervenientes. Um enorme “obrigado” à Professora Paula Gomes Ribeiro pela sua orientação, e por me ter fornecido perspectivas, ideias, conselhos, contrapontos teóricos, ajuda na resolução de contradições, e pelos seus olhos de revisora-falcão que não deixam escapar nada! Como é evidente, o seu contributo ultrapassa em muito os meandros desta investigação, pois não posso esquecer tudo aquilo que me ensinou desde o primeiro ano da Licenciatura. -
Game Developer
ANNIVERSARY10 ISSUE >>PRODUCT REVIEWS TH 3DS MAX 6 IN TWO TAKES YEAR MAY 2004 THE LEADING GAME INDUSTRY MAGAZINE >>VISIONARIES’ VISIONS >>JASON RUBIN’S >>POSTMORTEM THE NEXT 10 YEARS CALL TO ACTION SURREAL’S THE SUFFERING THE BUSINESS OF EEVERVERQQUESTUEST REVEALEDREVEALED []CONTENTS MAY 2004 VOLUME 11, NUMBER 5 FEATURES 18 INSIDE EVERQUEST If you’re a fan of making money, you’ve got to be curious about how Sony Online Entertainment runs EVERQUEST. You’d think that the trick to running the world’s most successful subscription game 24/7 would be a closely guarded secret, but we discovered an affable SOE VP who’s happy to tell all. Read this quickly before SOE legal yanks it. By Rod Humble 28 THE NEXT 10 YEARS OF GAME DEVELOPMENT Given the sizable window of time between idea 18 and store shelf, you need to have some skill at predicting the future. We at Game Developer don’t pretend to have such skills, which is why we asked some of the leaders and veterans of our industry to give us a peek into what you’ll be doing—and what we’ll be covering—over the next 10 years. 36 28 By Jamil Moledina POSTMORTEM 32 THE ANTI-COMMUNIST MANIFESTO 36 THE GAME DESIGN OF SURREAL’S Jason Rubin doesn’t like to be treated like a nameless, faceless factory worker, and he THE SUFFERING doesn’t want you to be either. At the D.I.C.E. 32 Before you even get to the problems you typically see listed in our Summit, he called for lead developers to postmortems, you need to nail down your design. -
Internet Trends 2017 – Code Conference
INTERNET TRENDS 2017 – CODE CONFERENCE Mary Meeker May 31, 2017 kpcb.com/InternetTrends Internet Trends 2017 1) Global Internet Trends = Solid Slowing Smartphone Growth 4-9 2) Online Advertising (+ Commerce) = Increasingly Measurable + Actionable 10-79 3) Interactive Games = Motherlode of Tech Product Innovation + Modern Learning 80-150 4) Media = Distribution Disruption @ Torrid Pace 151-177 5) The Cloud = Accelerating Change Across Enterprises 178-192 6) China Internet = Golden Age of Entertainment + Transportation 193-231 (Provided by Hillhouse Capital) 7) India Internet = Competition Continues to Intensify Consumers Winning 232-287 8) Healthcare @ Digital Inflection Point 288-319 9) Global Public / Private Internet Companies 320-333 10) Some Macro Thoughts 334-351 11) Closing Thoughts 352-353 KP INTERNET TRENDS 2017 | PAGE 2 Thanks... Kleiner Perkins Partners Alexander Krey & Ansel Parikh - who were fearless and sometimes sleepless - helped steer the ideas / presentation we hope you find useful / learn from / improve on. Key contributors to specific content include: Noah Knauf & Nina Lu (Healthcare), Bing Gordon (Interactive Games), Alex Tran & Anjney Midha (India), Daegwon Chae (Ads + Commerce) and Alex Kurland & Lucas Swisher (Enterprise). In addition, Eric Feng, Daniel Axelsen, Dino Becirovic and Shabih Rizvi were more than on call with help. Hillhouse Capital Especially Liang Wu his / their contribution of the China sector of Internet Trends provides an especially thoughtful overview of the largest market of Internet users in the world Participants in Evolution of Internet Connectivity From creators to consumers who keep us on our toes 24x7...and the people who directly help us prepare this presentation... Kara & Walt For continuing to do what you do so well..