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Martial Arts from Wikipedia, the Free Encyclopedia for Other Uses, See Martial Arts (Disambiguation)
Martial arts From Wikipedia, the free encyclopedia For other uses, see Martial arts (disambiguation). This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2011) Martial arts are extensive systems of codified practices and traditions of combat, practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental and spiritual development. The term martial art has become heavily associated with the fighting arts of eastern Asia, but was originally used in regard to the combat systems of Europe as early as the 1550s. An English fencing manual of 1639 used the term in reference specifically to the "Science and Art" of swordplay. The term is ultimately derived from Latin, martial arts being the "Arts of Mars," the Roman god of war.[1] Some martial arts are considered 'traditional' and tied to an ethnic, cultural or religious background, while others are modern systems developed either by a founder or an association. Contents [hide] • 1 Variation and scope ○ 1.1 By technical focus ○ 1.2 By application or intent • 2 History ○ 2.1 Historical martial arts ○ 2.2 Folk styles ○ 2.3 Modern history • 3 Testing and competition ○ 3.1 Light- and medium-contact ○ 3.2 Full-contact ○ 3.3 Martial Sport • 4 Health and fitness benefits • 5 Self-defense, military and law enforcement applications • 6 Martial arts industry • 7 See also ○ 7.1 Equipment • 8 References • 9 External links [edit] Variation and scope Martial arts may be categorized along a variety of criteria, including: • Traditional or historical arts and contemporary styles of folk wrestling vs. -
Lockdown Submission Grappling Series Rules & Regulations
LOCKDOWN SUBMISSION GRAPPLING SERIES RULES & REGULATIONS Dress & Equipment » All competitors must wear a mouthguard. » Groin guards are compulsory for kids and colts - optional for adults. MEN » Shorts or lycra elastic pants - without pockets or with pockets entirely stitched shut and reaching at least halfway down the thigh and at most to the knee. Attached metal or plastic of any kind that may hurt the opponent is expressly forbidden on the board shorts. » Rashguard or a shirt of elastic fabric (clings to body). WOMEN » Shorts or lycra elastic pants - without pockets or with pockets entirely stitched shut and reaching at least halfway down the thigh and at most to the knee. Attached metal or plastic of any kind that may hurt the opponent is expressly forbidden on the board shorts. » Rashguard or a shirt of elastic fabric (clings to body). FORBIDDEN » Any hard or rigid strapping which could cause injury or harm during a match » Joint protectors (knee, elbow braces, etc.) that increase body volume to the point of making it harder for an opponent to grip or lock (submit) » Full length compression training pants, tops or similiar » Board shorts or pants with pockets » Loose shirts of any kind » No gloves of any kind » Grease, liniments, oils or other similar substances » Foot gear (including wrestling boots) » Head gear » Hair pins » Jewellery and piercings Hygiene » Athletes’ finger and toe nails should be trimmed and short » Long hair should be tied up so as not to cause opponents any discomfort » Athletes will be disqualified if they are wearing hair dye that stains » Athletes presenting skin lesions or any other skin condition shall be directed to the tournament medical staff. -
NAGA No Gi Points Takedowns 1 Or 2 Points Submission Attempts 1 Or 2
This is a summary of the NAGA No-Gi and Gi rules. This document contains important information on scoring, illegal techniques, time limits, and safety related items. For a complete listing of the NAGA Rules, visit the NAGA website, www.NAGAfighter.com. NAGA makes every effort to give our competitors an environment that is fair and safe. Have fun and thank you for competing in NAGA. NAGA No Gi Points Takedowns 1 or 2 Points Submission Attempts 1 or 2 Points Sweeps 2 Points Side Control Variations 2 Points Mount 2 Points Back Grab 2 Points Knee on Belly 2 Points NO-GI TAKEDOWNS: 2 Points are awarded when you initiate a Takedown, take your opponent off their feet, and remain on a top position for two seconds. 1 Point may be awarded for Takedowns that do not result in top control. All Takedowns are legal except dropping an opponent on their head, or a Scissors Takedown without placing your hand on the mat first (Scissors Takedowns are illegal for Children and Teens). Slamming an opponent with the intention to cause injury will result in immediate disqualification. NO-GI DOMINANT POSITIONAL CONTROL: 2 Points are awarded for all forms of top control that provide common submission opportunities, including Side Mount, North-South, Knee on Belly, Scarf Hold, Modified Scarf Hold, Top Turtle control, Mount, and Back Grab positions. Consecutive control points are only awarded for going from a form of Side Control to Knee on Belly/Mount/Back Grab, not from a Side Control to another form of Side Control. -
Youth Participation and Injury Risk in Martial Arts Rebecca A
CLINICAL REPORT Guidance for the Clinician in Rendering Pediatric Care Youth Participation and Injury Risk in Martial Arts Rebecca A. Demorest, MD, FAAP, Chris Koutures, MD, FAAP, COUNCIL ON SPORTS MEDICINE AND FITNESS The martial arts can provide children and adolescents with vigorous levels abstract of physical exercise that can improve overall physical fi tness. The various types of martial arts encompass noncontact basic forms and techniques that may have a lower relative risk of injury. Contact-based sparring with competitive training and bouts have a higher risk of injury. This clinical report describes important techniques and movement patterns in several types of martial arts and reviews frequently reported injuries encountered in each discipline, with focused discussions of higher risk activities. Some This document is copyrighted and is property of the American Academy of Pediatrics and its Board of Directors. All authors have of these higher risk activities include blows to the head and choking or fi led confl ict of interest statements with the American Academy of Pediatrics. Any confl icts have been resolved through a process submission movements that may cause concussions or signifi cant head approved by the Board of Directors. The American Academy of injuries. The roles of rule changes, documented benefi ts of protective Pediatrics has neither solicited nor accepted any commercial involvement in the development of the content of this publication. equipment, and changes in training recommendations in attempts to reduce Clinical reports from the American Academy of Pediatrics benefi t from injury are critically assessed. This information is intended to help pediatric expertise and resources of liaisons and internal (AAP) and external health care providers counsel patients and families in encouraging safe reviewers. -
Outside the Cage: the Political Campaign to Destroy Mixed Martial Arts
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2013 Outside The Cage: The Political Campaign To Destroy Mixed Martial Arts Andrew Doeg University of Central Florida Part of the History Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Masters Thesis (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Doeg, Andrew, "Outside The Cage: The Political Campaign To Destroy Mixed Martial Arts" (2013). Electronic Theses and Dissertations, 2004-2019. 2530. https://stars.library.ucf.edu/etd/2530 OUTSIDE THE CAGE: THE CAMPAIGN TO DESTROY MIXED MARTIAL ARTS By ANDREW DOEG B.A. University of Central Florida, 2010 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts in the Department of History in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2013 © 2013 Andrew Doeg ii ABSTRACT This is an early history of Mixed Martial Arts in America. It focuses primarily on the political campaign to ban the sport in the 1990s and the repercussions that campaign had on MMA itself. Furthermore, it examines the censorship of music and video games in the 1990s. The central argument of this work is that the political campaign to ban Mixed Martial Arts was part of a larger political movement to censor violent entertainment. -
Bowie Mixed Martial Arts LLC 2146 PRIEST BRIDGE CT #7, CROFTON, MD 21114, UNITED STATES│ (240) 286-5219│
Free uniform included with new membership. Bowie Mixed Martial Arts LLC 2146 PRIEST BRIDGE CT #7, CROFTON, MD 21114, UNITED STATES│ (240) 286-5219│ WWW.MMAOFBOWIE.COM BOWIE MIXED MARTIAL ARTS Member Handbook BRAZILIAN JIU-JITSU │ JUDO │ WRESTLING │ KICKBOXING Copyright © 2019 Bowie Mixed Martial Arts LLC. All Rights Reserved. Bowie Mixed Martial Arts LLC 2146 PRIEST BRIDGE CT #7, CROFTON, MD 21114, UNITED STATES│ (240) 286-5219│ WWW.MMAOFBOWIE.COM Free uniform included with new membership. Member Handbook Welcome to the world of Brazilian Jiu-Jitsu. The Brazilian Jiu-Jitsu program consists of a belt ranking system that begins at white belt and progresses to black belt. Each belt level consists of specific techniques in 7 major categories; takedowns, sweeps, guard passes, submissions, defenses, escapes, and combinations. Techniques begin with fundamentals and become more difficult as each level is reached. In addition, each belt level has a corresponding number of techniques for each category. The goal for each of us should be to become a Master, the epitome of the professional warrior. WARNING: Jiu-Jitsu, like any sport, involves a potential risk for serious injury. The techniques used in these classes are being demonstrated by highly trained professionals and are being shown solely for training purposes and competition. Doing techniques on your own without professional instruction and supervision is not a substitute for training. No one should attempt any of these techniques without proper personal instruction from trained instructors. Anyone who attempts any of these techniques without supervision assumes all risks. Bowie Mixed Martial Arts LLC., shall not be liable to anyone for the use of any of these techniques. -
Rule Book General Competition Guidelines Competition Format Manual
ENGLISH VERSION RULE BOOK GENERAL COMPETITION GUIDELINES COMPETITION FORMAT MANUAL INTERNATIONAL BRAZILIAN JIU-JITSU FEDERATION (IBJJF) ©PHOTOS BY DAN ROD DESIGN AND ILLUSTRATION: VICTOR GRUZMAN VERSION 3.0 CONTENTS PAGE 3 RULE BOOK PAGE 33 GENERAL COMPETITION GUIDELINES PAGE 39 COMPETITION FORMAT MANUAL INTERNATIONAL BRAZILIAN JIU-JITSU FEDERATION (IBJJF) ©PHOTOS BY DAN ROD DESIGN AND ILLUSTRATION: VICTOR GRUZMAN VERSION 3.0 RULE BOOK INTERNATIONAL BRAZILIAN JIU-JITSU FEDERATION (IBJJF) ©PHOTOS BY DAN ROD DESIGN AND ILLUSTRATION: VICTOR GRUZMAN VERSION 3.0 1 ARTICLE 1 – REFEREEING 1.1 Authority of Referee 1.1.1 The referee is the highest authority in a match. 1.1.2 The referee ruling on the result of each match is incontestable. 1.1.3 The ruling on the result of a match may only be changed under the following circumstances: • If the score on the board has been misread; • If the athlete declared winner submitted his/her opponent using an illegal hold previously unnoticed by the referee. • If the athlete has been disqualified erroneously for using a legitimate hold. In this case, if the match was interrupted and the athlete disqualified prior to the athlete under attack tapping out, the match shall be restarted at the center of the match area and the attacking athlete shall be awarded two points. In the event that the athlete under attack should tap out prior to the interruption and disqualification, the athlete performing the hold shall be declared the winner. Obs: Subjective interpretations of the referee on the awarding of points, advantages or penalties will are final and not subject to change. -
Principles of Joint Locking
Principles of Joint Locking Most of the time, when we've done joint locks in class, we've focused on technique. It's very good to learn techniques, because the study of joint locks necessarily involves basic techniques and variations on those techniques. However, in order to use joint locks effectively in a combat situation when you and an attacker are both adrenalized, it's just as important to understand the principles behind the techniques. Sgt. Rory Miller is a corrections officer with a fighting systems background in Judo, Karate, fencing, Tae Kwon Do, and Sosuishitsu-Ryu Jujitsu. He has tested his dojo experience in the violent context of the prison yard, and as a result is probably one of the better authors on the subject of facing violence realistically. He is the author of multiple books and videos. His video, Joint Locks, approaches joint locking from a principle base rather than a technique base. His contention, which makes perfect sense, is that understanding the fundamental principles behind the locks enables one to better see and exploit opportunities to use them in a violent situation. We looked at some of these concepts in class on July 29th. For those who are interested, here is a summary of Sgt. Miller's foundational principles in understanding how to lock up a particular joint: For the purposes of joint locking, there are three kinds of joints: i) Hinge—Elbows, knees, last two joints of fingers. Simply put pressure on the extremities to bend the them the wrong way. An example would be an arm bar, where opposing pressure is exerted on the elbow joint by pulling back on the arm and pushing down just above the elbow. -
Sag E Arts Unlimited Martial Arts & Fitness Training
Sag e Arts Unlimited Martial Arts & Fitness Training Grappling Intensive Program - Basic Course - Sage Arts Unlimited Grappling Intensive Program - Basic Course Goals for this class: - To introduce and acclimate students to the rigors of Grappling. - To prepare students’ technical arsenal and conceptual understanding of various formats of Grappling. - To develop efficient movement skills and defensive awareness in students. - To introduce students to the techniques of submission wrestling both with and without gi’s. - To introduce students to the striking aspects of Vale Tudo and Shoot Wrestling (Shooto) and their relationship to self-defense, and methods for training these aspects. - To help students begin to think tactically and strategically regarding the opponent’s base, relative position and the opportunities that these create. - To give students a base of effective throws and breakfalls, transitioning from a standing format to a grounded one. Class Rules 1. No Injuries 2. Respect your training partner, when they tap, let up. 3. You are 50% responsible for your safety, tap when it hurts. 4. An open mind is not only encouraged, it is mandatory. 5. Take Notes. 6. No Whining 7. No Ego 8. No Issues. Bring Every Class Optional Equipment Notebook or 3-ring binder for handouts and class notes. Long or Short-sleeved Rashguard Judo or JiuJitsu Gi and Belt Ear Guards T-shirt to train in (nothing too valuable - may get stretched out) Knee Pads Wrestling shoes (optional) Bag Gloves or Vale Tudo Striking Gloves Mouthguard Focus Mitts or Thai Pads Smiling Enthusiasm and Open-mindedness 1 Introduction Grappling Arts from around the World Nearly every culture has its own method of grappling with a unique emphasis of tactic, technique and training mindset. -
Kibatsumejitsu (The Art of Fighting with Fang and Claw)
Kibatsumejitsu (The Art of Fighting with Fang and Claw) Compiled, contextualized and Expanded by “Super /k/ill guy” Martial Arts Characters trained in the martial arts may use this Skill to replace the Brawl Talent. Martial arts has long been depicted as a tough, timeconsuming calling, which is reflected in the rules for its acquisition. During character creation, Martial Arts Skill costs two Skill dots per dot desired. If raising the Skill with freebie points, each additional dot purchased costs three freebie points. Raising this Skill with experience costs 150 percent of the normal amount for an Ability. However, characters with the Martial Arts Skill gain access to a variety of special combat maneuvers. Additionally, all martial artists learn how to throw their foes. Special Maneuvers and rules for throws are provided in the Systems Chapter, pp. 140142. A martial artist must define her style as “hard” or “soft,” which indicates the type of special maneuvers she can learn. Hard styles, such as karate, focus on powerful strikes; soft styles, including aikido, focus on redirection and defense. 1: Beginner 2: Novice 3: Brown Belt 4: Black Belt 5: Master: Shaolin monk, Bruce Lee, etc. Possessed by: The Most Unlikely People Specialties: Snake Style, Chops, Legsweeps Many vampires have mastered one or more forms of Martial Arts, either from their living days or through study with an undead master. The Martial Arts Skill replaces the Talent Brawl. An aspiring martial artist must choose between a hard style and a soft style. Soft styles include jujutsu, shuaichiao, tai chi chuan, and aikido; hard styles include karate, Shaolin kung fu, tae kwon do, and wushu. -
Hokutoryu Ju-Jutsu
HOKUTORYU JU-JUTSU rd GREEN BELT, 3 KYU attending to a green belt test/graduation should be approved by the instructor ju-jutsu passport is needed at least 12 months training as a orange belt (4th kyu) at least 110 lessons as a orange belt noted to trainee’s training card at least 3 nationwide seminars/camp noted to trainee’s ju-jutsu pass ETIQUETTE proper behaviour and good knowledge of ju-jutsu manners loyalty to the Hokutoryu system, good Hokutoryu spirit, character and courage BASIC TECHNIQUES 1. STRIKING AND KICKING TECHNIQUES punches (tsuki) previous ones (yellow and orange belt) hook (mawashi-tsuki) back fist (uraken) ridge hand (haito) kicks (geri) previous ones (yellow and orange belt) back kick (ushiro-geri) spinning hook/round (house) kick (ushiro-mawashi-geri) side kick, cross behind (surikomi sokuto-geri) 2. KOMBINATION TECHNIQUES jab–front kick–round (house) kick–cross (oi-tsuki – mae-geri – mawashi-geri – gyaku-tsuki) back fist–side kick–round kick (uraken – sokuto-geri – mawashi-geri) hook–round kick–spinnig hook/round kick (mawashi-tsuki – mawashi-geri – ushiro masashi-geri) side kick–back kick–cross (sokuto-geri – ushiro-geri - gyaku-tsuki) 3. THROWING TECHNIQUES previous ones (orange belt) neck throw (kubi-nage) body drop (tai-otoshi) hip throw (o-goshi) sweeping loin/hip (harai-goshi) outside sweep (o-soto-gari) entering throw (irimi-nage) 4. CHOKEHOLD TECHNIQUES air choke 1 air choke 2 blood choke 1 blood choke 2 HOKUTORYU JU-JUTSU 3rd KYU JU-JUTSU TECHNIQUES 1. ESCAPE FROM A WRIST GRAB/HOLD front/facing: front kick (mae-geri), wrist lock (kote-gaeshi) + lock 4 from behind: third joint lock (sankyu) + holding/transportation two opponents: back kick (ushiro-geri), front kick (mae-geri), hip throw (o-goshi) + lock 1 2. -
Rule Book (PDF)
TABLE OF CONTENTS - No Gi Rules (Point descriptions, Legal vs. Illegal techniques, match time limits, penalty processes and determining ties for all competitor divisions) PG. – 5 - No Gi Adult, Masters, Directors & Executives (Legal vs. Illegal techniques) PG. – 24 - No Gi Teens (Legal vs. Illegal techniques) PG. – 31 - No Gi Kids (Legal vs. Illegal techniques) PG. – 41 - (Point descriptions, Legal vs. Illegal techniques, match time limits, penalty processes and determining ties for all competitor divisions) PG. – 54 - (Legal vs. Illegal techniques) PG. – 78 - (Legal vs. Illegal techniques) PG. – 89 - (Legal vs. Illegal techniques) PG. – 101 2 NAGA Referee Responsibilities The NAGA Referee is the highest authority on the mat. Failure to adhere to his/her commands will result in penalties assessed, disqualification, event ejection with potential probation from future NAGA events. • NAGA Referees are among the very best trained submission grappling / Brazilian Jiu-Jitsu officials worldwide. • NAGA Referees will perform to the highest standards possible to keep ALL competitors as safe as possible during a NAGA event. • NAGA Referees reserve the right to stop a match at absolutely any given time he/she feels injury is imminent regardless of skill or belt rank. • NAGA Referee decisions are final and may not be contested by competitors, coaches or spectators during a NAGA event. • NAGA Referees will officiate each match according to the rules outlined by this rules manual with unbiased intentions towards any competitor, coach, team or spectator attending any NAGA competition. Please note: The NAGA Event Coordinator can overturn any referee decision due to a referee error. If a mistake has been made that affects the outcome of a match then the event coordinator may overturn the decision and update the bracket accordingly.