Note on Commented Games
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Speciale Campionato Mondiale
EasyEasyEasyEasy To GO! ToToTo GO!GO!GO!Numero 8 Magazine indipendente di Go www.easytogo.org numero 88 Anno II, n°4 Specialewww.easytogo.org Campionato1 Mondiale Easy To GO! Numero 8 EasyEasy ToTo GO!GO! numero 88 Anno II, n°4 In Copertina Paolo Montrasio ha approfittato del 12 Dalle interviste reali a quelle 25 Tutto il Giapponese che vi serve suo viaggio in Giappone per portarci fantastiche: Max Zecca a tu per tu per sopravvivere nel mondo del Go. di Paolo Montrasio una copertina molto speciale con il (si fa per dire) con Sakata Eio. grande Takemiya Masaki 9d. Dopo 13 Nel Commento di Ramon Soletti 26 Paolo ci racconta il suo mondiale, aver scorso le pagine di ETG7, ed in una delle prime partite della Coppa attraverso i commenti dei professionisti particolare la speciale copertina Italia 2002. di alcune delle sue partite. fronte-retro, Takemiya sensei ha Scopriamo un vivaio speciale per confidato al nostro Paolo che “Eh, Magari non è del tutto imparziale, 30 16 giovani goisti, a due passi da noi. purtroppo riviste di Go come questa ma certamente è molto informato! di Paolo Montrasio in Giappone non le abbiamo!” Alex Albore ci racconta lo svolgimento dell’assemblea AGI di quest’anno. 32 L’Incappucciato raddoppia e con 4 L’opinione di questo numero è questa storia fantastica ma non troppo dedicata alle conclusioni della recente 17 Stavolta l’Incappucciato ci continua la sua rincorsa al dominio assemblea della Federazione Europea. racconta la sua particolare versione totale sul Go italiano. di una situazione decisamente spinosa. -
Universi in Bianco E Nero
El go1 Hoy, nueve de setiembre de 1978, tuve en la palma de la mano un pequeño disco de los trescientos sesenta y uno que se requieren para el juego astrológico del go, ese otro ajedrez del Oriente. Es más antiguo que la más antigua escritura y el tablero es un mapa del universo. Sus variaciones negras y blancas agotarán el tiempo. En él pueden perderse los hombres como en el amor y en el día. Hoy nueve de setiembre de 1978, yo, que soy ignorante de tantas cosas, sé que ignoro una más, y agradezco a mis númenes esta revelación de un laberinto que nunca será mío. Jorge Luis Borges 1 Traduzione in appendice. I Il go: universi in bianco e nero Indice Introduzione ………………………………………………………………… 1 1. Breve introduzione al go 1.1 Il gioco ..………………………………………………………….. 5 1.2 I materiali ..……………………………………………………….. 5 2. Uno sguardo dall’interno: il Giappone e il tramonto delle tradizioni 2.1 Il maestro di go di Kawabata Yasunari ……………….………..…. 7 2.2 La lotta contro la modernità .…………………………………...…. 9 2.3 La figura del maestro …………………………………………….. 13 3. Tra Cina e Giappone: lo spirito guerriero e la libertà 3.1 La giocatrice di go di Shan Sa ………………………….……….. 17 3.2 La fedeltà al proprio signore e la cessazione del desiderio .......…. 20 3.3 Lo specchio dell’anima ...………………………….….………….. 24 4. L’Occidente e la ricerca della spiritualità 4.1 Shibumi di Trevanian …………………….…………….……….... 28 4.2 Oriente e Occidente: poesia e autocontrollo ...………………….... 30 4.3 Shibumi: la raffinatezza sotto apparenze comuni ...…………….... 35 5. Il go e gli altri media …………………………………………………….. 38 Conclusioni ………………………………………………………….……... -
GO WINDS - Stronger Go Engine
NEW NEW MANYFACES OF GO YUTOPIAN BOOKS GO WINDS - Stronger Go Engine. It's several stones stronger than version 10 and won the world A Scientific computer go championship in 1998 and took Volume 7 Number 3 Fall 2003 $3.00 second in 2001. Introduction to Go - New and improved go problems. Over 2000 go problems for all levels of play. The program It is often difficult for beginners to learn go, selects problems for you according to how well because most teachers emphasize on teaching you have solved previous problems. Problems the development of local situations and fail to are shown in random orientations so it's like convey the more profound theory and concepts having 16,000 problems. of the global game. This book tries to break - Built in IGS client so you can play on the through the traditional system of teaching go, Internet using a familiar interface. which emphasizes experience alone. The - Realistic sounds language and illustrations used in this book can - Improved Printing. Print game series be easily comprehended by kids, so that diagrams. everyone can understand these profound global Other new features include: concepts. It is our goal that through this book - Better game navigation and editing: Ctrl-click everyone can learn to understand and enjoy the on a point to go to a play. Delete this play and game of go! 288 Pages Size: 7 1/2 by 10 1/4 all plays to the end of the game. Promote a play Price: $22.00 + $2.50 s/h to be the main line rather than a variation. -
Complete Journal (PDF)
B RITISH J OURNAL Number 140 Spring 2007 Price £3.50 British Go Journal 140 Spring 2007 CONTENTS EDITORIAL 2 UK NEWS Tony Atkins 3 OUTGOING PRESIDENT’S REPORT, 2005-6 Simon Goss 9 10 YEARS AGO Tony Atkins 11 THREE PEAKS Ian Marsh 13 REFEREEING QUESTION Nick Wedd 14 BRITISH CHAMPIONSHIP 2006 17 COUNTING BY AREA AND TERRITORY Andrei Sokolov 18 WORLD NEWS Tony Atkins 21 REVIEW:BADUK MADE FUN AND EASY Ian Davis 25 AMATEUR PAIR GO CHAMPIONSHIPS Natasha Regan 26 VISIT TO KOREA -OCTOBER 2006 T Mark Hall 29 KOREA Tony Atkins 33 HOW TO GIVE A GAME REVIEW Nick Wedd 35 WEAK GROUP THEORY Ron Bell 37 UK CLUBS LIST 43 GLOSSARY OF GO TERMS 44 Copyright c 2007 British Go Association. Articles may be reproduced for the purposes of promoting Go and ’not for profit’ providing the British Go Journal is attributed as the source and the permission of the Editor and of the articles’ author(s) have been sought and obtained. Views expressed are not necessarily those of the BGA or of the Editor. USEFUL WEB AND EMAIL ADDRESSES Journal comments and contributions: [email protected] Email for general BGA enquiries: [email protected] BGA website: http://www.britgo.org/ BGA email list: [email protected] used for general discussion and announcements - control from: http://three.pairlist.net/mailman/listinfo/gotalk For discussion of how the BGA operates: [email protected] http://two.pairlist.net/mailman/listinfo/bga-policy 1 EDITORIAL [email protected] Welcome to my first attempt at producing your Journal. -
GO WINDS Play Over 1000 Professional Games to Reach Recent Sets Have Focused on "How the Pros 1-Dan, It Is Said
NEW FROM YUTOPIAN ENTERPRISES GO GAMES ON DISK (GOGoD) SOFTWARE GO WINDS Play over 1000 professional games to reach Recent sets have focused on "How the pros 1-dan, it is said. How about 6-dan? Games of play the ...". So far there are sets covering the Go on Disk now offers over 6000 professional "Chinese Fuseki" Volume I (a second volume Volume 2 Number 4 Winter 1999 $3.00 games on disk, games that span the gamut of is in preparation), and "Nirensei", Volumes I go history - featuring players that helped and II. A "Sanrensei" volume is also in define the history. preparation. All these disks typically contain All game collections come with DOS or 300 games. Windows 95 viewing software, and most The latest addition to this series is a collections include the celebrated Go Scorer in "specialty" item - so special GoGoD invented which you can guess the pros' moves as you a new term for it. It is the "Sideways Chinese" play (with hints if necessary) and check your fuseki, which incorporates the Mini-Chinese score. pattern. Very rarely seen in western The star of the collection may well be "Go publications yet played by most of the top Seigen" - the lifetime games (over 800) of pros, this opening is illustrated by over 130 perhaps the century's greatest player, with games from Japan, China and Korea. Over more than 10% commented. "Kitani" 1000 half have brief comments. The next specialty makes an ideal matching set - most of the item in preparation is a set of games featuring lifetime games of his legendary rival, Kitani unusual fusekis - this will include rare New Minoru. -
Curriculum Guide for Go in Schools
Curriculum Guide 1 Curriculum Guide for Go In Schools by Gordon E. Castanza, Ed. D. October 19, 2011 Published By: Rittenberg Consulting Group 7806 108th St. NW Gig Harbor, WA 98332 253-853-4831 © 2005 by Gordon E. Castanza, Ed. D. Curriculum Guide 2 Table of Contents Acknowledgements ......................................................................................................................... 4 Purpose and Rationale..................................................................................................................... 5 About this curriculum guide ................................................................................................... 7 Introduction ..................................................................................................................................... 8 Overview ................................................................................................................................. 9 Building Go Instructor Capacity ........................................................................................... 10 Developing Relationships and Communicating with the Community ................................. 10 Using Resources Effectively ................................................................................................. 11 Conclusion ............................................................................................................................ 11 Major Trends and Issues .......................................................................................................... -
Go Seigen * 12.06.1914 † 30.11.2014
Go Seigen * 12.06.1914 1 † 30.11.2014DGoZ 6/2014 Inhalt Vorwort Go Seigen, *12.06.1914 †30.11.2014 .... 1 Wie heißt es so schön in Bertolt Brechts „Ballade von der Unzulänglichkeit menschlichen Planens“? Vorwort, Inhalt, Fangen und Retten ...... 2 Ja, mach nur einen Plan! Nachrichten ................................... 2–4 Sei nur ein großes Licht! Turnierberichte .............................. 5–8 Und mach dann noch ’nen zweiten Plan 10 Jahre Go-Bundesliga ...................... 9 Gehn tun sie beide nicht. Go Seigen und die Liebe für Go . 10–15 Den „üblichen“ Monat sollte die letzte Ausgabe Pokale ......................................... 16–17 verspätet erscheinen, leider sind doch sechs Wochen daraus geworden, weil die Druckerei die Druckvor- Paar-Go in Japan (1) ................... 18–21 lage mal eben einfach 10 Tage hat rumliegen lassen, Wann stirbt die Hoffnung? ......... 22–26 anstatt zu drucken. Immerhin musste sie danach Kinderseite .................................. 27–29 sofortigen Druck zusagen, was bei der Ausgabe zu Yoon Young Sun kommentiert (22) .. 30–33 angenehm dickerem Papier ohne Aufpreis geführt Japan oder die Eroberung einer fernen hat. Bleibt mir nur, für diese Ausgabe eine schnel- Galaxie (Teil 2) ............................ 34–41 lere Bearbeitung zu erhoffen und allen Lesern ein erfolgreiches und gesundes Jahr 2015 zu wünschen! Der etwas andere Zug (6) ............ 42–47 Tobias Berben Impressum ........................................ 47 Fernostnachrichten ..................... 48–49 Anzeige: Omikron Data Quality GmbH .50 Go-Probleme ............................. 51–54 Deutschlandpokal 2014 Ausschreibung: DPGM 2015 ............ 54 Der Deutschlandpokal 2014 hat mit dem Berliner Spielabendliste ............................ 55–64 Kranich seinen Abschluss gefunden und wir gratu- Mitgliedsantrag ................................ 65 lieren den Preisträgern DGoB-Organe ................................. 66 Gruppe A Anzeige: Hebsacker Verlag ............... 67 1. Dan Groza Turnierkalender ................... -
Go Seigen-Hashimoto
Chapter 7 Go Seigen-Hashimoto Hashimoto Utaro is probably best known of two things: his leadership in the Kansai Ki’in and his long Go career. According to the Go Player’s Almanac (Ishi Press, 1992), he probably holds the all-time longevity record for a professional (and he’s extending this record; he was born in February 1907). Being a 3-time Honinbo title winner and the loser in the 1st Kisei title match (to Fujisawa Shuko), Hashimoto has also composed a tsume-go problem a day for several decades! Some of his games with Go Seigen in his early years were associated with some interesting stories. In 1933, Kitani Minoru and Go Seigen spent a summer together in Nagano (Mrs. Kitani’s hometwon). When the autumn arrived, their return to Tokyo marked the be- ginning of the New Fuseki Era. (Of course, both players had had thoughts on new openings and had tried some new moves before the summer; a revolution doesn’t occur in one day or two.) Just at this time, Yomiuri Newspaper sponsered a Japanese Go Championship to celebrate the publication of the No. 20,000 of the newspaper. It was a knockout tour- nament in which sixteen 5-dan or above players (i.e. perhaps all the top players at the time) participated. The winner would earn the bonus to play a game against Meijin Honinbo Shusai (9-dan). The finalists were Go Seigen and Hasahimoto Utaro. As mentioned above, Kitani and Wu had just brought New Fuseki to the Go world, and this new style of playing immediately became popular. -
Go Books Detail
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in In this unique anthology, the reader will find the subject of trick plays in the game of go dealt with in a thorough manner. Practically anything one could wish to know about the subject is examined from multiple perpectives in this remarkable volume. Vital points in common patterns, skillful finesse (tesuji) and ordinary matters of good technique are discussed, as well as the pitfalls that are concealed in seemingly innocuous positions. This is a gem of a handbook that belongs on the bookshelf of every go player. Chapter 1 was written by Ishida Yoshio, former Meijin-Honinbo, who intimates that if "joseki can be said to be the highway, trick plays may be called a back alley. When one masters the alleyways, one is on course to master joseki." Thirty-five model trick plays are presented in this chapter, #204 and exhaustively analyzed in the style of a dictionary. Kageyama Toshiro 7 dan, one of the most popular go writers, examines the subject in Chapter 2 from the standpoint of full board strategy. Chapter 3 is written by Mihori Sho, who collaborated with Sakata Eio to produce Killer of Go. Anecdotes from the history of go, famous sayings by Sun Tzu on the Art of Warfare and contemporary examples of trickery are woven together to produce an entertaining dialogue. The final chapter presents twenty-five problems for the reader to solve, using the knowledge gained in the preceding sections. Do not be surprised to find unexpected booby traps lurking here also. -
Director's Statement
Director's Statement THE SURROUNDING GAME (2017) is the first feature documentary about the game of Go. Shot over 4 years in China, Korea, Japan, and the United States, the film reveals the magical world of Go through the coming-of-age story of America's top Go prodigies. Our protagonists Andy, Ben, and Curtis are gifted teenagers who have devoted thousands of hours to the game. For them, Go is an escape to a world of pure logic and mathematical beauty, a reminder of the ephemeral place human beings hold in the universe. As they strive to become the first Western professional players, we explore the search for meaning that Go represents to its players, for whom the game is a distillation of conscious thought itself. We grew up playing the game but were always amazed at its obscurity in America compared to Asia. In early 2012, the American Go Association announced plans to launch a professional Go system in the US - the first outside East Asia in the history of the game. That summer, we embarked on a multi-year labor of love to trace the story of Go as it enters its fourth millennium; our film is the result. Directors/Producers Will Lockhart and Cole Pruitt are master players of Go and co-founders of the American Collegiate Go Association. This is their first feature film. Blurb In East Asia, the game of Go is hailed as one of mankind’s great cultural treasures. For thousands of years, masters and disciples have passed the game down as a window to the human mind. -
Go Books Summary
Evanston Go Club Ian Feldman Lending Library A Compendium of Trick Plays Nihon Ki-in All About Life and Death Cho Chikun All About Thickness - Understanding Moyo and Influence Yoshio Ishida Appreciating Famous Games Shuzo Ohira Cho Hun-Hyeon's Lectures on Go Techniques Vol 1 Cho Hun-Hyeon Cho hun-Hyun's Lectures on the Opening Vol 1 Cho Hun-Hyun Cosmic Go - A Guide to 4-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Counting Liberties and Winning Capturing Races Richard Hunter Cross-Cut Workshop Richard Hunter Dictionary of Basic Joseki Vol 1 Yoshio Ishida Dictionary of Basic Joseki Vol 2 Yoshio Ishida Dictionary of Basic Joseki Vol 3 Yoshio Ishida Dictionary of Basic Tesuji Vol 1 - Tesuji for Attacking Fujisawa Shuko Dictionary of Basic Tesuji Vol 2 - Tesuji for Defending Fujisawa Shuko Elementary Go Series, Vol 2 - 38 Basic Joseki Kiyoshi Kosugi and James Davies Elementary Go Series, Vol 3 - Tesuji James Davies Elementary Go Series, Vol 6 - The Endgame Tomoko Ogawa and James Davies Enclosure Josekis - Attacking and Defending the Corner Takemiya Masaki Essential Life and Death Vol 2 Yoo Chang-Hyuk Essential Life and Death Vol 3 Yoo Chang-Hyuk EZ Go - Oriental Strategy in a Nutshell Bruce Wilcox Falling in Love with Baduk Korean Go Association Fighting Ko Jin Jiang Fundamental Principles of Go Yilun Yang Galactic Go Vol 1 - A Guide to 3-Stone Handicap Games Sanjit Chatterjee and Yang Huiren Get Strong at Go Series, Vol 1 - Get Strong at The Opening Richard Bozulich Get Strong at Go Series, Vol 10 - Get Strong at Attacking Richard -
Honinbo Shusai 9P Black: Go Seigen 5P Result
The Game of the Century 9 1933-10-16 1 Tokyo, Japan 2 6 7 White: Honinbo Shusai 9p 8 Black: Go Seigen 5p Result: W+2 Diagram 1: 1-11 This match was sponsored by 5 Yomiuri Newspaper. In the preliminary game, Go Seigen defeated the strong opponents Kitani Minoru 6p and Hashimoto Utaro 5p, thus earned the right to play this memorable game with Honinbo Shusai Meijin who hadn't played any 10 game for almost ten years. This game started in Oct. 1933 and didn't finish until Feb. of next year, during 3 11 the process the game was adjourned for more than 10 times, and it c b a 4 created a furore in this Newspaper and at that time it was also regarded as the game of the century. In the recent Go world, we never saw a game which had produced such a great impact. 1: At that time, Go Seigen was just 20 years' old, in this match with Shusai Meijin, he started with the unprecedented opening of 3-3, star and tengen, which shocked the Go world. This special play was once criticized by some people: this is not polite to Meijin. As for today, this kind of criticism is just worth laughing. However, Mr. Go always holds firmly to his play, because Mr. Go just wanted to break away from all Shusaku's openings of 1, 3 and 5 and establish his own style, which is the "New Fuseki" he invented together with Kitani Minoru, so this game had another special meaning, it was a historical game between the new and old opening.