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Spawn Monsters
TM TM WELCOME TO INNSMOUTH COMPONENTS A rotting fishing village on the coast of Massachusetts, Your copy of Innsmouth Horror should include the Innsmouth is being devoured from within by a cancer. following components: The Marsh family, greatly respected in the town by most, • This Rulebook have long brought prosperity to the little village, but only • 1 Expansion Game Board they know at what cost. For just off the shore, beneath the • 16 Investigator Sheets waves, lies a secret so terrible that the Marshes would • 16 Investigator Markers destroy anyone and anything to protect it. The investigators • 16 Plastic Investigator Stands must venture into this xenophobic backwater, fearing for • 96 Investigator Cards their very lives, in order to stop the plans of the Ancient » 96 Personal Stories One. The investigators will find no allies in Innsmouth, • 8 Ancient One Sheets and few safe havens. But if they are to stop the advance of • 176 Ancient One Cards the terrible Deep Ones, they have no other choice. » 36 Arkham Location Cards The Innsmouth Horror expansion to Arkham Horror » 42 Innsmouth Location Cards adds the neighboring town of Innsmouth. It includes new » 36 Mythos Cards investigators, new Ancient Ones, new monsters, and new » 16 Gate Cards cards that may be used with the base Arkham Horror » 24 Ancient One Plot Cards game. It also features new game elements including a » 10 Innsmouth Look Cards new board, new heralds, personal story cards for each » 12 Small Dust Cards investigator, and the Deep Ones Rising track. • 2 Herald Sheets • 32 Monster Markers • 6 Uprising Tokens Using This Book • 8 Ghatanothoa’s Visage Tokens • 1 Zhar Token The first part of this rulebook contains rules for playing • 2 Aquatic Markers Arkham Horror with the Innsmouth Horror expansion. -
Flat Plastic Miniatures
GAMES ALLIANCE GAME DISTRIBUTORS ARC DREAM PUBLISHING GAMES GAME TRADE MAGAZINE #220 GTM contains articles on gameplay, previews and reviews, game related fiction, and self contained games and game modules, along with solicitation information on upcoming game and hobby supply releases. GTM 220 ....................................$3.99 DELTA GREEN: HANDLERS GUIDE DELTA GREEN: In Delta Green: The Roleplaying Game, the THE LAST EQUATION players are those agents. They fight to keep A killing spree is horrifying enough. When terrors from beyond space and time from all eight members of the Ridgeway family ART FROM PREVIOUS ISSUE infecting the world and claiming human are gunned down by a math student who lives and sanity. The Handler is the game then kills himself, Delta Green sees hints moderator who creates and interprets that make it more terrifying still. Your their world, presents the mysteries that Agents have to stop the madness before ACTION PHASE GAMES they investigate, and describes the awful it spreads. The Last Equation is a full-color aftermath of their sacrifices. The Handler’s scenario of personal apocalypse and Guide is a full-color, hardback, game lethal mystery. It is playable with Delta moderators rulebook for Delta Green: The Green: Need to Know or Delta Green: Roleplaying Game. Scheduled to ship in Agents Handbook, available from Arc May 2018. Dream Publishing. Scheduled to ship in APU 8113 ..................................$59.99 May 2018. APU 8117 ..................................$14.99 SHOGUNATE In Shogunate, each player is loyal to two clans. Your goal is to use your actions to manipulate the DELTA GREEN: THE ROLE-PLAYING line of succession such that the leaders of your GAME (SLIPCASE) clans earn the most honor! Scheduled to ship in This Is the Apocalypse. -
Arkham Horror: the Black Goat of the Woods Expansion Rulebook
THE BLACK GOA T OF T M T HE WOODS An excerpt from the Arkham Advertiser: Police are searching for a young girl, name withheld, after tragedy struck her family this week. The girl, 14, was last seen entering the woods in Southside. “One of the Cult Encounter Green Corruption Red Corruption Thousand” Cult Cards Cards Cards This latest disappearance is the third to plague Arkham in as many months. In Membership Cards each case, the victim was last seen in a relatively wild or undeveloped part of Arkham, such as the woods or the river islands. No bodies have been found. The Cult Encounter deck consists of special encounters that investiga- tors can draw if they have a “One of the Thousand” Cult Membership and Friends and family have not given up hope of reunion with their loved ones, are in an appropriate location for nefarious cult activity. although Sheriff Engle cautions against heedless optimism. “We have reason to believe at this time that the missing persons cases are linked. Until our investi- New Ancient One Cards gations have concluded, we strongly encourage all citizens to remain indoors after dark and to avoid the woods at all times of day.” The new Arkham Location, Mythos, and Gate cards are similar to those found in ARKHAM HORROR and can simply be shuffled into their respective decks. In THE BLACK GOA T OF T HE WOODS expansion, a malevolent cult has risen in Arkham. The practices of this depraved band include blood sacrifice and con- The Difficulty cards provide new options for players to make any game of sorting with the direst of beings in rituals held by firelight. -
Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION
October 26-28, 2012 Marriott Ann Arbor Ypsilanti at Eagle Crest Info Info 2012 U•CON GAMING CONVENTION Map Location Marriott Ann Arbor Ypsilanti Eagle Crest, 1275 S Huron Street, Ypsilanti, MI 48197. Phone: Special (734) 487-0600. Registration is located in the lobby of Eagle Crest (not the hotel lobby). Open Gaming is on the second floor. Schedule Board/Card Friday, October 26 8 pm ...................Exhibitor Hall Closes 12 pm ................... Registration Opens 11 pm ................... Registration Closes 12 pm ............................ Events Begin Sunday, October 28 5 pm ...................Exhibitor Hall Opens 8:30 am ................ Registration Opens 8 pm ...................Exhibitor Hall Closes 9 am .............................. Events Begin CCGs 11 pm ................... Registration Closes 10 am .................Exhibitor Hall Opens Saturday, October 27 3 pm ...................Exhibitor Hall Closes Minis 8 am ..................... Registration Opens 5 pm ..................... Registration Closes 9 am .............................. Events Begin 7 pm ................................. Events End 10 am .................Exhibitor Hall Opens Roleplaying Prices On-Site Weekend Badge ............... $25 Seminars ......................................free On-Site 1-Day Badge (Fri, Sun) ...... $10 U-Con 6-sided dice (set of 4) ........... $1 On-Site 1-Day Badge (Sat) ............ $15 U-Con Logo bags ......................... $15 Event Tickets ................ priced by event Kid U-Con Badge (Ages 5-10): ...... $10 Living Campaign Living Generic Tickets ......................... $1.50 Shirt (M, L, XL) ............................. $22 Play Games All Weekend Ribbons ...$15 Shirt (2X, 3X, 4X) ......................... $25 Some events have higher entry fees. These events typically run for more than a standard time block or include the cost of event materials like sealed decks that participants get to keep. Please note that a badge is required to play in events. -
This Paper Examines the Role of Media Technologies in the Horror
Monstrous and Haunted Media: H. P. Lovecraft and Early Twentieth-Century Communications Technology James Kneale his paper examines the role of media technologies in the horror fic- tion of the American author H. P. Lovecraft (1890-1937). Historical geographies of media must cover more than questions of the distri- Tbution and diffusion of media objects, or histories of media representations of space and place. Media forms are both durable and portable, extending and mediating social relations in time and space, and as such they allow us to explore histories of time-space experience. After exploring recent work on the closely intertwined histories of science and the occult in late nine- teenth-century America and Europe, the discussion moves on to consider the particular case of those contemporaneous media technologies which became “haunted” almost as soon as they were invented. In many ways these hauntings echo earlier responses to the printed word, something which has been overlooked by historians of recent media. Developing these ideas I then suggest that media can be monstrous because monstrosity is centrally bound up with representation. Horrific and fantastic fictions lend themselves to explorations of these ideas because their narratives revolve around attempts to witness impossible things and to prove their existence, tasks which involve not only the human senses but those technologies de- signed to extend and improve them: the media. The remainder of the paper is comprised of close readings of several of Lovecraft’s stories which sug- gest that mediation allowed Lovecraft to reveal monstrosity but also to hold it at a distance, to hide and to distort it. -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater -
No Limit 0 150 None None No Limit 0 150 PG-13 None
Min Age Max Age Game/Event Type (board, Max Number required to Experience Needed to Game Name/Title Brief Description Rule System Name of GM/Presenter Day Start time End Time required to Rating Room Table # card, rpg, panel, etc) of participants play (0 min - play play 99 Max) Panel/Seminar 1000 We Are All Oithlings A discussion of all things Low Life None Andy Hopp Friday 1:00 PM 2:00 PM no limit 0 150 none none Fitness Room 1 An open discussion of these two comic titans and where they stand Panel/Seminar 1001 Marvel vs. DC None Kylan Toles & Ken Rose Thursday 11:00 AM 12:00 PM Fitness Room 1 in comics, movies, and television no limit 0 150 PG-13 none An open discussion regarding the treatment, portrayal, and Dawn Toles, Heather Panel/Seminar 1002 Women and Geekdom marketing to women and how everyone can do their part to bring none Thursday 12:00 PM 1:00 PM Fitness Room 1 Hopp, Jessica Cook no limit 0 150 PG-13 none forth equality in our culture. With Episode VII arriving soon, this is a roundtable for all fans of Ken Rose, Kylan Toles, Panel/Seminar 1003 Let's Talk About Star Wars None Friday 12:00 PM 1:00 PM Fitness Room 1 Star Wars to discuss everything in the universe. Greg Dunn no limit 0 150 None none Transformers, GI Joe, TMNT - so many cartoons from the 80s have Ken Rose, Kylan Toles, Panel/Seminar 1004 80s Small Screen to Big Screen been turned into live action films. -
H. P. Lovecraft-A Bibliography.Pdf
X-'r Art Hi H. P. LOVECRAFT; A BIBLIOGRAPHY compiled by Joseph Payne/ Brennan Yale University Library BIBLIO PRESS 1104 Vermont Avenue, N. W. Washington 5, D. C. Revised edition, copyright 1952 Joseph Payne Brennan Original from Digitized by GOO UNIVERSITY OF CALIFORNIA L&11 vie 2. THE SHUNNED HOUSE. Athol, Mass., 1928. bds., labels, uncut. o. p. August Derleth: "Not a published book. Six or seven copies hand bound by R. H. Barlow in 1936 and sent to friends." Some stapled in paper covers. A certain number of uncut, unbound but folded sheets available. Following is an extract from the copyright notice pasted to the unbound sheets: "Though the sheets of this story were printed and marked for copyright in 1928, the story was neither bound nor cir- culated at that time. A few copies were bound, put under copyright, and circulated by R. H. Barlow in 1936, but the first wide publication of the story was in the magazine, WEIRD TALES, in the following year. The story was orig- inally set up and printed by the late W. Paul Cook, pub- lisher of THE RECLUSE." FURTHER CRITICISM OF POETRY. Press of Geo. G. Fetter Co., Louisville, 1952. 13 p. o. p. THE CATS OF ULTHAR. Dragonfly Press, Cassia, Florida, 1935. 10 p. o. p. Christmas, 1935. Forty copies printed. LOOKING BACKWARD. C. W. Smith, Haverhill, Mass., 1935. 36 p. o. p. THE SHADOW OVER INNSMOUTH. Visionary Press, Everett, Pa., 1936. 158 p. o. p. Illustrations by Frank Utpatel. The only work of the author's which was published in book form during his lifetime. -
S. Petersen's Field Guide to Lovecraftian
7th Edition Horror Roleplaying in the Worlds of H. P. Lovecraft Petersen’s Field Guide to Lovecraftian Horrors SampleBy Sandy Petersen file Revised by Mike Mason Chaosium Inc. 1 Concept and text : Sandy Petersen Original project development and editorial : Lynn Willis Revised edition editorial and development : Mike Mason Professor Westbury Illinois Carter Foreword: Mike Mason Licensing: Michael O’Brien, James Lowder, and Mike Mason With Special thanks to Nick Nacario and Christian Grussi Howard Phillips Lovecraft Illustrations : Loïc Muzy, Mariusz Gandzel & Claire Delépée 1890–1937 S Petersen Guide to Lovecraftian Horrors © copyright 2015, 2020 Chaosium Inc. All rights reserved. Call of Cthulhu © copyright 1981–2020 Chaosium Inc. All rights reserved. Chaosium Arcane Symbol (the Star Elder Sign) © copyright 1983 Chaosium Inc. All rights reserved. Call of Cthulhu, Chaosium Inc., and the Chaosium logo are registered trademarks of Chaosium Inc. Pulp Cthulhu is a trademark of Chaosium Inc. All rights reserved. Ithaqua © copyright 2020 the Estate of August Derleth. Used with permission. Nyogtha © copyright 2020 the Estate of Henry Kuttner. Used with permission. Some Henry Kuttner elements may be in the public domain. Chthonian and Yibb-Tstll © copyright 2020 Brian Lumley. Used with permission. Abhoth, Atlach-Nacha, and Tsathoggua © copyright 2020 the Estate of Clark Ashton Smith. Used with permission. Chaosium recognizes that credits and copyrights for the Cthulhu Mythos can be difficult to identify, and that some elements of the Mythos may be in the public domain. If you have corrections or additions to any credits given here, please contact us at [email protected]. This is a work of fiction. -
The Nyarlathotep Papers
by Larry DiTillio and Lynn Willis with Geoff Gillan, Kevin A. Ross, Thomas W. Phinney, Michael MacDonald, Sandy Petersen, Penelope Love Art by Lee Gibbons, Nick Smith, Tom Sullivan, Jason Eckhardt Design by Mark Schumann, Mike Blum, Thomas W. Phinney, Yurek Chodak, Shannon Appel Project and Editorial by Lynn Willis Interior Layout by Shannon Appel and Meghan McLean Cover Layout by Charlie Krank Copyreading by Janice Sellers, Alan Glover, Rob Heinsoo Chaosium is Lynn Willis, Charlie Krank, Dustin Wright, Fergie, William Jones, Meghan McLean, Nick Nacario, and Andy Dawson Chaosium Inc. 2010 The Clear Credit Box Larry DiTillio wrote the first draft of Chapters One through Six, except as noted below. The conception, plot, and essential Masks of Nyarlathotep Fourth Edition execution are entirely his, and remain a is published by Chaosium Inc. roleplaying classic. Lynn Willis rewrote the succeeding drafts, originating the his- torical background, introducing race as a Masks of Nyarlathotep Fourth Edition theme, inserting or adjusting certain char- is copyright © 1984, 1989, 1996, 2001, 2006, 2010 acters, writing the introductory chapter, by Chaosium Inc. and most of the advice, asides, incidental jokes, etc., and as an afterthought added All rights reserved. the appendix concerning what might be done with shipboard time. In the introduc- Call of Cthulhu® is the registered trademark of Chaosium Inc. tory chapter, Michael MacDonald wrote the original version of the sidebar concern- ing shipboard travel times and costs. Similarities between characters in Masks of Nyarlathotep Thomas W. Phinney set forth the back- Fourth Edition and persons living or dead are ground chronology of the campaign, and strictly coincidental. -
The Murderer of Thomas Fell
TRAIL OF CTHULHU The Murderer of Thomas Fell A man close to you—father, business partner, informant, friend—has gone missing. The search begins at his house... which is not as it seems. Following the trail of this missing man leads you on a startling and perilous adventure. Finding him may change your life, and his, forever. Tonight you meet the murderer of Thomas Fell. 1 TRAIL OF CTHULHU 2 TRAIL OF CTHULHU Credits Publisher: Simon Rogers Written by: Will Hindmarch Art and Layout: Jérome Huguenin GUMSHOE Guru: Robin D Laws Playtesters: Alex Jeffries, Scott McKillican, O’Rourke Nirvan Wynn, Michael Marshall, Amy Poynter, Will Ludwigsen, Scott McClellan, Ed Cain, Don Rochester Trail of Cthulhu was written by Kenneth Hite, based on the GUMSHOE system by Robin D Laws Trail of Cthulhu was created by arrangement with Chaosium, Inc. © 2008 Pelgrane Press Ltd. All Rights Reserved. Published by arrangement with Chaosium, Inc. Trail of Cthulhu is a trademark of Pelgrane Press Ltd. 3 An Introduction GUMSHOE is the game engine humming inside a collection of Trail of Cthulhu also supports two distinct styles of play, so you sleek, focused horror and investigation RPGs. It is a precision can face Lovecraftian horrors exactly the way you want to. In the instrument, designed to tell stories through roleplaying by giving Purist mode of play, investigators are fragile, wary souls whose players a greater degree of control over the moments when their sanity is finite and always in peril of being blasted away to nothing characters succeed. In part, it does this by removing the random by the unearthly truths to which they expose themselves.