History in the Computing Curriculum 1960 to 1969
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Typology of Programming Languages E Early Languages E
Typology of programming languages e Early Languages E Typology of programming languages Early Languages 1 / 71 The Tower of Babel Typology of programming languages Early Languages 2 / 71 Table of Contents 1 Fortran 2 ALGOL 3 COBOL 4 The second wave 5 The finale Typology of programming languages Early Languages 3 / 71 IBM Mathematical Formula Translator system Fortran I, 1954-1956, IBM 704, a team led by John Backus. Typology of programming languages Early Languages 4 / 71 IBM 704 (1956) Typology of programming languages Early Languages 5 / 71 IBM Mathematical Formula Translator system The main goal is user satisfaction (economical interest) rather than academic. Compiled language. a single data structure : arrays comments arithmetics expressions DO loops subprograms and functions I/O machine independence Typology of programming languages Early Languages 6 / 71 FORTRAN’s success Because: programmers productivity easy to learn by IBM the audience was mainly scientific simplifications (e.g., I/O) Typology of programming languages Early Languages 7 / 71 FORTRAN I C FIND THE MEAN OF N NUMBERS AND THE NUMBER OF C VALUES GREATER THAN IT DIMENSION A(99) REAL MEAN READ(1,5)N 5 FORMAT(I2) READ(1,10)(A(I),I=1,N) 10 FORMAT(6F10.5) SUM=0.0 DO 15 I=1,N 15 SUM=SUM+A(I) MEAN=SUM/FLOAT(N) NUMBER=0 DO 20 I=1,N IF (A(I) .LE. MEAN) GOTO 20 NUMBER=NUMBER+1 20 CONTINUE WRITE (2,25) MEAN,NUMBER 25 FORMAT(11H MEAN = ,F10.5,5X,21H NUMBER SUP = ,I5) STOP TypologyEND of programming languages Early Languages 8 / 71 Fortran on Cards Typology of programming languages Early Languages 9 / 71 Fortrans Typology of programming languages Early Languages 10 / 71 Table of Contents 1 Fortran 2 ALGOL 3 COBOL 4 The second wave 5 The finale Typology of programming languages Early Languages 11 / 71 ALGOL, Demon Star, Beta Persei, 26 Persei Typology of programming languages Early Languages 12 / 71 ALGOL 58 Originally, IAL, International Algebraic Language. -
Software Development Career Pathway
Career Exploration Guide Software Development Career Pathway Information Technology Career Cluster For more information about NYC Career and Technical Education, visit: www.cte.nyc Summer 2018 Getting Started What is software? What Types of Software Can You Develop? Computers and other smart devices are made up of Software includes operating systems—like Windows, Web applications are websites that allow users to contact management system, and PeopleSoft, a hardware and software. Hardware includes all of the Apple, and Google Android—and the applications check email, share documents, and shop online, human resources information system. physical parts of a device, like the power supply, that run on them— like word processors and games. among other things. Users access them with a Mobile applications are programs that can be data storage, and microprocessors. Software contains Software applications can be run directly from a connection to the Internet through a web browser accessed directly through mobile devices like smart instructions that are stored and run by the hardware. device or through a connection to the Internet. like Firefox, Chrome, or Safari. Web browsers are phones and tablets. Many mobile applications have Other names for software are programs or applications. the platforms people use to find, retrieve, and web-based counterparts. display information online. Web browsers are applications too. Desktop applications are programs that are stored on and accessed from a computer or laptop, like Enterprise software are off-the-shelf applications What is Software Development? word processors and spreadsheets. that are customized to the needs of businesses. Popular examples include Salesforce, a customer Software development is the design and creation of Quality Testers test the application to make sure software and is usually done by a team of people. -
A New Golden Age for Computer Architecture: Domain-Specific
A New Golden Age for Computer Architecture: Domain-Specific Hardware/Software Co-Design, Enhanced Security, Open Instruction Sets, and Agile Chip Development John Hennessy and David Patterson Stanford and UC Berkeley 13 June 2018 https://www.youtube.com/watch?v=3LVeEjsn8Ts 1 Outline Part I: History of Part II: Current Architecture - Architecture Challenges - Mainframes, Ending of Dennard Scaling Minicomputers, and Moore’s Law, Security Microprocessors, RISC vs CISC, VLIW Part III: Future Architecture Opportunities - Domain Specific Languages and Architecture, Open Architectures, Agile Hardware Development 2 IBM Compatibility Problem in Early 1960s By early 1960’s, IBM had 4 incompatible lines of computers! 701 ➡ 7094 650 ➡ 7074 702 ➡ 7080 1401 ➡ 7010 Each system had its own: ▪ Instruction set architecture (ISA) ▪ I/O system and Secondary Storage: magnetic tapes, drums and disks ▪ Assemblers, compilers, libraries,... ▪ Market niche: business, scientific, real time, ... IBM System/360 – one ISA to rule them all 3 Control versus Datapath ▪ Processor designs split between datapath, where numbers are stored and arithmetic operations computed, and control, which sequences operations on datapath ▪ Biggest challenge for computer designers was getting control correct Control Instruction Control Lines Condition?▪ Maurice Wilkes invented the idea of microprogramming to design the control unit of a PC processor* Datapath Registers Inst. Reg. ▪ Logic expensive vs. ROM or RAM ALU Busy? Address Data ▪ ROM cheaper than RAM Main Memory ▪ ROM much faster -
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 1 Introduction to Computers, Programs, and Java 1.1 Introduction • The central theme of this book is to learn how to solve problems by writing a program . • This book teaches you how to create programs by using the Java programming languages . • Java is the Internet program language • Why Java? The answer is that Java enables user to deploy applications on the Internet for servers , desktop computers , and small hand-held devices . 1.2 What is a Computer? • A computer is an electronic device that stores and processes data. • A computer includes both hardware and software. o Hardware is the physical aspect of the computer that can be seen. o Software is the invisible instructions that control the hardware and make it work. • Computer programming consists of writing instructions for computers to perform. • A computer consists of the following hardware components o CPU (Central Processing Unit) o Memory (Main memory) o Storage Devices (hard disk, floppy disk, CDs) o Input/Output devices (monitor, printer, keyboard, mouse) o Communication devices (Modem, NIC (Network Interface Card)). Bus Storage Communication Input Output Memory CPU Devices Devices Devices Devices e.g., Disk, CD, e.g., Modem, e.g., Keyboard, e.g., Monitor, and Tape and NIC Mouse Printer FIGURE 1.1 A computer consists of a CPU, memory, Hard disk, floppy disk, monitor, printer, and communication devices. CMPS161 Class Notes (Chap 01) Page 1 / 15 Kuo-pao Yang 1.2.1 Central Processing Unit (CPU) • The central processing unit (CPU) is the brain of a computer. • It retrieves instructions from memory and executes them. -
Early Stored Program Computers
Stored Program Computers Thomas J. Bergin Computing History Museum American University 7/9/2012 1 Early Thoughts about Stored Programming • January 1944 Moore School team thinks of better ways to do things; leverages delay line memories from War research • September 1944 John von Neumann visits project – Goldstine’s meeting at Aberdeen Train Station • October 1944 Army extends the ENIAC contract research on EDVAC stored-program concept • Spring 1945 ENIAC working well • June 1945 First Draft of a Report on the EDVAC 7/9/2012 2 First Draft Report (June 1945) • John von Neumann prepares (?) a report on the EDVAC which identifies how the machine could be programmed (unfinished very rough draft) – academic: publish for the good of science – engineers: patents, patents, patents • von Neumann never repudiates the myth that he wrote it; most members of the ENIAC team contribute ideas; Goldstine note about “bashing” summer7/9/2012 letters together 3 • 1.0 Definitions – The considerations which follow deal with the structure of a very high speed automatic digital computing system, and in particular with its logical control…. – The instructions which govern this operation must be given to the device in absolutely exhaustive detail. They include all numerical information which is required to solve the problem…. – Once these instructions are given to the device, it must be be able to carry them out completely and without any need for further intelligent human intervention…. • 2.0 Main Subdivision of the System – First: since the device is a computor, it will have to perform the elementary operations of arithmetics…. – Second: the logical control of the device is the proper sequencing of its operations (by…a control organ. -
FUNDAMENTALS of COMPUTING (2019-20) COURSE CODE: 5023 502800CH (Grade 7 for ½ High School Credit) 502900CH (Grade 8 for ½ High School Credit)
EXPLORING COMPUTER SCIENCE NEW NAME: FUNDAMENTALS OF COMPUTING (2019-20) COURSE CODE: 5023 502800CH (grade 7 for ½ high school credit) 502900CH (grade 8 for ½ high school credit) COURSE DESCRIPTION: Fundamentals of Computing is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Through creativity and innovation, students will use critical thinking and problem solving skills to implement projects that are relevant to students’ lives. They will create a variety of computing artifacts while collaborating in teams. Students will gain a fundamental understanding of the history and operation of computers, programming, and web design. Students will also be introduced to computing careers and will examine societal and ethical issues of computing. OBJECTIVE: Given the necessary equipment, software, supplies, and facilities, the student will be able to successfully complete the following core standards for courses that grant one unit of credit. RECOMMENDED GRADE LEVELS: 9-12 (Preference 9-10) COURSE CREDIT: 1 unit (120 hours) COMPUTER REQUIREMENTS: One computer per student with Internet access RESOURCES: See attached Resource List A. SAFETY Effective professionals know the academic subject matter, including safety as required for proficiency within their area. They will use this knowledge as needed in their role. The following accountability criteria are considered essential for students in any program of study. 1. Review school safety policies and procedures. 2. Review classroom safety rules and procedures. 3. Review safety procedures for using equipment in the classroom. 4. Identify major causes of work-related accidents in office environments. 5. Demonstrate safety skills in an office/work environment. -
The Advent of Recursion & Logic in Computer Science
The Advent of Recursion & Logic in Computer Science MSc Thesis (Afstudeerscriptie) written by Karel Van Oudheusden –alias Edgar G. Daylight (born October 21st, 1977 in Antwerpen, Belgium) under the supervision of Dr Gerard Alberts, and submitted to the Board of Examiners in partial fulfillment of the requirements for the degree of MSc in Logic at the Universiteit van Amsterdam. Date of the public defense: Members of the Thesis Committee: November 17, 2009 Dr Gerard Alberts Prof Dr Krzysztof Apt Prof Dr Dick de Jongh Prof Dr Benedikt Löwe Dr Elizabeth de Mol Dr Leen Torenvliet 1 “We are reaching the stage of development where each new gener- ation of participants is unaware both of their overall technological ancestry and the history of the development of their speciality, and have no past to build upon.” J.A.N. Lee in 1996 [73, p.54] “To many of our colleagues, history is only the study of an irrele- vant past, with no redeeming modern value –a subject without useful scholarship.” J.A.N. Lee [73, p.55] “[E]ven when we can't know the answers, it is important to see the questions. They too form part of our understanding. If you cannot answer them now, you can alert future historians to them.” M.S. Mahoney [76, p.832] “Only do what only you can do.” E.W. Dijkstra [103, p.9] 2 Abstract The history of computer science can be viewed from a number of disciplinary perspectives, ranging from electrical engineering to linguistics. As stressed by the historian Michael Mahoney, different `communities of computing' had their own views towards what could be accomplished with a programmable comput- ing machine. -
Fortran Reference Guide
FORTRAN REFERENCE GUIDE Version 2018 TABLE OF CONTENTS Preface............................................................................................................ xv Audience Description......................................................................................... xv Compatibility and Conformance to Standards............................................................ xv Organization................................................................................................... xvi Hardware and Software Constraints...................................................................... xvii Conventions................................................................................................... xvii Related Publications........................................................................................ xviii Chapter 1. Language Overview............................................................................... 1 1.1. Elements of a Fortran Program Unit.................................................................. 1 1.1.1. Fortran Statements................................................................................. 1 1.1.2. Free and Fixed Source............................................................................. 2 1.1.3. Statement Ordering................................................................................. 2 1.2. The Fortran Character Set.............................................................................. 3 1.3. Free Form Formatting.................................................................................. -
Introduction to Linux on System Z
IBM Linux and Technology Center Introduction to Linux on System z Mario Held IBM Lab Boeblingen, Germany © 2009 IBM Corporation IBM Linux and Technology Center Trademarks The following are trademarks of the International Business Machines Corporation in the United States, other countries, or both. Not all common law marks used by IBM are listed on this page. Failure of a mark to appear does not mean that IBM does not use the mark nor does it mean that the product is not actively marketed or is not significant within its relevant market. Those trademarks followed by ® are registered trademarks of IBM in the United States; all others are trademarks or common law marks of IBM in the United States. For a complete list of IBM Trademarks, see www.ibm.com/legal/copytrade.shtml: *, AS/400®, e business(logo)®, DBE, ESCO, eServer, FICON, IBM®, IBM (logo)®, iSeries®, MVS, OS/390®, pSeries®, RS/6000®, S/30, VM/ESA®, VSE/ESA, WebSphere®, xSeries®, z/OS®, zSeries®, z/VM®, System i, System i5, System p, System p5, System x, System z, System z9®, BladeCenter® The following are trademarks or registered trademarks of other companies. Adobe, the Adobe logo, PostScript, and the PostScript logo are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States, and/or other countries. Cell Broadband Engine is a trademark of Sony Computer Entertainment, Inc. in the United States, other countries, or both and is used under license therefrom. Java and all Java-based trademarks are trademarks of Sun Microsystems, Inc. in the United States, other countries, or both. -
Simula Mother Tongue for a Generation of Nordic Programmers
Simula! Mother Tongue! for a Generation of! Nordic Programmers! Yngve Sundblad HCI, CSC, KTH! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Inspired by Ole-Johan Dahl, 1931-2002, and Kristen Nygaard, 1926-2002" “From the cold waters of Norway comes Object-Oriented Programming” " (first line in Bertrand Meyer#s widely used text book Object Oriented Software Construction) ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula concepts 1967" •# Class of similar Objects (in Simula declaration of CLASS with data and actions)! •# Objects created as Instances of a Class (in Simula NEW object of class)! •# Data attributes of a class (in Simula type declared as parameters or internal)! •# Method attributes are patterns of action (PROCEDURE)! •# Message passing, calls of methods (in Simula dot-notation)! •# Subclasses that inherit from superclasses! •# Polymorphism with several subclasses to a superclass! •# Co-routines (in Simula Detach – Resume)! •# Encapsulation of data supporting abstractions! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! Simula example BEGIN! REF(taxi) t;" CLASS taxi(n); INTEGER n;! BEGIN ! INTEGER pax;" PROCEDURE book;" IF pax<n THEN pax:=pax+1;! pax:=n;" END of taxi;! t:-NEW taxi(5);" t.book; t.book;" print(t.pax)" END! Output: 7 ! ! KTH - CSC (School of Computer Science and Communication) Yngve Sundblad – Simula OctoberYngve 2010Sundblad! -
Florida Course Code Directory Computer Science Course Information 2019-2020
FLORIDA COURSE CODE DIRECTORY COMPUTER SCIENCE COURSE INFORMATION 2019-2020 Section 1007.2616, Florida Statutes, was amended by the Florida Legislature to include the definition of computer science and a requirement that computer science courses be identified in the Course Code Directory published on the Department of Education’s website. DEFINITION: The study of computers and algorithmic processes, including their principles, hardware and software designs, applications, and their impact on society, and includes computer coding and computer programming. SECONDARY COMPUTER SCIENCE COURSES Middle and high schools in each district, including combination schools in which any of grades 6-12 are taught, must provide an opportunity for students to enroll in a computer science course. If a school district does not offer an identified computer science course the district must provide students access to the course through the Florida Virtual School (FLVS) or through other means. COURSE NUMBER COURSE TITLE 0200000 M/J Computer Science Discoveries 0200010 M/J Computer Science Discoveries 1 0200020 M/J Computer Science Discoveries 2 0200305 Computer Science Discoveries 0200315 Computer Science Principles 0200320 AP Computer Science A 0200325 AP Computer Science A Innovation 0200335 AP Computer Science Principles 0200435 PRE-AICE Computer Studies IGCSE Level 0200480 AICE Computer Science 1 AS Level 0200485 AICE Computer Science 2 A Level 0200490 AICE Information Technology 1 AS Level 0200495 AICE Information Technology 2 A Level 0200800 IB Computer -
Computer Organization and Design
THIRD EDITION Computer Organization Design THE HARDWARE/SOFTWARE INTERFACE ACKNOWLEDGEMENTS Figures 1.9, 1.15 Courtesy of Intel. Computers in the Real World: Figure 1.11 Courtesy of Storage Technology Corp. Photo of “A Laotian villager,” courtesy of David Sanger. Figures 1.7.1, 1.7.2, 6.13.2 Courtesy of the Charles Babbage Institute, Photo of an “Indian villager,” property of Encore Software, Ltd., India. University of Minnesota Libraries, Minneapolis. Photos of “Block and students” and “a pop-up archival satellite tag,” Figures 1.7.3, 6.13.1, 6.13.3, 7.9.3, 8.11.2 Courtesy of IBM. courtesy of Professor Barbara Block. Photos by Scott Taylor. Figure 1.7.4 Courtesy of Cray Inc. Photos of “Professor Dawson and student” and “the Mica micromote,” courtesy of AP/World Wide Photos. Figure 1.7.5 Courtesy of Apple Computer, Inc. Photos of “images of pottery fragments” and “a computer reconstruc- Figure 1.7.6 Courtesy of the Computer History Museum. tion,” courtesy of Andrew Willis and David B. Cooper, Brown University, Figure 7.33 Courtesy of AMD. Division of Engineering. Figures 7.9.1, 7.9.2 Courtesy of Museum of Science, Boston. Photo of “the Eurostar TGV train,” by Jos van der Kolk. Figure 7.9.4 Courtesy of MIPS Technologies, Inc. Photo of “the interior of a Eurostar TGV cab,” by Andy Veitch. Figure 8.3 ©Peg Skorpinski. Photo of “firefighter Ken Whitten,” courtesy of World Economic Forum. Figure 8.11.1 Courtesy of the Computer Museum of America. Graphic of an “artificial retina,” © The San Francisco Chronicle.