Parasites — Excavating the Spectravideo Compumate
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Harmony Cartridge Online Manual
A new way to experience the Atari 2600. © Copyright 2009-2011 – AtariAge (atariage.com) Second printing Contents Introduction ____________________________________ 1 Getting Started with Harmony _______________________ 1 Harmony Firmware Upgrading ______________________ 3 Frequently Asked Questions ________________________ 5 Harmony File Extensions __________________________ 8 Harmony Technical Specifications ____________________ 9 Acknowledgments _______________________________ 9 Introduction The Harmony cartridge is a programmable add-on for the Atari 2600 console that allows you to load an entire library of games into a single cartridge and then select which title you want to play from a friendly, on-screen menu interface. It features an SD card interface, making it simple to access the large library of Atari 2600 software. The Harmony cartridge supports almost all of the titles that have been produced for the Atari 2600. It can also be used to run your own Atari 2600 game creations on a real console. The Harmony cartridge is flash-upgradeable, and will be updated to support future Atari 2600 developments. SD card slot Mini-B USB port Back edge of Harmony Cart This guide tells you how to make the most of your Harmony cartridge. It should be read thoroughly before the cartridge is used for the first time. Your Harmony cartridge will provide you with many years of Atari 2600 enjoyment. The following equipment is required to use the Harmony cartridge: 1) An Atari 2600, Atari 7800 or other Atari 2600-compatible console. 2) A Windows, Macintosh or Linux-based computer to transfer data onto the SD card. 3) An SD card adapter for your computer. 4) An SD or SDHC card up to 32GB capacity. -
A Page 1 CART TITLE MANUFACTURER LABEL RARITY Atari Text
A CART TITLE MANUFACTURER LABEL RARITY 3D Tic-Tac Toe Atari Text 2 3D Tic-Tac Toe Sears Text 3 Action Pak Atari 6 Adventure Sears Text 3 Adventure Sears Picture 4 Adventures of Tron INTV White 3 Adventures of Tron M Network Black 3 Air Raid MenAvision 10 Air Raiders INTV White 3 Air Raiders M Network Black 2 Air Wolf Unknown Taiwan Cooper ? Air-Sea Battle Atari Text #02 3 Air-Sea Battle Atari Picture 2 Airlock Data Age Standard 3 Alien 20th Century Fox Standard 4 Alien Xante 10 Alpha Beam with Ernie Atari Children's 4 Arcade Golf Sears Text 3 Arcade Pinball Sears Text 3 Arcade Pinball Sears Picture 3 Armor Ambush INTV White 4 Armor Ambush M Network Black 3 Artillery Duel Xonox Standard 5 Artillery Duel/Chuck Norris Superkicks Xonox Double Ender 5 Artillery Duel/Ghost Master Xonox Double Ender 5 Artillery Duel/Spike's Peak Xonox Double Ender 6 Assault Bomb Standard 9 Asterix Atari 10 Asteroids Atari Silver 3 Asteroids Sears Text “66 Games” 2 Asteroids Sears Picture 2 Astro War Unknown Taiwan Cooper ? Astroblast Telegames Silver 3 Atari Video Cube Atari Silver 7 Atlantis Imagic Text 2 Atlantis Imagic Picture – Day Scene 2 Atlantis Imagic Blue 4 Atlantis II Imagic Picture – Night Scene 10 Page 1 B CART TITLE MANUFACTURER LABEL RARITY Bachelor Party Mystique Standard 5 Bachelor Party/Gigolo Playaround Standard 5 Bachelorette Party/Burning Desire Playaround Standard 5 Back to School Pak Atari 6 Backgammon Atari Text 2 Backgammon Sears Text 3 Bank Heist 20th Century Fox Standard 5 Barnstorming Activision Standard 2 Baseball Sears Text 49-75108 -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Colecovision
ColecoVision Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments 1942 Team Pixelboy 2010: The Graphic Action Game Coleco A.E. CollectorVision Activision Decathlon, The Activision Alcazar: The Forgotten Fortress Telegames Alphabet Zoo Spinnaker Amazing Bumpman Telegames Antarctic Adventure Coleco Aquattack Interphase Armageddon CollectorVision Artillery Duel Xonox Artillery Duel / Chuck Norris Superkicks Xonox Astro Invader AtariAge B.C.'s Quest for Tires Sierra B.C.'s Quest for Tires: White Label Sierra B.C.'s Quest for Tires: Upside-Down Label Sierra B.C.'s Quest for Tires II: Grog's Revenge Coleco Bank Panic Team Pixelboy Bankruptcy Builder Team Pixelboy Beamrider Activision Blockade Runner Interphase Bomb 'N Blast CollectorVision Bomber King Team Pixelboy Bosconian Opcode Games Boulder Dash Telegames Brain Strainers Coleco Buck Rogers Super Game Team Pixelboy Buck Rogers: Planet of Zoom Coleco Bump 'n' Jump Coleco Burgertime Coleco Burgertime: Telegames Rerelease Telegames Burn Rubber CollectorVision Cabbage Patch Kids: Picture Show Coleco Cabbage Patch Kids: Adventures in the Park Coleco Campaign '84 Sunrise Carnival Coleco Cat Scheduled Oil Sampling Game, The Caterpillar Centipede Atarisoft Chack'n Pop CollectorVision Children of the Night Team Pixelboy Choplifter Coleco Choplifter: Telegames Rerelease Telegames Chuck Norris Superkicks Xonox Circus Charlie Team Pixelboy Congo Bongo Coleco Cosmic Avenger Coleco Cosmic Crisis Telegames Cosmo Fighter 2 Red Bullet Software Cosmo Fighter 3 Red Bullet Software CVDRUM E-Mancanics Dam Busters Coleco Dance Fantasy Fisher Price Defender Atarisoft Deflektor Kollection AtariAge This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Related Links History of the Radio Shack Computers
Home Page Links Search About Buy/Sell! Timeline: Show Images Radio Shack TRS-80 Model II 1970 Datapoint 2200 Catalog: 26-4002 1971 Kenbak-1 Announced: May 1979 1972 HP-9830A Released: October 1979 Micral Price: $3450 (32K RAM) 1973 Scelbi-8H $3899 (64K RAM) 1974 Mark-8 CPU: Zilog Z-80A, 4 MHz MITS Altair 8800 RAM: 32K, 64K SwTPC 6800 Ports: Two serial ports 1975 Sphere One parallel port IMSAI 8080 IBM 5100 Display: Built-in 12" monochrome monitor MOS KIM-1 40 X 24 or 80 X 24 text. Sol-20 Storage: One 500K 8-inch built-in floppy drive. Hewlett-Packard 9825 External Expansion w/ 3 floppy bays. PolyMorphic OS: TRS-DOS, BASIC. 1976 Cromemco Z-1 Apple I The Digital Group Rockwell AIM 65 Compucolor 8001 ELF, SuperELF Wameco QM-1A Vector Graphic Vector-1 RCA COSMAC VIP Apple II 1977 Commodore PET Radio Shack TRS-80 Atari VCS (2600) NorthStar Horizon Heathkit H8 Intel MCS-85 Heathkit H11 Bally Home Library Computer Netronics ELF II IBM 5110 VideoBrain Family Computer The TRS-80 Model II microcomputer system, designed and manufactured by Radio Shack in Fort Worth, TX, was not intended to replace or obsolete Compucolor II the Model I, it was designed to take up where the Model I left off - a machine with increased capacity and speed in every respect, targeted directly at the Exidy Sorcerer small-business application market. Ohio Scientific 1978 Superboard II Synertek SYM-1 The Model II contains a single-sided full-height Shugart 8-inch floppy drive, which holds 500K bytes of data, compared to only 87K bytes on the 5-1/4 Interact Model One inch drives of the Model I. -
RMD002 | Atari 2600
RMD002 | Atari 2600 This accession includes 12 items. Atari 2600 Atari Power Adaptor Atari Power Adaptor Box Switch Box Atari 2600 Joystick Atari 2600 Joystick Split Stereo 3.5mm Audio Cable DIN-5 to two 3.5mm Audio Cable Combat Atari 2600 Video Computer System Owner’s Manual Atari 2600 Limited 90-Day Warranty Atari 2600 Video Computer System Box ATARI 2600 Product Name Atari 2600 Item Number 00018 Classification Hardware Type Gaming Console Atari Video Computer System, Folksonomies Atari VCS, Vader Region NTSC Manufacturer Atari Manufacturing Location Taiwan Model Number CX2600 CR Serial Number AT840711301 Year 1984 Footprint in Use (w x d x h, 34.6 x 23.1 x 9.2 cm) Cable Length (cm) 305 Materials, Color Plastic, black Atari 2600 Video Computer Packaging System Box Power DC Voltage (V) 9 Amperage (mAmps) 500 Button (Game Select), Button (Reset), Switch (Power On/Off), Switch (TV Type Color/BW), Inputs Switch (Left Difficulty A/B), Switch (Right Difficulty A/B), Switch (Channel Select A/B) Connections (In) Power, 2 DE-9 Connections (Out) RCA (RF) Intended Compatibility Atari 2600 ROM Cartridge Atari Power Adaptor Product Name Atari Power Adaptor Item Number 00019 Classification Peripheral Type Power Supply Folksonomies AC Adaptor Region NTSC Manufacturer Atari Manufacturing Location Taiwan Model Number CX261 Serial Number C016353 Year 1981 Footprint in Use (w x d x h, cm) 5.0 x 4.0 x 5.8 Cable Length (cm) 488 Materials, Color Plastic, black Packaging Atari Power Adaptor Box Power DC Voltage (V) 9 Amperage (mAmps) 500 Connections (In) Prongs -
UNOCART-2600 Instruction Manual
UNOCART-2600 Instruction Manual Revision 1.2 9/2/2018 Atari 2600 SD multi-cart Quick Start The UnoCart -2600 is an Atari cartridge emulator. It supports cartridges with up to 64k of ROM and 32k of RAM. First, copy BIN, ROM or A26 files to an SD card and insert it into the cartridge. Check the TV configuration jumper on the back of the board matches your TV system. Insert the cartridge in the Atari 2600. If the board is uncased, check you’ve got it the right way round (see picture). Power on the Atari and use the joystick to choose an item and the fire button to start it. PAL/NTSC Configuration The jumper on the back of the board allows you to select whether the cartridge uses NTSC or PAL/PAL60 for the built-in menu. You can remove the jumper completely if you are using a NTSC TV. Note that this jumper only applies to the cartridge menu – once you select a ROM to emulate, the TV picture produced will be entirely dependent on the cartridge being emulated. In general there were separate PAL and NTSC versions of each cartridge – make sure you get the correct version. SD Cards SD cards should be formatted as FAT32. Newer SD cards may come formatted as exFAT. These can be used with the UnoCart-2600, but need to be re-formatted as FAT32 on your computer prior to use. 1 Menu The menu allows you to navigate the files on the card and select a title to use. -
Evolving Simple Programs for Playing Atari Games
Evolving simple programs for playing Atari games Dennis G Wilson Sylvain Cussat-Blanc [email protected] [email protected] University of Toulouse University of Toulouse IRIT - CNRS - UMR5505 IRIT - CNRS - UMR5505 Toulouse, France 31015 Toulouse, France 31015 Herve´ Luga Julian F Miller [email protected] [email protected] University of Toulouse University of York IRIT - CNRS - UMR5505 York, UK Toulouse, France 31015 ABSTRACT task for articial agents. Object representations and pixel reduction Cartesian Genetic Programming (CGP) has previously shown ca- schemes have been used to condense this information into a more pabilities in image processing tasks by evolving programs with a palatable form for evolutionary controllers. Deep neural network function set specialized for computer vision. A similar approach controllers have excelled here, beneting from convolutional layers can be applied to Atari playing. Programs are evolved using mixed and a history of application in computer vision. type CGP with a function set suited for matrix operations, including Cartesian Genetic Programming (CGP) also has a rich history image processing, but allowing for controller behavior to emerge. in computer vision, albeit less so than deep learning. CGP-IP has While the programs are relatively small, many controllers are com- capably created image lters for denoising, object detection, and petitive with state of the art methods for the Atari benchmark centroid determination. ere has been less study using CGP in set and require less training time. By evaluating the programs of reinforcement learning tasks, and this work represents the rst use the best evolved individuals, simple but eective strategies can be of CGP as a game playing agent. -
Page 16) to Make Conversions from NTSC to PAL Much More Accurate
============================== OCTOBER 1996 ============================== ============================== THURSDAY, 17 OCTOBER ============================== Jim Nitchals: What the DS instruction is. SUBJECT: [stella] Random number generators POSTER: <a href="mailto:[email protected]">jimn8@xxxxxxxxxx</a> (Jim Nitchals) DATE/TIME: Mon, 21 Oct 1996 08:05:28 -0700 (PDT) POST: Communist Mutants did it like this: RANDOM LDA RND ASL ASL EOR SHIPX ADC RND ADC FRAMEL STA RND RTS It uses an ongoing seed (RND), and combines it with the ship's horizontal position and the current video frame number to produce a new seed. It's simple but relies a bit on the randomness of the ship's X position to yield good randomness in itself. Suicide Mission uses a linear feedback shift register (LFSR). Here's the code: RND LDA RNDL LSR LSR SBC RNDL LSR ROR RNDH ROR RNDL LDA RNDL RTS For simplicity of design, this approach is better but it requires 2 bytes of RAM. If the zero-page RAM is in short supply you could modify RND to use Supercharger memory instead. ============================== MONDAY, 21 OCTOBER ============================== Jim Nitchals: How Communist Mutants Generated Random Numbers. SUBJECT: [stella] Matt's Top 48 POSTER: <a href="mailto:[email protected]">jvmatthe@xxxxxxxxxxxx</a> DATE/TIME: Sat, 26 Oct 1996 12:07:01 -0400 (EDT) POST: The following is a post I made as soon as the list started up again at the new address. My friend Ruffin (Rufbo@xxxxxxx) said he didn't see it, so I thought maybe the rest of y'all didn't get it. I had hoped it would spark some discussion.. -
Liste Des Jeux - Version 64Go
Liste des Jeux - Version 64Go Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 NES 1822 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 22 Satellaview 66 Sega 32X 30 Sega CD 35 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 Total 22853 Arcade FBA 1 10-yard Fight (World, set 1) Arcade FBA 2 18 Holes Pro Golf (set 1) Arcade FBA 3 1941: Counter Attack (World 900227) Arcade FBA 4 1942 (Revision B) Arcade FBA 5 1943 Kai: Midway Kaisen (Japan) Arcade FBA 6 1943: The Battle of Midway (Euro) Arcade FBA 7 1943: The Battle of Midway Mark II (US) Arcade FBA 8 1943mii Arcade FBA 9 1944 : The Loop Master (USA 000620) Arcade FBA 10 1944: The Loop Master (USA 000620) Arcade FBA 11 1945k III Arcade FBA 12 1945k III (newer, OPCX2 PCB) Arcade FBA 13 19XX : The War Against Destiny (USA 951207) Arcade FBA 14 19XX: The War Against Destiny (USA 951207) Arcade FBA 15 2020 Super Baseball Arcade FBA 16 2020 Super Baseball (set 1) Arcade FBA 17 3 Count Bout Arcade FBA 18 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) Arcade FBA 19 3x3 Puzzle (Enterprise) Arcade FBA 20 4 En Raya (set 1) Arcade FBA 21 4 Fun In 1 Arcade FBA 22 4-D Warriors (315-5162) Arcade FBA 23 4play Arcade FBA 24 64th. -
The Gamification of Digital Gaming – Video Game Competitions and High Score Tables As a Prehistory of E-Sports in Finland in the 1980S and Early 1990S
The Gamification of Digital Gaming – Video Game Competitions and High Score Tables as a Prehistory of E-Sports in Finland in the 1980s and Early 1990s Petri Saarikoski, Jaakko Suominen University of Turku Finland [email protected], [email protected] Markku Reunanen Aalto University Finland [email protected] Abstract: The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of Finnish computer and video game magazines. We ask the question: how did these publications and activities construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the following questions: Who were the early video game contestants? How was competitive gaming presented in media? What kind of rules were defined for the contests? How was cheating dealt with? Keywords: Competitive gaming, game history, e-sports, high score tables, Pac-Man 1. Introduction Academic research on E-sports has focused on competitive game playing as a contemporary popular cultural phenomenon. The studies have touched upon, for instance, questions on game playing and tactics, comparisons between E-sports and traditional sports consumers’ behavior, as well as other activities revolving around E-sports. (Hamari & Sjöblom 2017.) The studies often briefly mention the history of competitive gaming and typically date its roots back to the activities from the mid or late 1990s that took place in the US, South Korea, UK, and other countries, in relation to different online game genres and the rising interest towards competitive gaming (e.g. -
Marc Oberhäuser Atari 2600 Games 24.03.2019
Marc Oberhäuser Atari 2600 Games 24.03.2019 A B C D E F G H 1 Manufacturer Title Product Number Inst. Box Label Type Remarks 2 20th Century Fox Alien 11006 x x - NTSC 3 20th Century Fox Bank Heist 11012 x x - NTSC 4 20th Century Fox Beany Bopper 11002 x x - NTSC 5 20th Century Fox Crash Dive 11031 x x - NTSC 6 20th Century Fox Crash Dive 11031 x - - PAL 7 20th Century Fox Crypts of Chaos 11009 x x - NTSC 8 20th Century Fox Deadly Duck 11004 x x - NTSC 9 20th Century Fox Fantastic Voyage 11008 x x - NTSC 10 20th Century Fox Fast Eddie 11003 x x - NTSC 11 20th Century Fox Flash Gordon 11015 x x - NTSC 12 20th Century Fox M*A*S*H* 11011 x x - NTSC 13 20th Century Fox Mega Force 11005 x x - NTSC 14 20th Century Fox Mega Force 11005 x - - PAL 15 20th Century Fox Porky's 11013 x x - NTSC 16 20th Century Fox Revenge of the Beefsteak Tomatoes 11016 x x - NTSC 17 20th Century Fox Spacemaster X-7 11022 x x - NTSC 18 20th Century Fox The Earth Dies Screaming 11020 x x - NTSC 19 20th Century Fox Turmoil 11007 x x - NTSC 20 20th Century Fox Worm War I 11001 x x - NTSC 21 Absolute Pete Rose Baseball AK-045 x x bla NTSC 22 Absolute Skate Boardin' AG-042-02 - x pic NTSC 23 Absolute Titlematch Pro Wrestling AG-041-04 x x pic NTSC 24 Absolute Titlematch Pro Wrestling AG-041-02 x x whi PAL 25 Absolute Tomcat F-14 Simulator AK-046-02 x x bla NTSC 26 Activision Atlantis IX-010-04 - - blu NTSC © Imagic 27 Activision Atlantis IX-010-04I x x whi PAL © Imagic 28 Activision Barnstorming AX-013 x x pic NTSC 29 Activision Barnstorming PAX-013 x x pic PAL 30 Activision