Estimates for the Branching Factors of Atari Games
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Harmony Cartridge Online Manual
A new way to experience the Atari 2600. © Copyright 2009-2011 – AtariAge (atariage.com) Second printing Contents Introduction ____________________________________ 1 Getting Started with Harmony _______________________ 1 Harmony Firmware Upgrading ______________________ 3 Frequently Asked Questions ________________________ 5 Harmony File Extensions __________________________ 8 Harmony Technical Specifications ____________________ 9 Acknowledgments _______________________________ 9 Introduction The Harmony cartridge is a programmable add-on for the Atari 2600 console that allows you to load an entire library of games into a single cartridge and then select which title you want to play from a friendly, on-screen menu interface. It features an SD card interface, making it simple to access the large library of Atari 2600 software. The Harmony cartridge supports almost all of the titles that have been produced for the Atari 2600. It can also be used to run your own Atari 2600 game creations on a real console. The Harmony cartridge is flash-upgradeable, and will be updated to support future Atari 2600 developments. SD card slot Mini-B USB port Back edge of Harmony Cart This guide tells you how to make the most of your Harmony cartridge. It should be read thoroughly before the cartridge is used for the first time. Your Harmony cartridge will provide you with many years of Atari 2600 enjoyment. The following equipment is required to use the Harmony cartridge: 1) An Atari 2600, Atari 7800 or other Atari 2600-compatible console. 2) A Windows, Macintosh or Linux-based computer to transfer data onto the SD card. 3) An SD card adapter for your computer. 4) An SD or SDHC card up to 32GB capacity. -
Parasites — Excavating the Spectravideo Compumate
ghosts ; replicants ; parasites — Excavating the Spectravideo CompuMate These are the notes I used for my final presentation in the summer Media Archaeology Class, alongside images I used as slides. As such, they’re quite provisional, and once I have some time to hammer them into more coherent thoughts, I’ll update this post accordingly! So this presentation is about articulating and beginning the work of theorizing what I’m provisionally calling “computational parasites.” This is provisional because I don’t particularly like the term myself but I figured it would be good to give it a shorthand so I don’t have to be overvague or verbose about these objects and practices throughout this presentation. As most of you know, I came to this class with a set of research questions about a particular hack of the SNES game Super Mario World, wherein a YouTube personality was able to basically terraform the console original into playing, at least in form although we can talk about content, the iPhone game Flappy Bird. This video playing behind me is that hack. This hack is evocative for me for the way it’s 1) really fucking weird, in terms of pushing hardware and software to their limits, and 2) begins to help me think through ideas of the lifecycle of software objects, to pilfer a phrase from a Ted Chiang novella, and how these lifecycles are caught up in infrastructures of nostalgia, supply chains, and different kinds of materiality. But as fate would have it, I haven’t spent that much time with this hack this week because I got entranced by a different, just as weird object: the Spectravideo CompuMate. -
A Page 1 CART TITLE MANUFACTURER LABEL RARITY Atari Text
A CART TITLE MANUFACTURER LABEL RARITY 3D Tic-Tac Toe Atari Text 2 3D Tic-Tac Toe Sears Text 3 Action Pak Atari 6 Adventure Sears Text 3 Adventure Sears Picture 4 Adventures of Tron INTV White 3 Adventures of Tron M Network Black 3 Air Raid MenAvision 10 Air Raiders INTV White 3 Air Raiders M Network Black 2 Air Wolf Unknown Taiwan Cooper ? Air-Sea Battle Atari Text #02 3 Air-Sea Battle Atari Picture 2 Airlock Data Age Standard 3 Alien 20th Century Fox Standard 4 Alien Xante 10 Alpha Beam with Ernie Atari Children's 4 Arcade Golf Sears Text 3 Arcade Pinball Sears Text 3 Arcade Pinball Sears Picture 3 Armor Ambush INTV White 4 Armor Ambush M Network Black 3 Artillery Duel Xonox Standard 5 Artillery Duel/Chuck Norris Superkicks Xonox Double Ender 5 Artillery Duel/Ghost Master Xonox Double Ender 5 Artillery Duel/Spike's Peak Xonox Double Ender 6 Assault Bomb Standard 9 Asterix Atari 10 Asteroids Atari Silver 3 Asteroids Sears Text “66 Games” 2 Asteroids Sears Picture 2 Astro War Unknown Taiwan Cooper ? Astroblast Telegames Silver 3 Atari Video Cube Atari Silver 7 Atlantis Imagic Text 2 Atlantis Imagic Picture – Day Scene 2 Atlantis Imagic Blue 4 Atlantis II Imagic Picture – Night Scene 10 Page 1 B CART TITLE MANUFACTURER LABEL RARITY Bachelor Party Mystique Standard 5 Bachelor Party/Gigolo Playaround Standard 5 Bachelorette Party/Burning Desire Playaround Standard 5 Back to School Pak Atari 6 Backgammon Atari Text 2 Backgammon Sears Text 3 Bank Heist 20th Century Fox Standard 5 Barnstorming Activision Standard 2 Baseball Sears Text 49-75108 -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Colecovision
ColecoVision Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments 1942 Team Pixelboy 2010: The Graphic Action Game Coleco A.E. CollectorVision Activision Decathlon, The Activision Alcazar: The Forgotten Fortress Telegames Alphabet Zoo Spinnaker Amazing Bumpman Telegames Antarctic Adventure Coleco Aquattack Interphase Armageddon CollectorVision Artillery Duel Xonox Artillery Duel / Chuck Norris Superkicks Xonox Astro Invader AtariAge B.C.'s Quest for Tires Sierra B.C.'s Quest for Tires: White Label Sierra B.C.'s Quest for Tires: Upside-Down Label Sierra B.C.'s Quest for Tires II: Grog's Revenge Coleco Bank Panic Team Pixelboy Bankruptcy Builder Team Pixelboy Beamrider Activision Blockade Runner Interphase Bomb 'N Blast CollectorVision Bomber King Team Pixelboy Bosconian Opcode Games Boulder Dash Telegames Brain Strainers Coleco Buck Rogers Super Game Team Pixelboy Buck Rogers: Planet of Zoom Coleco Bump 'n' Jump Coleco Burgertime Coleco Burgertime: Telegames Rerelease Telegames Burn Rubber CollectorVision Cabbage Patch Kids: Picture Show Coleco Cabbage Patch Kids: Adventures in the Park Coleco Campaign '84 Sunrise Carnival Coleco Cat Scheduled Oil Sampling Game, The Caterpillar Centipede Atarisoft Chack'n Pop CollectorVision Children of the Night Team Pixelboy Choplifter Coleco Choplifter: Telegames Rerelease Telegames Chuck Norris Superkicks Xonox Circus Charlie Team Pixelboy Congo Bongo Coleco Cosmic Avenger Coleco Cosmic Crisis Telegames Cosmo Fighter 2 Red Bullet Software Cosmo Fighter 3 Red Bullet Software CVDRUM E-Mancanics Dam Busters Coleco Dance Fantasy Fisher Price Defender Atarisoft Deflektor Kollection AtariAge This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
UNOCART-2600 Instruction Manual
UNOCART-2600 Instruction Manual Revision 1.2 9/2/2018 Atari 2600 SD multi-cart Quick Start The UnoCart -2600 is an Atari cartridge emulator. It supports cartridges with up to 64k of ROM and 32k of RAM. First, copy BIN, ROM or A26 files to an SD card and insert it into the cartridge. Check the TV configuration jumper on the back of the board matches your TV system. Insert the cartridge in the Atari 2600. If the board is uncased, check you’ve got it the right way round (see picture). Power on the Atari and use the joystick to choose an item and the fire button to start it. PAL/NTSC Configuration The jumper on the back of the board allows you to select whether the cartridge uses NTSC or PAL/PAL60 for the built-in menu. You can remove the jumper completely if you are using a NTSC TV. Note that this jumper only applies to the cartridge menu – once you select a ROM to emulate, the TV picture produced will be entirely dependent on the cartridge being emulated. In general there were separate PAL and NTSC versions of each cartridge – make sure you get the correct version. SD Cards SD cards should be formatted as FAT32. Newer SD cards may come formatted as exFAT. These can be used with the UnoCart-2600, but need to be re-formatted as FAT32 on your computer prior to use. 1 Menu The menu allows you to navigate the files on the card and select a title to use. -
She Ultimate Programmable Video Computer System by Atari
SHE ULTIMATE PROGRAMMABLE VIDEO COMPUTER SYSTEM BY ATARI You will be able to play rousing, challenging, sophisticated video games with the option of 20 additional great game program car- tridges which offer up to 50 games and variations per cartridge. Game program car- tridges available are: Breakout, Outlaw, Slot Racers, Air-Sea Battle, Indy 500, Space War, Street Racer, Home Run, Starship, Basketball, Video Olympics, Codebreaker, Flag Capture, Surround, Hunt and Score, Blackjack, Basic Maths, Brain Games, Hangman. The Atari video computer system comes complete with the Combat game program cartridge with 27 thrilling games and variations; interchangeable joysticks and paddle controllers with difficulty option switches so the games get better as you get better with crisp bright colour and incredi- ble true-to-life somid effects coming from your TV's speaker; special circuits to protect your TV; the now famous Futuretronics three months warranty and especially the famous Atari quality. Your Atari video computer system is as up-to-date next year as it is to- day, you simply insert new game program cartridges as they become available to assure you of years of fun and enjoyment. VOW DUTY FREE EXTRA CARTRIDGES CEYBOARD CONTROLLERS (READ FOR BRAIN ;AMES, CODEBREAKER AND HUNT AND SCORE) NDY 500 CONTROLLERS Innovative leisure he complete home entertainment centre. Connects to any TV set in seconds, doe lot damage your TV. Special circuitry changes colour every 10 seconds to avoic 0A Warner Communications Company rnage burn in. Atari — more games per cartridge, more realism, more fun than any )ther programmable TV game available. If you are not yet convinced that you an poking at the best video computer system, send away for our free, full colour, 24 page ktari catalog and see for- yourself. -
Introducing Atari's Video Computer System. the Programmable System That Offers You More Video Games and Variations Than Anyone
INTRODUCING ATARI’S VIDEO COMPUTER SYSTEM. THE PROGRAMMABLE SYSTEM THAT OFFERS YOU MORE VIDEO GAMES AND VARIATIONS THAN ANYONE ELSE. Be a flying ace, a race car champion, Atari Video Game a tennis star and a space pioneer all in Model #0X2600 one afternoon with the Video Com puter System'* by Atari; the new s t r e e t r a c e r c o m b a t computerized programmable video i • » game system tor home TVs that is designed to give you the most sophis ticated, intricate and fun video games. The Video Computer System •N D V S O O comes with unique joystick and paddle controllers, a difficulty option switch to handicap 4 * one or all players, real 88 istic sounds, and A tari’s Combat Game Pro AIR SEA BATTLE g r a m ' w ith 27 $169 thrill-packed action games and varia tions like Tank;** time1 so you can build your : Tank Pong?* Jet own Game Program library SPACE MISSION Fighter' and with the kind of games that have Biplane. made Atari famous. And that's just the beginning. The games and variations come in A tari has already d eveloped 160 m orecartridges (Atari Game Programs) games and variations with Game that plug right into the system. And Programs like: Air-Sca Battle?* some Game Programs contain up to 50 A Video Olympics?* Starship?* games and variations. That’s more fun ATARI Street Racer,' Indy S00, Blackjack, per cartridge than anybody else. Innovative Surround?* and Basic Math?* And More games mean more fun. -
Evolving Simple Programs for Playing Atari Games
Evolving simple programs for playing Atari games Dennis G Wilson Sylvain Cussat-Blanc [email protected] [email protected] University of Toulouse University of Toulouse IRIT - CNRS - UMR5505 IRIT - CNRS - UMR5505 Toulouse, France 31015 Toulouse, France 31015 Herve´ Luga Julian F Miller [email protected] [email protected] University of Toulouse University of York IRIT - CNRS - UMR5505 York, UK Toulouse, France 31015 ABSTRACT task for articial agents. Object representations and pixel reduction Cartesian Genetic Programming (CGP) has previously shown ca- schemes have been used to condense this information into a more pabilities in image processing tasks by evolving programs with a palatable form for evolutionary controllers. Deep neural network function set specialized for computer vision. A similar approach controllers have excelled here, beneting from convolutional layers can be applied to Atari playing. Programs are evolved using mixed and a history of application in computer vision. type CGP with a function set suited for matrix operations, including Cartesian Genetic Programming (CGP) also has a rich history image processing, but allowing for controller behavior to emerge. in computer vision, albeit less so than deep learning. CGP-IP has While the programs are relatively small, many controllers are com- capably created image lters for denoising, object detection, and petitive with state of the art methods for the Atari benchmark centroid determination. ere has been less study using CGP in set and require less training time. By evaluating the programs of reinforcement learning tasks, and this work represents the rst use the best evolved individuals, simple but eective strategies can be of CGP as a game playing agent. -
ALL ROMS (6666 in 1)
RETRO_LEGENDS: Legends of the first Aeon ALL ROMS (6666 in 1) Atari 2600 (772) Gameboy Advance (99) MAME (534) Neo Geo (327) Nintendo 64 (46) Nintendo NES (2105) SNES (790) Sega Master System (369) Sega Mega Drive (Sega Genesis) (948) TurboGrafX (664) ZX Spectrum (12) 1 RETRO_LEGENDS: Legends of the first Aeon Atari 2600 (772) 2Pak Black - Challenge - Surfing 2Pak Green - Hoppy - Alien Force 2Pak Yellow - Star Warrior - Frogger 32-in-1 (PAL) 3D Tic-Tac-Toe (1) 3D Tic-Tac-Toe (2) 3D Tic-Tac-Toe (32 in 1) (PAL) A Misterious Thief (CCE) A-Team Acid Drop Action Man Adventure Adventures of Tron AdventuresOnGX12 Air Raid Air Raiders Air-Sea Battle (1) Air-Sea Battle (2) Air-Sea Battle (32 in 1) (PAL) Airlock Alien's Return Alien AlligatorPeople Alpha Beam with Ernie Amidar Angling Apples and Dolls (CCE) Aquaventure Armor Ambush Artillery Duel (1) Assault Asterix ASTEROID Asteroids ASTRBLST Astro War Astroblast Astrowar Atari 2600 Invaders (hack) Atari Video Cube Atlantis (Activision) (1) Atlantis2 Autorennen (Grand Prix) Bachellorette Party Bachelor backfire Backgammon Bank Heist Barnstorming Base Attack (PAL) Basic Programming Basketball (32 in 1) (PAL) 2 RETRO_LEGENDS: Legends of the first Aeon Basketball (4k version) Battlezone Beamrider (2) Beany Bopper Beat 'Em and Eat 'Em Berenstain Bears (Coleco) Bermuda Triangle Bermuda Berzerk berzerkvoice Bi! Bi! (PAL) Big Bird's Egg Catch Bionic Breakthrough Blackjack (1) Blackjack (2) Blackjack (32 in 1) (PAL) BloodyHumanFreeway_NTSC Blueprint BMX Airmaster Bobby is Going Home (CCE) Bogey -
Page 16) to Make Conversions from NTSC to PAL Much More Accurate
============================== OCTOBER 1996 ============================== ============================== THURSDAY, 17 OCTOBER ============================== Jim Nitchals: What the DS instruction is. SUBJECT: [stella] Random number generators POSTER: <a href="mailto:[email protected]">jimn8@xxxxxxxxxx</a> (Jim Nitchals) DATE/TIME: Mon, 21 Oct 1996 08:05:28 -0700 (PDT) POST: Communist Mutants did it like this: RANDOM LDA RND ASL ASL EOR SHIPX ADC RND ADC FRAMEL STA RND RTS It uses an ongoing seed (RND), and combines it with the ship's horizontal position and the current video frame number to produce a new seed. It's simple but relies a bit on the randomness of the ship's X position to yield good randomness in itself. Suicide Mission uses a linear feedback shift register (LFSR). Here's the code: RND LDA RNDL LSR LSR SBC RNDL LSR ROR RNDH ROR RNDL LDA RNDL RTS For simplicity of design, this approach is better but it requires 2 bytes of RAM. If the zero-page RAM is in short supply you could modify RND to use Supercharger memory instead. ============================== MONDAY, 21 OCTOBER ============================== Jim Nitchals: How Communist Mutants Generated Random Numbers. SUBJECT: [stella] Matt's Top 48 POSTER: <a href="mailto:[email protected]">jvmatthe@xxxxxxxxxxxx</a> DATE/TIME: Sat, 26 Oct 1996 12:07:01 -0400 (EDT) POST: The following is a post I made as soon as the list started up again at the new address. My friend Ruffin (Rufbo@xxxxxxx) said he didn't see it, so I thought maybe the rest of y'all didn't get it. I had hoped it would spark some discussion.. -
Coleconation | Eight | 1 05/12/08 10:31 PM
ColecoNation | eight | 1 05/12/08 10:31 PM THE BLUE SCREEN Last of the ColecoVisionaries? Last month, I became a charter member of the ColecoVision Video Club (got the by Nathan Kozlowski official letter to prove it) and it only cost me $60 to secure a spot within this elite group. Now the average person (aka: my wife) would probably think I’m crazy to pay what I did for a few pieces of paper, some stickers, and a membership card, but most of you reading this can probably relate to my desire of picking up this fairly uncommon item. Besides, I reasoned with her, I could easily get my money back (and maybe a little more) by reselling it if I were so inclined. There’s no question that this is true, however one wonders who would buy it and for how long would I be able to name my price? We’ve all seen how much the classic gaming community has grown and it’s safe to say that the demand for items related to classic video game systems is stronger now more than ever. It’s interesting to see the average ColecoVision game (mint-in-box) go for prices that compare to when it was initially released and often more. Some of my friends still wonder why I pay $35 for the latest Opcode or AtariAge ColecoVision game when I can get the current systems’ games for half that price or less. The average person is really never going to understand our actions, so it’s safe to say that the majority isn’t contributing to this current growth.