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Proximo I VEŘEJNÁ OBCHODNÍ SPOLEČNOST TANGO MAGIC DICE HONBA ZA POKLADEM SILVESTROVSKÁ PECKA VESELÉ VELIKONOCE
proximo I VEŘEJNÁ OBCHODNÍ SPOLEČNOST TANGO MAGIC DICE HONBA ZA POKLADEM SILVESTROVSKÁ PECKA VESELÉ VELIKONOCE URČENO PRO POČÍTAČE: DELTA, SINCLAIR ZX SPECTRUM / + / 128, DIDAKTIK GAMA, M, KOMPAKT PŘÍRUČKA UŽIVATELE © 1993 PROXIMA Ústí nad Labem TANGO - soubor her Pozor! Čtěte pozorně licenční podmínky firmy PROXIMA předtím, než porušíte obal diskety (kazety). Počítačový program zaznamenaný na disketě (kazetě) je autorským dílem chráněným ustanoveními čs. autorského zákona a mezinárodními smlouvami. Porušením obalu diskety (kazety) se zavazujete dodržovat ustanovení následující smlouvy mezi Vámi a firmou PROXIMA. Licenční ujednání 1. Uživatel je oprávněn instalovat a provozovat počítačový program na jediném počítači a smí si pořídit jedinou bezpečnostní kopii obsahu nosného média. 2. V případě zakoupení multilicenční dodávky počítačového programu je uživatel oprávněn instalovat a provozovat program na takovém počtu počítačů, jaký je uveden v multilicenční smlouvě. 3. Firma PROXIMA neručí za bezvadný chod programu na amatérsky upravených počítačích a počítačích spolupracujících s nestandardními perifériemi včetně interface vlastní výroby. 4. Je zakázáno pořizovat kopie manuálu k programu. 5. Nehodláte-ii respektovat ustanovení této smlouvy, vraťte software v neporušeném obalu tam, kde jste jej získali. Bude Vám vrácena částka, kterou jste zaplatili. Podmínkou je vrácení do 10 dnů od zakoupení a při vrácení je nutno předložit doklad o zaplacení. strana 1 © 1993 PROXIMA Ústí nad Labem TANGO - soubor her TANGO Něco na začátek... Jednoho rána nasmažila vyhlášená kuchařka, paní Krákorová, sto voňavých koblížků. Poklidila, vzala si novou zástěru a čekala vzácnou návštěvu svých kolegyň ze soutěže O zlatou vařečku. Kocour Matěj mžoural ospale do sluníčka a nepostřehl, že se k němu potichu přikradli malý Honzík s Janičkou. -
Greenstreet Publisher 3
2002 - 2005 Issues 1 to 10 ZXF10: 53 LOOKING FOR UNIQUE? ZXF merchandise: treat yourself to a piece worked a lot better had it been of 21st Century ZX Spectrum memorabilia... full cover) - a homage of sorts to the artwork of John Harris (who designed the cover to the original Spectrum manual, introduction booklet and Interface 1 & Micro- The ZX Spectrum on Your PC drive manual). Issue 6's cover "well-written and superbly presented" - took me ages and was inspired by Micro Mart Oliver Frey's CRASH issue 36 cover. Downloaded over 2,000 times and featured on Issue 7's cover was a detail from a the Retro Gamer cover disk, this guide to photo of my own Spectrum soft- Spectrum emulation on the PC is the perfect ware collection (passed through a introduction for ex-Spectrum users returning to whole cocktail of PSP fiters). Issue their first ever computer. Written by ZXF editor 8 - a popular cover, apparently - Colin Woodcock, The ZX Spectrum on Your is testament to what you can do PC teaches you how to use modern PC with a digital camera and a sand emulators to play all those old favourites, as pit on a bright Sunday morning well as some of the more advanced features (sorry to those of you who imagin- on offer too. You've read the electronic ed me digging away on a beach version, now enjoy the luxury of a profession- somewhere, but the ZXF expense ally printed paperback! account wouldn't stump up the bus fare). Issue nine was straight- 78 page paperback $11.99 (about £6.60) forward - a Christmassy 3D stero- gram featuring Horace (I'd always thought that Spectrum sprites might lend themselves particularly well to stereograms and wanted ZXF Mug to experiment). -
The 1-Bit Instrument: the Fundamentals of 1-Bit Synthesis
BLAKE TROISE The 1-Bit Instrument The Fundamentals of 1-Bit Synthesis, Their Implementational Implications, and Instrumental Possibilities ABSTRACT The 1-bit sonic environment (perhaps most famously musically employed on the ZX Spectrum) is defined by extreme limitation. Yet, belying these restrictions, there is a surprisingly expressive instrumental versatility. This article explores the theory behind the primary, idiosyncratically 1-bit techniques available to the composer-programmer, those that are essential when designing “instruments” in 1-bit environments. These techniques include pulse width modulation for timbral manipulation and means of generating virtual polyph- ony in software, such as the pin pulse and pulse interleaving techniques. These methodologies are considered in respect to their compositional implications and instrumental applications. KEYWORDS chiptune, 1-bit, one-bit, ZX Spectrum, pulse pin method, pulse interleaving, timbre, polyphony, history 2020 18 May on guest by http://online.ucpress.edu/jsmg/article-pdf/1/1/44/378624/jsmg_1_1_44.pdf from Downloaded INTRODUCTION As unquestionably evident from the chipmusic scene, it is an understatement to say that there is a lot one can do with simple square waves. One-bit music, generally considered a subdivision of chipmusic,1 takes this one step further: it is the music of a single square wave. The only operation possible in a -bit environment is the variation of amplitude over time, where amplitude is quantized to two states: high or low, on or off. As such, it may seem in- tuitively impossible to achieve traditionally simple musical operations such as polyphony and dynamic control within a -bit environment. Despite these restrictions, the unique tech- niques and auditory tricks of contemporary -bit practice exploit the limits of human per- ception. -
The ZX Spectrum on Your PC Emulators, Utilities and More
The ZX Spectrum on your PC Emulators, utilities and more C Woodcock www.cwoodcock.co.uk/zxf ZXF Magazine www.cwoodcock.co.uk/zxf Copyright © 2004 Colin Woodcock First published 2004 by CafePress.com Acknowledgements My thanks to Paul Dunn, Nick Humphries and Jonathan Needle for the valuable suggestions that came out of their proof-reading of the first draft of this book. Thanks also to Matthew Westcott for helping me to understand TR-DOS a little better. ZXF magazine delights in reporting on the achievements of the members of the Spectrum community and is indebited to them all for their efforts. In particular, ZXF could not have achieved its current distribution without the hosting offered by Martijn van der Heide at www.worldofspectrum.org, whose own contribution to the Spectrum scene goes well beyond the easily measurable. Contents Preface vii 1 Emulator basics 1 2 Finding files 15 3 Peripherals 19 4 Emulator extras 27 5 Utilities 32 6 Russian clones; TR-DOS 44 7 Other emulators 49 Appendix I: Key websites 58 Appendix II: Key documents 61 Appendix III: comp.sys.sinclair 63 Index 67 for Jack Preface So you've finally realised. You think that new technology is great - of course you do - but ever since you packed away that old Spectrum in a box and taped up the lid something has most definitely been missing. At last you understand you were turning your back on more than just an obsolete computer. The good news is that you don't have to fish the box out from under the bed just yet (or lament its sale on ebay or at the local car boot): the Spectrum is one of the most emulated computers (if not the most emulated computer) on the planet and the quality of its emulation is just superb. -
Specifika Praxe Zvukového Designu Počítačových Her V Českém Prostředí
MASARYKOVA UNIVERZITA FILOZOFICKÁ FAKULTA ÚSTAV HUDEBNÍ VĚDY TEORIE INTERAKTIVNÍCH MÉDIÍ Bc. Roman Zigo Specifika praxe zvukového designu počítačových her v českém prostředí Magisterská diplomová práce Vedoucí práce: PhDr. Martin Flašar, Ph.D. 2014 Prohlašuji, že jsem magisterskou diplomovou práci vypracoval samostatně s použitím uvedených pramenů a literatury. ................................................. Poděkování Velmi rád bych zde poděkoval za pomoc, vstřícnost, trpělivost a užitečné rady PhDr. Martinu Flašarovi, Ph.D., za užitečné kontakty Mgr. Jaroslavu Kolářovi, všem spolupracujícím sound designérům, jmenovitě Františku Fukovi, Filipu Oščádalovi, Tomáši Šlápotovi a Tomáši Dvořákovi za ochotu a čas, který mi věnovali. Dále bych rád vyjádřil úctu ke své rodině, která mi nepřestala být důležitým zázemím ani během mého prodlužovaného studia. Na závěr děkuji Mgr. Bohdaně Kalinové, za její nekončící podporu a pochopení nejen během psané této magisterské diplomové práce. Obsah 1. Úvod..........................................................................................5 2. Teoretická část...........................................................................7 2.1. Historie tvorby zvuků počítačových her.............................7 2.2. Situace v českém prostředí v 80. letech............................11 2.2.1. František Fuka............................................................13 2.2.2. Filip Oščádal – začátky..............................................17 2.3. Filip Oščádal a 90. léta v českém prostředí......................19 -
Appendix: ZX81 Hardware Modifications
Appendix: ZX81 Hardware Modifications These are all very simple modifications. They require no more electronic expertise than the ability to solder neatly. None of the programs in the other chapters require any of these modifica tions in order to make them run smoothl y, but each suggestion more than pays for the smal l amount of trouble involved. POWER SUPPLY The Sinclair power supply gives an output of 9 vol ts DC via a 3.5 mm j ack plug, with the tip of the plug positive. It is very convenient because all the works are contained within i t s very large, plug type body . The only lead is the 9 volt supply to the ZX81. If you bought a ZX81 kit without a power supply and wish to build one, then this one has definite advantages. If you have a power supply and plan to use your computer for long periods, you might still consider the four or five pounds that the components will cost, worth spending for the following reason. The ZX81 voltage regulator is provided with a small heat sink which gets very hot. It is reasonable to assume that a machine which works at a high temperature and does a particular j ob , will not be as reliable as one which does the same j ob at a much lower temperature. The ZX8l will work as long as it is fed with DC cur rent at a voltage between seven and eleven volts. The higher the feed voltage, the harder the voltage regulator has to work to drop it down to the five volts needed by the chips. -
Tecnologias Da Informação E Comunicação
Referências: Guia da Exposição "Memórias das Tecnologias e dos Sistemas de Informação" www.memtsi.dsi.uminho.pt Colecção: memTSI, DSI e Alfamicro http://piano.dsi.uminho.pt/museuv Departamento de Sistemas de Informação da UM www.memtsi.dsi.uminho.pt http://piano.dsi.uminho.pt/museuv || Sinclair ZX81 || Sinclair ZX SPECTRUM || TIMEX 1500 || TIMEX TC 2068 Máquina lançada em 1981, Lançado em 1982, foi um O Timex 1500 foi criado em O Timex TC 2068 foi TECNOLOGIAS com 1K de memória (max dos maiores sucessos Julho de 1983 e era desenvolvido no final de 16K), sem som e sem cor. comerciais no mercado dos basicamente um sinclair 1983 com um processador “home computers”, Z81 com 16KB de RAM Z80A a 3,5 Mhz. DA INFORMAÇÃO desenhado e comercializado incorporada com Dispunha de 48KB de por uma empresa do Reino possibilidade de expansão memória RAM e 16KB de E COMUNICAÇÃO Unido (Sinclair) por poucas até 64KB. memória ROM. TIC dezenas de contos (o preço Tinha um processador Dispunha de conectores de lançamento foi £129.95 ZILOG Z80A que funcionava para monitor, joystick, no Reino Unido). a uma velocidade de 3,5Mhz. leitor/gravador de casetes, Descendente directo do A imagem em ecrã era a 2 porta de expansão e ZX81, incorporou cor e som. cores com uma resolução televisão, usando um sinal Configuração completa com de 64x44. PAL. impressora térmica Sinclair Em modo de texto permitia Tinha uma resolução de 2040 e um gravador áudio 32 colunas e 24 linhas. 256x192 píxeis e permitia (periférico de arquivo) e Não dispunha de som. -
Newagearcade.Com 5000 in One Arcade Game List!
Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51. -
Elec~Ronic Gantes Formerly Arcade Express
Elec~ronic Gantes Formerly Arcade Express Tl-IE Bl-WEEKLY ELECTRONIC GAMES NEWSLETTER VOLUME TWO, NUMBER NINE DECEMBER 4, 1983 SINGLE ISSUE PRICE $2.00 ODYSSEY EXITS The company that created the home arcading field back in 1970 has de VIDEOGAMING cided to pull in its horns while it takes its future marketing plans back to the drawing board. The Odyssey division of North American Philips has announced that it will no longer produce hardware for its Odyssey standard programmable videogame system. The publisher is expected to play out the string by market ing the already completed "War Room" and "Power Lords" cartridges for ColecoVision this Christmas season, but after that, it's plug-pulling time. Is this the end of Odyssey as a force in the gaming world? Only temporarily. The publisher plans to keep a low profile for a little while until its R&D department pushes forward with "Operation Leapfrog", the creation of N.A.P. 's first true computer. 20TH CENTURY FOX 20th Century Fox Videogames has left the game business, saying, THROWS IN THE TOWEL "Enough is enough!" According to Fox spokesmen, the canny company didn't actually experience any heavy losses. However, the foxy powers-that-be decided that the future didn't look too bright for their brand of video games, and that this is a good time to get out. The company, whose hit games included "M*A*S*H", "MegaForce", "Flash Gordon" and "Alien", reportedly does not have a large in ventory of stock on hand, and expects to experience no large financial losses as it exits the gaming business. -
Aboard the Impulse Train: an Analysis of the Two- Channel Title Music Routine in Manic Miner Kenneth B
All aboard the impulse train: an analysis of the two- channel title music routine in Manic Miner Kenneth B. McAlpine This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/s40869-015-0012-x All Aboard the Impulse Train: An analysis of the two-channel title music routine in Manic Miner Dr Kenneth B. McAlpine University of Abertay Dundee Abstract The ZX Spectrum launched in the UK in April 1982, and almost single- handedly kick-started the British computer games industry. Launched to compete with technologically-superior rivals from Acorn and Commodore, the Spectrum had price and popularity on its side and became a runaway success. One area, however, where the Spectrum betrayed its price-point was its sound hardware, providing just a single channel of 1-bit sound playback, and the first-generation of Spectrum titles did little to challenge the machine’s hardware. Programmers soon realised, however, that with clever machine coding, the Spectrum’s speaker could be encouraged to do more than it was ever designed to. This creativity, borne from constraint, represents a very real example of technology, or rather limited technology, as a driver for creativity, and, since the solutions were not without cost, they imparted a characteristic sound that, in turn, came to define the aesthetic of ZX Spectrum music. At the time, there was little interest in the formal study of either the technologies that support computer games or the social and cultural phenomena that surround them. This retrospective study aims to address that by deconstructing and analysing a key turning point in the musical life of the ZX Spectrum. -
Colecovision
ColecoVision Last Updated on September 30, 2021 Title Publisher Qty Box Man Comments 1942 Team Pixelboy 2010: The Graphic Action Game Coleco A.E. CollectorVision Activision Decathlon, The Activision Alcazar: The Forgotten Fortress Telegames Alphabet Zoo Spinnaker Amazing Bumpman Telegames Antarctic Adventure Coleco Aquattack Interphase Armageddon CollectorVision Artillery Duel Xonox Artillery Duel / Chuck Norris Superkicks Xonox Astro Invader AtariAge B.C.'s Quest for Tires Sierra B.C.'s Quest for Tires: White Label Sierra B.C.'s Quest for Tires: Upside-Down Label Sierra B.C.'s Quest for Tires II: Grog's Revenge Coleco Bank Panic Team Pixelboy Bankruptcy Builder Team Pixelboy Beamrider Activision Blockade Runner Interphase Bomb 'N Blast CollectorVision Bomber King Team Pixelboy Bosconian Opcode Games Boulder Dash Telegames Brain Strainers Coleco Buck Rogers Super Game Team Pixelboy Buck Rogers: Planet of Zoom Coleco Bump 'n' Jump Coleco Burgertime Coleco Burgertime: Telegames Rerelease Telegames Burn Rubber CollectorVision Cabbage Patch Kids: Picture Show Coleco Cabbage Patch Kids: Adventures in the Park Coleco Campaign '84 Sunrise Carnival Coleco Cat Scheduled Oil Sampling Game, The Caterpillar Centipede Atarisoft Chack'n Pop CollectorVision Children of the Night Team Pixelboy Choplifter Coleco Choplifter: Telegames Rerelease Telegames Chuck Norris Superkicks Xonox Circus Charlie Team Pixelboy Congo Bongo Coleco Cosmic Avenger Coleco Cosmic Crisis Telegames Cosmo Fighter 2 Red Bullet Software Cosmo Fighter 3 Red Bullet Software CVDRUM E-Mancanics Dam Busters Coleco Dance Fantasy Fisher Price Defender Atarisoft Deflektor Kollection AtariAge This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
CLONE WARS Get a Brazilian
April 2018 Issue 21 PLUS CLONE WARS Get a Brazilian.. Includes material MIND YOUR LANGUAGE not in the video Continued programming show! feature CONTENTS 16. CLONE WARS The Brazilian clones explored. 22. MIND YOUR LANGUAGE 12. OMNI 128HQ Spectrum languages. A new Speccy arrives. FEATURES GAME REVIEWS 4 News from 1987 Knight Lore 6 Find out what was happening back in 1987. Elixir Vitae 8 12 Isometric Games Grand Prix Championship 9 Knightlore and more. Viagem ao Centro da terra 14 16 Clone Wars Exploration of the Brazilian clones. Kung Fu Knights 20 24 Mind Your Language Sewer Rage 21 More languages from George. Dominator 22 32 Play Blackpool Report from the recent event. Spectres 23 36 Vega Games Wanted: Monty Mole 30 Games without instructions on the Vega. 3D Tunnel 31 38 Grumpy Ogre Retro adventuring and championship moaning. Gauntlet 34 42 Omni 128HQ Laptop A new Spectrum arrives. And more…. Page 2 www.thespectrumshow.co.uk EDITORIAL elcome to issue 21 and thank you W I was working on several things at the for taking the time to download and same time on two different comput- read it. ers. I was doing some video editing on As series seven of The Spectrum Show my main PC and at the same time checking emails and researching fu- comes to an end with a mammoth end say, I am impressed with it. It’s a Har- ture features on my little Macbook Air. of series special, the next series is al- lequin (Spectrum modern clone) main ready well underway in the planning Strangely, both required an update, so board fitted inside a new 48K style stages.