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Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
Prophecy: the Fall of Trinadon in This Quest You Take the Part Comfortable Village Is Overrun En Dungeon Levels
t Vol. VI, # 6 June, 1989 $2.50 Best Quest of the Month Prophecy: The Fall of Trinadon In this quest you take the part comfortable village is overrun en dungeon levels. I was par- games with pretty impressive of a lowly marketing execu- by empire soldiers. ticularly pleased to find that weapons lists, but I do know tive from the Sony corpora- Alas, while dreaming you could move back and that Prophecy has some of the tion. Your career depends on about these events, you awak- forth between most original discovering why the compa- en to the screams of your several of the items I've seen ny's share in the television family and friends as they are dungeons, in a long time. market has dropped since Syl- ruthlessly butchered by em- which is Besides the tra- vania released the black ma- pire troops. Quickly you don handy if you ditional array of trix picture tube. What's that? gloves and shield. You are realize you've swords, knifes, Oh, that's Trinitron ... wrong unarmed but determined, one reached one axes and bows quest-this is the one about way or another, to obliterate level without of varying lev- Trinadon. the threat of Kre11ane in re- obtaining a els, there are The central character in turn for the slaughter of your necessary item also items that Trinadon is practically the father. Your adventure has from another are not so obvi- only person without a name, begun! one. ous, such as simple blue pow- so I'll just call him Steve. -
Roadwareuropa-Manual
LIMITED WARRANTY Strategic Simulations, Inc. ("SSI ") warrants that the diskette on which the enclosed TABLE OF CONTENTS program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase. If within 30 days of purchase the disk ette proves defective in any way, you may return it to Strategic Simulations, Inc., 1046 N. Rengstorff Ave., Mountain View, CA 94043 and SSI will replace it free of charge. I. EUROPA-THE STORY . ... 1 9. Volleys 10. Tires In addition, if the diskette proves defective at any time alter the first 30 days, return II. OB.IECTIVE . 2 the diskette to SSI and SSI will replace it for a charge of $10.00. Please allow about 11 . Boarding Factors lour weeks for delivery. Ill. GETTING STARTED ....... 2 12. Interior Crew Capacity 13. Topside Crew Capacity SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT A Booting Instructions 14. Fuel Consumption TO THE SOFTWARE PROGRAM RECORDED ON THE DISKETIE OR THE GAME I. Apple Family DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE, MER 2. Commodore Family B. Maintenance CHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM 3. IBM and Compatibles I . Structural Damage AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND 4. Atari ST Family 2. Flat Tires PERFORMANCE IS WITH THE BUYER. IN NO EVENT WILL SS! BE LIABLE FOR 5. Amiga Family C. Improvements 6. Atari 800 Family DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING VII. SUPPLIES . 11 FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN AD B. -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
==='Fr===Advaliced
===='fr==== AdValiCed Dungeonsgpragons® COMPUTER PRODUCT 9 Game Collector's Edition Installation Copy Protection Answers Rule Book/Adventurer Journal Maps & Syinbols Advanced Dungeons & Dragons 9 Game Collector's Edition Installation Copy Protection Answers Rule Book I Adventurer Journal Maps ..,. '.._J, . • ••• • ~- . - Table of Contents Welcome 2 Installation 3 Menu Options 3 Customer Service 6 Copy Protection Answers 7 Secret of the Silver Blades 7 Champions of K.rynn 8 Death Knights of K.rynn 8 Dark Queen of K.rynn 9 Gateway to the Savage Frontier 11 Treasures of the Savage Frontier 11 Pools of Darkness 12 Maps I Symbols 14 Pool of Radiance 15 Curse of the Azure Bonds 16 Secret of the Silver Blades 17 Champions of K.rynn 18 Death Knights of K.rynn 19 The Dark Queen of K.rynn 20 Gateway to the Savage Frontier 21 Treasures of the Savage Frontier 22 Pools of Darkness 23 .,. .,. :..J.". '"' .... ·_ .,:8. =--4 • . ,_ ..• . - ~ . 2 3 INSTALLATION Welcome To run the installation program: Welcome to the Advanced Dungeons & Dragons 9 Grune Collectors CD. Wizard Works has compiled the best of the AD&D - Place the AD&D Collectors Edition CD-ROM in the drive. grunes for you to enjoy hour after hour. A great deal of time and - From the CD-ROM's DOS prompt, type INSTALL effort went into making the AD&D CD graphically pleasing, easy For example: If your CD-ROM drive uses the letter D: then go to that drive to-install and easy-to-use. We hope you enjoy it! by typing D: then push <Enter>. -
CRPGS: Computer Role-Playing Game Survey
Survey Alternate Reality: The City C*R*P*G*S Datasoft Review: #32 (November, 1986) First of a proposed multi-game adventure, AR: The City was a fascinating premise Computer Role-Playing Game Survey that turned out rather poorly, especially in the 8-bit versions. There was literally noth- by Scorpia ing to do beyond mapping out the city and building up your character for the next scenario. Of course, much was meant to open up to you as later scenarios arrived, but the total lack of any true goal turned what could have been a really involving CRPG into a tedious exercise in hack and slash. A game for those with great persist- ence and patience. Alternate Reality: The Dungeon Datasoft Review: #44 (February, 1988) Second and last in the series, AR: The Dungeon was a slight improvement, with several little quests to be completed, as- signed by an Oracle. However, the design was very loose, and you could stumble on quests without having been told of them by the Oracle at all. A Devourer that showed up to steal items when your inventory be- came too large did nothing to improve mat- ters. Although there was a bigger area to ex- plore, emphasis in the game remained primarily on fighting. Better than the first game, but not by much. Ancient Land Of Ys Falcom Japanese import converted from game machine to computer. Nintendo-style com- bat and graphics. A fairly simple entry with a few puzzles to solve. Several tough battles with major monsters (called "bosses" in the idiom of arcade gamers), otherwise pretty much a romp. -
AW LM to ZU OFITI COMPUTER PRODUCT He Peace in Ansalon Has DEATH K157glfls of KRYNN Been Shattered
r Y-e BATM LORD J1 a AW LM TO ZU OFITI COMPUTER PRODUCT he peace in Ansalon has DEATH K157GLflS OF KRYNN been shattered . Unspeakable forcesT have again risen from the very ashes of defeat to challenge the Champions of Krynn! This RULE BOOK time, the massed forces of evil are ready for you - help is needed. Help is here! The DEAm KNIGHTS OF KRYIYr' CLUE BOON is the edge you need to defeat overwhelming forces! This valuable player's guide provides : Detailed maps for the entire game, including locations of all major events 4 in the adventure . *,'s Combat tips that allow you to defeat even the toughest opponents. Locations and descriptions of all major magical treasures . :* Checklists of encounters and treasures - you won't miss any part of the adventure or loot! ADVAnceD DU-1011 1: DRAoons, TO ORDER: Visit your retailer or call : 1-800-245-4525 (U .S.A. DRAOONLANCC, and the TSR logo are & Canada) to charge on VISA or MasterCard . To receive SSI's *ss,mo- trademarks owned by and used under license horn TSR, Inc . 11991 TSR. Inc . 01991 complete product catalog, send $1 .00 to : Stategk Simulations, Inc. All rights reserved . Strategic Simulations, Inc . 675 Almanor Ave ., Suite 201 Sunnyvale, CA 94086 .u STRATEGIC SIMULATIONS, INC : LIMITED WARRANTY Strategic Simulations, Inc . ("SSI") warrants that the diskette(s) on which the enclosed program is recorded will be free from defects in materials and workmanship for a period of 30 days from the date of purchase . If within 30 days of purchase the diskette(s) prove defective in any way, you may return the diskette(s) to TABLE OF CONTENTS Strategic Simulations, Inc ., 675 Almanor Avenue, Suite 201, Sunnyvale, CA 94086-2901 and SSI will replace the diskette(s) free of charge . -
Video and Computer Games, Game Consoles
Some Of The Major Console Manufacturers1 • Coleco • Atari • Mattel Video and Computer Games • Nintendo • Sega • Sony A survey of some of the most influential and • Microsoft outstanding games and how games have changed over time Background material for the “Consoles’ section 1“The ultimate history of video games: the story behind the craze that touched our lives and changed world, from Pong to Pokemon and beyond…” (Steven L. Kent, Three rivers press 2001) James Tam James Tam Major Players: Early Consoles (1970s) Coleco • Coleco Telstar (1976) • 1976: releases the Telstar game console. Telstar: www.en.wikipedia.org • Atari 2600 (1977) – Between 1976 – 1978 a series of dedicated consoles are released. • Mattel Intellivision (1979) • 1982: Colecovision released – Generic console: games were executed from read-only cartridges. Colecovision: www.en.wikipedia.org • 1988: Coleco goes bankrupt James Tam James Tam Atari Tam Mattel Atari 2600 VCS • 1972: Founded by Nolan Bushnell and Ted Dabney. • 1979: Releases the Intellivision • 1976: Sold to Warner communications for 28 million. Intellivision: http://www.nationalmediamuseum.org.uk • 1977: 2600 VCS (Video Computer System) released. • Some of it’s notable games: – 1979: released Asteroids its best selling game – 1979: Warren Robinett introduces the concept of Easter Eggs in the game ‘Adventure’. – 1980: releases Space Invaders for the 2600. • Fate of Atari: – 1984: Atari corporation bought by Jack Tramiel (but arcade division retained). – Later sold to a disk drive manufacturer JTS and again to Hasbro Interactive. www.en.wikipedia.org James Tam James Tam CPSC 409: Video and computer games Major Next Generation Consoles (1980s) Major Next Generation Consoles (1990s) • Nintendo • Nintendo – Nintendo Entertainment System (1985) – Super NES (1991) – Gameboy (1989) – 64 bit Nintendo 64 (1995/1996) • Sega • Sega – Sega Genesis (1987/1989) – Saturn (1994/1995) – Dreamcast (1998/1999) • Sony – PlayStation 1 (1994/1995). -
Mud Connector
Archive-name: mudlist.doc /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ /_/_/_/_/ THE /_/_/_/_/ /_/_/ MUD CONNECTOR /_/_/ /_/_/_/_/ MUD LIST /_/_/_/_/ /_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ o=======================================================================o The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an associate of GlobalMedia Design Inc. This mudlist may be reprinted as long as 1) it appears in its entirety, you may not strip out bits and pieces 2) the entire header appears with the list intact. Many thanks go out to the mud administrators who helped to make this list possible, without them there is little chance this list would exist! o=======================================================================o This list is presented strictly in alphabetical order. Each mud listing contains: The mud name, The code base used, the telnet address of the mud (unless circumstances prevent this), the homepage url (if a homepage exists) and a description submitted by a member of the mud's administration or a person approved to make the submission. All listings derived from the Mud Connector WWW site http://www.mudconnect.com/ You can contact the Mud Connector staff at [email protected]. [NOTE: This list was computer-generated, Please report bugs/typos] o=======================================================================o Last Updated: June 8th, 1997 TOTAL MUDS LISTED: 808 o=======================================================================o o=======================================================================o Muds Beginning With: A o=======================================================================o Mud : Aacena: The Fatal Promise Code Base : Envy 2.0 Telnet : mud.usacomputers.com 6969 [204.215.32.27] WWW : None Description : Aacena: The Fatal Promise: Come here if you like: Clan Wars, PKilling, Role Playing, Friendly but Fair Imms, in depth quests, Colour, Multiclassing*, Original Areas*, Tweaked up code, and MORE! *On the way in The Fatal Promise is a small mud but is growing in size and player base. -
Computer Games Plus
\ Ordering Info: Visa, MasterCard or COD. No personal Checks No surcharge for credit cards. COD add $4.00. Ohio add 5.5% tax. No cash refunds· Return products for Credit or Replacement only. Shipping Info: Free shipping on Orders over $100, in the continental USA. APO & FPO actual freight.We ship UPS. International: Actual freight. megs - Mega STe 1- $659 wllh chips 2.$1\1- $1$7 4~f- 5229 Adspeed STE- $249 Z-Ram/2.5- 520 ST- $75 BI(DS i5'C(·6P(daJ • $995 Autoswitch Overscan· 5109 Priuter or Modem • $7 wllh chi". 2.91- $147 Blitz cable w/software - 546.95 Star NXI001 ·5155 2mrg.ISOBDIlAI\I Floppy • Z-Ram/Mega 11- 4Megs - $75 , wllh chips 2.91- $147 D.E.K.A. intert'ace- 595 Star NX·2420· $249 ST Book & FalCon- !!CALL!! • 1 Meg Chips $4.50 ea Drive Master - 532 ST/time (under rom clock) - $43 STe SIMMS Imeg each - $40 •..••. Simms - $40ea Drive cable 6 ft $13.95 Supercharger W/IMeg - $289 SM147 14"· $199 • ..• JRl Board (uses simms)- $99 DVf·VCR hd backup· $69.95 Synchro 11- $59 SC1224 - $200 ••.•.••.••.• Xtra RAM ST Deluxe- $79 .. ""nllnv., lID TEC (Tos extension card)· 5135 Haud Scanner Mlg .. ph· lEC Mega bus- 51SS SC1435 14" color - $349 ').' (uses simms) Hand Scanner GoI4e"I",,,e 5llS :" TOS 2.06 • $70 1.4Meg floppy kit· $139 .: (I@JuU"JOJilUij UP Des~et 500 printer· $469 , .... , Puwl!r (Cor WM enu~alon)' ICD Adscsi Plus - 593.77 .,. Trackball(Krall)' 559 "aster ~ ~'!!!J ICD Adscsi (no clock) - 583.77 : •••• • Trackball(cordless)· $88 • • Master 5S (5.25") - $199 Adscsi Micro (Mega's) - 5": Turbo 20· 5299 SCSI dual drive cabl~ - $10 .: . -
S to At!Venture, Come Join Our Ranq Ant! Enter
In a (ant! wftert {i~ ftearts meet, at tftt crossroat!s to at!venture, come join our ranq ant! enter ... 'Enchanted 2\g,a{mSM 'Encliantei 9\sa{ms™ Issue 5 March-April 1991 The Premier Adventure Game Journal For The Amiga! Published Bimonthly By Digital Expressions Contents Editorial Staff Chuck Miller Millie Miller Executive Editor Associate Editor Adventure Departments Subscriptions & Customer Service Proclamations 4 Audience Hall 6 Subscriptions to Enchanted Realms"' are $49.95 U.S. (Six issues with disk), $55.95 Canada and Mexico, and $67.95 Court Herald 7 Foreign airmail. Single copy rates are $10.95 U.S. (One issue with disk), $11.95 Canada and Mexico, and $14.95 Foreign airmail. Payment in U.S. funds only. All orders are shipped first class. Please address subscriptions and questions to: Digital Adventure Reviews Expressions• P.O. Box 33656 •Cleveland, OH 44133 or phone (216) 582-0910. Address EMail to PLINK care of Enchanted. Zork Zero 10 Chaos Strikes Back 13 Copyright & Distribution Bane of the Cosmic Forge 17 The entire contents of Enchanted Realms"' are Copyright © Elvira: Mistress of the Dark 21 1991 by Digital Expressions. All rights reserved. No part of this Curse of the Azure Bonds 24 publication may be printed or reproduced in any form without written permission from the publisher. However, original James Bond: The STEALTH Affair 27 purchasers may make an archival backup of the disk supplement Space Rogue 29 for their own personal use. Digital Expressions and Enchanted Realms"' assume no responsibility whatsoever for damages or Cadaver 32 loss due to errors or omissions. -
Addcollectors9-Refcard.Pdf
~If ============~============ AdValiced Dungeon&ragons® COMPUTER PRODUCT Quick Start Instructions Pool of Radiance Curse of the Azure Bonds Secret of the Silver Blades Dark Queen of Krynn Death Knights of Krynn Champions of Krynn Gateway to the Savage Frontier Treasures of the Savage Frontier Pools of Darkness ========---=~~:=---======== IBM and Compatibles Data Card AdValiced Dungeo~ragons COMF'UTER f'RODUCT II flJoL OF R4l>IAnceJ System Requirements: This game requires a minimum of 384K available memory. To run the game in EGA mode requires a minimum of 512K avail able memory. To run the game in TGA (Tandy 16 Color) mode requires a minimum of 640K total memory. The game may be played from hard disk only. The game requires approximately 2.2 megabytes of hard disk space . Installing the Game: Before beginning play, you must install the game. This installation procedure customizes the game and tailors it to provide optimum performance on your computer system. To install the game, please follow the following installation instructions: 1. Place Disk 1 in the active drive. 2. Access the drive containing Disk 1. 3. Type INSTALL and then press Enter. 4. Follow the on-screen prompts. Installation Menu: After you type INSTALL, the Installation Menu appears. This program allows you to configure the game for your computer system. To Load the Game: The install automatically creates a directory called POOLRAD. Call up this directory (if you are not already in it) , type START, and press the Enter/Return key. When two symbols and a path are dis played, find the first symbol on the outside of the translation wheel, and the second symbol on the inside ring of the wheel.