Dungeonscape

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Dungeonscape 620_95684_Ch1.indd 1 11/22/06 10:58:06 AM Dungeoneering Guilds . .57 Hoser Encounter (EL 8) . .102 Why Join a Guild? . .57 Burner Encounter (EL 14) . .102 Contents How to Join . .57 Alternative Monster Feats . .103 Chapter 1: The Dungeon as Enemy . .5 Guild Variations . .58 New Monsters . .105 Dungeon Challenges . .5 Sample Guilds . .58 Ascomoid . .105 Preparation . .5 The Wartower Wardens . .58 Rot Grub Swarm . 106 Common Hazards . .6 Wartower Wardens Guildhall . .60 Unpredictability . .7 Keepers of the Seal . .61 New Prestige Class: Dungeon Lord . 108 Standard Class Options . .8 Headhunters . .61 Barbarian . .8 New Templates . .111 Bard . .8 Chapter 4: Dungeon Design . .63 Acidborn Monster . .111 Advantages of Dungeons . .63 Dungeonbred Monster . .112 CONTENTS Cleric . .9 TABLE OF Druid . .9 Otherworldly . .64 Guardian Monster . .113 Fighter . .10 Monsters Galore . .64 Sentry Ooze . .114 Monk . .10 Enemy Territory . .64 Hivenest Monster . 115 Lawlessness . .64 Paladin. .11 Chapter 6: Traps . 117 Functions of Dungeons . .66 Ranger . .12 Trap Strategy . .117 Death Trap . .66 Rogue. .13 Killing Intruders . .117 The Near Frontier . .66 Sorcerer . .13 Softening Intruders . .118 Agent of Evil . .67 Wizard . .14 Gaining Combat Advantages . .118 Legendary Location . .68 New Standard Class: Factotum . .14 Discouraging Pursuit . .118 The Bizarre . .70 Making a Factotum . .15 Testing Intruders . .118 Making Dungeons . .71 Class Features . .16 Ejecting Intruders . .119 Dynamic Dungeons . .72 Playing a Factotum . .17 Altering the Dungeonscape . .119 Dungeons as Systems . .72 Starting Package . .18 Encounter Traps . 120 Memorable Monsters . .72 Factotums in the World . .18 Creating Encounter Traps . 125 Dungeon Factions and Interactions . .74 Factotum Lore . .19 Example: Lightning Hexagon Trap . 125 Dungeon Themes . .78 Factotums in the Game . .19 Advantages of Encounter Traps . 126 Abstraction . .78 Dungeon Terrain . .20 Encounter Traps and Monsters . 127 Environment . .78 Walls . .20 Encounter Traps and Standard Traps . 128 Function . .79 Floors . .23 New Standard Traps . 128 Inhabitants . .80 Special Terrain . .24 High-Level Mechanical Traps . 128 Random Themes . .80 Doors . .24 Sample High-Level Mechanical Traps . .131 Connecting Themes . .82 Bridges . .26 High-Level Magic Traps . .132 Dungeon Rooms . .84 Chasms . .27 Sample High-Level Magic Traps . .132 Armory . .84 Chutes and Chimneys . .27 New Complex Traps . .132 Barracks . .85 Natural Features . .28 Boon Traps . .135 Crypt . .85 Sample Boon Traps . 136 Chapter 2: Tools of the Trade . .29 Guard Room . .85 Psionic Traps . 137 Packing Tips . .29 Kitchen . .85 Sample Psionic Traps . 138 Equipment . .30 Laboratory . .86 Hazards . 139 Mundane Dungeon Gear . .30 Library . .86 New Hazards . .140 Weapon and Armor Modifi cations . .33 Living Quarters . .87 Alchemical Items . .34 Maze. .87 Chapter 7: Dungeon Features . .141 Magic Items . .37 Museum . .87 Creating Dungeon Terrain . .141 Tried and True Essentials . .37 Prison . .87 Walls . .142 New Armor and Weapon Temple . .88 Floors . .145 Special Abilities . .39 Throne Room . .88 Doors . .146 New Wondrous Items . .40 Vault. .88 Bridges . .148 Adventuring Kits . ..
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