Factotum Class
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Warlock Invocations
Dungeons & Dragons 3.5 Edition Index – Warlock Invocation Summaries http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forums/index.php May 17, 2006 Warlock Invocation List...............................2 Glossary........................................................6 Types of Magic Item.........................................7 Least..................................................................2 Auras .................................................................6 Areas of Effect – Fill ........................................8 Lesser ................................................................3 Ranges...............................................................7 Casting Times ...................................................8 Greater...............................................................4 Levels of Concealment .....................................7 Other Definitions ..............................................8 Dark...................................................................5 Levels of Cover.................................................7 Appendix ....................................................10 Level of Exhaustion..........................................7 Revision History ............................................ 10 Areas of Effect – Shape ....................................7 Key to Sourcebooks....................................... 10 Levels of Fear ...................................................7 -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Foregrounding Narrative Production in Serial Fiction Publishing
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2017 To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing Gabriel E. Romaguera University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Romaguera, Gabriel E., "To Start, Continue, and Conclude: Foregrounding Narrative Production in Serial Fiction Publishing" (2017). Open Access Dissertations. Paper 619. https://digitalcommons.uri.edu/oa_diss/619 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. TO START, CONTINUE, AND CONCLUDE: FOREGROUNDING NARRATIVE PRODUCTION IN SERIAL FICTION PUBLISHING BY GABRIEL E. ROMAGUERA A DISSERTATION SUBMITTED IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2017 DOCTOR OF PHILOSOPHY DISSERTATION OF Gabriel E. Romaguera APPROVED: Dissertation Committee: Major Professor Valerie Karno Carolyn Betensky Ian Reyes Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2017 Abstract This dissertation explores the author-text-reader relationship throughout the publication of works of serial fiction in different media. Following Pierre Bourdieu’s notion of authorial autonomy within the fields of cultural production, I trace the outside influence that nonauthorial agents infuse into the narrative production of the serialized. To further delve into the economic factors and media standards that encompass serial publishing, I incorporate David Hesmondhalgh’s study of market forces, originally used to supplement Bourdieu’s analysis of fields. -
The Beastfolk in Them
The BBeaeaeaeastfolk stfolk Anthropomorphic races for the d20 system s ’ Dungeons & Dragons 3.5 and 4e4e4e By Gideon Kalve Jarvis Author’s notes Dungeons & Dragons and related material is copyright Wizards of the Coast, Incorporated. This work is copyright Gideon Kalve Jarvis and may be distributed (and this author encourages it), so long as the author’s name is retained. Whether through the machinations of wizards or the meddling of the gods or simply the quirks of fate, a world can quickly become awash in sentient species, each one trying in its own fashion to find and defend a niche, however small and specialized. Of these many sentient spspecies,ecies, a great many take traits from the nonsentient animals, or are related to them directly. The races below are a collection of several of the more common of these beastfolk. Unless otherwise noted, the races below use the human charts for aging. For those players wishing to add even more variety to their games, the official Wizards of the Coast work, Savage Species , can be invaluable in turning monster races into playable characters, though the rules in that volume sometimes requires a little tweaking for perfection in a given campaign. Later writings in this vein may (if there is any interest shown) include a listing of these races, as well as their statistical information. Also, the various “Races” books (Races of Stone , Races of the Wild , Races of Destiny , Races of the Dragon , etcetera) are also very useful resources for playing a variety of new and interesting species, some of which only require the lightest tweaking in order to turn them more “furry” in nature, if they are not already so (as I do with Raptorans and Catfolk, from Races of the Wild , in making the birdfolk and the urban catfolk, presented below). -
Book Abbreviation
Realease Date Code 3e Book Title Abbreviation Key 11/2007 AtEotS Anauroch: The Empire of the Shade 03/2003 A&EG Arms and Equipment Guide 3.0 02/2007 BotFK Barrow of the Forgotten King 03/2002 BoBS Bastion of Broken Souls 3.0 06/2002 BoC Book of Challenges 3.0 10/2003 BoED Book of Exalted Deeds 10/2002 BoVD Book of Vile Darkness 3.0 10/2002 BoVDwe Book of Vile Darkness (Web Enhancement) 01/2005 CAd Complete Adventurer 11/2004 CAr Complete Arcane 05/2007 CC Complete Champion 05/2004 CD Complete Divine 10/2006 CM Complete Mage 05/2005 CoR Champions of Ruin 05/2005 CoRwe Champions of Ruin (Web Enhancement) 11/2005 CoV Champions of Valor 04/2007 CoP City of Peril 06/2005 CoS City of Splendors: Waterdeep 02/2008 CoSR City of Stormreach 09/2002 CotSQ City of the Spider Queen 3.0 04/2006 CP Complete Psionic 03/2007 CtTotW Cormyr: The Tearing of the Weave 11/2006 CS Cityscape 01/2007 CSc Complete Scoundrel 12/2003 CW Complete Warrior 04/2002 D&D Deities and Demigods 3.0 07/2006 DG Dragondown Grotto 11/2001 DH Deep Horizon 3.0 08/2003 DLCS Dragonlance Campaign Setting 08/2003 DL AoM Dragonlance, Age of Mortals 05/2004 DL BoK Dragonlance, Bestiary of Krynn 05/2007 DL BoKR Dragonlance, Bestiary of Krynn, Revised 09/2006 DL DoA Dragonlance, Dragons of Autumn 10/2007 DL DoK Dragonlance, Dragons of Krynn 01/2008 DL DoS Dragonlance, Dragons of Spring 11/2007 DL DoW Dragonlance, Dragons of Winter 09/2005 DL HOotS Dragonlance, Holy Orders of the Stars 05/2004 DL KoD Dragonlance, Key of Destiny 07/2006 DL KOoA Dragonlance, Knightly Orders of Ansalon 02/2006 -
Rob's World! House Rules
Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission Rob’s World! Forgotten Realms Campaign House Rules and Notes. Written by: Robert L. Vaessen Campaign started: 11 January 2003 Page # 1 - Last updated: Wednesday, September 8, 2021 Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission Table of Contents Subject Pg Nr(s) RULE BOOKS USED: 6 RULES ERRATA: 13 ALLOWABLE CHARACTER CLASSES AND RACES: 14 Allowed Classes: 14 Allowed Races: 15 Powerful Races/Monster Class: 16 Monstrous/Minor Races: 17 TIME, THE DATE, THE HEAVENS, THE PLANET and WHILLIP: 17 Days of the week: 17 Months of the Year: 17 RULE ZERO: 18 SAVING THROWS: 18 HEROIC LUCK: 18 MIXED CHART SAVING THROWS: 20 DM’s PREROGATIVE AND DICE ROLLING RULES: 20 NO ‘GOING BACK’: 21 ABILITY SCORES: 21 ABILITY SCORE ROLLING: 21 ABILITY SCORE MODIFIERS: 22 ROLLING HIT POINTS: 22 HANDEDNESS: 22 VISIBILITY and VISION: 22 Normal Vision: 23 Outdoor range of normal vision: 23 STARTING CHARACTERS with POWERFUL BUILDS: 24 NEW CHARACTERS and MAGIC ITEMS: 26 CHARACTER ALIGNMENT: 27 DEITIES: 27 DIVINE INTERVENTION: 28 THE RENOWN SCORE: 28 KNOWLEDGE OF WHILLIP: 28 KNOWLEDGE OF MONSTERS: 28 KNOWLEDGE OF DEITIES: 28 CHARACTER SHEETS: 29 CHARACTER WILLS: 29 SELECTION OF EQUIPMENT: 29 Page # 2 - Last updated: Wednesday, September 8, 2021 Rob’s World! 3.5 D&D Campaign House Rules - Copyright 2021 (with noted exceptions) - Do not reproduce without explicit permission -
Download Download
Networking Knowledge 8(4) Digital Comics (July 2015) Waiting for the Next Part: How the Temporal Dimensions of Digital Serialisation Have Changed Author-Reader Dynamics GABRIEL E. ROMAGUERA, University of Rhode Island, Kingston Campus ABSTRACT A work of serial fiction is defined as ‘a continuing story over an extended period of time with enforced interruptions’ (Hughes & Lund 1991, 1). It is that “enforced interruption” which makes for a temporal and spatial pause between the author, the reader, and the text. The distribution and publication of instalments for traditional print publishing and print comics works on strict schedules but this is not necessarily the case for digital comics. This paper explores how the serialization of webcomics functions with both defined and indeterminate publication schedules and how this affects the author-reader relationship. It uses textual criticism to better explain the publication aspects of narrative production and adapts these concepts to digital comics and their serialization. The analysis focuses on Rich Burlew and Tarol Hunt, two professional webcomic cartoonists who continue to search for the best publication schedule for their authorial processes. KEYWORDS Serialisation, author-reader relationship, webcomics. 1 Networking Knowledge 8(4) Digital Comics (July 2015) The process of reading requires patience. Engaging with a work of literature takes time as one goes from cover to cover of the text, though one has the power to skip to the end at any moment. In plays, films, television, and other forms of performances, the reader now becomes a viewer, who must wait patiently until the showing has run its time. Only when viewing these texts on a DVD or similar digital document can one exert control over the pace of the storytelling. -
51647-Sample.Pdf
Sample file Sample file Half-Elves as Characters . .41 Special Illumian Options . .89 Special Half-Elf Options . .42 Illumians as Characters . .89 The Half-Orc: A Day in the Life . .42 Contents Chapter 4: Other Races of Destiny . .91 Half-Orc Psychology . .43 Introduction . .4 Using This Chapter . .91 Quick to Judge, Quick to Anger . .43 What Is a Race of Destiny? . .4 Monster Classes . .91 Brutal Childhoods . .43 What’s in This Book . .4 Aasimar . .92 No True Place in Society . .43 What You Need to Play . .4 Aasimar Racial Traits . .93 Heritage of Shame . 44 Doppelganger . .93 Chapter 1: Humans . .5 Living in the Now . 44 Doppelganger Racial Traits . .95 A Day in the Life . .6 The Stupid Stereotype . 44 Doppelganger Monster Class . .95 Human Psychology . .6 The Half-Orc Life . 44 Half-Ogre . .96 Energy and Ambition . .6 Leisure . 44 Mongrelfolk . .97 CONTENTS Aggression . .6 Arts and Crafts . .45 TABLE OF Mongrelfolk Racial Traits . .99 Focus on the Future . .7 Technology and Magic . .45 Sea Kin . .99 Adaptability and Variety . .7 Half-Orcs at War . .46 Sea Kin Racial Traits . 102 Human Behavior . .7 Half-Orc Society and Culture . .46 Sharakim . 102 Human Life . .8 The Solace of Friendship . .47 Sharakim Racial Traits . 104 Leisure . .8 Half-Orcs and Other Races . .47 Skulk . 104 Arts and Crafts . .10 Half-Orc Religion . .48 Skulk Racial Traits . .105 Technology and Magic . .11 Half-Orc History and Folklore . .48 Skulk Monster Class . 106 Humans at War . .13 Half-Orc Language . .48 Racial Traits at 1st Level . 106 Society and Culture . -
Dungeons & Dragons 3.5 Edition Index – Templates
Dungeons & Dragons 3.5 Edition Index – Templates http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php October 1, 2007 Table of Contents Page Index...............................................................2 Vampires.........................................................27 Environment-base Templates..................... 48 Cross-Breed Templates.................................4 Liches ..............................................................31 Desert.............................................................. 48 Elemental Cross-Breeds...................................4 Kyuss’ Undead................................................32 Underground .................................................. 48 Outsider Cross-Breeds .....................................5 Incorporeal Undead........................................33 Underwater..................................................... 49 Vermin Cross-Breeds.......................................8 Class-Based Undead.......................................35 Training-base Templates............................ 50 Dragon Cross-Breeds.......................................8 Environment-Based Undead..........................36 Trained Helpers.............................................. 50 Unusual Undead .............................................36 Fey Cross-Breeds ...........................................10 Unusual Creature Templates...................... 51 Monstrous Humanoid Cross-Breeds.............11 -
Pathfinder Kingmaker Mind Flayer
Pathfinder kingmaker mind flayer Continue This article has several problems. Help improve it or discuss these issues on the speech page. (Learn how and when to delete these template messages) This article needs additional citations for verification. Help improve this article by adding citations to trusted sources. Unmapped material can be questioned and removed. Find sources: Illithid – news · newspapers · books · scholar · JSTOR (August 2014) (Learn how and when to delete this template message) This article describes a work or element of fiction in a universe-style primarily. Help write about it to explain fiction more clearly and provide non-fictional perspectives. (September 2013) (Learn how and when to delete this template message) (Learn how and when to delete this template message) IllithidFirst appearanceThe Strategic Review #1, Spring 1975InformationTypeAberrationAlignmentAlmost always Legal Evil In the Dungeons & Dragons fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid abnormalities with psionic powers. In a typical Dungeons & Dragons campaign environment, they live in the damp caves and towns of the huge Underdark. Illithids believe themselves to be the dominant species of multiverse and use other intelligent creatures like thralls, slaves and chatter. Illithids are well known for making thralls of other intelligent creatures, as well as feasting on their brains. Licensing The illithid is considered Product Identity by Wizards of the Coast and as such is not released under its Open Game License. [1] Publication history Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the re-enactment of the Titus Crow book The Burrowers Beneath by Brian Lumley. -
Mark of Heroes Campaign Standards V2-0.Indd
MARK OF HEROES Campaign Standards v. 3.0 ( February 23, 2006) Contents Introduction ................................................................................................................................2 Tone of MARK OF HEROES .................................................................................................................3 Character Creation ........................................................................................................................3 Fastplay Characters ....................................................................................................................3 Coreplay Characters ..................................................................................................................4 Fullplay Characters ....................................................................................................................8 Advancing Characters .....................................................................................................................9 Action Points and Campaign Cards .................................................................................................. 12 Appendix 1: Important Eberron Campaign Setting Rules ............................................................................... 13 Appendix 2: Restricted Lists ........................................................................................................... 20 Appendix 3: Expanded Psionics Handbook Options ...................................................................................... -
Don't Split the Party by Rich Burlew
Don't Split the Party Rich Burlew Don't Split the Party Rich Burlew Don't Split the Party Rich Burlew Divided by the events of War and XPs, our heroes struggle to reunite in this fourth compilation of the popular online comic, The Order of the Stick! With their leader, ah, indisposed, Haley leads the quest to bring him back from the, uh, the place that he is at. (Hey, some people only read the comic in book form, I don't want to spoil it for them.) Meanwhile, her love Elan contends with new threats at sea, including some direct competition for her man! And how will these problems drive one of the Order's own to take an offer they should have refused? Find out in the exciting continuation of the OOTS story, Don't Split the Party! Here's what the book contains: * All of the comics from #485 to #672, inclusive. * More than 15 bonus comics, including two all-new deleted scenes: "Elan's Underwater Adventure" and "Get Roy". * Ten pages of author commentary which will be horribly misquoted to support the more outlandish fan theories. * A special dedication to Gary Gygax and Dave Arneson, creators of Dungeons & Dragons. * Preface by Roy Greenhilt. * A recap of events-to-date by Belkar Bitterleaf. * Printed on 50% recycled paper. The next stage of the stick figure action-comedy-drama-fantasy saga is here at last, and it's just waiting for you to add it to your growing collection of fine The Order of the Stick trade paperbacks.