Multi-User Holographic System: UCF Senior Design 1 Document
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AV Solutions Range Guide August 2020 the Sony Solution
NEW WAYS TO INSPIRE Live Your Vision C AV Solutions Range Guide August 2020 The Sony Solution When it comes to professional AV technology, Sony provides much more than just great products. We create solutions that make visual communications and knowledge sharing even smarter and more efficient. Contents We empower organizations of every industry, sector and size with advanced audio-visual tools that help them go further. From schools to universities, small business to big business, retail to automotive, healthcare to faith-based worship and more, we have the perfect solution. Visual Imaging Welcome Projectors Cameras Our comprehensive suite of TEOS solutions intelligently manage all of your connected devices, while our powerful collaboration tools enable real-time The Sony Solution 3 F-Series laser 18 SRG Series 43 knowledge sharing. Discover new levels of detail with our class-leading P-Series laser 24 POV and BOX cameras 44 BRAVIA Professional Displays, and take your presentations further with our bright, captivating range of Laser Projectors.While our renowned lineup of CW-Series 26 BRC Series 45 Service and Support PTZ cameras feature progressive technologies ideal for remote working and F-lamp 28 IP Remote Controllers 46 distance learning applications. CH-lamp 30 SupportNET 5 E-lamp 32 Visual Simulation and Support is at the heart of everything we do. With our SupportNET, you’ll Visual Entertainment always get the best service for your business. With specialist advice and a host of support features included as standard, we’ve got -
The Artistic & Scientific World in 8K Super Hi-Vision
17th International Display Workshops 2010 (IDW 2010) Fukuoka, Japan 1-3 December 2010 Volume 1 of 3 ISBN: 978-1-61782-701-3 ISSN: 1883-2490 Printed from e-media with permission by: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 Some format issues inherent in the e-media version may also appear in this print version. Copyright© (2010) by the Society for Information Display All rights reserved. Printed by Curran Associates, Inc. (2012) For permission requests, please contact the Society for Information Display at the address below. Society for Information Display 1475 S. Bascom Ave. Suite 114 Campbell, California 95008-4006 Phone: (408) 879-3901 Fax: (408) 879-3833 or (408) 516-8306 [email protected] Additional copies of this publication are available from: Curran Associates, Inc. 57 Morehouse Lane Red Hook, NY 12571 USA Phone: 845-758-0400 Fax: 845-758-2634 Email: [email protected] Web: www.proceedings.com TABLE OF CONTENTS VOLUME 1 KEYNOTE ADDRESS The Artistic & Scientific World in 8K Super Hi-Vision.................................................................................................................................1 Yoichiro Kawaguchi INVITED ADDRESS TAOS-TFTs : History and Perspective............................................................................................................................................................5 Hideo Hosono LCT1: PHOTO ALIGNMENT TECHNOLOGY The UV2A Technology for Large Size LCD-TV Panels .................................................................................................................................9 -
Holographic Optics for Thin and Lightweight Virtual Reality
Holographic Optics for Thin and Lightweight Virtual Reality ANDREW MAIMONE, Facebook Reality Labs JUNREN WANG, Facebook Reality Labs Fig. 1. Left: Photo of full color holographic display in benchtop form factor. Center: Prototype VR display in sunglasses-like form factor with display thickness of 8.9 mm. Driving electronics and light sources are external. Right: Photo of content displayed on prototype in center image. Car scenes by komba/Shutterstock. We present a class of display designs combining holographic optics, direc- small text near the limit of human visual acuity. This use case also tional backlighting, laser illumination, and polarization-based optical folding brings VR out of the home and in to work and public spaces where to achieve thin, lightweight, and high performance near-eye displays for socially acceptable sunglasses and eyeglasses form factors prevail. virtual reality. Several design alternatives are proposed, compared, and ex- VR has made good progress in the past few years, and entirely perimentally validated as prototypes. Using only thin, flat films as optical self-contained head-worn systems are now commercially available. components, we demonstrate VR displays with thicknesses of less than 9 However, current headsets still have box-like form factors and pro- mm, fields of view of over 90◦ horizontally, and form factors approach- ing sunglasses. In a benchtop form factor, we also demonstrate a full color vide only a fraction of the resolution of the human eye. Emerging display using wavelength-multiplexed holographic lenses that uses laser optical design techniques, such as polarization-based optical folding, illumination to provide a large gamut and highly saturated color. -
A Review and Selective Analysis of 3D Display Technologies for Anatomical Education
University of Central Florida STARS Electronic Theses and Dissertations, 2004-2019 2018 A Review and Selective Analysis of 3D Display Technologies for Anatomical Education Matthew Hackett University of Central Florida Part of the Anatomy Commons Find similar works at: https://stars.library.ucf.edu/etd University of Central Florida Libraries http://library.ucf.edu This Doctoral Dissertation (Open Access) is brought to you for free and open access by STARS. It has been accepted for inclusion in Electronic Theses and Dissertations, 2004-2019 by an authorized administrator of STARS. For more information, please contact [email protected]. STARS Citation Hackett, Matthew, "A Review and Selective Analysis of 3D Display Technologies for Anatomical Education" (2018). Electronic Theses and Dissertations, 2004-2019. 6408. https://stars.library.ucf.edu/etd/6408 A REVIEW AND SELECTIVE ANALYSIS OF 3D DISPLAY TECHNOLOGIES FOR ANATOMICAL EDUCATION by: MATTHEW G. HACKETT BSE University of Central Florida 2007, MSE University of Florida 2009, MS University of Central Florida 2012 A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Modeling and Simulation program in the College of Engineering and Computer Science at the University of Central Florida Orlando, Florida Summer Term 2018 Major Professor: Michael Proctor ©2018 Matthew Hackett ii ABSTRACT The study of anatomy is complex and difficult for students in both graduate and undergraduate education. Researchers have attempted to improve anatomical education with the inclusion of three-dimensional visualization, with the prevailing finding that 3D is beneficial to students. However, there is limited research on the relative efficacy of different 3D modalities, including monoscopic, stereoscopic, and autostereoscopic displays. -
Advance Program 2018 Display Week International Symposium
ADVANCE PROGRAM 2018 DISPLAY WEEK INTERNATIONAL SYMPOSIUM May 22-25, 2018 (Tuesday – Friday) Los Angeles Convention Center Los Angeles, California, US Session 1: Annual SID Business Meeting Tuesday, May 22 / 8:00 – 8:20 am / Concourse Hall 151-153 Session 2: Opening Remarks / Keynote Addresses Tuesday, May 22 / 8:20 – 10:20 am / Concourse Hall 151-153 Chair: Cheng Chen, Apple, Inc., Cupertino, CA, US 2.1: Keynote Address 1: Deqiang Zhang, Visionox 2.2: Keynote Address 2: Douglas Lanman, Oculus 2.3: Keynote Address 3: Hiroshi Amano, Nagoya University Session 3: AR/VR I: Display Systems (AI and AR & VR / Display Systems / Emerging Technologies and Applications) Tuesday, May 22, 2018 / 11:10 am - 12:30 pm / Room 515A Chair: David Eccles, Rockwell Collins Co-Chair: Vincent Gu, Apple, Inc. 3.1: Invited Paper: VR Standards and Guidelines Matthew Brennesholtz, Brennesholtz Consulting, Pleasantville, NY, US 3.2: Distinguished Paper: An 18 Mpixel 4.3-in. 1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-Mounted Displays Carlin Vieri, Google LLC, Mountain View, CA, US 3.3: Distinguished Student Paper: Resolution-Enhanced Light-Field Near-to-Eye Display Using E-Shifting with an Birefringent Plate Kuei-En Peng, National Chiao Tung University, Hsinchu, Taiwan, ROC 3.4: Doubling the Pixel Density of Near-to-Eye Displays Tao Zhan, College of Optics and Photonics, University of Central Florida, Orlando, FL, US 3.5: RGB Superluminescent Diodes for AR Microdisplays Marco Rossetti, Exalos AG, Schlieren, Switzerland Session 4: Quantum-Dot -
State-Of-The-Art in Holography and Auto-Stereoscopic Displays
State-of-the-art in holography and auto-stereoscopic displays Daniel Jönsson <Ersätt med egen bild> 2019-05-13 Contents Introduction .................................................................................................................................................. 3 Auto-stereoscopic displays ........................................................................................................................... 5 Two-View Autostereoscopic Displays ....................................................................................................... 5 Multi-view Autostereoscopic Displays ...................................................................................................... 7 Light Field Displays .................................................................................................................................. 10 Market ......................................................................................................................................................... 14 Display panels ......................................................................................................................................... 14 AR ............................................................................................................................................................ 14 Application Fields ........................................................................................................................................ 15 Companies ................................................................................................................................................. -
Towards Mobile Embodied 3D Avatar As Telepresence Vehicle
Towards Mobile Embodied 3D Avatar as Telepresence Vehicle Yutaka Tokuda1, Atsushi Hiyama2, Takahiro Miura2, Tomohiro Tanikawa2, and Michitaka Hirose2 1 Graduate School of Engineering, The University of Tokyo, 4-6-1, Komaba, Meguro-ku, Tokyo 153-8904, Japan 2 Graduate School of Information Science and Technology, The University of Tokyo, 7-3-1, Hongo, Bunkyo-ku, Tokyo 113-8656, Japan {ytokuda,atsushi,miu,tani,hirose}@cyber.t.u-tokyo.ac.jp Abstract. In this paper, we present mobile embodied 3D avatar to shift a rich experience of avatar from a virtual world to our real life with a new style of te- lepresence. Conventional telepresence research have focused on the exact re- creation of face-to-face communication at a fixed position in a specialized room, so there have been much less research on a life-sized mobile telepresence system despite many off-the-shelf mobile telepresence robots available. We propose various scalable holographic displays to visualize a life-sized avatar in an actual life. In addition, we introduce architecture to control embodied avatar according to user’s intention by extending popular architecture for a multimodal virtual human, namely SAIBA. Our primitive prototype system was tested with 5 simple avatar animations to embody with a wheeled platform robot and a life- sized transparent holographic display and proved realistic avatar’s movement complying user’s intention and the situation at the remote location of avatar. Keywords: interaction techniques, avatar, telepresence, telework, mobility, transparent display, -
Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators
applied sciences Article Holographic Three-Dimensional Virtual Reality and Augmented Reality Display Based on 4K-Spatial Light Modulators Hongyue Gao †, Fan Xu † , Jicheng Liu *,†, Zehang Dai , Wen Zhou , Suna Li and Yingjie Yu and Huadong Zheng Ultra-precision Optoelectronic Metrology and Information Display Technologies Research Center, Department of Precision Mechanical Engineering, School of Mechatronic Engineering and Automation, Shanghai University, Shanghai 200072, China; [email protected] (H.G.); [email protected] (F.X.); [email protected] (Z.D.); [email protected] (W.Z.); [email protected] (S.L.); [email protected] (Y.Y.); [email protected] (H.Z.) * Correspondence: [email protected] † These authors contributed equally to this work. Received: 11 January 2019; Accepted: 11 March 2019; Published: 20 March 2019 Abstract: In this paper, we propose a holographic three-dimensional (3D) head-mounted display based on 4K-spatial light modulators (SLMs). This work is to overcome the limitation of stereoscopic 3D virtual reality and augmented reality head-mounted display. We build and compare two systems using 2K and 4K SLMs with pixel pitches 8.1 µm and 3.74 µm, respectively. One is a monocular system for each eye, and the other is a binocular system using two tiled SLMs for two eyes. The viewing angle of the holographic head-mounted 3D display is enlarged from 3.8◦ to 16.4◦ by SLM tiling, which demonstrates potential applications of true 3D displays in virtual reality and augmented reality. Keywords: holography; holographic display; digital holography; virtual reality 1. Introduction Virtual reality (VR) and augmented reality (AR) have been hot topics recently, and 3D technology is an important part of VR technology [1]. -
3D Display System
3D Display System [email protected] 3D Display Human Visual System 3D Display Systems • Stereoscopic display • Autostereoscopic display • Holographic display Stereo Disparity 2 [email protected] 5/7/2020 Classification of 3D Display Glasses Non-glasses Stereoscopic display Autostereoscopic display - Polarization method - Lenticular-type - Barrier-type - Sutter glasses method Floating Integral imaging Holography Real 3D 3 [email protected] 5/7/2020 3D Display Stereoscopic display Reasons for not buying 3D TV (NPD Group, 2011) Multiview display Integral Image display Holographic display 4 [email protected] 5/7/2020 3D Display Stereoscopic display 15 views 50” 1999 Multiview display Integral Image display Holographic display Cambridge Univ. 5 [email protected] 5/7/2020 http://www.uv.es/imaging3/Structure.htm 3D Display Stereoscopic display Multiview display Integral Image display Holographic display Super multi-view camera system M x N CCD Camera [1024X768] Resolution : 1024 x 768 x M x N 6 [email protected] 5/7/2020 3D Display Stereoscopic display Multiview display Integral Image display Holographic display Ideal 3D Display Technique • Based on Wave Optics • Real images in space • Full parallax • Continuous viewing points • Coherent illumination • Color images Fig. 4–1 Chart of the principle of holographic display operation 1 – computer, 2 – RF processor, 3 – RF signal, 4 – acoustic-optical modulator, 5 – laser, 6 – lens, 7 – vertical scanner, 8 – beam splitter, 9 – horizontally connected scanners, 10 – output lens, 11 – -
Next Gen Projectors Why Choosing Laser Projection Makes Sense for Churches
Next Gen Projectors Why choosing laser projection makes sense for churches Summary Our existing lamp based projector was failing and was not really bright enough to serve our needs as we anticipated transitioning to IMAG (image Projection for use during Sunday morning church made its rather quiet debut magnification), where a pastor’s—or vocalist’s—live image can be projected in the 1980’s. Today, projection has grown to become a multimedia staple of onto a screen to provide an up-close experience for those in more remote the modern worship experience. seating. In the eighties, both slide and overhead projectors provided a way for song In our research to find the best solution we looked at, and priced, three different lyrics to be projected during services. In the nineties the technology graduated options; lamp based projection, LED walls and the latest technology to grace to video projection and the use of PowerPoint software, which ruled the this realm—laser projection. presentation landscape. Our church’s screen is 9’x16,’ and like many churches, we have ambient light In the early 2000’s data projection and the exponential advances of presentation issues to deal with. To make a purchase decision we looked at four areas: life software have made their mark. Now in the second decade of the 2000’s, expectancy, maintenance, initial investment and total cost of ownership. LED walls and laser projection are coming into the forefront of presentation hardware. A Bright New Technology Recently, the church I serve at went through the challenge of purchasing new A benefit of recent advancements is that new technologies bring bright, display equipment. -
Front Cover See Separate 4Pp Cover Artwork
FRONT COVER SEE SEPARATE 4PP COVER ARTWORK Corporate and Education solutions range guide February 2018 www.pro.sony.eu The Sony Solution 4-19 The Sony Solution When it comes to professional AV technology, Service & Support 20-21 Sony provides much more than just great products - we create solutions. Education and Business Projectors 22-47 Complete solutions that make visual communications and knowledge sharing even smarter and more efficient. INSIDEINSIDE FRONTFRONT We empower all kinds of organisations with advanced audio-visual Professional Displays 48-53 tools that help them go further. Solutions designed for every industry COVERCOVER SEESEE SEPARATESEPARATE and sector, from schools to universities, small business to big business, retail to automotive and more. 4PP4PPVisual Imaging COVERCOVER Cameras ARTWORKARTWORK54-63 Solutions like our Laser Light Source Projectors that deliver powerful images with virtually no maintenance. Our Collaboration solution that takes active learning and sharing material to new levels. Our BRAVIA Visual Simulation and Visual Entertainment 64-70 Professional Displays that enable dynamic digital signage. And our desktop and portable projectors that provide uncompromised quality with low ownership costs for businesses and education. Whatever size the organisation, whatever the requirement, we have the perfect solution. And always with our full support. For full product features and specifications please visit pro.sony.eu Professional AV technology Sony Solutions Professional AV technology Sony Solutions Green management settings Schedule on and off times to save energy when devices aren’t required, for example at evenings or weekends. Complete device management solution Managing, scheduling and monitoring content TEOS Manage can be controlled by just one person, reducing that’s displayed on all your networked screens and Complete the need for extra staff and giving a single point of contact for projectors can be a challenge for any organisation. -
Interview Dec, 2002 Holovizio, the Holographic 3D Display of the Future
Interview Dec, 2002 HoloVizio, the holographic 3D display of the future At this year’s radiology convention’s technical exhibition in Szeged, visitors could marvel a real world sensation, a display of the third dimension, the display which works on the basis of holography. On a 32 inch monitor, similar to the television monitor, vein conjunctions, ribs, a skull cut horizontally at the crown, and other anatomic formulas appeared one after the other. By standing opposite the monitor it became clear what the sensation was, the formulas appeared floating in the air, rising in front of the monitor’s flat screen, giving a real spatial experience. Stepping aside and looking behind the image, more and more details appeared to the viewer. We asked the inventor, Tibor Balogh, a Dennis Gabor-prize winner engineer and owner of the Holografika company about his invention. The interview was prepared by Dr. Éva Németh. What were the antecedents of you developing a real three dimensional display? To display something as if it was really there was an old dream. Looking at the hologram everyone asks, is the object really there? We would almost love to touch it. It is the concurrence of reality and imagination. Today’s displays are flat and everyone has got used to them. When we are looking at the TV screen, we know that we are seeing an artificial picture, no matter how much we improve the resolution, the colour and the quality of the picture, the image still appears artificial, meanwhile, if I look out the window we can see the real world.