Flag Football Rulebook
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Official Rule Book
Star Flag Football – Official Rule Book www.StarFlagFootball.org **ALL RULES ARE SUBJECT TO CHANGE AT LEAGUE’S DISCRETION** TABLE OF CONTENTS Rules: I. Game & Format…………………………………………………………………2 II. Equipment & Player Attire…………………………………………………..2, 3 III. Field………………………………………………………………………….......3 IV. Playing Time & Substitution Patterns………………………………………...3 V. Touch Rule…………………………………………………………………...3, 4 VI. Timing & Overtime…………………………………………………………..4, 5 VII. Scoring…………………………………………………………………………..5 VIII. Coaches………………………………………………………………………5, 6 IX. Live/Dead Ball………………………………………………………………..6, 7 X. Running……………………………………………………………………….7, 8 XI. Passing……………………………………………………………………….8, 9 XII. Receiving………………………………………………………………………..9 XIII. Rushing the Passer……………………………………………………9, 10, 11 XIV. Flag Pulling…………………………………………………………………….11 XV. Formations………………………………………………………………...11, 12 XVI. Unsportsmanlike Conduct……………………………………………………12 XVII. Penalties…………………………………………………………………..12, 13 RULE FACT CHART…………………………………………………………14 Star Flag Football – Official Rule Book I. Game & Format 1. Teams will consist of at least 5 players, with a maximum of 10 players. The age divisions are as follows: Lombardi (Ages 5-6); Shula (Ages 7-8); Madden (Ages 9-10); and Walsh (Ages 11-12). Some divisions may be combined pending final registration numbers. 2. Gameplay is 5-on-5, NON-CONTACT (i.e. no tackling, blocking, stiff arming, screening, charging). Teams must start a game with a minimum of 5 players. In the event of an injury or absence, a team with insufficient substitute players may play with 4 players on the field, but no fewer than 4. 3. At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss. 4. The winner of the coin toss has the choice of offense or defense. -
Flag Football Rules
Flag Football Rules Divisions Men’s and Women’s Leagues are offered Sub divisions may be created upon need of skill level 1. Team Requirements 1.1 A team shall consist of seven players. A team can play with a minimum of 6 players. 1.2 The offensive team must have 4 players within 1 yard of the line of scrimmage at the time of the snap. 1.3 All players must have checked in with the scorekeeper and be recorded on the game sheet before they are allowed to participate. 1.4 Substitutions are allowed between plays and during time-outs. 1.5 All games shall be played on the date and hour scheduled. BE ON TIME. 2. Equipment and Facilities 2.1 All players must wear shoes. 2.2 Rubber cleated shoes will be allowed. No metal screw-in cleats, open toe, open heel or hard soled shoes will be allowed. 2.3 Each player must wear pants or shorts without any belt(s), belt loop(s), pockets(s) or exposed drawstrings. A player may turn his/her shorts inside-out or tape his/her pockets in order to play. 2.4 All jewelry must be removed before participating. 2.5 Towels may not be worn, a towel may be kept behind the play. 2.6 Equipment such as helmets, billed hats, pads or braces worn above the waist, leg and knee braces made of hard, unyielding substances, or casts is strictly prohibited. Knee braces made of hard, unyielding substances covered on both sideswith all edges overlapped and any other hard substances covered with at least 2 inch of slow recovery rubber or similar material will be allowed. -
Flag Football Rules Play/Rules Default to NIRSA Flag Football Rules in Regards to Any Situation Not Listed Below: II
4 v. 4 Flag Football Adaptations 7 v. 7 / 8 v. 8 Rules Begin Below 4v.4 follows the same rules as the 7 v. 7 Flag Football besides the following exceptions. AREA OF PLAY. 1. The field shall be 60 yards long by 30 yards wide. The length of the field shall be divided into two 20-yard zones and two 10-yard end zones. 2. The 3-yard scoring line shall be marked with a line. 3. The 10-yard First Possession / Scoring Line shall be marked with an X. Men’s, Women’s, & Co-Rec Games 1. Each team will play with no more than four (4) players on the field at once. The minimum number of players required to start and continue a game is three (3). 2. The maximum number of players any roster may have is twelve (12) Timing A. Game Timing: 1. The game will consist of two - 12 minute halves with a 1 Minute Warning, followed by a Start- Stop Clock 2. The last minute of both halves will continue under a regularly stopped-clock for all dead-ball situations. Scoring A. Tiebreaker 1. During the regular season, if time allows, each team will be allowed the opportunity to attempt to score from the 3-yard line (1 point), 10-yard line (2 points), or 20-yard line (3 points). Only one overtime will be allowed. 2. During the Playoffs, teams will play in continuous overtimes until a winner emerges. Teams will alternate 1st and 2nd attempts in each consecutive overtime. Time-Outs A. -
The Hubris Penalty: Biased Responses to “Celebration” Displays of Black Football Players
Journal of Experimental Social Psychology 48 (2012) 899–904 Contents lists available at SciVerse ScienceDirect Journal of Experimental Social Psychology journal homepage: www.elsevier.com/locate/jesp Reports The hubris penalty: Biased responses to “Celebration” displays of black football players Erika V. Hall, Robert W. Livingston ⁎ Kellogg School of Management, Northwestern University, USA article info abstract Article history: We posit that pride and arrogance are tolerated for high-status group members but are repudiated for low-status Received 1 September 2011 group members. Thus, we predict that Blacks, but not Whites, who behave arrogantly will be penalized. Specif- Revised 13 January 2012 ically, we investigated the context of penalties against football players for “celebrating” after touchdowns. We Available online 13 February 2012 propose that such celebrations reflect a racially biased “hubris penalty” because: (1) celebrations are primarily perceived as displays of arrogance (rather than exuberance), and (2) arrogance is penalized for Black but not Keywords: White players. Three experiments demonstrate that all players who celebrated after touchdowns were perceived Prejudice Stereotyping as more arrogant than those who did not celebrate. Although celebratory Black and White players were Social dominance perceived as being equally arrogant, Black players were penalized with lower compensation whereas White Race players were not. Mediation analyses show that perceived arrogance mediated the effect of celebration on com- pensation, even when controlling for perceived aggression. © 2012 Elsevier Inc. All rights reserved. A virulent controversy erupted when NBA superstar LeBron James myths (Sidanius & Pratto, 1999), or system-justifying beliefs (Jost & announced his decision to leave the Cleveland Cavaliers to join the Banaji, 1994), that prescribe certain roles, traits, and behaviors to Miami Heat during a grandiose, hour-long ESPN special report. -
Flag Football Rules
Flag Football Rules Table of Contents Rule I. The Game, Playing Field, & Equipment ................................................................................................... 3 Rule II. Definitions of Playing Terms .................................................................................................................... 5 Rule III. Periods, Time Factors, and Substitutions .............................................................................................. 9 Rule IV. Live Ball, Ball in Play, Dead Ball, and Out of Bounds ...........................................................................11 Rule V. Series of Downs, Number of Down, & Team Possession After Penalty ................................................12 Rule VI. Declared Free Kick .................................................................................................................................13 Rule VII. Snapping, Handing, and Passing the Ball .............................................................................................15 Rule VIII. Scoring Plays and Touchbacks ...........................................................................................................18 Rule IX. Conduct of the Players ...........................................................................................................................19 Rule X. Enforcement of Penalties ........................................................................................................................22 Rule XI. Tie Game ................................................................................................................................................24 -
Flag Football Rulebook
ESP FLAG FOOTBALL RULEBOOK 2015 1 GAME BASICS At the start of each game, captains from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team calls the toss. The winner of the toss has choice of offense or defense. The loser of the coin toss has the choice of direction. Teams may not choose to defer to the second half. The offensive team takes possession of the ball at its 5-yard line and has 4 plays to cross midfield. Once a team crosses midfield, they have 4 plays to score a touchdown. If the offense team fails to get a first down or score the ball changes possession and the other team starts its drive on its own 5-yard line. All possession changes, except interceptions, start at on the offense’s 5-yard line. Teams change sides after the first half. Possession changes to the team that started the game on defense. EQUIPMENT The league will provide each player with a jersey, flags and mouth guard. Players must wear shoes. Football cleats are encouraged, however cleats with exposed metal are not allowed. Players may wear gloves, elbow pads, and kneepads. Any braces with exposed metal are not allowed. Players must remove all watches, earrings and other jewelry. FIELD The field dimensions for 9-11 & 12-14 are 30-yards by 70-yards with two 10-yard end zones, and a midfield line to gain a (1st Down). No run zones precede each line to gain by 5-yards. -
5V5 Coed Flag Football Rules
5V5 COED FLAG FOOTBALL RULES THE FOLLOWING 5V5 NON-CONTACT COED FLAG FOOTBALL RULES ARE SMFF APPROVED. Every style of flag football that we offer first utilizes our common-to-all rules as a baseline for each format. These rules are meant to standardize the game in areas where each style should be synchronized to be easier for players and officials alike to understand the basics of the game from one format to another. The Game • Game Time is FORFEIT TIME • Minimum 2 FEMALES and 3 total players to start a game. • Teams must consist of 2 females on the field at all times or subject to penalty and possible forfeit. • A coin toss determines 1st possession. The team can elect to have offense, defense, defer or direction. Choice in the 2nd half will be awarded to the team that did not have the choice 1st half. • The offensive team takes possession of the ball at their 5-yard line and has three plays to cross mid-field. Once a team crosses mid-field they have three plays to score. If the offensive team fails to cross mid-field, the ball changes possession. If the offense does not score, the ball changes possession. All drives start from the 5-yard line with the exception of an interception. • No blocking is allowed. No intentional contact is allowed. Attire/Equipment • Players may NOT have pockets. Players may NOT have taped pockets. Players may NOT turn their shorts inside out. Players may have shorts with pockets if they have been professionally sewn or if they have zippers and the zippers remained zipped up. -
SHENENDEHOWA FOOTBALL PRE-SEASON AGILITY CIRCUIT 20 Minute 9 Stations 90 Sec + 30 Sec Rotation 1. Agile Dummies – Run – Sh
SHENENDEHOWA FOOTBALL PRE-SEASON AGILITY CIRCUIT 20 minute 9 Stations 90 Sec + 30 Sec Rotation 1. Agile Dummies – Run – Shuffle – Weave 2. Cones & Forward Back – Shuffle – Fig. 8 – Cross Run 3. Agile Dummies – Hopping & Stepping – 2x each 10 sec. 4. Plyometrics – 3 Long Jumps – 3 Right & 3 Left – 10 Sprint Jumps 5 High, 5 Left and Right – Straddle Jump 5. Grass Drills – Up –Down. Butt Rolls, Pass Pursuit – 2 Reps 6. Running Ropes 7. Power Run – Bungee Ropes 8. 10 Yard Mirror and Run 9. Push Ups, Sit Ups, Squats – 2 sets of 10-12 10. Dot Drill – Front Back, Front Back Jump Turn, 10 Sec. intervals SHENENDEHOWA CENTRAL SCHOOL Football Daily Practice Schedule First Week – First Day Offensive/Defensive Session Monday A.M. No Pads Time Backs Line Ends Quarterbacks 8:00 A.M. Team Stretches – Steuerwald 20 min. (Organize by Pre-Season Depth Chart) Locker Room Check 8:20 A.M. Team – Form Run – Clawson 15 min Basic & Introduction & Techniques 8:30 A.M. Separate Offensive Units 20 min Stance – Stance – Alignment Rules Center and Alignment Alignment Quick Routes Quarterbacks Footwork Footwork Hand Signals Cadence TE w/Line Exchange 5 MIN WATER BREAK 8:55 A.M. Team – Huddle – Alignment – Cadence 30 min Discipline – Formation – Steuerwald 10 min Separate Teams 9:25 A.M. Punt Formation 10 min Introduction/Installation – Ward 5 min Separate Teams 9:35 A.M. Separate Offensive Units Position Skills 20 min Basic Blocking Basic Blocking Basic Blocking Pass Drop Techniques Techniques Stalk/Leveling 3 Step 5 Step Sprint 9:55 A.M. Team Defense – All Players 30 min Basic Alignment & Responsibility of Base – Steuerwald Teach Defensive Huddle 10:25 A.M. -
2021 Katy Youth Football® Spring Flag League - the Rules of the Game Official Playing Rules and Code of Conduct
2021 Katy Youth Football® Spring Flag League - The Rules of the Game Official Playing Rules and Code of Conduct This document contains the official playing rules for Katy Youth Football® that are in effect for the KYF® Spring Flag Season. Katy Youth Football® adheres to the 5on5 NFL Flag format for all divisions of the Spring Flag League. These rules are in place to insure a level playing field for all teams that participate in the league, and to support a competitive, developmental environment for all. KYF® reserves the right to update these rules at any time and for any cause when determined by KYF® to be in the best interest of the league. Table of Contents Playing Rules Player, Coach, & Parent Code of Conduct KYF® Rules Committee Members and Contact Information Anthony Biello, KYF® President [email protected] Jim Rasco, KYF® VP Football Ops [email protected] Robert Cortez, KYF® VP Finance [email protected] Donnie Dishaw, KYF® Tackle Director [email protected] Rory Robertson, KYF® Flag Director [email protected] Dave Perez, KYF® Director H & S [email protected] Division Directors for each KYF® Division http://www.katyyouthfootball.com Katy Youth Football® 2021 Official Playing Rules – Flag Football I. PRACTICE 1. Practices for players will begin upon announcement by the Board as per the League calendar. Organized team practices cannot be held from the first date of registration until after the pre-season coach’s meeting, and not until on or after the date specified by the league calendar. Coaches that engage in organized practices during this time will not coach that year. -
1St - 8Th Grade Rules: Mini, JR, SR, Varsity Flag Football Fanatics Operates Under a ZERO Tolerance Policy
1st - 8th Grade Rules: Mini, JR, SR, Varsity Flag Football Fanatics Operates Under a ZERO Tolerance Policy. I. Game 1. At the start of each game, captains/coaches from both teams shall meet at midfield for the coin toss to determine who shall start with the ball. The visiting team shall call the toss. 2. The winner of a coin toss gets a choice of possession. Loser had a choice of direction. These will alternate in the second half; teams may NOT choose to defer to the second half. 3. The offensive team takes possession of the ball at its own 8-yard line and has three (3) or four (4) plays to cross midfield and score a TD **See Graph on last page** 4. If the offense fails to score or obtain a first down, the ball changes possession and the new offensive team gains possession on its own 8-yard line. 5. Flag guarding is an attempt by the ball carrier to obstruct the defender’s access to the flags by stiff arming, dropping of head, hand, arm or shoulder, or intentionally covering flags with the football or jersey. Flag Guarding will be called at the full discretion of the referee. 6. Interceptions will be returned. After an interception, the defensive team will gain possession at their own 8 yard line and be awarded 2 points if they successfully return it for a TD. An interception on a PAT automatically results in the try no good and regardless if the team goes for 1, 2, or 3, the intercepting team will receive 2 points if they successfully return it for a TD. -
The Monstrous Madden Playbook Offense Volume I
The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep ............................. -
Breakaway Football: Strategy Guide Table of Contents the Concept
Breakaway Football: Strategy Guide Table of Contents The Concept .................................................................................................................................................. 2 The Challenge ................................................................................................................................................ 2 The Central Design Conceit ........................................................................................................................... 2 Basics of Timekeeping ................................................................................................................................... 3 Increasing Player Count ................................................................................................................................ 4 Tuning Difficulty (Head-to-Head) .................................................................................................................. 4 Tuning Difficulty (Solo) .................................................................................................................................. 5 Team-Specific Strategies ............................................................................................................................... 6 Lightning/Fire ................................................................................................................................................ 6 Maulers ........................................................................................................................................................