Business Report For the FY2014 2015 (April 1, 2014 to March 31, 2015) “ZOIDS Material Hunters” Now Available!

ZOIDS Material Hunters Game genre Action Game How to play “ZOIDS Material Hunters” Price Free (with in-game purchases) Available on (Android OS) “ATTACK” Battle! “COLLECT” Get them! “ENHANCE COMBAT CAPABILITIES” Get stronger! (iOS) “ZOIDS Material Hunters” is an exhilarating action game Complete the mission to Defeat the enemies and get Use the materials you’ve that allows players to control their ZOIDS and defeat their strengthen your ZOID! the materials necessary to gathered to build the strengthen your weapons! strongest ZOID possible! enemies using simple flicking actions. Defeat enemies in As your strengthen your ZOID, the number There are many types and levels of materials The combination of materials changes missions to collect materials needed to enhance your ZOID’s of islands you can explore and the number you can find on missions. Gather the your ZOID’s enhancement system. Raise weaponry and obtain new ZOIDS. of missions available also increases. materials you need to enhance your ZOID. your ZOID in your own style. Players can enjoy the game with the app alone, or by connecting to the G-cluster cloud, enter the sensational world of ZOIDS on the big screen of any television. Players can also experience cloud-exclusive missions through G-cluster that are not available on the smartphone app. An online multiplayer feature for players to enjoy cooperative play is also planned for future release. Official websites for “ZOIDS Material Hunters” ▶ http://gcluster.jp/games/zoids/

©TOMY ZOIDS is a trademark of TOMY Company,Ltd. and used under license. ©Broadmedia Corporation. All Rights Reserved. CONTENTS Introduction to the Corporate Site 01 Top Management Interview Updated regularly with the latest news, as well as press releases and investor relations information. 06 World of G-cluster - Links to individual and corporate services, as well as group company sites, will help you MicroConsole for the New Era find the information you need quickly. Please make use of our website as your resource. 07 Topics http://www.broadmedia.co.jp/ 08 Broadmedia’s Strengths 09 Financial Results by Segment Search 11 Consolidated Financial Review 13 Company Information Broadmedia Corporation Broadmedia Corporation 14 Stock Information Securities Code: 4347 Aoyama Tower Place 6F, 8-4-14 Akasaka, Minato-ku, Tokyo 107-0052, Japan 01Top Management Interview 02 In addition, a decrease in orders in the program been channeling efforts into the cloud gaming sales business and production business of the business to make this a business that will Studio segment also had an impact. support the Company in the future, and we We will work to make the cloud In light of such financial results for the will con­tinue to concentrate management current fiscal year, we consider revision of the resources on cloud gaming with the aim of gaming business a success and to cost structure to be an important management quickly establishing a foundation for growth. challenge, and are working to improve the In addition, ongoing investments will be improve our corporate structure in corporate structure with a view to achieving necessary in the medium term for the growth order to achieve profitability. profitability through cost reductions and of the cloud gaming business, and we aim to improvements to a operational efficiency stabilize the financial base to support this including company-wide business integration, business strategy. Taro Hashimoto among other measures. Meanwhile, we have CEO

Launch of cloud gaming service for TV Shift to development in the growing (home gaming market) market of and tablets

TV Smartphones (Home games) G-cluster and tablets cloud (Social network games and native apps)

Please tell us about the financial results for Although the Broadcast segment saw gro­ G-cluster Q the current fiscal year and the challenges wth in financial results, in the cloud gaming cloud 01 02

business, which is the cause of the impairment, Broadmedia faced by management in response. Br we conducted a write-down on inventory of TV TV oadmedia (Home games) G-cluster In the fiscal year ended March 31, 2015, a gaming consoles and other devices as well as cloud TV Attract

top intervie substantial loss was recorded as Group-wide program rights during the third quarter, and in top intervie revenue was significantly weighed down education services the number of students mainly by impairment arising from the delayed admitted at the newly established Renaissance Attracting smartphone and tablet launch of the cloud gaming business. Osaka High School was lower than anticipated. Penetration less than expected users to the world of cloud gaming w w 03Top Management Interview 04 Please tell us about the future Furthermore, we began providing our in discussion with TOHOKUSHINSHA FILM Please describe the new Q development of the cloud business. original game “ZOIDS Material Hunters” in CORPORATION regarding the launch of a new Q management structure. May 2015. While this game can be played as a video service, with a plan to distribute online The Company’s “cloud business” can be smartphone/tablet app alone, linking the game the broadcasting con­tent held by both company The market environment surrounding the broadly divided into the cloud gaming business with the G-cluster cloud gaming service allows groups. Details will be announced separately, Group has changed rapidly over the past few and the video service business. The cloud players to enjoy the powerful world of ZOIDS but we will strive to provide a never-before- years. The CS broadcast member service, a gaming business in particular has attracted on a large TV screen, and lets them tackle seen video service through a partnership that business we had been pursuing since our considerable attention, but the current situa­ cloud-exclusive missions that cannot be leverages the strengths of each company. foundation and which had played the role of tion is that it has taken longer than anticipated experienced on the smartphone/tablet app. growth driver for the Company up to now, to ramp-up the business since the launch of Many people have been playing the game the service in June 2013. from its launch, and we have received valuable The scenario we envisioned initially was to feedback on areas for improvement. We will Consolidated financial results forecast by segment for full year ending March 2016 (Unit: millions of yen) penetrate the market with our cloud gaming be sure to address these opinions as well in service by focusing first on the TV (home order to develop the game further. Revenue Operating profit gaming market), and we put our efforts into We will continue to develop original games the sale of the G-cluster cloud gaming micro­ for devices such as smartphones and tablets, First half Second half First half Second half (April to (October to Full year (April to (October to Full year console and promoting the penetration of while promoting the adaptation of popular September) March) September) March) G-cluster ready TVs. However, seeing that game titles for the cloud as we pursue greater penetration had not progressed as anticipated, penetration of cloud gaming services. Content 1,100 1,700 2,800 (345) 40 (305) we shifted our strategy to attracting users In the video service business, which supports from the rapidly expanding growth market of the cloud business from another angle, we will Broadcast 2,430 2,470 4,900 175 145 320 smartphones and tablets (social network game pursue two initiatives in order to carry out a market) and migrating them to cloud gaming. shift to multiple devices with smartphones and Studio 1,250 1,350 2,600 10 75 85 In line with this new business strategy, from tablets in mind. The first is a plan to combine 03 04

December 2014, we began providing G-cluster into a new updated service the video services Br Broadmedia

Technology oadmedia technology for DIVE IN, a streaming service within the Group through the integration in 700 800 1,500 10 65 75 operated by SQUARE ENIX CO., LTD., and summer 2015 of “Dramax Arena,” which ® Network Sales 600 700 1,300 (75)(50)(125) top intervie started distributing FINAL FANTASY XIII, a distributes overseas dramas for personal top intervie gaming app for smartphones and tablets computers and smartphones, and “T’s TV,” provided by the Company. which distributes the latest foreign and Japanese Total 6,080 7,020 13,100 (225) 275 50 films for TV. As for the second initiative, we are w w Top Management Interview World of G-cluster - A new era 05 in Cloud Gaming!06 was terminated in May 2014, and we moved structure in which the faces of the chief 〔Smartphones/tablets〕 〔 Cloud games〕 to a new stage both in name and in reality. In business managers are visible, we will make addition, the broadcast business and education relations among Group companies even Shifting focus of our cloud gaming business to smartphones& and tablets, a growth market, to acquire new users business, in which we had been making prior stronger than before, sharing the Group’s investments as growth fields, have grown management strategy as we create a structure POINT 1 POINT 2 POINT 3 significantly and have become increasingly im­ to conduct business activities as one large Providing a platform for Providing attractive Gaming app for smartphones and tablets portant in the Group. Under these circum­ corporate body. game companies and content “ZOIDS Material Hunters” stances, under the belief that the shift to a cable companies functional management structure in accor­ What is your message dance with the actual state of Group Q to the shareholders? Since December, 2014, we have been The smartphone and tablet version Launched in May 2015. Players can management will contribute to the Group’s providing G-cluster technology for Square of the cloud game “Final Fantasy® now enjoy an even deeper world of development, we have decided to have the As discussed earlier, the financial results for the Enix’s streaming service “DIVE IN.” XIII” was launched on the App Store ZOIDS by linking to G-cluster. business managers in charge of the broadcast current fiscal year have been extremely severe. We are also scheduled to provide a and Google Play in April 2015. business and education business respectively We will deal with the aforementioned man­ cloud game platform to Jupiter to participate directly in the Group’s agement challenges right away, and the entire Telecommunications (J:COM), Japan’s management. company will unite in an effort to achieve largest cable television provider. The Company is now channeling its efforts profitability during the next fiscal year. To our into developing the cloud gaming business, great regret, we must inform shareholders that which is a major new business for the Group. a dividend will not be paid out for the current Attracting smartphone and tablet users to the world of cloud gaming Of course, growth of the cloud gaming busi­ fiscal year. ness requires a certain amount of time; in the Despite these difficult circumstances, we are How cloud gaming works All programs are executed in the cloud. The user plays the game in the cloud with their or smartphone/ meantime, therefore, we must support our very grateful to the many shareholders holding tablet. Video and sound are streamed via broadband to a G-cluster ready TV, G-cluster microconsole-connected TV or to a smartphone/tablet. financial results with our existing businesses. In stocks of the Company, and the num­ber of particular, we want to see the broadcast shareholders has reached approximately

05 Games 06

business and education business take up the 14,000. In order to meet the expectations of Broadmedia Broadmedia role of driver previously played by the CS our shareholders, we will make the cloud broadcast member service. gaming business a success, and will take even G-cluster

top intervie Furthermore, in terms of Group management, greater care to carry out timely disclosure and about G-cluster we would like our management structure to business progress reports. I would be most be as transparent as possible for all our grateful to our shareholders for their continuing G-cluster user NEW Smartphone/ stakeholders. By having a management support. tablet users

w Game controller Topics Broadmedia’s Strengths

07Content 08 “Content procurement “Technology for stable, high quality “T’s TV rental video” will be revamped as On-campus courses at all campuses capabilities” distribution of content” “Crank-In! video” Renaissance High School Group & Operation of our video distribution service “T’s TV Rental Video” will In November 2014, the wide-area online general course Our strength lies in originality that combines both content procurement and distribution technology high school “Renaissance High School” operated by be transferred to our Group company HOLLYWOOD CHANNEL INC., Through tight-knit collaboration and mutual cooperation among the five business segments below, we put our corporate and relaunched as the service “Crank-In! video.” Renaissance Academy Corporation opened its Shinjuku- philosophy of “aiming to contribute to the development of a more affluent community through the dissemination of high quality Yoyogi Campus. Accordingly, on campus courses have products and services that are derived from creativity” into practice. been established at all campuses in the Renaissance Senior High School Group, including the Toyota Station Front Campus of Toyota High School and Renaissance Five business segments More HD content! Osaka High School. “Crank-In! video” will deliver more HD video Content Broadcast Studio content to customers. Multi-device play supported Customers can enjoy content on televisions, personal computers, smartphones, and tablets. Earn points with the monthly “Premium Plan” Customers can take advantage of the ¥900/month (excluding tax) “Premium Plan” and get ¥2,000 worth of points. Technology Network Sales

Broadcast (Left) “Fishing Café” Popular programming in ultra hi-def! now on-air on Channel 4K “Fishing Vision” is powering up! Japan’s only channels dedicated to fishing, “Fishing Vision” and “BS Fishing Vision,” can be watched in 4,850,000 households*, and Services for Individuals / Services for Businesses viewable through 298 cable systems* across Japan. Now available on In combination with our unique technology, even more devices, Fishing Vision is easier to than ever! we distribute a variety of * As of April 30, 2015 “Tsuri Hajimemasu!,” the new 07 08

program for aspiring fishers. (Right) content to a range of Br Broadmedia

devices throughout the world oadmedia We were the first to establish a 4K production The new program for new-comers to fishing CHECK 1 system and promote the transition to ultra hi-def CHECK 2 “Tsuri Hajimemasu!” (I’m starting fishing!) programming is now on-air Mobile phones Movie theaters topics Broadmedia's strengths On Next Generation Television & Broadcasting Promotion Forum (NexTV-F)’s Do you want to try fishing, but don’t know where to start? The new documentary Channel 4K, we offer “Nippon Tsuri Yonkei (4K)” (Four genres of Japan Fishing program “Tsuri Hajimemasu!” teaches the know-how required for fishing on (4K)) and “Fishing Café.” 4K content is also provided for J:COM and HIKARI-TV. one’s own. A navigation site has also been launched to help viewers search for Smartphones fishing spots in line with the program. Tablets Computers TVs Call the all-fishing channel “Fishing Vision” at 0120-260-251 (10:00 a.m. to 8:00 p.m. including weekends and holidays) 09Financial Results by Segment 10 Studio

Revenue Revenue Trend (Unit: millions of yen) Business and Service Content Production business / Program sales 2,547 million yen business / Film distribution business Revenue Trend (Unit: millions of yen) Revenue Business and Service (down 0.6% YOY) 3,019 2,561 2,547 Home entertainment / Video service / CS Operating loss Although earnings increased in the film 2,034 million yen broadcast member service / Mobile Total Revenue distribution business due to growth in video sales among other factors, orders decreased (down 20.4% YOY) service / Education service / Other service million yen 2,701 2,554 (253) in the program sales business and production Operating loss 2,034 (Operating loss of 177 business. A rise in the cost ratio in the In the cloud gaming business, we began new 11,918 million yen Year ended Year ended Year ended March 2013 March 2014 March 2015 production business also had a negative services for smartphones and tablets. Al­ million yen in the previous fiscal year) impact, and loss increased. (1,072) million yen though sales are increasing, loss increased as (Operating loss of 435 a result of factors including a write-down of Technology Year ended Year ended Year ended inventories such as game consoles. In addition, Content million yen in the previous March 2013 March 2014 March 2015 Studio fiscal year) in education services, we opened “Renaissance Revenue Revenue Trend (Unit: millions of yen) Business and Service Osaka High School,” our third school, in April 17.1% % CDN service / Digital cinema service 2014 and started offering on-campus courses. 21.4 1,402 million yen Technology (down 13.3% YOY) Revenue decreased because of lower sales of equipment in the digital cinema service and Broadcast % Operating profit 11.7 1,618 transfer of part of the CDN business. A new 1,429 1,402 Internet service provider business for hotel Broadcast 40.2% Network Sales 45 million yen guest rooms and meeting rooms was launched. (Operating profit of 75 Revenue Revenue Trend (Unit: millions of yen) Business and Service 9.6% Year ended Year ended Year ended million yen in the March 2013 March 2014 March 2015 4,793 Fishing channel “Fishing Vision” previous fiscal year) million yen 4,394 4,793 3,632 (up 9.1% YOY) In addition to brisk sales of the production Network Sales business, viewing fee income was also Operating profit buoyant. As a result of the termination of Revenue Revenue Trend (Unit: millions of yen) Business and Service 09 10

standard-definition broadcasting by SKY Broadmedia Broadmedia ISP service sales / Handling of mobile PerfecTV!, sales promotion expenses relating million yen million yen phone service / Broadband line sales 330 to the transition of subscribers decreased. 1,140 (Operating profit of 164 (down 2.7% YOY) Year ended Year ended Year ended million yen in the previous March 2013 March 2014 March 2015 Although earnings decreased for the full year operating revie Operating loss 2,185 operating revie fiscal year) due to a decline in ISP service sales, revenue 1,172 1,140 was on a recovery track and increased in the (197) million yen second half (October-March) compared to

w by segment (Operating loss of 246 the previous fiscal year. The cost ratio also w by segment Year ended Year ended Year ended million yen in the March 2013 March 2014 March 2015 improved as a result of a drop in the previous fiscal year) cancellation reserve rate. Consolidated Financial Review

11Operating Results (Unit: millions of yen) Financial Position (Unit: millions of yen) Cash Flows 12(Unit: millions of yen)

FY2013 FY2014 FY2013 FY2014 Beginning balance at April 1, 2013 – March 31, 2014 April 1, 2014 – March 31, 2015 April 1, 2013 2,960 Cash flows from Cost of operating activities (1,355) 12,301 goods sold FY2013 Revenue 11,918 9,093 Cash flows from investing activities 1,336 Revenue Total liabilities and Cash flows from 12,301 Total assets net assets financing activities (234) 11,099 11,099 Effect of exchange Total liabilities rate change 40 Selling, general and and Total assets net assets Ending balance at March 31, 2014 2,747 administrative Current 8,978 8,978 expenses liabilities 2,824 3,972 3,347 Current assets Total net assets Total liabilities Gross profit Current on revenue 6,968 Fixed liabilities liabilities Beginning balance at April 1, 2014 2,747 1,633 Current assets 3,053 Cash flows from 5,794 Fixed liabilities operating activities (418) 1,480 FY2014 Cash flows from Non-operating investing activities (263) Operating expenses Operating loss Extraordinary Net Assets Cash flows from loss Recurring Net loss 24 1,236 losses 331 loss financing activities Non-operating 629 681 Total income 6,117 (618) (777) (1,147) income Recurring taxes Net Assets Effect of exchange (1,134) Income before Fixed assets loss 124 Fixed assets rate change 0 income taxes 46 Net loss 4,130 4,444 Extraordinary 3,183 Ending balance at (2,358) gains (2,410) Minority interests in(2,580) March 31, 2015 2,397 losses

Revenue Total assets Cash flows from operating activities Guidance on our site “IR” (Investor Information) Although earnings in “Broadcast” increased, earnings in the other four Whereas notes and accounts receivable–trade increased, program rights Although 2,410 million yen was recorded as net loss before income taxes, segments decreased, resulting in a decrease in revenue. and merchandise and finished goods (gaming consoles etc.) were written this includes equity in losses of affiliates, provision of allowance for down. As a result, total assets declined by 19.1% compared to the end of doubtful accounts and a write-down of inventories, which are not Please visit our “IR” site to see Operating loss / Recurring loss the previous fiscal year. associated with cash outflows. As a result, net cash used in operating the most recent financial results Loss increased due to the significant impact of a write-down of inventories 11 activities was 418 million yen. 12

and their summary videos. carried out in “Content” during the third quarter. In addition, an increase in Total liabilities Br Broadmedia

non-operating expenses stemming from impairment of goodwill related to Total liabilities declined by 9.0% compared to the end of the previous Cash flows from investing activities oadmedia [Information disclosed on the site] investment in G-cluster Global Corporation also had an influence on the fiscal year because of decreases in accounts payable–trade, other current Net cash used in investing activities was 263 million yen because of Electronic notices, consolidated increase in recurring loss. liabilities, and long-term lease obligations. payments of loans receivable and purchase of fixed assets, despite the financial results, annual securities financial data proceeds from the transfer of part of the CDN business and partial transfer financial data reports (yukashokenhokokusho), Net loss Total net assets of shares in a consolidated subsidiary of the Company. business reports, notices of general Whereas extraordinary profit was recorded in line with the transfer of part of Total net assets declined by 27.3% compared to the end of the previous meeting of shareholders, etc. the CDN business and partial transfer of shares in a subsidiary, provision of fiscal year mainly due to posting a net loss, despite an increase in paid-in Cash flows from financing activities allowance for doubtful accounts was recorded as an extraordinary loss. capital and capital surplus resulting from exercise of stock acquisition Net cash provided by financing activities was 331 million yen mainly because http://www.broadmedia.co.jp/ir/ rights. As a result, the equity ratio stood at 39.7%. of proceeds from sale of treasury stock and exercise of stock acquisition rights, despite repayment of lease obligations and loans payable. 14 Broadmedia stock data ratio (%)*³ Shareholding Shareholding As of March 31, 2015 31, As of March 14 943 1.36 7,6482,188 11.05 3.16 38,64619,797 55.83 28.60 Number of shares held shares (thousands) Stocks cannot be traded traded be cannot Stocks for demands excluding than less stocks of purchase one unit. In the case of a special account 2-8-4 Izumi, Suginami-ku, 168-8507 Tokyo 0120-288-324 in Japan) (Toll-free and all branches Head office Trust Mizuho of nationwide & Banking Co., Ltd. and all branches Head office Mizuho of nationwide Securities Co., Ltd. Stock Information Stock If you have an account at a securities company For payment of dividends dividends of payment For unclaimed (*) and issuance of please statement, payment the address, mailing the use by inquiry for contact in agent the and telephone, special a of case the “In account” on the right. Securities company which you have dealings with. ranches nationwide ofMizuho Bank, Ltd. Japanese securities companies Japanese financial institutions Overseas institutions Other Japanese institutions Individuals and others*²  Solely payments of dividends unclaimed are handled at the head office and all at all officehead the and handled Solely payments are ofunclaimed dividends b

Mailing Address Inquiry by Telephone Agency Notice * ■ ■ ■ ■ ■ Distribution of Shareholders Distribution 14,005 ratio (%) Shareholding Shareholding Shareholders’ Memo Shareholders’ 69,223,516 shares 69,223,516 9,878 14.51 5,6273,354 8.27 4.93 128,000,000 shares 128,000,000 Shares held Shares (thousands)   June every year 31 March September 30 Stock Exchange, JASDAQ Standard Tokyo website) public notice (posted on the Company’s Electronic http://www.broadmedia.co.jp/ unable to be made due to unavoidable When notifications are notifications will be posted in The Nikkei. reasons, 1-2-1 Yaesu, Chuo-ku, Tokyo Chuo-ku, 1-2-1 Yaesu, Record date for Record dividend year-end date for Record interim dividend Stock exchange listings Method for public notice Fiscal year general Ordinary meeting of shareholders (every year) 31 April 1 to March agentTransfer Ltd. & Banking Co., Mizuho Trust  The total number of shares issued includes treasury stock (1,157,332 shares). total number of shares issued The of Shareholders includes treasury stock. in Distribution “Individuals and others” The shareholding ratio for major shareholders is calculated excluding treasury stock. shareholding ratio The Stock Information name Shareholder SBBM Corporation No. 2 SBI Entertainment Fund SBI Holdings, Inc. *¹ *² *³ Number of shares authorized Number of shares issued*¹ Number of shares Number of shareholders Major Shareholders

. As of June 24, 2015 Fumito Shiraishi Kitatani Kenji Takeshi Urasawa Takeshi Tsuchihashi Kosei

Nobuhiko Seki is an outside director Fumito Shiraishi, and Urasawa, Takeshi Kenji Kitatani are outside auditors. Kenji Kitatani are Auditor Auditor * Auditor (full-time) Auditor * April 2010 Minato-ku, Tokyo October 2007 Minato-ku, Tokyo August 2000 Chuo-ku, Tokyo April 2001 Chiyoda-ku, Tokyo

Offers VPF services for film distributors and theaters promoting VPF services for film distributors and theaters promoting Offers installation of digital equipment in movie theaters. Established G-cluster Global Corporation http://www.gcluster.com/ distribution with etc. publishers, and operators IPTV Provides cloud and other content using G-cluster video, services for games, distribution technologies. Established Broadmedia Studios Corporation Broadmedia http://www.bmstd.com/ production TV broadcast rights of foreign films and dramas, Sales of versions of foreign films and dramas of Japanese-language distribution and promotion of and theatrical dubbing), (subtitles, etc. of DVD videos, sales and promotion foreign films, Established CDN Solutions K.K. http://www.cdn-sol.co.jp/ CDN services. Akamai of agent Primary services. CDN of Pioneer global delivery and other security, Solutions offers acceleration, commercial website solutions tailored to customers’ environments. Established *Relocated in May 2015. Digital Cinema Club, Inc. http://www.dcinema.jp/ Location Location Location Location Ryuichiro Hisamatsu Hideaki Oshio Ryo Arisawa Momoi Takayoshi Seki Nobuhiko Taro Hashimoto Taro Shimamura Yasutaka Executive Directors and Auditors Directors Executive Executive Director Executive Director Executive Director (part-time) Executive Director (part-time) Director CEO Executive Director May 2014 Chuo-ku, Tokyo October 2005 Chuo-ku, Tokyo April 2003 Chuo-ku, Tokyo March 1998 March Shinjuku-ku, Tokyo

http://www.broadmedia.co.jp/ Broadmedia Corporation Broadmedia 5, 1996 September (thousands of yen) 2,932,496 49 (consolidated: 410) Roonet Systems Co., Ltd. http://www.roonets.co.jp/ Provides comprehensive solutions for hospitality institutions including from design of the Internet environment ranging hotels and hospitals, and management. maintenance, for a local area to operation, Established HOLLYWOOD CHANNEL INC. HOLLYWOOD http://www.hollywood-ch.com/company films and mainly new foreign and Japanese Distributes video, tablets. and smartphones, computers, personal TVs, for dramas, provides promotional services, distributes entertainment news, Also, official websites with focus on movies production of and undertakes and dramas. Established Operates “Renaissance High School,” “Renaissance Toyota High High Toyota “Renaissance “Renaissance High School,” Operates a new type of Osaka High School,” “Renaissance and School,” via learn can students system where school high online On-campus courses are also available. etc. tablets, smartphones, that encourages Test” “Science Certification the Also operates people to experience the joy of science. Established Produces the program dedicated to fishing, “Fishing Vision,” and Vision,” “Fishing fishing, dedicated to Produces the program Premium SKY PerfecTV! for BS broadcasting, distributes programs TV and others. cable Service, Established Renaissance Academy Corporation http://www.renaissance-academy.co.jp/ Fishing Vision Co., Ltd. http://www.fishing-v.jp/ Location Location Location Location

Group companies Group Paid-in Capital Employees URL Company Name Established Company Profile Company Company Information Company

As of March 31, 2015 31, As of March 13

13 Broadmedia corporate data