Opening Moves - Player Facts

Total Page:16

File Type:pdf, Size:1020Kb

Opening Moves - Player Facts DVD Chess Rules Chess puzzles Classic games Extras - Opening moves - Player facts General Rules The aim in the game of chess is to win by trapping your opponent's king. White always moves first and players take turns moving one game piece at a time. Movement is required every turn. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent's piece. This is done by landing on the appropriate square with the moving piece and removing the defending piece from play. With the exception of the knight, a piece may not move over or through any of the other pieces. When the board is set up it should be positioned so that the letters A-H face both players. When setting up, make sure that the white queen is positioned on a light square and the black queen is situated on a dark square. The two armies should be mirror images of one another. Pawn Movement Each player has eight pawns. They are the least powerful piece on the chess board, but may become equal to the most powerful. Pawns always move straight ahead unless they are capturing another piece. Generally pawns move only one square at a time. The exception is the first time a pawn is moved, it may move forward two squares as long as there are no obstructing pieces. A pawn cannot capture a piece directly in front of him but only one at a forward angle. When a pawn captures another piece the pawn takes that piece’s place on the board, and the captured piece is removed from play If a pawn gets all the way across the board to the opponent’s edge, it is promoted. The player whose pawn is being promoted can choose any piece (except a king) that the pawn will turn into. Normally a player will want to promote his/her pawn to a queen, since the queen is the most powerful piece on the board. The new piece is placed where the pawn ended its movement. En Passant A special rule concerning pawn movement is called En Passant (=”While Passing”). It can only happen when a player moves his pawn two squares on its first movement. If the opposing player has a pawn that threatens the square the first pawn skipped, this player may use his turn to capture the first pawn, as if this pawn stood on the empty square. This capturing must be done immediately after the pawn to be captured moved the two squares. In the example video the white pawn has just moved two squares, and the black pawn captures it using the En Passant rule. Rook Movement The rook is one of the more powerful pieces on the board. The rooks, together with the queen, are often thought of as the "major pieces". The rook can move any number of squares in a straight line along any column or row until it is prevented from continuing by another piece. The rook CANNOT move diagonally. Enemy pieces can be captured normally. A special rule concerning the rook’s movement coupled with the king’s is Castling. Knight's Movement The knight is the only piece on the board that may jump over other pieces. In this way it is more flexible than the other pieces. The knight’s movement can be viewed as an "L" laid out at any horizontal or vertical angle. 1) First it moves one square either horizontally or vertically. 2) then it moves one square diagonally but still moving onward in the same direction. Only an enemy piece on the final square can be captured, the other squares are jumped over. Bishop's Movement The bishop may move any number of squares in a diagonal direction until it is prevented from continuing by another piece. Enemy pieces can be captured normally. A bishop always remains on the same coloured squares that it stands on at the beginning of the game. Each player has one bishop that moves only on the dark squares, and one that moves on the light squares. The Queen's Movement The queen is the most powerful piece on the chessboard. She can move any number of squares along any horizontal, vertical or diagonal row until she is prevented from continuing by another piece. Enemy pieces can be captured normally. The queen cannot jump over other pieces. It is generally thought to be unwise to bring the queen out too early in the game. The cluttered board makes it easier to trap her. King's Movement The king is the most important piece although he is not the most powerful one. The player who loses the king, loses the game. The king can only move one square in any direction. He can capture enemy pieces normally, but he may never move into a position where he may be captured by an opposing piece. Because of this rule, two kings can never capture each other. Castling Castling is the only case when more than one piece is moved during a single turn. When castling the king moves two squares towards either rook, and that rook moves to the square the king just moved through. Castling is only allowed if: - there are no pieces standing between the king and the rook. - neither the king nor the rook have moved from their original positions. - there is no opposing piece that threatens the king in his original square, the square he moves through or the square that he ends the turn. End Game A chess game can end in three different ways: - A player’s king is checkmated - A player resigns - There is a stalemate Check and Checkmate When a player moves a piece into a position where it threatens the enemy king, this king is said to be “in check”. The player who placed the king in check announces this by saying “check”. The defending player is now obligated to remove the threat either by moving the king, or by capturing the threatening piece. When it impossible for the defending player to move into safety or to capture the threatening piece, the player loses the game. This is called “checkmate”. The king is now considered lost. Resigning Either player may resign at any point in the game. This generally happens when a player loses an important piece and victory seems unlikely. Stalemate and draw A stalemate occurs when a player's only move is to place his own king in check, but its current square is not threatened. Stalemate is considered a tie. The game ends when a stalemate occurs. As long as he can move another piece or the king can move to an open square, stalemate may not occur. A draw also results when the only two pieces on the board are Kings, regardless of their position. Another reason for a draw is if check mate with the remaining pieces is impossible. This is called insufficient material. Variants Tournament chess and chess clocks In tournament play, once a piece has been touched by a player, it must be moved. Outside of tournaments this rule is often used, but not always. To ensure that neither player delays the game a chess clock can be used. A chess clock uses two adjacent clocks to keep track of the exact amount of time used by each player. There are many several different kinds of time control that can be used. - SD/30 means a Sudden Death game where each player only has 30 minutes to win the game. If either player runs out of time before winning, he loses the game. - 40/120 followed by SD/60 means 120 minutes to complete the 40 first moves, and then 60 minutes to finish the game. If a player’s time runs out before the game has reached a natural end, that player loses. Blitz chess Blitz chess is played with between 3 and 15 minutes for both players to use during the game. For example SD/5 is common in Blitz chess. Letter chess and e-mail chess These variants are popular when players are geographically far apart and are not in a hurry to finish the game. The player playing white sends a letter or an e-mail to the other player describing his first move. The other player executes his opponents move on a normal chess board with all the pieces. He then player takes the time he wants but eventually replies describing his counter move. The game goes on like this just like a normal game of chess until the winner is found or there is a draw. Fun variant Suicide chess In suicide chess the winner is the first player to have lost all his pieces. The pieces move normally. - When it is possible for a player to capture an enemy piece, he must do so. - If a player has several possibilities of capturing pieces, he may choose to capture any one of them. - When a pawn reaches the far end of the board it is promoted. The player may choose between all pieces except pawns for this promotion, even a king. Opening moves Ruy Lopez 1. e4 e5 2. Nf3 Nc6 3. Bb5 With this opening White starts an attack immediately, while simultaneously preparing to castle. White directs pressure on Black's e-pawn and prepares for a pawn on d4. Black's best reply on move 3 is a6, which attacks White's attacking bishop. After that, White can back up (Ba4) or exchange pieces (Bxc6).
Recommended publications
  • Evans Gambit and Giuoco Piano
    Chapter Three Evans Gambit and Giuoco Piano d Introduction d Evans Gambit d Giuoco Piano Evans Gambit and Giuoco Piano Introduction These two openings arise after Black develops his bishop to the active-looking c5- square. In both cases White challenges the bishop and aims to gain time to con- struct his centre and prepare an attack. In the Evans Gambit (Games 17-19) White does this directly with 4 b4, already bar- ing his teeth and announcing to his opponent that there won’t be a comfortable ride in the opening. In the Giuoco Piano (Games 20-24) White instead plays c2-c3 and d2-d4, creating tension in the central arena before the players have had time to castle. We will examine Black’s main options in the illustrative games that follow. My impression is that if Black is serious about challenging White’s central aspirations, then he has to be willing to enter complications. The other main option, 4 d3, leading to quieter play, was dealt with separately in Chapter One. Evans Gambit 1 e4 e5 2 Nf3 Nc6 3 Bc4 Bc5 4 b4 (Diagram 1) The Evans used to be considered as a swashbuckling attempt to attack at all costs. Nowadays this view has moderated, but few would argue with the premise that it is still a risky attempt to seize the initiative. Strategy White opens lines while gaining time against the c5-bishop and, as a result, is able to create some early threats with Black’s king still in the centre. Naturally there is a price to pay for all this action: a pawn or two for a start, plus a compromised queenside, so if Black survives the early assault he may obtain the advantage.
    [Show full text]
  • Column and CC News
    1.e4 d5 2.e5 e6 3.d4 Nc6 4.Nf3 Bb4+ 5.c3 Be7 6.g3 Bd7 7.Bd3 ½–½ Counted among the mysteries that I just do not understand... PHILIDOR’S DEFENSE (C41) White: Matthew Ross (800) Black: Paul Rellias The Check Is in the Mail IECG 2005 DECEMBER 2006 1. e4 e5 2. Nf3 d6 3. d4 f6 4. Bc4 Ne7 5. This month I honor a 25-year old dxe5 fxe5 6. 00 Bg4 7. Nxe5 Rg8 8. tradition of featuring miniature games in Bxg8 h6 9. Bf7 mate “The Check”. You may find it surprising that miniature games can Sometimes postal chess is an easy game happen to all ranks of chess players. – you just follow book for 10 to 15 They do, and here is the proof. The moves or so, and when your opponent February issue of Chess Life will also thinks for himself, you’ve got ‘em! contain some of these snowflakes, little wonders of nature. SICILIAN DEFENSE (B99) White: Olita Rause (2720) There are more tactics in this mini than Black: Vladimir Hefka (2574) you will find in three regular-sized 18th World Championship, 2003 games. 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 RUY LOPEZ (C70) 5.Nc3 a6 6.Bg5 e6 7.f4 Be7 8.Qf3 Qc7 White: Nowden 9.0–0–0 Nbd7 10.g4 b5 11.Bxf6 Nxf6 Black: Kristensen 12.g5 Nd7 13.f5 Nc5 14.f6 gxf6 15.gxf6 Correspondence 1933 Bf8 16.Rg1 h5 17.a3 Bd7 18.Kb1 Bc6 19.Bh3 Qb7 20.b4 1-0 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Bc5 5.c3 b5 6.Bc2 d5 7.d4 exd4 8.cxd4 Bb6 9.0–0 Bg4 10.exd5 Qxd5 11.Be4 Qd7 12.Qe1 0–0–0 13.Bxc6 Qxc6 14.Ne5 XABCDEFGHY Qe6 15.Qe4 c6 16.Qxg4 f5 17.Qxg7 8 +-+- ( Bxd4 18.Bf4 Bxb2 19.Nc3 Bxa1 20.Qa7 1–0 7++-++-' 6+-+& Two amateurs distill the essence of the 5+-+-+% Grandmaster draw.
    [Show full text]
  • Taming Wild Chess Openings
    Taming Wild Chess Openings How to deal with the Good, the Bad, and the Ugly over the chess board By International Master John Watson & FIDE Master Eric Schiller New In Chess 2015 1 Contents Explanation of Symbols ���������������������������������������������������������������� 8 Icons ��������������������������������������������������������������������������������� 9 Introduction �������������������������������������������������������������������������� 10 BAD WHITE OPENINGS ��������������������������������������������������������������� 18 Halloween Gambit: 1.e4 e5 2.♘f3 ♘c6 3.♘c3 ♘f6 4.♘xe5 ♘xe5 5.d4 . 18 Grünfeld Defense: The Gibbon: 1.d4 ♘f6 2.c4 g6 3.♘c3 d5 4.g4 . 20 Grob Attack: 1.g4 . 21 English Wing Gambit: 1.c4 c5 2.b4 . 25 French Defense: Orthoschnapp Gambit: 1.e4 e6 2.c4 d5 3.cxd5 exd5 4.♕b3 . 27 Benko Gambit: The Mutkin: 1.d4 ♘f6 2.c4 c5 3.d5 b5 4.g4 . 28 Zilbermints - Benoni Gambit: 1.d4 c5 2.b4 . 29 Boden-Kieseritzky Gambit: 1.e4 e5 2.♘f3 ♘c6 3.♗c4 ♘f6 4.♘c3 ♘xe4 5.0-0 . 31 Drunken Hippo Formation: 1.a3 e5 2.b3 d5 3.c3 c5 4.d3 ♘c6 5.e3 ♘e7 6.f3 g6 7.g3 . 33 Kadas Opening: 1.h4 . 35 Cochrane Gambit 1: 5.♗c4 and 5.♘c3 . 37 Cochrane Gambit 2: 5.d4 Main Line: 1.e4 e5 2.♘f3 ♘f6 3.♘xe5 d6 4.♘xf7 ♔xf7 5.d4 . 40 Nimzowitsch Defense: Wheeler Gambit: 1.e4 ♘c6 2.b4 . 43 BAD BLACK OPENINGS ��������������������������������������������������������������� 44 Khan Gambit: 1.e4 e5 2.♗c4 d5 . 44 King’s Gambit: Nordwalde Variation: 1.e4 e5 2.f4 ♕f6 . 45 King’s Gambit: Sénéchaud Countergambit: 1.e4 e5 2.f4 ♗c5 3.♘f3 g5 .
    [Show full text]
  • Life & Games Akiva Rubinstein
    The Life & Games of Akiva Rubinstein Volume 2: The Later Years Second Edition by John Donaldson & Nikolay Minev 2011 Russell Enterprises, Inc. Milford, CT USA 1 The Life & Games of Akiva Rubinstein: The Later Years The Life & Games of Akiva Rubinstein Volume 2: The Later Years Second Edition ISBN: 978-1-936490-39-4 © Copyright 2011 John Donaldson and Nikolay Minev All Rights Reserved No part of this book may be used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, elec- tronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. Published by: Russell Enterprises, Inc. P.O. Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Printed in the United States of America 2 Table of Contents Introduction to the 2nd Edition 7 Rubinstein: 1921-1961 12 A Rubinstein Sampler 28 1921 Göteborg 29 The Hague 34 Triberg 44 1922 London 53 Hastings 62 Teplitz-Schönau 72 Vienna 83 1923 Hastings 96 Carlsbad 100 Mährisch-Ostrau 113 1924 Meran 120 Southport 129 Berlin 134 1925 London 137 Baden-Baden 138 Marienbad 153 Breslau 161 Moscow 165 3 The Life & Games of Akiva Rubinstein: The Later Years 1926 Semmering 176 Dresden 189 Budapest 196 Hannover 203 Berlin 207 1927 àyGĨ 212 Warsaw 221 1928 Bad Kissingen 223 Berlin 229 1929 Ramsgate 238 Carlsbad 242 Budapest 260 5RJDãND6ODWLQD 265 1930 San Remo 273 Antwerp (Belgian
    [Show full text]
  • Regulations for the FIDE World Chess Cup 2015 1
    Regulations for the FIDE World Chess Cup 2015 1. Organisation 1.1 The FIDE World Chess Cup (World Cup) is an integral part of the World Championship Cycle 2014-2016. 1.2 Governing Body: the World Chess Federation (FIDE). For the purpose of creating the regulations, communicating with the players and negotiating with the organisers, the FIDE President has nominated a committee, hereby called the FIDE Commission for World Championships and Olympiads (hereinafter referred to as WCOC) 1.3 FIDE, or its appointed commercial agency, retains all commercial and media rights of the World Chess Cup 2015, including internet rights. 1.4 Upon recommendation by the WCOC, the body responsible for any changes to these Regulations is the FIDE Presidential Board. 2. Qualifying Events for World Cup 2015 2. 1. National Chess Championships - National Chess Championships are the responsibility of the Federations who retain all rights in their internal competitions. 2. 2. Zonal Tournaments - Zonals can be organised by the Continents according to their regulations that have to be approved by the FIDE Presidential Board. 2. 3. Continental Chess Championships - The Continents, through their respective Boards and in co-operation with FIDE, shall organise Continental Chess Championships. The regulations for these events have to be approved by the FIDE Presidential Board nine months before they start if they are to be part of the qualification system of the World Chess Championship cycle. 2. 3. 1. FIDE shall guarantee a minimum grant of USD 92,000 towards the total prize fund for Continental Championships, divided among the following continents: 1. Americas 32,000 USD (minimum prize fund in total: 50,000 USD) 2.
    [Show full text]
  • Beating Minor Openings
    Grandmaster Repertoire 19 Beating Minor Openings By Victor Mikhalevski Quality Chess www.qualitychess.co.uk Preface Dear Chess Friend, I would like to begin by telling you a short story of how this book was born. Some time after my previous work, Grandmaster Repertoire 13 – The Open Spanish, was published, I was approached by Quality Chess about writing a repertoire book on the Slav Defence, while my friend Boris Avrukh was considering a book on the Anti-Grünfeld. However, after a discussion between Quality Chess, Boris and myself, we realized it would make much more sense if Boris wrote about the Slav, which is part of his opening repertoire, leaving me to cover the Anti-Grünfeld, which I have faced in many games. The readers have already received Avrukh’s great book on the Classical Slav; whereas my Anti-Grünfeld project expanded into the book you are now holding in your hands (or viewing on your electronic device). The Anti-Grünfeld is a serious subject requiring specialist knowledge, but the Quality Chess team and I agreed that it was too narrow a topic to fill an entire book. The subject matter was therefore widened into a complete repertoire against all “Minor Openings”. For the purposes of this book, a “Minor Opening” will be defined as any recognized opening that does not begin with 1.d4 or 1.e4 – notwithstanding the fact that many such openings which begin with 1.c4 or 1.¤f3 are not that minor at all. In order to satisfy the needs of a wider audience, I ended up covering three different systems against the chameleonic 1.¤f3.
    [Show full text]
  • Regulations for the FIDE World Chess Cup 2017 2. Qualifying Events for World Cup 2017
    Regulations for the FIDE World Chess Cup 2017 1. Organisation 1.1 The FIDE World Chess Cup (World Cup) is an integral part of the World Championship Cycle 2016-2018. 1.2 Governing Body: the World Chess Federation (FIDE). For the purpose of creating the regulations, communicating with the players and negotiating with the organisers, the FIDE President has nominated a committee, hereby called the FIDE Commission for World Championships and Olympiads (hereinafter referred to as WCOC) 1.3 FIDE, or its appointed commercial agency, retains all commercial and media rights of the World Chess Cup 2017, including internet rights. 1.4 Upon recommendation by the WCOC, the body responsible for any changes to these Regulations is the FIDE Presidential Board. 2. Qualifying Events for World Cup 2017 2. 1. National Chess Championships - National Chess Championships are the responsibility of the Federations who retain all rights in their internal competitions. 2. 2. Zonal Tournaments - Zonals can be organised by the Continents according to their regulations that have to be approved by the FIDE Presidential Board. 2. 3. Continental Chess Championships - The Continents, through their respective Boards and in co-operation with FIDE, shall organise Continental Chess Championships. The regulations for these events have to be approved by the FIDE Presidential Board nine months before they start if they are to be part of the qualification system of the World Chess Championship cycle. 2. 3. 1. FIDE shall guarantee a minimum grant of USD 92,000 towards the total prize fund for Continental Championships, divided among the following continents: 1. Americas 32,000 USD (minimum prize fund in total: 50,000 USD) 2.
    [Show full text]
  • Chess Openings
    Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St.
    [Show full text]
  • A Game of Queens
    Judit Polgar Teaches Chess 3 A Game of Queens by Judit Polgar with invaluable help from Mihail Marin Quality Chess www.qualitychess.co.uk Contents Key to Symbols used 4 Preface 5 1 Kasparov 11 2 Karpov 45 3 Korchnoi 71 4 The Rapid Match with Anand 101 5 Oliver 115 6 Hanna 141 7 The Opening 167 8 The Middlegame 199 9 The Endgame 217 10 Unexpected Moves 273 11 Official Competitions 285 12 Where It All Started 365 Records and Results 382 Name Index 384 Game Index 387 126 A Game of Queens Judit Polgar – Ivan Sokolov have relied, though, on the fact that I had never before faced it in practice. Wijk aan Zee 2005 13.d5 1.e4 e5 2.¤f3 ¤c6 3.¥b5 a6 4.¥a4 ¤f6 It looks logical to block the centre after Black 5.0–0 ¥e7 6.¦e1 b5 7.¥b3 d6 8.c3 0–0 no longer has the freeing ...c7-c6. In the long Ivan has played the Ruy Lopez throughout run, Black will have to re-develop his bishop, his career, so he has had the time to try out most likely with ...¥c8-d7. all kinds of systems: the Berlin Wall and the Marshall Attack, the Open and Bird If White wishes to maintain the tension in the variations, as well as several systems in the centre, the alternatives are 13.¤f1 ¦e8 14.¤g3 closed variations. and 13.b3. Back in 1994 in Madrid, I won my first game against Ivan by somewhat restricting his 13...g6 choice with 9.d4, but by 2005 I used to stick 13...c4 is a typical reaction after d4-d5, but to the main lines.
    [Show full text]
  • A Feast of Chess in Time of Plague – Candidates Tournament 2020
    A FEAST OF CHESS IN TIME OF PLAGUE CANDIDATES TOURNAMENT 2020 Part 1 — Yekaterinburg by Vladimir Tukmakov www.thinkerspublishing.com Managing Editor Romain Edouard Assistant Editor Daniël Vanheirzeele Translator Izyaslav Koza Proofreader Bob Holliman Graphic Artist Philippe Tonnard Cover design Mieke Mertens Typesetting i-Press ‹www.i-press.pl› First edition 2020 by Th inkers Publishing A Feast of Chess in Time of Plague. Candidates Tournament 2020. Part 1 — Yekaterinburg Copyright © 2020 Vladimir Tukmakov All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher. ISBN 978-94-9251-092-1 D/2020/13730/26 All sales or enquiries should be directed to Th inkers Publishing, 9850 Landegem, Belgium. e-mail: [email protected] website: www.thinkerspublishing.com TABLE OF CONTENTS KEY TO SYMBOLS 5 INTRODUCTION 7 PRELUDE 11 THE PLAY Round 1 21 Round 2 44 Round 3 61 Round 4 80 Round 5 94 Round 6 110 Round 7 127 Final — Round 8 141 UNEXPECTED CONCLUSION 143 INTERIM RESULTS 147 KEY TO SYMBOLS ! a good move ?a weak move !! an excellent move ?? a blunder !? an interesting move ?! a dubious move only move =equality unclear position with compensation for the sacrifi ced material White stands slightly better Black stands slightly better White has a serious advantage Black has a serious advantage +– White has a decisive advantage –+ Black has a decisive advantage with an attack with initiative with counterplay with the idea of better is worse is Nnovelty +check #mate INTRODUCTION In the middle of the last century tournament compilations were ex- tremely popular.
    [Show full text]
  • Rules & Regulations for the Candidates Tournament of the FIDE
    Rules & regulations for the Candidates Tournament of the FIDE World Championship cycle 2016-2018 1. Organisation 1. 1 The Candidates Tournament to determine the challenger for the 2018 World Chess Championship Match shall be organised in the first quarter of 2018 and represents an integral part of the World Chess Championship regulations for the cycle 2016- 2018. Eight (8) players will participate in the Candidates Tournament and the winner qualifies for the World Chess Championship Match in the last quarter of 2018. 1. 2 Governing Body: the World Chess Federation (FIDE). For the purpose of creating the regulations, communicating with the players and negotiating with the organisers, the FIDE President has nominated a committee, hereby called the FIDE Commission for World Championships and Olympiads (hereinafter referred to as WCOC) 1. 3 FIDE, or its appointed commercial agency, retains all commercial and media rights of the Candidates Tournament, including internet rights. These rights can be transferred to the organiser upon agreement. 1. 4 Upon recommendation by the WCOC, the body responsible for any changes to these Regulations is the FIDE Presidential Board. 1. 5 At any time in the course of the application of these Regulations, any circumstances that are not covered or any unforeseen event shall be referred to the President of FIDE for final decision. 2. Qualification for the 2018 Candidates Tournament The players who qualify for the Candidates Tournament (excluding the World Champion who qualifies directly to the World Championship Match) are determined according to the following criteria, in order of priority: 2. 1 World Championship Match 2016 - The player who lost the 2016 World Championship Match qualifies.
    [Show full text]
  • Hypermodern Game of Chess the Hypermodern Game of Chess
    The Hypermodern Game of Chess The Hypermodern Game of Chess by Savielly Tartakower Foreword by Hans Ree 2015 Russell Enterprises, Inc. Milford, CT USA 1 The Hypermodern Game of Chess The Hypermodern Game of Chess by Savielly Tartakower © Copyright 2015 Jared Becker ISBN: 978-1-941270-30-1 All Rights Reserved No part of this book maybe used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. Published by: Russell Enterprises, Inc. PO Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Translated from the German by Jared Becker Editorial Consultant Hannes Langrock Cover design by Janel Norris Printed in the United States of America 2 The Hypermodern Game of Chess Table of Contents Foreword by Hans Ree 5 From the Translator 7 Introduction 8 The Three Phases of A Game 10 Alekhine’s Defense 11 Part I – Open Games Spanish Torture 28 Spanish 35 José Raúl Capablanca 39 The Accumulation of Small Advantages 41 Emanuel Lasker 43 The Canticle of the Combination 52 Spanish with 5...Nxe4 56 Dr. Siegbert Tarrasch and Géza Maróczy as Hypermodernists 65 What constitutes a mistake? 76 Spanish Exchange Variation 80 Steinitz Defense 82 The Doctrine of Weaknesses 90 Spanish Three and Four Knights’ Game 95 A Victory of Methodology 95 Efim Bogoljubow
    [Show full text]