Opponent Modeling in Stratego
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Worlds Largest Online Retailer Returns - MODESTO - April 5
09/23/21 12:24:24 Worlds Largest Online Retailer Returns - MODESTO - April 5 Auction Opens: Fri, Mar 30 1:42pm PT Auction Closes: Thu, Apr 5 6:30pm PT Lot Title Lot Title MX0612 Girls Dress MX0645 Samsung Smart things Multipurpose Sensor MX0613 Mopie Powerstation XXL MX0646 Philips Wake up with Light MX0614 Item MX0647 Magnetic Air Vent Mount MX0615 Bulbs MX0648 Shirt MX0616 New Balance Underwear MX0649 Magnetic Window/Dash Mount MX0617 Loftek Nova Mini Floodlight MX0650 Trenta G String MX0618 Travel Mug MX0651 String Skimpie MX0619 Amazon basic MX0652 Willow Tree Statue MX0620 Lutron Digital Fade Dmmer MX0653 Ladies Underwear MX0621 tp-link Smart Wi Fi Plug MX0654 Solar-5 Solar charging MX0622 Hot Water Bottle MX0655 Hanging decor MX0623 Women's Two Ocean Tunic Shirt MX0656 Irwin Drill Press Vise MX0624 Cable MX0657 Chanvi MX0625 Vivitar Camcorder MX0658 Calvin Klein Briefs MX0626 Otter Defender Series MX0659 Lenox Holiday Bath towel MX0627 Integrated USB Recharging Charger MX0660 Aroma Rice Cooker MX0628 Samsung smart things Multipurpose Sensor MX0661 Medical Shoe MX0629 Lenrue MX0662 Outdoor Wall Light MX0630 Portable Fan Mini Fan MX0663 Coffee Mug MX0631 Kimitech WiFi Smart Outlet MX0664 Kids Clothing MX0632 Acu Rite Weather Forecaster MX0665 Baby Bed Item MX0633 3M Cool Flow respirator MX0666 Westinghouse 1 Light Adjustable Mini Pendant MX0634 Tascam MX0667 Box Lot Various Items MX0635 Speak Out Game MX0668 Item MX0636 Precious Moments MX0669 Mailbox Mounting Bracket MX0637 Hyper Biotics MX0670 Blouse MX0638 Bag? MX0671 Womens Wear -
Crossett Library Board Games
Crossett Library Board Games King of Tokyo is a good one. (basically like the yard game, king of the hill, but on a board game) Catan is a settlers game (like Risk but without the fighting/ combat) x 2 copies plus 5-6 player expansion pack Cyclades is a popular game (also like Risk but in Greek/Roman God pantheon) Also with a cities expansion pack Freedom is a new, award winning game about the abolitionist movement/ underground railroad in the US. River, Mysterious Library, Lighthouse, and Quick are charming little board games from German designers that are very fast to play. For younger gamers. Codenames and Secret Hitler are "hidden identity" games a la Clue although S.H. requires 5+ players, but very fun as long as you get enough players. Elder Sign and Spirit Island are incredibly fun/ incredibly complicated games of monsters and spirits. Munchkins (cards only) and Small World (tiles and board) are fantasy battle games a la Dungeons and Dragons but simplified. Mille Borne is a classic French car racing game. Exploding Kittens, Red Flags, Buzzed, Cards Against Humanity, Bad Choices and What do you Meme? are card games which are really quick and inappropriate at any age. But fun especially at a party with guests who have dirty thoughts. Evolution is an interesting game of species creation with resources going to fur, long necks, burrowing, claws, etc. Centered around a watering hole. Have not played but I learned it and it seems cool. Betrayal at House on the Hill is a mystery house game in which a player turns on the other characters. -
RULES of the GAME As Told by the Bluecoat Lieutenant
RULES OF THE GAME as told by the Bluecoat Lieutenant The Classic Game of Battlefield Strategy Day 43 Let us not beat about the bush: I am fearful for tomorrow. We shall engage in the decisive battle at first light. Goodness me! I can already catch the smell of freshly baked bread wafting from the mess tent! Although the village of Meerbeeck is but a few hundred yards away from our position, it feels further from our grasp than ever... Our numbers have been depleted over the past few days. It is this cursed war, but also the result of hunger and disease. Only a few dozen men remain! We can count ourselves lucky that our efforts have weakened the enemy as well. Nevertheless, the Redcoats are stronger than we thought. I fear this could very well be the last time that I shall have to deliberate over the deployment of our troops. Yesterday’s attack from the right flank brought us little success. Our left flank was left gravely exposed! The Redcoats came within a whisker of capturing our flag. The game was so nearly up... comme dit par le Lieutenant de Bluecoat de Lieutenant le par dit comme RÈGLES DU JEU DU RÈGLES But, never underestimate the Bluecoat army! 10 9 8 7 6 1x Marshal 1x General 2x Colonel 3x Major 4x Captain 1x Flag 5 4 3 2 1 4x Lieutenant 4x Sergeant 5x Miner 8x Scout 1x Spy 6x Bomb First, we have our Marshal: Baron Chaussée holds the highest rank. He is the first Marshal directly appointed by the Emperor. -
INSTITUTION Congress of the US, Washington, DC. House Committee
DOCUMENT RESUME ED 303 136 IR 013 589 TITLE Commercialization of Children's Television. Hearings on H.R. 3288, H.R. 3966, and H.R. 4125: Bills To Require the FCC To Reinstate Restrictions on Advertising during Children's Television, To Enforce the Obligation of Broadcasters To Meet the Educational Needs of the Child Audience, and for Other Purposes, before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundredth Congress (September 15, 1987 and March 17, 1988). INSTITUTION Congress of the U.S., Washington, DC. House Committee on Energy and Commerce. PUB DATE 88 NOTE 354p.; Serial No. 100-93. Portions contain small print. AVAILABLE FROM Superintendent of Documents, Congressional Sales Office, U.S. Government Printing Office, Washington, DC 20402. PUB TYPE Legal/Legislative/Regulatory Materials (090) -- Viewpoints (120) -- Reports - Evaluative/Feasibility (142) EDRS PRICE MFO1 /PC15 Plus Postage. DESCRIPTORS *Advertising; *Childrens Television; *Commercial Television; *Federal Legislation; Hearings; Policy Formation; *Programing (Broadcast); *Television Commercials; Television Research; Toys IDENTIFIERS Congress 100th; Federal Communications Commission ABSTRACT This report provides transcripts of two hearings held 6 months apart before a subcommittee of the House of Representatives on three bills which would require the Federal Communications Commission to reinstate restrictions on advertising on children's television programs. The texts of the bills under consideration, H.R. 3288, H.R. 3966, and H.R. 4125 are also provided. Testimony and statements were presented by:(1) Representative Terry L. Bruce of Illinois; (2) Peggy Charren, Action for Children's Television; (3) Robert Chase, National Education Association; (4) John Claster, Claster Television; (5) William Dietz, Tufts New England Medical Center; (6) Wallace Jorgenson, National Association of Broadcasters; (7) Dale L. -
Acquire: Fun-And-Fortune Game for 2 Players. 1 Hour 15 Min Game Time
List of 2-player games available to borrow from Bowdoin Board Game Club: Acquire: fun-and-fortune game for 2 players. 1 hour 15 min game time. Beyond Baker Street: A card-based Sherlock Holmes mystery game. 30 min game time. Carcassonne the Castle: the two-player version of the classic. 30-45 min game time. Chess: two players battle to death. Game time varies. Clans: A board game set in late pre-history. Easy rules, challenging game. 30 min game time. Cosmic Encounter: the sci fi game for everyone. Very cool board. “A teeth-gritting, mind-croggling, marvelously demanding exercise in ‘what if’.” – Harlan Ellison Coup: Only one can survive. Secret identities, deduction, deception. 15 game time. El Grande Big Box – (includes 6 expansions): Spain in the late middle ages, win with cunning and guile. 60 min game time. Evolution: A dynamic game of survival. 60 min game time. FLUXX: The card game with ever-changing rules. 5-30 min game time. Forbidden Island: Adventure if you DARE! 30 min game time. Gobblet: The fun strategy board game for 2. 10-20 min game time. Grifters: are you devious enough to rob the corporations blink, swindle your opponent and pull off daring heists? 30 game time. Hanabi: A cooperative firework launching game for 2. 30 min game time. Inis: immerse yourself in celtic legends. A truly beautiful game. 60 min game time. Jaipur: A subtle trading game for 2 players. 30 min game time. King of New York: You are a giant monster and you want to become King of New York. -
30 Minutes Aggravation 2-6 Players Ages 6+ Playing Time
7 Wonders 2-7 players Ages 10+ Playing Time: 30 minutes Aggravation 2-6 players Ages 6+ Playing Time: 45 minutes Agricola 1-5 players Ages 12+ Playing Time: 30 minutes–1.5hours Apples to Apples 4-10 players Ages 10+ Playing Time: 30 minutes Apples to Apples Junior 4-8 players Ages 9+ Playing Time: 30 minutes Arkham Horror 1-8 players Ages 12+ Playing Time: 2-4 hours Axis & Allies Europe 2-4 players Ages 12+ Playing Time: 3.5 hours Axis & Allies 2-5 players Ages 12+ Playing Time: 3 hours Backgammon 2 players Ages 8+ Playing Time: 30 minutes BANG! 4-7 players Ages 8+ Playing Time: 20-40 minutes Battle Cry 2 players Ages 10+ Playing Time: 45 minutes Battleship 2 players Ages 8+ Playing Time: 30 minutes Battlestar Galactica 3-6 players Ages 8+ Playing Time: 2-3 hours Betrayal at House on the Hill 3-6 players Ages 12+ Playing Time: 1 hour Blokus 2-4 players Ages 5+ Playing Time: 20 minutes Bohnanza 2-7 players Ages 13+ Playing Time: 45 minutes Boss Monster 2-4 players Ages 13+ Playing Time: 20 minutes Candy Land 2-4 players Ages 3+ Playing Time: 30 minutes Carcassonne 2-5 players Ages 8+ Playing Time: 30-40 minutes Caverna: The Cave Farmers 1-7 players Ages 12+ Playing Time: 30 minutes-3.5 hours Checkers 2 players Ages 6+ Playing Time: 30 minutes Chess 2 players Ages 6+ Playing Time: 1 hour Chutes & Ladders 2-6 players Ages 3+ Playing Time: 30 minutes Clue 3-6 players Ages 8+ Playing Time: 45 minutes Clumsy Thief 2-6 players Ages 8+ Playing Time: 15 minutes Concept 4-12 players Ages 10+ Playing Time: 40 minutes Connect 4 2 players Ages 6+ -
An Introduction to Toys and Childhood in 2006, the US Toy Industry Earned
1 Chapter One Toys Make a Nation: An Introduction to Toys and Childhood In 2006, the US toy industry earned a whopping $22.3 billion in domestic retail sales, with nearly half those sales earned during the fourth quarter – the all important Christmas toy shopping season.1 Despite this seemingly impressive sales figure, not everyone in the industry was pleased with their annual sales. Mattel, the world’s largest toy manufacturer, continued to see sales of its iconic Barbie doll falter, a trend that was in part blamed on the introduction of a series of rival dolls called Bratz in 2001. To add insult to injury, the Bratz dolls were designed by a former Mattel employee, Carter Bryant. He reportedly developed the idea for Bratz in between stints at Mattel, while he observed teenagers in his hometown of Springfield, Missouri. His idea was a line of fashion dolls that dress like contemporary teenagers, including a heavy dose of teenage attitude.2 Bryant never shared his idea with Mattel, and instead sold the concept to MGA Entertainment, a small family-owned toy company in California. Make no mistake, the toy business is not just fun and games. Indeed, it is a hypercompetitive industry, striking for its secretive product development practices and the occasional accusations of corporate espionage that seem more fitting for military contractors than toymakers. Thus, it was no surprise when Mattel filed lawsuits against Bryant in 2004 and MGA in 2006 primarily based on the claim that any of Bryant’s designs developed while he worked for Mattel are legally theirs. -
Wayne Hobby Center 34816 Michigan Ave., Wayne Plymouth Connect Four, Merlin, Mickey Mouse, P(Tch and Pop, Baby Be Good, Baby This and One Block East of Wayne Rd
m rm $7 C om m u n ity December 12,1979 The Newspaper with Its Heart in the Plymouth-Canton Community Voi. 6, No. 45 ‘I <’ •$ Rocks lose in oyertime pg. 62 400 enter C hristm as C olor C ontest lW g ra d -p r iK w iM trrfT W C <aiM»afcy C iiw ’i d a k a a O lw iin Coetert wee Ode eatry by K e lt Picreon, of Plymouth, whkh w m j t j g d beet aI the M te thaa 4Meatrica received. The o rtn a li' letter* to Saata Qaaa aad the lafonnatioa on the wiaaero of the eoatept i'/y appear h today's Chrietmae CheckMet epecial eectioa. f e >t\ > X » > ,\\Y\V « i \ The tastethat’s lmmm SAVE Every Thursday CATERING S A V E 5 5 * discount on 1 0 % with this • 3 pcs. Chicken 4 barrels & up coupon • Cole Slaw • Mashed potatoes & gravy J 21 piece barrel ! • 2 biscuits discount on Reg. $2.29 i Plymouth j Thursdays 12 barrels & up | * J i store only j j Expires 1/1/80 j eQianki for the goodness of w n ovs % ec//c?e 1122 W. Am Artor Rd. ■m iem AiHAAiiflea PROPRIETOR PiyMontfc 453-6767 FX1GD C 9U G K E N J o e L m g k a b e l V^.VVT.».?,T^>V.f.T;T.T.TT.t.l.t.rt.»t'7 »f I H TTI » 7 r>*.y.rr.T.nrf. t>* PG. 3 .:...< BY PATRICIA BARTOLD for an informal workshop on Monday, It was a confusing vote, said Carolyn Elaine Kirchgatter moved to petition the ^ ; The Plymouth-' Canton Board of Dec. -
Calculus: the Board Game
Calculus: the Board Game By Nicholas C. Mazza A thesis submitted in partial fulfillment of the requirements of the University Honors Program University of South Florida St. Petersburg April 24, 2015 Thesis Director: Cynthia Edwards, M.A. Assistant Director, Student Success Center Mazza University Honors Program University of South Florida St. Petersburg CERTIFICATE OF APPROVAL ___________________________ Honors Thesis ___________________________ This is to certify that the Honors Thesis of Nicholas C. Mazza has been approved by the Examining Committee on April 24, 2015 as satisfying the thesis requirement of the University Honors Program Examining Committee: ___________________________ Thesis Director: Cynthia Edwards, M.A. Assistant Director, Student Success Center ____________________________ Thesis Committee Member: Radford Janssens Adjunct Instructor, College of Arts and Sciences ___________________________ Thesis Committee Member: Thomas W. Smith, Ph.D. Director, University Honors Program 2 Mazza Table of Contents Abstract ………………………………………………….……………………………......…..… 4 Introduction …………………………………………………………………………...………… 5 Literature Review …………………………………………………………………....………….. 6 Video Games ……...…………………………………………………...…….………….. 6 Computer Games ....……………………………………………………………………... 7 Board Games ………………………………………………………………………....… 11 Game Topics …………………………………………………………………………… 12 Procedures ……………………………………………………………………………....……… 15 Phase One ………………………………………………………………………………. 18 Phase Two ………………………………………………………………………...……. 19 Phase Three ….…………………………………………………………………….…… -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
View Annual Report
The toPower Entertain 1998 Hasbro, Inc. Annual Report Financial Highlights (Thousands of Dollars and Shares Except Per Share Data) 1998 1997 1996 1995 1994 FOR THE YEAR Net revenues $3,304,454 3,188,559 3,002,370 2,858,210 2,670,262 Operating profit $ 324,882 235,108 332,267 273,572 295,677 Earnings before income taxes $ 303,478 204,525 306,893 252,550 291,569 Net earnings $ 206,365 134,986 199,912 155,571 175,033 Cash provided by operating activities $ 126,587 543,841 279,993 227,400 283,785 Cash utilized by investing activities $ 792,700 269,277 127,286 209,331 244,178 Weighted average number of common shares outstanding (1) Basic 197,927 193,089 195,061 197,272 197,554 Diluted 205,420 206,353 209,283 210,075 212,501 EBITDA (2) $ 514,081 541,692 470,532 434,580 430,448 PER COMMON SHARE (1) Net earnings Basic $ 1.04 .70 1.02 .79 .89 Diluted $ 1.00 .68 .98 .77 .85 Cash dividends declared (3) $ .21 .21 .18 .14 .12 Shareholders’ equity $ 9.91 9.18 8.55 7.76 7.09 AT YEAR END Shareholders’ equity $1,944,795 1,838,117 1,652,046 1,525,612 1,395,417 Total assets $3,793,845 2,899,717 2,701,509 2,616,388 2,378,375 Long-term debt $ 407,180 — 149,382 149,991 150,000 Debt to capitalization ratio .29 .06 .14 .15 .14 NET REVENUES EARNINGS 3,304 3,189 3,002 227 2,858 220 2,670 200 183 206 175 175 156 135 Special Charges (4) Reported Earnings 1994 1995 1996 1997 1998 1994 1995 1996 1997 1998 (1) Adjusted to reflect the three-for-two stock split declared on February 19, 1999 and paid on March 15, 1999. -
Fourth Grade Summer Sizzlers
Fourth Grade Try to play a board game or card game at least one day each week. Write about the game in your journal. Summer Sizzlers Think Summer, Fun, and Math! Suggested Games to Play Monopoly, Stratego, Othello, Connect Four, Chess, War, Battleship, Math Tools You’ll Need: Risk, Mancala, Pente, Simon Yahtzee and Mastermind. Math Journal or notebook Regular deck of playing cards Pencil, crayons Shopping flyers Math games from school (You will need a deck of cards.) Recipes or cookbooks Ruler graph paper 1. Close to 1000 (Aces =1, 10’s = 0, take out face cards) Deal 8 cards to each player. Use any 6 of your cards to make two DIRECTIONS: 3-digit numbers. Try to get a sum that is close to or equal to Do your best to complete as many of these summer math 1000. Write these 2 numbers in your journal. Your score is the activities as you can! Record your work in your math journal each difference between your number and 1000. week. In September return your Math Journal to your 5th grade Example: You turn over the following 8 cards: teacher and earn a reward for your hard work. 1, 5, 4, 3, 1, 8, 3, 8 You can combine 148 + 853 = 1001. Your score is 1 since the Each journal entry should: difference between 1001 and 1000 is 1. Put the 6 cards you used ♦ have the date of the entry in a discard pile and pick 6 new cards to use with the 2 you have ♦ have a clear and complete answer that explains your thinking left.