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What Is the Purpose of Educational Software
What is the purpose of educational software What is the purpose of educational software do? What they are mutually educational software, science, economy, solve problems typical of companies in various fields such as business people, learning to use to simplify the presentation of the subject? This is entered, results will help you judge, get feedback. Compared to computer games and fun skill to learn, is much greater emphasis on some educational software. And uniqueness of what is educational software? This is it, this software is created, it is created by experts can be considered as intended audience, be equal to traditional classroom learning. If it's an opportunity to learn, this software is in the four walls of the classroom, lessons must be equivalent to the guidance of competent instructors. The advantage of educational software, enter college have to worry about the reputed or about finding good teachers is that no, it can easily be obtained easily and distance education. Given in the virtual classroom‐formatted computer software utilizing the whole training course known as Shirabasutopikku courseware. These are kits for teachers and trainers. Educational software, as do traditional teaching methods in the classroom? Yes, they are also white board is used to teach computer or network. Such software has been referred to as classroom management. Another reference software designed by professionals and ordinary dictionary or encyclopedia. One of the software reference is Wikipedia. What is educational software for children that like? It has been designed using a mixed hardware platform and custom. Rather than a modern educational software, and servers based on built‐in pop‐ups on a single computer. -
Apple Lisa MRD (Marketing Requirements Document)
LISA MRD/PRD AMENDMENTS I. ADDITIONAL LISA MRDS Some areas covered in the MRD will adhere to the direction stated but will be subject to change until detailed, separate MRDs are prepared for each one. These areas, and the target completion date for each, are as follows: 1. USER INTERFACE May 31, 1980 2. SOFTWARE THEFT PROTECTION May 31, 1980 3. USER SET-UP AND CUSTOMIZING June 30, 1980 4. TERMINAL EMULATION June 30, 1980 5. VISICABINET June 30, 1980 6. WORD PROCESSOR June 30, 1980 7. GRAPHICS EDITOR June 30, 1980 8. PERSONAL APPLICATIONS June 30, 1980 9. MASS STORAGE PERIPHERALS June 30, 1980 10. PRINTERS June 30, 1980 11. NETWORKING AND ELECTRONIC MAIL July 31, 1980 12. DIAGNOSTICS/TESTING July 31, 1980 13. BUSINESS GRAPHICS July 31, 1980 14. INTRODUCTORY INTERACTIVE MANUAL August 31, 1980 15. 'OEM PRODUCTS (DEVELOPMENT TOOLS) August 31, 1980 II. HARDWARE ENGINEERING AMENDMENTS 1. Both Alps and Keyboard Co. (bucket) keyswitches will be pursued as potential options at introduction. Other keyboard technologies will be investigated in parallel but may not be available at introduction. If a better alternative does turn up, it could be made available within a few months of introduction, either as a standard keyboard or as an option. Although the keyboard layout is nearly final, it has not frozen since it is not yet on the critical path. One remaining potential variation is the possible removal of the cursor cluster from the layout. 2. Engineering is concerned that the current cost objectives may not be feasible. 3. Although there is no requirement to have the Problem Analysis Guide (PAG) stowed within LISA, Engineering will continue to pursue methods by which the PAG may be attached to the main unit. -
REPORT to the UTAH LEGISLATURE Best Practices In
REPORT TO THE UTAH LEGISLATURE Number 2005-04 Best Practices in Using Technology in Public Education February 2005 Review Performed by: Manager John M. Schaff Supervisor Maria Stahla Staff Kade Minchey David Gibson -1- Technology Deployment and Use Varies by School The Legislative Audit Subcommittee requested a review of how technology is being used to improve public education, whether there is sufficient training and support for teachers and students, and whether schools are maximizing the technology that has been purchased. Much has been accomplished to put technology into Utah’s schools to improve the education of students. Most teachers have personal computers, all schools have some personal computers for student use, and most schools have some computers connected to the Internet. The amount, age, accessibility and use of computers varies greatly, however, by district and school. Although much has been accomplished, much remains to be done including upgrading and replacing outdated technology, providing the professional development needed to enable educators to use technology more effectively in the classroom and providing the technical support to maintain the systems. Although questions still remain about how best to use technology to improve the education of students, many believe it plays an important role. While it is difficult to isolate the effects of technology alone, many administrators see positive academic effects of the use of computers, connections to the Internet, and various software programs in their schools. Each school district determines how much to invest in technology to achieve its educational goals and how fast to deploy the technology infrastructure. School districts have local boards that have broad authority to set their education policies and differing funding capabilities to finance their technology programs. -
A Kermit File Transfer Protocol for the Apple II Series Personal Computers : John Patrick Francisco Lehigh University
Lehigh University Lehigh Preserve Theses and Dissertations 1986 A Kermit file transfer protocol for the Apple II series personal computers : John Patrick Francisco Lehigh University Follow this and additional works at: https://preserve.lehigh.edu/etd Part of the Electrical and Computer Engineering Commons Recommended Citation Francisco, John Patrick, "A Kermit file transfer protocol for the Apple II series personal computers :" (1986). Theses and Dissertations. 4628. https://preserve.lehigh.edu/etd/4628 This Thesis is brought to you for free and open access by Lehigh Preserve. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Lehigh Preserve. For more information, please contact [email protected]. A KERMIT FILE TRANSFER PROTOCOL FOR THE APPLE II SERIES PERSONAL COMPUTERS (Using the Apple Pascal Operating system) by John Patrick Francisco A Thesis Presented to the Graduate Committee of Lehigh University in Candidacy for the Degree of Master of Science 1n• Computer Science Lehigh University March 1986 This thesis is accepted and approved in partial fulfillment of the requirements for the degree of Master of science.• (date) Professor in Charge -------------- --------------- Chairman of the Division Chairman of the Department • • -11- ACKNOWLEDGEMENTS It would be somewhat of an understatement to say this project was broad in scope as the disciplines involved ranged from Phychology to Electrical Engineering. Since the project required an extensive amount of detailed in formation in all fields, I was impelled to seek the help, advice and opinion of many. There were also numerous t friends and relatives upon whom I relied for both moral and financial support. -
Oral History Interview with John Brackett and Doug Ross
An Interview with JOHN BRACKETT AND DOUG ROSS OH 392 Conducted by Mike Mahoney on 7 May 2004 Needham, Massachusetts Charles Babbage Institute Center for the History of Information Processing University of Minnesota, Minneapolis Copyright, Charles Babbage Institute John Brackett and Doug Ross Interview 7 May 2004 Oral History 392 Abstract Doug Ross and John Brackett focus on the background of SofTech and then its entry into the microcomputer software marketplace. They describe their original contact with the University of California at San Diego (UCSD) and licensing the p-System which had been developed there. They discuss the effort required to bring the program to production status and the difficulties in marketing it to the sets of customers. They talk about the transition from 8 bit to 16 bit machines and how that affected their market opportunities. They conclude with a review of the negotiations with IBM and their failure to get p-System to become a primary operating environment. That, and the high performance of Lotus 1-2-3, brought about the demise of the p- System. [John Brackett requested that the following information from Wikipedia, the free encyclopedia, be provided as an introduction to this oral history interview: “UCSD p-System or UCSD Pascal System was a portable, highly machine independent operating system based upon UCSD Pascal. The University of California, San Diego Institute for Information Systems developed it in 1978 to provide students with a common operating system that could run on any of the then available microcomputers as well as campus DEC PDP-11 minicomputers. UCSD p- System was one of three operating systems (along with PC-DOS and CP/M-86) that IBM offered for its original IBM PC. -
Information Technology: Applications DLIS408
Information Technology: Applications DLIS408 Edited by: Jovita Kaur INFORMATION TECHNOLOGY: APPLICATIONS Edited By Jovita Kaur Printed by LAXMI PUBLICATIONS (P) LTD. 113, Golden House, Daryaganj, New Delhi-110002 for Lovely Professional University Phagwara DLP-7765-079-INFO TECHNOLOGY APPLICATION C-4713/012/02 Typeset at: Shubham Composers, Delhi Printed at: Sanjay Printers & Publishers, Delhi SYLLABUS Information Technology: Applications Objectives: • To understand the applications of Information technology in organizations. • To appreciate how information technology can help to improve decision-making in organizations. • To appreciate how information technology is used to integrate the business disciplines. • To introduce students to business cases, so they learn to solve business problems with information technology. • To introduce students to the strategic applications of information technology. • To introduce students to the issues and problems involved in building complex systems and organizing information resources. • To introduce students to the social implications of information technology. • To introduce students to the management of information systems. S. No. Topics Library automation: Planning and implementation, Automation of housekeeping operations – Acquisition, 1. Cataloguing, Circulation, Serials control OPAC Library management. 2. Library software packages: RFID, LIBSYS, SOUL, WINISIS. 3. Databases: Types and generations, salient features of select bibliographic databases. 4. Communication technology: Fundamentals communication media and components. 5. Network media and types: LAN, MAN, WAN, Intranet. 6. Digital, Virtual and Hybrid libraries: Definition and scope. Recent development. 7. Library and Information Networks with special reference to India: DELNET, INFLIBNET, ERNET, NICNET. Internet—based resources and services Browsers, search engines, portals, gateways, electronic journals, mailing 8. list and scholarly discussion lists, bulletin board, computer conference and virtual seminars. -
Learning Management System Technologies and Software Solutions for Online Teaching: Tools and Applications
Learning Management System Technologies and Software Solutions for Online Teaching: Tools and Applications Yefim Kats Ellis University, USA & Rivier College, USA InformatIon scIence reference Hershey • New York Director of Editorial Content: Kristin Klinger Director of Book Publications: Julia Mosemann Acquisitions Editor: Lindsay Johnston Development Editor: Elizabeth Ardner Typesetter: Gregory Snader Production Editor: Jamie Snavely Cover Design: Lisa Tosheff Printed at: Yurchak Printing Inc. Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com/reference Copyright © 2010 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Learning management system technologies and software solutions for online teaching : tools and applications / Yefim Kats, editor. p. cm. Includes bibliographical references and index. Summary: "This book gives a general coverage of learning management systems followed by a comparative analysis of the particular LMS products, review of technologies supporting different aspect of educational process, and, the best practices and methodologies for LMS-supported course delivery"--Provided by publisher. ISBN 978-1-61520-853-1 (hardcover) -- ISBN 978-1-61520-854-8 (ebook) 1. -
Call-A.P.P.L.E. Magazine 1982-8
Call-A.P.P.L.E. Magazine • August 1982 ~.I~~c!)~-A ~ - ...P. P. L. E. APPLE PUGETSOUND PROGRAM LIBRARY EXCHANGE A W .. shinglon 51 .. 11.' Non-Profit Corpordlion Call-A.P.P.L.E. Magazine Issue Year 1982 Issue Month August Apple Pugetsound Program Library Exchange I Page 0001 of 0090 Call-A.P.P.L.E. Magazine • August 1982 II Volume V, Number 8 £L 75 UK, A Call -A.P.P.L.E. TECHNIQUE: Garbagemen Strike Page 9 A Call -A.P.P.L.E. APPLECATION: Total Recall PagelS A Call -A.P.P.L.E. REVIEW: BASIS 108 ... An Alternative Page 23 A Call -A.P.P.L.E. REVIEW: Spelling Programs Page 31 Apple Pugetsound Program Library Exchange Page 0002 of 0090 Call-A.P.P.L.E. Magazine • August 1982 H, II II Volume V, Number 8 August 1982 52.50 (53.00 Canada, £1. 75 UK. A Call -A.P.P.L.E. TECHNIQUE: Garbagemen Strike Page 9 A Call -A.P.P.L.E. APPLECATION: Total Recall PagelS A Call -A.P.P.L.E. REVIEW: BASIS 108 ... An Alternative Page 23 A Call -A.P.P.L.E. REVIEW: Spelling Programs Page 31 Apple Pugetsound Program Library Exchange Page 0003 of 0090 Call-A.P.P.L.E. Magazine • August 1982 THE PROWRITER COMETH. (And It Cometh On Like Gangbusters.) Evolution. It's InevItable. An eternal venty. Just when you thInk you've got it knocked. and you're resting on your laurels. some body comes along and makes a dinosaur out of you. -
The Kermit File Transfer Protocol
THE KERMIT FILE TRANSFER PROTOCOL Frank da Cruz February 1985 This is the original manuscript of the Digital Press book Kermit, A File Transfer Protocol, ISBN 0-932976-88-6, Copyright 1987, written in 1985 and in print from 1986 until 2001. This PDF file was produced by running the original Scribe markup-language source files through the Scribe publishing package, which still existed on an old Sun Solaris computer that was about to be shut off at the end of February 2016, and then converting the resulting PostScript version to PDF. Neither PostScript nor PDF existed in 1985, so this result is a near miracle, especially since the last time this book was "scribed" was on a DECSYSTEM-20 for a Xerox 9700 laser printer (one of the first). Some of the tables are messed up, some of the source code comes out in the wrong font; there's not much I can do about that. Also (unavoidably) the page numbering is different from the printed book and of couse the artwork is missing. Bear in mind Kermit protocol and software have seen over 30 years of progress and development since this book was written. All information herein regarding the Kermit Project, how to get Kermit software, or its license or status, etc, is no longer valid. The Kermit Project at Columbia University survived until 2011 but now it's gone and all Kermit software was converted to Open Source at that time. For current information, please visit the New Open Source Kermit Project website at http://www.kermitproject.org (as long as it lasts). -
7 Products Steve Jobs Got Wrong 6 October 2011, by PETER SVENSSON , AP Technology Writer
7 products Steve Jobs got wrong 6 October 2011, By PETER SVENSSON , AP Technology Writer 4. Puck Mouse (1998) - The new iMac was the first major product created after Jobs' return to Apple in 1996, and it was a big success, despite its tiny, round mouse. Users couldn't tell which way it was oriented by feel, and it tended to disappear in the cup of the hand, making it hard to use. 5. The Cube (2000) - This small desktop computer was beautifully encased in a cube of clear plastic. It won design awards but was a flop in stores because of its high price. Also, it didn't really offer any functional benefits over other Macs. Apple's designs are iconic, but people aren't usually willing In this April 4, 1991, file photo, Steve Jobs, of NeXT to pay a premium for design alone. The Cube idea Computer Inc., poses with his NeXTstation color lives on in the Mac Mini, a more successful but less computer for the press at the NeXT facility in Redwood eye-catching small Mac. City, Calif. Apple on Wednesday, Oct. 5, 2011 said Jobs has died. He was 56. (AP Photo/Ben Margot, File) 6. iTunes phone (2005) - It's easy to forget that the iPhone wasn't Apple's first venture into the cellphone business. It formed a partnership with Motorola Inc. to launch the ROKR in late 2005. As (AP) -- Steve Jobs pushed the envelope many a phone, it was decent if unexciting, but as a music times when it came to product design, and the player, it fell far short of the iPod. -
Microsoft Kodu's Case
International Journal of Education (IJE) Vol.8, No.3, September 2020 EDUCATIONAL DIGITAL GAMES AS LEARNING TOOLS: MICROSOFT KODU'S CASE Christos Lalos1 and Ilektra Skarpa2 1IT Educator, PhD Candidate at University of Alicante in Spain 2Primary School Teacher, PhD Candidate at University of Murcia in Spain ABSTRACT The virtual environments of electronic games and, in general, digital media engagement undoubtedly attract the interest of young people in your days. On the other hand, students in schools seem to enjoy the traditional educational process. Students, therefore, need to be motivated to participate in school lessons, and a way to achieve this, is to use new digital media that are considered particularly popular with young people. The main objective of the project is to propose a didactic approach to achieving some of the objectives of the courses in the Primary School. In particular, an educational game is presented and developed as an example, with the help of Microsoft Kodu digital software, and it is recorded how it works as a learning tool. KEYWORDS Electronic communities, digital game, educational software, Microsoft Kodu 1. INTRODUCTION In 2009, Microsoft introduced a tool that anyone could use to easily and quickly program their own simple game. Who does not remember Sparrow, an 11-year-old girl who in front of the astonished eyes of the public, made in a few minutes a simple game that she could play with the manager of Microsoft? So according to the description of the title by the company itself, it is more of a programming language that uses the gamepad to enter commands, than a game in which users create tracks and content. -
Pascal Quick Guide
PPAASSCCAALL -- QQUUIICCKK GGUUIIDDEE http://www.tutorialspoint.com/pascal/pascal_quick_guide.htm Copyright © tutorialspoint.com PPAASSCCAALL -- OOVVEERRVVIIEEWW Pascal is a general-purpose, high-level language that was originally developed by Niklaus Wirth in the early 1970s. It was developed for teaching programming as a systematic discipline and to develop reliable and efficient programs. Pascal is Algol-based language and includes many constructs of Algol. Algol 60 is a subset of Pascal. Pascal offers several data types and programming structures. It is easy to understand and maintain the Pascal programs. Pascal has grown in popularity in the teaching and academics arena for various reasons: Easy to learn. Structured language. It produces transparent, efficient and reliable programs. It can be compiled on a variety of computer platforms. Features of the Pascal Language Pascal has the following features − Pascal is a strongly typed language. It offers extensive error checking. It offers several data types like arrays, records, files and sets. It offers a variety of programming structures. It supports structured programming through functions and procedures. It supports object oriented programming. Facts about Pascal The Pascal language was named for Blaise Pascal, French mathematician and pioneer in computer development. Niklaus Wirth completed development of the original Pascal programming language in 1970. Pascal is based on the block structured style of the Algol programming language. Pascal was developed as a language suitable for teaching programming as a systematic discipline, whose implementations could be both reliable and efficient. The ISO 7185 Pascal Standard was originally published in 1983. Pascal was the primary high-level language used for development in the Apple Lisa, and in the early years of the Mac.