Kahoot! Company Presentation
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Make learning awesome J.P. Morgan Technology, Media and Telecoms Conference May 26, 2021 Our vision is to build the leading learning platform in the world The Kahoot! journey 5 Billion Development of cumulative non- Kahoot! 3 Billion unique players since launch Kahoot! started 2012 as a quiz-based 2 Billion game to ensure attention, create engagement and provide knowledge in classrooms 1 Billion Global recognized brand with a viral distribution model based on 2013 2014 2015 2016 2017 2018 2019 2020 2021 scalable technology platform User centric, data-driven and iterative approach to product 2013-17 2018 2019 2020-21 development and innovation Launched Launched first New commercial More commercial September 2013 commercial subscription offerings, over 750k Over 100m user generated Kahoots, editions with 40k editions for all paid subscriptions 275m games played last 12 months Growth focus on paid subscriptions segments Launched first US and K-12 with 1.6bn participating players platform service Launched mobile Reaching 170k paid Top 3 tool in US apps for iOS and subscriptions Acquisition of Actimo, education Android Drops, Whiteboard.fi Acquisition of Poio and Motimate 50+ employees 75+ employees and DragonBox 250+ employees 120+ employees 28m+ Recognized 760K+ market 100m+ Active Kahoot Paid subscriptions Language learning leader User generated accounts kahoots apps for everyone Employee Connect, marketplace engagement & & content partners corporate learning Make learning Elevate learning at Employee app your school or district for remote employees awesome a fun and easy Awesome learning for Learn math & Learn A collaborative online algebra apps to read app mobile learning whiteboard tool the entire family app Kahoot! Group accelerating momentum Paid subscriptions 1) Invoiced revenue 2) 760K $19.1m USA and Canada Home 37% QoQ 31% QoQ Europe School average growth average growth Work Asia Pacific Latin America and The Caribbean $1.7m 46K Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 Kahoot! Group reached more than 760K paid subscriptions in Q1 2021, an increase of 85K from Q4 2020, whereof 44K Kahoot! licenses. The YoY growth including acquisitions, was 277% (approx. 560K) per Q1 2021 vs. Q1 2020. Subscription categories: 255K Work (including 131K active Actimo licenses), 275K School (including 6K Whiteboard), and 230K Home and Study (including 48K DragonBox math curriculum and 130K Drops language learning) 1) Paid subscriptions is defined as total number of users on paid subscription per the end of the period, including Actimo, Drops and Whiteboard from the time of acquisition 2) Conversion to paid subscriptions in all segments from customers in more than 150 countries Why everyone loves Kahoot! Embraced by 8m teachers Loved by students Kahoot! helps me engage across the globe students in class and for homework, and also works I love Kahoot! “ great for virtual lessons even It makes learning fun! when school is closed As“ do hundreds of millions of As do millions of teachers globally students Trusted by parents Integral for corporate and families culture and learning Kahoot! allows me to engage Kahoot! breaks down in playful learning with my barriers and connects family in a social setting teams “As do millions of families around “As do hundreds of thousands of the world organizations in over 150 countries To play Kahoot! is to promote Kahoot! Teachers Organizations Students The Kahoot! viral distribution model generates millions of new accounts and app downloads Parents every month Em braced by over 5 m illion teachers Loved by hundreds of m illions of students Em powering students from learners to leaders a t s c h o o l Premium editions Kahoot! used for both personal use Millions of teachers and thousands of and for the entire family for engaged educational institutions around the world are using premium editions to drive learning learning and knowledge sharing, All schools (K-12) Higher Education inspiring millions of individuals and engage students Free and from $3 per teacher per month $ 1 / $ 3 / $ 6 $5 / $ 1 0 / $ 1 5 Free and from $5 per user per month Al l prices per teacher per month All kinds of organisations are using Kahoot! at work to engage employees, connect teams, ensure training and build team spirit and corporate culture Millions of em ployees playing Kahoot! Connecting the global educator community 97% of Fortune 500 is using Kahoot! and providing high-quality, verified content, From $10 per user per month Energizing audience in events of any size to ensure that every student gets access to awesome learning at school and home connect marketplace content partners a t w o rk In t r odu c i n g For professionals Business suite $ 1 0 / $ 2 0 / $40 Q4 2 0 1 9 Al l prices per presenter/host per month Language Engage learning for communities 10m+ + everyone from 8 Premium features are using Kahoot! at years and above and content for any occasion home with over 100 million games played by families Study at home with flashcards, tests and challenging friends Premium subscription for awesome at home learning for the entire family Learn math Learn & algebra to read Introducing Language Learning The Kahoot! app will read out questions and answers for self-study, supporting over 30 languages. Global learning unleashed! The Kahoot! app and live game will soon be available in Japanese, Turkish, Polish and Dutch, in addition to the 7 languages already available: English, Spanish, Portuguese (BR), French, Norwegian, German & Italian Latest content 30 million app releases downloads * 1st Language App to offer all 3 African Animal Climate African Languages (Swahili, Igbo & Yoruba) Sounds Change Languages* 120K monthly subscribers studying 42 languages in over Language Learning 200 countries Free for 5 minutes a day & premium subscriptions from $9.99 per month available 87% of the global top 500 universities are Kahoot!’ing Source: The Times Higher Education World University Rankings (2020) Over Equip IT admins with Elevate learning at increased control, your entire school or 10K security & compliance district educational institutions have already deployed multiuser Kahoot! A collaborative, online whiteboard tool teacher licenses Make lessons interactive at school Embraced by over Next level engagement 100s of millions 8 million with Bitmoji of students teachers globally Introducing Awesome tools to visualize math and effective number talk sequences, designed for all teachers and educators Over 800K daily 400% user growth the last 6 months reaching more than 7 users! million unique monthly users Online whiteboard tool! Free & premium subscription from $4.99 per month Live collaboration Instant formative assessment Engage everyone! Premium learning content for students Marketplace 8m+ in the classroom and at home monthly players enjoying kahoots created by our partners Kahoot! Publisher Premium subscription for publishers and content creators content partners Partnering with leading publishers and organizations Content Discovery Easy and user-friendly discovery of the latest premium content from Verified Educators and Content Partners Kahoot! Academy connect Embraced by over Community & Network 8m+ 20 million educators & If teachers didn’t try new players monthly things, our students teachers, and “wouldn’t get the best hundreds of millions from us. of students across Aimee Copple the world use Kahoot! to make Premium learning learning awesome content By verified educators Marketplace and publishers to for educators engage students (Launching 2021) Knowledge portal Introducing connect Educators can create and grow their own community to share knowledge, while expanding your network of peers and followers Introducing marketplace Connecting the global educator community and providing high quality, verified content, from educators and premium partners of the Fortune 500 97% are Kahoot!’ing Kahoot! at work - for all organizations Corporate learning Team collaboration Kahoot! is a powerful With Kahoot! I can tool for breaking down measure product barriers and connecting knowledge “ the team Courses,“ analytics, learner resources Integrations, collaboration tools Audience engagement Company culture Not only is my audience more engaged by being Kahoot! is built into our able to participate, I am organizational culture also able to reinforce “ important content. “Team building mode, employee Interactive presentations, engagement tools audience interaction features For sales people it’s the competition We had a standing that makes it even more exciting: ovation from people “they’re very competitive and trying to participate “everyone wants to get to the ““ in our annual risk podium! management event” “ Kahoot! has become an “With Kahoot!, not only is my important tool for audience more engaged by continuous learning in our being able to participate, I am ““organization “ also able to reinforce Employee / important content Learner Presenter / Manager Game-based learning is an easy way to assess learners’ retention. Trainer / HR The trainer instantly knows what Kahoot! offers Sky a unique Professional ““ learners understand and what insights platform, that is both flexible and adaptable needs more clarification, helping “to changes in the business us improve strategy and environment. the learning for everyone Q1: New and existing customers are making learning awesome Engagement & Training & Communication 97% development